/* ** win32video.cpp ** Code to let ZDoom draw to the screen ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifdef _DEBUG #define D3D_DEBUG_INFO #endif #define DIRECTDRAW_VERSION 0x0300 #define DIRECT3D_VERSION 0x0900 #define _WIN32_WINNT 0x0501 #define WIN32_LEAN_AND_MEAN #include #include #include #include // HEADER FILES ------------------------------------------------------------ #define WIN32_LEAN_AND_MEAN #include #include #include #include #include #include "doomtype.h" #include "c_dispatch.h" #include "templates.h" #include "i_system.h" #include "i_video.h" #include "v_video.h" #include "v_pfx.h" #include "stats.h" #include "doomerrors.h" #include "m_argv.h" #include "r_defs.h" #include "v_text.h" #include "version.h" #include "optwin32.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void StopFPSLimit(); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- EXTERN_CVAR(Int, vid_maxfps) // PRIVATE DATA DEFINITIONS ------------------------------------------------ static UINT FPSLimitTimer; // PUBLIC DATA DEFINITIONS ------------------------------------------------- HANDLE FPSLimitEvent; CVAR (Int, vid_adapter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) //========================================================================== // // SetFPSLimit // // Initializes an event timer to fire at a rate of /sec. The video // update will wait for this timer to trigger before updating. // // Pass 0 as the limit for unlimited. // Pass a negative value for the limit to use the value of vid_maxfps. // //========================================================================== void I_SetFPSLimit(int limit) { if (limit < 0) { limit = vid_maxfps; } // Kill any leftover timer. if (FPSLimitTimer != 0) { timeKillEvent(FPSLimitTimer); FPSLimitTimer = 0; } if (limit == 0) { // no limit if (FPSLimitEvent != NULL) { CloseHandle(FPSLimitEvent); FPSLimitEvent = NULL; } DPrintf(DMSG_NOTIFY, "FPS timer disabled\n"); } else { if (FPSLimitEvent == NULL) { FPSLimitEvent = CreateEvent(NULL, FALSE, TRUE, NULL); if (FPSLimitEvent == NULL) { // Could not create event, so cannot use timer. Printf(DMSG_WARNING, "Failed to create FPS limitter event\n"); return; } } atterm(StopFPSLimit); // Set timer event as close as we can to limit/sec, in milliseconds. UINT period = 1000 / limit; FPSLimitTimer = timeSetEvent(period, 0, (LPTIMECALLBACK)FPSLimitEvent, 0, TIME_PERIODIC | TIME_CALLBACK_EVENT_SET); if (FPSLimitTimer == 0) { CloseHandle(FPSLimitEvent); FPSLimitEvent = NULL; Printf("Failed to create FPS limiter timer\n"); return; } DPrintf(DMSG_NOTIFY, "FPS timer set to %u ms\n", period); } } //========================================================================== // // StopFPSLimit // // Used for cleanup during application shutdown. // //========================================================================== static void StopFPSLimit() { I_SetFPSLimit(0); } void I_FPSLimit() { if (FPSLimitEvent != NULL) { WaitForSingleObject(FPSLimitEvent, 1000); } }