// //--------------------------------------------------------------------------- // // Copyright(C) 2016 Alexey Lysiuk // All rights reserved. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //-------------------------------------------------------------------------- // // // Fast approXimate Anti-Aliasing (FXAA) post-processing // #ifndef __GL_FXAASHADER_H__ #define __GL_FXAASHADER_H__ #include "gl_shaderprogram.h" class FFXAALumaShader { public: void Bind(); FBufferedUniform1i InputTexture; private: FShaderProgram mShader; }; class FFXAAShader { public: enum Quality { None, Low, Medium, High, Extreme, Count }; void Bind(); FBufferedUniform1i InputTexture; FBufferedUniform2f ReciprocalResolution; private: FShaderProgram mShaders[Count]; }; #endif // __GL_FXAASHADER_H__