/* ** playermenu.txt ** The player setup menu ** **--------------------------------------------------------------------------- ** Copyright 2001-2010 Randy Heit ** Copyright 2010-2017 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ //============================================================================= // // items for the player menu // //============================================================================= class ListMenuItemPlayerNameBox : ListMenuItemSelectable { String mText; Font mFont; int mFontColor; int mFrameSize; String mPlayerName; TextEnterMenu mEnter; //============================================================================= // // Player's name // //============================================================================= void Init(ListMenuDescriptor desc, String text, int frameofs, Name command) { Super.Init(desc.mXpos, desc.mYpos, desc.mLinespacing, command); mText = text; mFont = desc.mFont; mFontColor = desc.mFontColor; mFrameSize = frameofs; mPlayerName = ""; mEnter = null; } //============================================================================= // // Player's name // //============================================================================= void InitDirect(double x, double y, int height, int frameofs, String text, Font font, int color, Name command) { Super.Init(x, y, height, command); mText = text; mFont = font; mFontColor = color; mFrameSize = frameofs; mPlayerName = ""; mEnter = null; } //============================================================================= // // // //============================================================================= override bool SetString(int i, String s) { if (i == 0) { mPlayerName = s; return true; } return false; } override bool, String GetString(int i) { if (i == 0) { return true, mPlayerName; } return false, ""; } //============================================================================= // // [RH] Width of the border is variable // //============================================================================= protected void DrawBorder (double x, double y, int len) { let left = TexMan.CheckForTexture("M_LSLEFT", TexMan.Type_MiscPatch); let mid = TexMan.CheckForTexture("M_LSCNTR", TexMan.Type_MiscPatch); let right = TexMan.CheckForTexture("M_LSRGHT", TexMan.Type_MiscPatch); if (left.IsValid() && right.IsValid() && mid.IsValid()) { int i; screen.DrawTexture (left, false, x-8, y+7, DTA_Clean, true); for (i = 0; i < len; i++) { screen.DrawTexture (mid, false, x, y+7, DTA_Clean, true); x += 8; } screen.DrawTexture (right, false, x, y+7, DTA_Clean, true); } else { let slot = TexMan.CheckForTexture("M_FSLOT", TexMan.Type_MiscPatch); if (slot.IsValid()) { screen.DrawTexture (slot, false, x, y+1, DTA_Clean, true); } else { int xx = int(x - 160) * CleanXfac + screen.GetWidth()/2; int yy = int(y - 100) * CleanXfac + screen.GetHeight()/2; screen.Clear(xx, yy, xx + len*CleanXfac, yy + SmallFont.GetHeight() * CleanYfac * 3/2, 0); } } } //============================================================================= // // // //============================================================================= override void Drawer(bool selected) { String text = StringTable.Localize(mText); if (text.Length() > 0) { screen.DrawText(mFont, selected? OptionMenuSettings.mFontColorSelection : mFontColor, mXpos, mYpos, text, DTA_Clean, true); } // Draw player name box double x = mXpos + mFont.StringWidth(text) + 16 + mFrameSize; DrawBorder (x, mYpos - mFrameSize, 16); // This creates a 128 pixel wide text box. if (!mEnter) { screen.DrawText (SmallFont, Font.CR_UNTRANSLATED, x + mFrameSize, mYpos, mPlayerName, DTA_Clean, true); } else { let printit = mEnter.GetText() .. SmallFont.GetCursor(); screen.DrawText (SmallFont, Font.CR_UNTRANSLATED, x + mFrameSize, mYpos, printit, DTA_Clean, true); } } //============================================================================= // // // //============================================================================= override bool MenuEvent(int mkey, bool fromcontroller) { if (mkey == Menu.MKEY_Enter) { Menu.MenuSound ("menu/choose"); mEnter = TextEnterMenu.OpenTextEnter(Menu.GetCurrentMenu(), Menu.OptionFont(), mPlayerName, 128, fromcontroller); mEnter.ActivateMenu(); return true; } else if (mkey == Menu.MKEY_Input) { mPlayerName = mEnter.GetText(); mEnter = null; return true; } else if (mkey == Menu.MKEY_Abort) { mEnter = null; return true; } return false; } } //============================================================================= // // items for the player menu // //============================================================================= class ListMenuItemValueText : ListMenuItemSelectable { Array mSelections; String mText; int mSelection; Font mFont; int mFontColor; int mFontColor2; //============================================================================= // // items for the player menu // //============================================================================= void Init(ListMenuDescriptor desc, String text, Name command, Name values = 'None') { Super.Init(desc.mXpos, desc.mYpos, desc.mLinespacing, command); mText = text; mFont = desc.mFont; mFontColor = desc.mFontColor; mFontColor2 = desc.mFontColor2; mSelection = 0; let cnt = OptionValues.GetCount(values); for(int i = 0; i < cnt; i++) { SetString(i, OptionValues.GetText(values, i)); } } //============================================================================= // // items for the player menu // //============================================================================= void InitDirect(double x, double y, int height, String text, Font font, int color, int valuecolor, Name command, Name values) { Super.Init(x, y, height, command); mText = text; mFont = font; mFontColor = color; mFontColor2 = valuecolor; mSelection = 0; let cnt = OptionValues.GetCount(values); for(int i = 0; i < cnt; i++) { SetString(i, OptionValues.GetText(values, i)); } } //============================================================================= // // // //============================================================================= override bool SetString(int i, String s) { // should actually use the index... if (i==0) mSelections.Clear(); mSelections.Push(s); return true; } //============================================================================= // // // //============================================================================= override bool SetValue(int i, int value) { if (i == 0) { mSelection = value; return true; } return false; } override bool, int GetValue(int i) { if (i == 0) { return true, mSelection; } return false, 0; } //============================================================================= // // // //============================================================================= override bool MenuEvent (int mkey, bool fromcontroller) { if (mSelections.Size() > 1) { if (mkey == Menu.MKEY_Left) { Menu.MenuSound("menu/change"); if (--mSelection < 0) mSelection = mSelections.Size() - 1; return true; } else if (mkey == Menu.MKEY_Right || mkey == Menu.MKEY_Enter) { Menu.MenuSound("menu/change"); if (++mSelection >= mSelections.Size()) mSelection = 0; return true; } } return (mkey == Menu.MKEY_Enter); // needs to eat enter keys so that Activate won't get called } //============================================================================= // // // //============================================================================= override void Drawer(bool selected) { String text = Stringtable.Localize(mText); screen.DrawText(mFont, selected? OptionMenuSettings.mFontColorSelection : mFontColor, mXpos, mYpos, text, DTA_Clean, true); double x = mXpos + mFont.StringWidth(text) + 8; if (mSelections.Size() > 0) { screen.DrawText(mFont, mFontColor2, x, mYpos, mSelections[mSelection], DTA_Clean, true); } } } //============================================================================= // // items for the player menu // //============================================================================= class ListMenuItemSlider : ListMenuItemSelectable { String mText; Font mFont; int mFontColor; int mMinrange, mMaxrange; int mStep; int mSelection; int mDrawX; //============================================================================= // // items for the player menu // //============================================================================= void Init(ListMenuDescriptor desc, String text, Name command, int min, int max, int step) { Super.Init(desc.mXpos, desc.mYpos, desc.mLinespacing, command); mText = text; mFont = desc.mFont; mFontColor = desc.mFontColor; mSelection = 0; mMinrange = min; mMaxrange = max; mStep = step; mDrawX = 0; } //============================================================================= // // items for the player menu // //============================================================================= void InitDirect(double x, double y, int height, String text, Font font, int color, Name command, int min, int max, int step) { Super.Init(x, y, height, command); mText = text; mFont = font; mFontColor = color; mSelection = 0; mMinrange = min; mMaxrange = max; mStep = step; mDrawX = 0; } //============================================================================= // // // //============================================================================= override bool SetValue(int i, int value) { if (i == 0) { mSelection = value; return true; } return false; } override bool, int GetValue(int i) { if (i == 0) { return true, mSelection; } return false, 0; } //============================================================================= // // // //============================================================================= override bool MenuEvent (int mkey, bool fromcontroller) { if (mkey == Menu.MKEY_Left) { Menu.MenuSound("menu/change"); if ((mSelection -= mStep) < mMinrange) mSelection = mMinrange; return true; } else if (mkey == Menu.MKEY_Right || mkey == Menu.MKEY_Enter) { Menu.MenuSound("menu/change"); if ((mSelection += mStep) > mMaxrange) mSelection = mMaxrange; return true; } return false; } //============================================================================= // // // //============================================================================= override bool MouseEvent(int type, int x, int y) { let lm = Menu.GetCurrentMenu(); if (type != Menu.MOUSE_Click) { if (!lm.CheckFocus(self)) return false; } if (type == Menu.MOUSE_Release) { lm.ReleaseFocus(); } int slide_left = mDrawX + 8; int slide_right = slide_left + 10*8; // 12 char cells with 8 pixels each. if (type == Menu.MOUSE_Click) { if (x < slide_left || x >= slide_right) return true; } x = clamp(x, slide_left, slide_right); int v = mMinrange + (x - slide_left) * (mMaxrange - mMinrange) / (slide_right - slide_left); if (v != mSelection) { mSelection = v; Menu.MenuSound("menu/change"); } if (type == Menu.MOUSE_Click) { lm.SetFocus(self); } return true; } //============================================================================= // // // //============================================================================= protected void DrawSlider (double x, double y) { int range = mMaxrange - mMinrange; int cur = mSelection - mMinrange; x = (x - 160) * CleanXfac + screen.GetWidth() / 2; y = (y - 100) * CleanYfac + screen.GetHeight() / 2; screen.DrawText (ConFont, Font.CR_WHITE, x, y, "\x10\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x12", DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac); screen.DrawText (ConFont, Font.FindFontColor(gameinfo.mSliderColor), x + (5 + (int)((cur * 78) / range)) * CleanXfac, y, "\x13", DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac); } //============================================================================= // // // //============================================================================= override void Drawer(bool selected) { String text = StringTable.Localize(mText); screen.DrawText(mFont, selected? OptionMenuSettings.mFontColorSelection : mFontColor, mXpos, mYpos, text, DTA_Clean, true); double x = SmallFont.StringWidth ("Green") + 8 + mXpos; double x2 = SmallFont.StringWidth (text) + 8 + mXpos; mDrawX = int(MAX(x2, x)); DrawSlider (mDrawX, mYpos); } }