/* ** dobjtype.cpp ** Implements the type information class ** **--------------------------------------------------------------------------- ** Copyright 1998-2010 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include #include #include "dobject.h" #include "i_system.h" #include "serializer.h" #include "actor.h" #include "templates.h" #include "autosegs.h" #include "v_text.h" #include "a_pickups.h" #include "a_weaponpiece.h" #include "d_player.h" #include "doomerrors.h" #include "fragglescript/t_fs.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- EXTERN_CVAR(Bool, strictdecorate); // PUBLIC DATA DEFINITIONS ------------------------------------------------- FTypeTable TypeTable; PSymbolTable GlobalSymbols; TArray PClass::AllClasses; bool PClass::bShutdown; PErrorType *TypeError; PVoidType *TypeVoid; PInt *TypeSInt8, *TypeUInt8; PInt *TypeSInt16, *TypeUInt16; PInt *TypeSInt32, *TypeUInt32; PBool *TypeBool; PFloat *TypeFloat32, *TypeFloat64; PString *TypeString; PName *TypeName; PSound *TypeSound; PColor *TypeColor; PTextureID *TypeTextureID; PSpriteID *TypeSpriteID; PStatePointer *TypeState; PStateLabel *TypeStateLabel; PStruct *TypeVector2; PStruct *TypeVector3; PStruct *TypeColorStruct; PPointer *TypeNullPtr; // PRIVATE DATA DEFINITIONS ------------------------------------------------ // A harmless non-NULL FlatPointer for classes without pointers. static const size_t TheEnd = ~(size_t)0; // CODE -------------------------------------------------------------------- IMPLEMENT_CLASS(PErrorType, false, false) IMPLEMENT_CLASS(PVoidType, false, false) void DumpTypeTable() { int used = 0; int min = INT_MAX; int max = 0; int all = 0; int lens[10] = {0}; for (size_t i = 0; i < countof(TypeTable.TypeHash); ++i) { int len = 0; Printf("%4zu:", i); for (PType *ty = TypeTable.TypeHash[i]; ty != NULL; ty = ty->HashNext) { Printf(" -> %s", ty->IsKindOf(RUNTIME_CLASS(PNamedType)) ? static_cast(ty)->TypeName.GetChars(): ty->GetClass()->TypeName.GetChars()); len++; all++; } if (len != 0) { used++; if (len < min) min = len; if (len > max) max = len; } if (len < (int)countof(lens)) { lens[len]++; } Printf("\n"); } Printf("Used buckets: %d/%lu (%.2f%%) for %d entries\n", used, countof(TypeTable.TypeHash), double(used)/countof(TypeTable.TypeHash)*100, all); Printf("Min bucket size: %d\n", min); Printf("Max bucket size: %d\n", max); Printf("Avg bucket size: %.2f\n", double(all) / used); int j,k; for (k = countof(lens)-1; k > 0; --k) if (lens[k]) break; for (j = 0; j <= k; ++j) Printf("Buckets of len %d: %d (%.2f%%)\n", j, lens[j], j!=0?double(lens[j])/used*100:-1.0); } /* PClassType *************************************************************/ IMPLEMENT_CLASS(PClassType, false, false) //========================================================================== // // PClassType Constructor // //========================================================================== PClassType::PClassType() : TypeTableType(NULL) { } //========================================================================== // // PClassType :: DeriveData // //========================================================================== void PClassType::DeriveData(PClass *newclass) { assert(newclass->IsKindOf(RUNTIME_CLASS(PClassType))); Super::DeriveData(newclass); static_cast(newclass)->TypeTableType = TypeTableType; } /* PClassClass ************************************************************/ IMPLEMENT_CLASS(PClassClass, false, false) //========================================================================== // // PClassClass Constructor // // The only thing we want to do here is automatically set TypeTableType // to PClass. // //========================================================================== PClassClass::PClassClass() { TypeTableType = RUNTIME_CLASS(PClass); } /* PType ******************************************************************/ IMPLEMENT_CLASS(PType, true, true) IMPLEMENT_POINTERS_START(PType) IMPLEMENT_POINTER(HashNext) IMPLEMENT_POINTERS_END //========================================================================== // // PType Parameterized Constructor // //========================================================================== PType::PType(unsigned int size, unsigned int align) : Size(size), Align(align), HashNext(NULL) { mDescriptiveName = "Type"; loadOp = OP_NOP; storeOp = OP_NOP; moveOp = OP_NOP; RegType = REGT_NIL; RegCount = 1; } //========================================================================== // // PType Destructor // //========================================================================== PType::~PType() { } //========================================================================== // // PType :: PropagateMark // //========================================================================== size_t PType::PropagateMark() { size_t marked = Symbols.MarkSymbols(); return marked + Super::PropagateMark(); } //========================================================================== // // PType :: AddConversion // //========================================================================== bool PType::AddConversion(PType *target, void (*convertconst)(ZCC_ExprConstant *, class FSharedStringArena &)) { // Make sure a conversion hasn't already been registered for (unsigned i = 0; i < Conversions.Size(); ++i) { if (Conversions[i].TargetType == target) return false; } Conversions.Push(Conversion(target, convertconst)); return true; } //========================================================================== // // PType :: FindConversion // // Returns <0 if there is no path to target. Otherwise, returns the distance // to target and fills slots (if non-NULL) with the necessary conversions // to get there. A result of 0 means this is the target. // //========================================================================== int PType::FindConversion(PType *target, const PType::Conversion **slots, int numslots) { if (this == target) { return 0; } // The queue is implemented as a ring buffer VisitQueue queue; VisitedNodeSet visited; // Use a breadth-first search to find the shortest path to the target. MarkPred(NULL, -1, -1); queue.Push(this); visited.Insert(this); while (!queue.IsEmpty()) { PType *t = queue.Pop(); if (t == target) { // found it if (slots != NULL) { if (t->Distance >= numslots) { // Distance is too far for the output return -2; } t->FillConversionPath(slots); } return t->Distance + 1; } for (unsigned i = 0; i < t->Conversions.Size(); ++i) { PType *succ = t->Conversions[i].TargetType; if (!visited.Check(succ)) { succ->MarkPred(t, i, t->Distance + 1); visited.Insert(succ); queue.Push(succ); } } } return -1; } //========================================================================== // // PType :: FillConversionPath // // Traces backwards from the target type to the original type and fills in // the conversions necessary to get between them. slots must point to an // array large enough to contain the entire path. // //========================================================================== void PType::FillConversionPath(const PType::Conversion **slots) { for (PType *node = this; node->Distance >= 0; node = node->PredType) { assert(node->PredType != NULL); slots[node->Distance] = &node->PredType->Conversions[node->PredConv]; } } //========================================================================== // // PType :: VisitQueue :: Push // //========================================================================== void PType::VisitQueue::Push(PType *type) { Queue[In] = type; Advance(In); assert(!IsEmpty() && "Queue overflowed"); } //========================================================================== // // PType :: VisitQueue :: Pop // //========================================================================== PType *PType::VisitQueue::Pop() { if (IsEmpty()) { return NULL; } PType *node = Queue[Out]; Advance(Out); return node; } //========================================================================== // // PType :: VisitedNodeSet :: Insert // //========================================================================== void PType::VisitedNodeSet::Insert(PType *node) { assert(!Check(node) && "Node was already inserted"); size_t buck = Hash(node) & (countof(Buckets) - 1); node->VisitNext = Buckets[buck]; Buckets[buck] = node; } //========================================================================== // // PType :: VisitedNodeSet :: Check // //========================================================================== bool PType::VisitedNodeSet::Check(const PType *node) { size_t buck = Hash(node) & (countof(Buckets) - 1); for (const PType *probe = Buckets[buck]; probe != NULL; probe = probe->VisitNext) { if (probe == node) { return true; } } return false; } //========================================================================== // // PType :: WriteValue // //========================================================================== void PType::WriteValue(FSerializer &ar, const char *key,const void *addr) const { assert(0 && "Cannot write value for this type"); } //========================================================================== // // PType :: ReadValue // //========================================================================== bool PType::ReadValue(FSerializer &ar, const char *key, void *addr) const { assert(0 && "Cannot read value for this type"); return false; } //========================================================================== // // PType :: SetDefaultValue // //========================================================================== void PType::SetDefaultValue(void *base, unsigned offset, TArray *stroffs) const { } //========================================================================== // // PType :: SetDefaultValue // //========================================================================== void PType::SetPointer(void *base, unsigned offset, TArray *stroffs) const { } //========================================================================== // // PType :: InitializeValue // //========================================================================== void PType::InitializeValue(void *addr, const void *def) const { } //========================================================================== // // PType :: DestroyValue // //========================================================================== void PType::DestroyValue(void *addr) const { } //========================================================================== // // PType :: SetValue // //========================================================================== void PType::SetValue(void *addr, int val) { assert(0 && "Cannot set int value for this type"); } void PType::SetValue(void *addr, double val) { assert(0 && "Cannot set float value for this type"); } //========================================================================== // // PType :: GetValue // //========================================================================== int PType::GetValueInt(void *addr) const { assert(0 && "Cannot get value for this type"); return 0; } double PType::GetValueFloat(void *addr) const { assert(0 && "Cannot get value for this type"); return 0; } //========================================================================== // // PType :: IsMatch // //========================================================================== bool PType::IsMatch(intptr_t id1, intptr_t id2) const { return false; } //========================================================================== // // PType :: GetTypeIDs // //========================================================================== void PType::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = 0; id2 = 0; } //========================================================================== // // PType :: GetTypeIDs // //========================================================================== const char *PType::DescriptiveName() const { return mDescriptiveName.GetChars(); } //========================================================================== // // PType :: StaticInit STATIC // // Set up TypeTableType values for every PType child and create basic types. // //========================================================================== void ReleaseGlobalSymbols() { TypeTable.Clear(); GlobalSymbols.ReleaseSymbols(); } void PType::StaticInit() { // Add types to the global symbol table. atterm(ReleaseGlobalSymbols); // Set up TypeTable hash keys. RUNTIME_CLASS(PErrorType)->TypeTableType = RUNTIME_CLASS(PErrorType); RUNTIME_CLASS(PVoidType)->TypeTableType = RUNTIME_CLASS(PVoidType); RUNTIME_CLASS(PInt)->TypeTableType = RUNTIME_CLASS(PInt); RUNTIME_CLASS(PBool)->TypeTableType = RUNTIME_CLASS(PBool); RUNTIME_CLASS(PFloat)->TypeTableType = RUNTIME_CLASS(PFloat); RUNTIME_CLASS(PString)->TypeTableType = RUNTIME_CLASS(PString); RUNTIME_CLASS(PName)->TypeTableType = RUNTIME_CLASS(PName); RUNTIME_CLASS(PSound)->TypeTableType = RUNTIME_CLASS(PSound); RUNTIME_CLASS(PSpriteID)->TypeTableType = RUNTIME_CLASS(PSpriteID); RUNTIME_CLASS(PTextureID)->TypeTableType = RUNTIME_CLASS(PTextureID); RUNTIME_CLASS(PColor)->TypeTableType = RUNTIME_CLASS(PColor); RUNTIME_CLASS(PPointer)->TypeTableType = RUNTIME_CLASS(PPointer); RUNTIME_CLASS(PClassPointer)->TypeTableType = RUNTIME_CLASS(PClassPointer); RUNTIME_CLASS(PEnum)->TypeTableType = RUNTIME_CLASS(PEnum); RUNTIME_CLASS(PArray)->TypeTableType = RUNTIME_CLASS(PArray); RUNTIME_CLASS(PDynArray)->TypeTableType = RUNTIME_CLASS(PDynArray); RUNTIME_CLASS(PMap)->TypeTableType = RUNTIME_CLASS(PMap); RUNTIME_CLASS(PStruct)->TypeTableType = RUNTIME_CLASS(PStruct); RUNTIME_CLASS(PNativeStruct)->TypeTableType = RUNTIME_CLASS(PNativeStruct); RUNTIME_CLASS(PPrototype)->TypeTableType = RUNTIME_CLASS(PPrototype); RUNTIME_CLASS(PClass)->TypeTableType = RUNTIME_CLASS(PClass); RUNTIME_CLASS(PStatePointer)->TypeTableType = RUNTIME_CLASS(PStatePointer); RUNTIME_CLASS(PStateLabel)->TypeTableType = RUNTIME_CLASS(PStateLabel); // Create types and add them type the type table. TypeTable.AddType(TypeError = new PErrorType); TypeTable.AddType(TypeVoid = new PVoidType); TypeTable.AddType(TypeSInt8 = new PInt(1, false)); TypeTable.AddType(TypeUInt8 = new PInt(1, true)); TypeTable.AddType(TypeSInt16 = new PInt(2, false)); TypeTable.AddType(TypeUInt16 = new PInt(2, true)); TypeTable.AddType(TypeSInt32 = new PInt(4, false)); TypeTable.AddType(TypeUInt32 = new PInt(4, true)); TypeTable.AddType(TypeBool = new PBool); TypeTable.AddType(TypeFloat32 = new PFloat(4)); TypeTable.AddType(TypeFloat64 = new PFloat(8)); TypeTable.AddType(TypeString = new PString); TypeTable.AddType(TypeName = new PName); TypeTable.AddType(TypeSound = new PSound); TypeTable.AddType(TypeColor = new PColor); TypeTable.AddType(TypeState = new PStatePointer); TypeTable.AddType(TypeStateLabel = new PStateLabel); TypeTable.AddType(TypeNullPtr = new PPointer); TypeTable.AddType(TypeSpriteID = new PSpriteID); TypeTable.AddType(TypeTextureID = new PTextureID); TypeColorStruct = new PStruct("@ColorStruct", nullptr); //This name is intentionally obfuscated so that it cannot be used explicitly. The point of this type is to gain access to the single channels of a color value. #ifdef __BIG_ENDIAN__ TypeColorStruct->AddField(NAME_a, TypeUInt8); TypeColorStruct->AddField(NAME_r, TypeUInt8); TypeColorStruct->AddField(NAME_g, TypeUInt8); TypeColorStruct->AddField(NAME_b, TypeUInt8); #else TypeColorStruct->AddField(NAME_b, TypeUInt8); TypeColorStruct->AddField(NAME_g, TypeUInt8); TypeColorStruct->AddField(NAME_r, TypeUInt8); TypeColorStruct->AddField(NAME_a, TypeUInt8); #endif TypeVector2 = new PStruct(NAME_Vector2, nullptr); TypeVector2->AddField(NAME_X, TypeFloat64); TypeVector2->AddField(NAME_Y, TypeFloat64); TypeTable.AddType(TypeVector2); TypeVector2->loadOp = OP_LV2; TypeVector2->storeOp = OP_SV2; TypeVector2->moveOp = OP_MOVEV2; TypeVector2->RegType = REGT_FLOAT; TypeVector2->RegCount = 2; TypeVector3 = new PStruct(NAME_Vector3, nullptr); TypeVector3->AddField(NAME_X, TypeFloat64); TypeVector3->AddField(NAME_Y, TypeFloat64); TypeVector3->AddField(NAME_Z, TypeFloat64); // allow accessing xy as a vector2. This is not supposed to be serialized so it's marked transient TypeVector3->Symbols.AddSymbol(new PField(NAME_XY, TypeVector2, VARF_Transient, 0)); TypeTable.AddType(TypeVector3); TypeVector3->loadOp = OP_LV3; TypeVector3->storeOp = OP_SV3; TypeVector3->moveOp = OP_MOVEV3; TypeVector3->RegType = REGT_FLOAT; TypeVector3->RegCount = 3; GlobalSymbols.AddSymbol(new PSymbolType(NAME_sByte, TypeSInt8)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Byte, TypeUInt8)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Short, TypeSInt16)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_uShort, TypeUInt16)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Int, TypeSInt32)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_uInt, TypeUInt32)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Bool, TypeBool)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Float, TypeFloat64)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Double, TypeFloat64)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Float32, TypeFloat32)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Float64, TypeFloat64)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_String, TypeString)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Name, TypeName)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Sound, TypeSound)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Color, TypeColor)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_State, TypeState)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Vector2, TypeVector2)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Vector3, TypeVector3)); } /* PBasicType *************************************************************/ IMPLEMENT_CLASS(PBasicType, true, false) //========================================================================== // // PBasicType Default Constructor // //========================================================================== PBasicType::PBasicType() { } //========================================================================== // // PBasicType Parameterized Constructor // //========================================================================== PBasicType::PBasicType(unsigned int size, unsigned int align) : PType(size, align) { mDescriptiveName = "BasicType"; } /* PCompoundType **********************************************************/ IMPLEMENT_CLASS(PCompoundType, true, false) /* PNamedType *************************************************************/ IMPLEMENT_CLASS(PNamedType, true, true) IMPLEMENT_POINTERS_START(PNamedType) IMPLEMENT_POINTER(Outer) IMPLEMENT_POINTERS_END //========================================================================== // // PNamedType :: IsMatch // //========================================================================== bool PNamedType::IsMatch(intptr_t id1, intptr_t id2) const { const DObject *outer = (const DObject *)id1; FName name = (ENamedName)(intptr_t)id2; return Outer == outer && TypeName == name; } //========================================================================== // // PNamedType :: GetTypeIDs // //========================================================================== void PNamedType::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)Outer; id2 = TypeName; } //========================================================================== // // PNamedType :: QualifiedName // //========================================================================== FString PNamedType::QualifiedName() const { FString out; if (Outer != nullptr) out = Outer->QualifiedName(); out << "::" << TypeName; return out; } /* PInt *******************************************************************/ IMPLEMENT_CLASS(PInt, false, false) //========================================================================== // // PInt Default Constructor // //========================================================================== PInt::PInt() : PBasicType(4, 4), Unsigned(false), IntCompatible(true) { mDescriptiveName = "SInt32"; Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Min, this, -0x7FFFFFFF - 1)); Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Max, this, 0x7FFFFFFF)); SetOps(); } //========================================================================== // // PInt Parameterized Constructor // //========================================================================== PInt::PInt(unsigned int size, bool unsign, bool compatible) : PBasicType(size, size), Unsigned(unsign), IntCompatible(compatible) { mDescriptiveName.Format("%cInt%d", unsign? 'U':'S', size); MemberOnly = (size < 4); if (!unsign) { int maxval = (1 << ((8 * size) - 1)) - 1; int minval = -maxval - 1; Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Min, this, minval)); Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Max, this, maxval)); } else { Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Min, this, 0u)); Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Max, this, (1u << (8 * size)) - 1)); } SetOps(); } void PInt::SetOps() { moveOp = OP_MOVE; RegType = REGT_INT; if (Size == 4) { storeOp = OP_SW; loadOp = OP_LW; } else if (Size == 1) { storeOp = OP_SB; loadOp = Unsigned ? OP_LBU : OP_LB; } else if (Size == 2) { storeOp = OP_SH; loadOp = Unsigned ? OP_LHU : OP_LH; } else { assert(0 && "Unhandled integer size"); storeOp = OP_NOP; } } //========================================================================== // // PInt :: WriteValue // //========================================================================== void PInt::WriteValue(FSerializer &ar, const char *key,const void *addr) const { if (Size == 8 && Unsigned) { // this is a special case that cannot be represented by an int64_t. uint64_t val = *(uint64_t*)addr; ar(key, val); } else { int64_t val; switch (Size) { case 1: val = Unsigned ? *(uint8_t*)addr : *(int8_t*)addr; break; case 2: val = Unsigned ? *(uint16_t*)addr : *(int16_t*)addr; break; case 4: val = Unsigned ? *(uint32_t*)addr : *(int32_t*)addr; break; case 8: val = *(int64_t*)addr; break; default: return; // something invalid } ar(key, val); } } //========================================================================== // // PInt :: ReadValue // //========================================================================== bool PInt::ReadValue(FSerializer &ar, const char *key, void *addr) const { NumericValue val; ar(key, val); if (val.type == NumericValue::NM_invalid) return false; // not found or usable if (val.type == NumericValue::NM_float) val.signedval = (int64_t)val.floatval; // No need to check the unsigned state here. Downcasting to smaller types will yield the same result for both. switch (Size) { case 1: *(uint8_t*)addr = (uint8_t)val.signedval; break; case 2: *(uint16_t*)addr = (uint16_t)val.signedval; break; case 4: *(uint32_t*)addr = (uint32_t)val.signedval; break; case 8: *(uint64_t*)addr = (uint64_t)val.signedval; break; default: return false; // something invalid } return true; } //========================================================================== // // PInt :: SetValue // //========================================================================== void PInt::SetValue(void *addr, int val) { assert(((intptr_t)addr & (Align - 1)) == 0 && "unaligned address"); if (Size == 4) { *(int *)addr = val; } else if (Size == 1) { *(BYTE *)addr = val; } else if (Size == 2) { *(WORD *)addr = val; } else if (Size == 8) { *(QWORD *)addr = val; } else { assert(0 && "Unhandled integer size"); } } void PInt::SetValue(void *addr, double val) { SetValue(addr, (int)val); } //========================================================================== // // PInt :: GetValueInt // //========================================================================== int PInt::GetValueInt(void *addr) const { assert(((intptr_t)addr & (Align - 1)) == 0 && "unaligned address"); if (Size == 4) { return *(int *)addr; } else if (Size == 1) { return Unsigned ? *(BYTE *)addr : *(SBYTE *)addr; } else if (Size == 2) { return Unsigned ? *(WORD *)addr : *(SWORD *)addr; } else if (Size == 8) { // truncated output return (int)*(QWORD *)addr; } else { assert(0 && "Unhandled integer size"); return 0; } } //========================================================================== // // PInt :: GetValueFloat // //========================================================================== double PInt::GetValueFloat(void *addr) const { return GetValueInt(addr); } //========================================================================== // // PInt :: GetStoreOp // //========================================================================== /* PBool ******************************************************************/ IMPLEMENT_CLASS(PBool, false, false) //========================================================================== // // PBool Default Constructor // //========================================================================== PBool::PBool() : PInt(sizeof(bool), true) { mDescriptiveName = "Bool"; MemberOnly = false; // Override the default max set by PInt's constructor PSymbolConstNumeric *maxsym = static_cast(Symbols.FindSymbol(NAME_Max, false)); assert(maxsym != NULL && maxsym->IsKindOf(RUNTIME_CLASS(PSymbolConstNumeric))); maxsym->Value = 1; } /* PFloat *****************************************************************/ IMPLEMENT_CLASS(PFloat, false, false) //========================================================================== // // PFloat Default Constructor // //========================================================================== PFloat::PFloat() : PBasicType(8, 8) { mDescriptiveName = "Float"; SetDoubleSymbols(); SetOps(); } //========================================================================== // // PFloat Parameterized Constructor // //========================================================================== PFloat::PFloat(unsigned int size) : PBasicType(size, size) { mDescriptiveName.Format("Float%d", size); if (size == 8) { SetDoubleSymbols(); } else { assert(size == 4); MemberOnly = true; SetSingleSymbols(); } SetOps(); } //========================================================================== // // PFloat :: SetDoubleSymbols // // Setup constant values for 64-bit floats. // //========================================================================== void PFloat::SetDoubleSymbols() { static const SymbolInitF symf[] = { { NAME_Min_Normal, DBL_MIN }, { NAME_Max, DBL_MAX }, { NAME_Epsilon, DBL_EPSILON }, { NAME_NaN, std::numeric_limits::quiet_NaN() }, { NAME_Infinity, std::numeric_limits::infinity() }, { NAME_Min_Denormal, std::numeric_limits::denorm_min() } }; static const SymbolInitI symi[] = { { NAME_Dig, DBL_DIG }, { NAME_Min_Exp, DBL_MIN_EXP }, { NAME_Max_Exp, DBL_MAX_EXP }, { NAME_Mant_Dig, DBL_MANT_DIG }, { NAME_Min_10_Exp, DBL_MIN_10_EXP }, { NAME_Max_10_Exp, DBL_MAX_10_EXP } }; SetSymbols(symf, countof(symf)); SetSymbols(symi, countof(symi)); } //========================================================================== // // PFloat :: SetSingleSymbols // // Setup constant values for 32-bit floats. // //========================================================================== void PFloat::SetSingleSymbols() { static const SymbolInitF symf[] = { { NAME_Min_Normal, FLT_MIN }, { NAME_Max, FLT_MAX }, { NAME_Epsilon, FLT_EPSILON }, { NAME_NaN, std::numeric_limits::quiet_NaN() }, { NAME_Infinity, std::numeric_limits::infinity() }, { NAME_Min_Denormal, std::numeric_limits::denorm_min() } }; static const SymbolInitI symi[] = { { NAME_Dig, FLT_DIG }, { NAME_Min_Exp, FLT_MIN_EXP }, { NAME_Max_Exp, FLT_MAX_EXP }, { NAME_Mant_Dig, FLT_MANT_DIG }, { NAME_Min_10_Exp, FLT_MIN_10_EXP }, { NAME_Max_10_Exp, FLT_MAX_10_EXP } }; SetSymbols(symf, countof(symf)); SetSymbols(symi, countof(symi)); } //========================================================================== // // PFloat :: SetSymbols // //========================================================================== void PFloat::SetSymbols(const PFloat::SymbolInitF *sym, size_t count) { for (size_t i = 0; i < count; ++i) { Symbols.AddSymbol(new PSymbolConstNumeric(sym[i].Name, this, sym[i].Value)); } } void PFloat::SetSymbols(const PFloat::SymbolInitI *sym, size_t count) { for (size_t i = 0; i < count; ++i) { Symbols.AddSymbol(new PSymbolConstNumeric(sym[i].Name, this, sym[i].Value)); } } //========================================================================== // // PFloat :: WriteValue // //========================================================================== void PFloat::WriteValue(FSerializer &ar, const char *key,const void *addr) const { if (Size == 8) { ar(key, *(double*)addr); } else { ar(key, *(float*)addr); } } //========================================================================== // // PFloat :: ReadValue // //========================================================================== bool PFloat::ReadValue(FSerializer &ar, const char *key, void *addr) const { NumericValue val; ar(key, val); if (val.type == NumericValue::NM_invalid) return false; // not found or usable else if (val.type == NumericValue::NM_signed) val.floatval = (double)val.signedval; else if (val.type == NumericValue::NM_unsigned) val.floatval = (double)val.unsignedval; if (Size == 8) { *(double*)addr = val.floatval; } else { *(float*)addr = (float)val.floatval; } return true; } //========================================================================== // // PFloat :: SetValue // //========================================================================== void PFloat::SetValue(void *addr, int val) { return SetValue(addr, (double)val); } void PFloat::SetValue(void *addr, double val) { assert(((intptr_t)addr & (Align - 1)) == 0 && "unaligned address"); if (Size == 4) { *(float *)addr = (float)val; } else { assert(Size == 8); *(double *)addr = val; } } //========================================================================== // // PFloat :: GetValueInt // //========================================================================== int PFloat::GetValueInt(void *addr) const { return xs_ToInt(GetValueFloat(addr)); } //========================================================================== // // PFloat :: GetValueFloat // //========================================================================== double PFloat::GetValueFloat(void *addr) const { assert(((intptr_t)addr & (Align - 1)) == 0 && "unaligned address"); if (Size == 4) { return *(float *)addr; } else { assert(Size == 8); return *(double *)addr; } } //========================================================================== // // PFloat :: GetStoreOp // //========================================================================== void PFloat::SetOps() { if (Size == 4) { storeOp = OP_SSP; loadOp = OP_LSP; } else { assert(Size == 8); storeOp = OP_SDP; loadOp = OP_LDP; } moveOp = OP_MOVEF; RegType = REGT_FLOAT; } /* PString ****************************************************************/ IMPLEMENT_CLASS(PString, false, false) //========================================================================== // // PString Default Constructor // //========================================================================== PString::PString() : PBasicType(sizeof(FString), alignof(FString)) { mDescriptiveName = "String"; storeOp = OP_SS; loadOp = OP_LS; moveOp = OP_MOVES; RegType = REGT_STRING; } //========================================================================== // // PString :: WriteValue // //========================================================================== void PString::WriteValue(FSerializer &ar, const char *key,const void *addr) const { ar(key, *(FString*)addr); } //========================================================================== // // PString :: ReadValue // //========================================================================== bool PString::ReadValue(FSerializer &ar, const char *key, void *addr) const { const char *cptr; ar.StringPtr(key, cptr); if (cptr == nullptr) { return false; } else { *(FString*)addr = cptr; return true; } } //========================================================================== // // PString :: SetDefaultValue // //========================================================================== void PString::SetDefaultValue(void *base, unsigned offset, TArray *special) const { if (base != nullptr) new((BYTE *)base + offset) FString; if (special != NULL) { special->Push(std::make_pair(this, offset)); } } //========================================================================== // // PString :: InitializeValue // //========================================================================== void PString::InitializeValue(void *addr, const void *def) const { if (def != nullptr) { new(addr) FString(*(FString *)def); } else { new(addr) FString; } } //========================================================================== // // PString :: DestroyValue // //========================================================================== void PString::DestroyValue(void *addr) const { ((FString *)addr)->~FString(); } /* PName ******************************************************************/ IMPLEMENT_CLASS(PName, false, false) //========================================================================== // // PName Default Constructor // //========================================================================== PName::PName() : PInt(sizeof(FName), true, false) { mDescriptiveName = "Name"; assert(sizeof(FName) == alignof(FName)); } //========================================================================== // // PName :: WriteValue // //========================================================================== void PName::WriteValue(FSerializer &ar, const char *key,const void *addr) const { const char *cptr = ((const FName*)addr)->GetChars(); ar.StringPtr(key, cptr); } //========================================================================== // // PName :: ReadValue // //========================================================================== bool PName::ReadValue(FSerializer &ar, const char *key, void *addr) const { const char *cptr; ar.StringPtr(key, cptr); if (cptr == nullptr) { return false; } else { *(FName*)addr = FName(cptr); return true; } } /* PSpriteID ******************************************************************/ IMPLEMENT_CLASS(PSpriteID, false, false) //========================================================================== // // PName Default Constructor // //========================================================================== PSpriteID::PSpriteID() : PInt(sizeof(int), true, true) { mDescriptiveName = "SpriteID"; } //========================================================================== // // PName :: WriteValue // //========================================================================== void PSpriteID::WriteValue(FSerializer &ar, const char *key, const void *addr) const { int32_t val = *(int*)addr; ar.Sprite(key, val, nullptr); } //========================================================================== // // PName :: ReadValue // //========================================================================== bool PSpriteID::ReadValue(FSerializer &ar, const char *key, void *addr) const { int32_t val; ar.Sprite(key, val, nullptr); *(int*)addr = val; return true; } /* PTextureID ******************************************************************/ IMPLEMENT_CLASS(PTextureID, false, false) //========================================================================== // // PTextureID Default Constructor // //========================================================================== PTextureID::PTextureID() : PInt(sizeof(FTextureID), true, false) { mDescriptiveName = "TextureID"; assert(sizeof(FTextureID) == alignof(FTextureID)); } //========================================================================== // // PTextureID :: WriteValue // //========================================================================== void PTextureID::WriteValue(FSerializer &ar, const char *key, const void *addr) const { FTextureID val = *(FTextureID*)addr; ar(key, val); } //========================================================================== // // PTextureID :: ReadValue // //========================================================================== bool PTextureID::ReadValue(FSerializer &ar, const char *key, void *addr) const { FTextureID val; ar(key, val); *(FTextureID*)addr = val; return true; } /* PSound *****************************************************************/ IMPLEMENT_CLASS(PSound, false, false) //========================================================================== // // PSound Default Constructor // //========================================================================== PSound::PSound() : PInt(sizeof(FSoundID), true) { mDescriptiveName = "Sound"; assert(sizeof(FSoundID) == alignof(FSoundID)); } //========================================================================== // // PSound :: WriteValue // //========================================================================== void PSound::WriteValue(FSerializer &ar, const char *key,const void *addr) const { const char *cptr = *(const FSoundID *)addr; ar.StringPtr(key, cptr); } //========================================================================== // // PSound :: ReadValue // //========================================================================== bool PSound::ReadValue(FSerializer &ar, const char *key, void *addr) const { const char *cptr; ar.StringPtr(key, cptr); if (cptr == nullptr) { return false; } else { *(FSoundID *)addr = FSoundID(cptr); return true; } } /* PColor *****************************************************************/ IMPLEMENT_CLASS(PColor, false, false) //========================================================================== // // PColor Default Constructor // //========================================================================== PColor::PColor() : PInt(sizeof(PalEntry), true) { mDescriptiveName = "Color"; assert(sizeof(PalEntry) == alignof(PalEntry)); } /* PStateLabel *****************************************************************/ IMPLEMENT_CLASS(PStateLabel, false, false) //========================================================================== // // PStateLabel Default Constructor // //========================================================================== PStateLabel::PStateLabel() : PInt(sizeof(int), false, false) { mDescriptiveName = "StateLabel"; } /* PPointer ***************************************************************/ IMPLEMENT_CLASS(PPointer, false, true) IMPLEMENT_POINTERS_START(PPointer) IMPLEMENT_POINTER(PointedType) IMPLEMENT_POINTERS_END //========================================================================== // // PPointer - Default Constructor // //========================================================================== PPointer::PPointer() : PBasicType(sizeof(void *), alignof(void *)), PointedType(NULL), IsConst(false) { mDescriptiveName = "NullPointer"; SetOps(); } //========================================================================== // // PPointer - Parameterized Constructor // //========================================================================== PPointer::PPointer(PType *pointsat, bool isconst) : PBasicType(sizeof(void *), alignof(void *)), PointedType(pointsat), IsConst(isconst) { mDescriptiveName.Format("Pointer<%s%s>", pointsat->DescriptiveName(), isconst? "readonly " : ""); SetOps(); } //========================================================================== // // PPointer :: GetStoreOp // //========================================================================== void PPointer::SetOps() { storeOp = OP_SP; loadOp = (PointedType && PointedType->IsKindOf(RUNTIME_CLASS(PClass))) ? OP_LO : OP_LP; moveOp = OP_MOVEA; RegType = REGT_POINTER; } //========================================================================== // // PPointer :: IsMatch // //========================================================================== bool PPointer::IsMatch(intptr_t id1, intptr_t id2) const { assert(id2 == 0 || id2 == 1); PType *pointat = (PType *)id1; return pointat == PointedType && (!!id2) == IsConst; } //========================================================================== // // PPointer :: GetTypeIDs // //========================================================================== void PPointer::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)PointedType; id2 = 0; } //========================================================================== // // PPointer :: SetDefaultValue // //========================================================================== void PPointer::SetPointer(void *base, unsigned offset, TArray *special) const { if (PointedType != nullptr && PointedType->IsKindOf(RUNTIME_CLASS(PClass))) { // Add to the list of pointers for this class. special->Push(offset); } } //========================================================================== // // PPointer :: WriteValue // //========================================================================== void PPointer::WriteValue(FSerializer &ar, const char *key,const void *addr) const { if (PointedType->IsKindOf(RUNTIME_CLASS(PClass))) { ar(key, *(DObject **)addr); } else { assert(0 && "Pointer points to a type we don't handle"); I_Error("Attempt to save pointer to unhandled type"); } } //========================================================================== // // PPointer :: ReadValue // //========================================================================== bool PPointer::ReadValue(FSerializer &ar, const char *key, void *addr) const { if (PointedType->IsKindOf(RUNTIME_CLASS(PClass))) { bool res = false; ::Serialize(ar, key, *(DObject **)addr, nullptr, &res); return res; } return false; } //========================================================================== // // NewPointer // // Returns a PPointer to an object of the specified type // //========================================================================== PPointer *NewPointer(PType *type, bool isconst) { size_t bucket; PType *ptype = TypeTable.FindType(RUNTIME_CLASS(PPointer), (intptr_t)type, isconst ? 1 : 0, &bucket); if (ptype == NULL) { ptype = new PPointer(type); TypeTable.AddType(ptype, RUNTIME_CLASS(PPointer), (intptr_t)type, isconst ? 1 : 0, bucket); } return static_cast(ptype); } /* PStatePointer **********************************************************/ IMPLEMENT_CLASS(PStatePointer, false, false) //========================================================================== // // PStatePointer Default Constructor // //========================================================================== PStatePointer::PStatePointer() { mDescriptiveName = "Pointer"; PointedType = NewNativeStruct(NAME_State, nullptr); IsConst = true; } //========================================================================== // // PStatePointer :: WriteValue // //========================================================================== void PStatePointer::WriteValue(FSerializer &ar, const char *key, const void *addr) const { ar(key, *(FState **)addr); } //========================================================================== // // PStatePointer :: ReadValue // //========================================================================== bool PStatePointer::ReadValue(FSerializer &ar, const char *key, void *addr) const { bool res = false; ::Serialize(ar, key, *(FState **)addr, nullptr, &res); return res; } /* PClassPointer **********************************************************/ IMPLEMENT_CLASS(PClassPointer,false, true) IMPLEMENT_POINTERS_START(PClassPointer) IMPLEMENT_POINTER(ClassRestriction) IMPLEMENT_POINTERS_END //========================================================================== // // PClassPointer - Default Constructor // //========================================================================== PClassPointer::PClassPointer() : PPointer(RUNTIME_CLASS(PClass)), ClassRestriction(NULL) { mDescriptiveName = "ClassPointer"; } //========================================================================== // // PClassPointer - Parameterized Constructor // //========================================================================== PClassPointer::PClassPointer(PClass *restrict) : PPointer(RUNTIME_CLASS(PClass)), ClassRestriction(restrict) { if (restrict) mDescriptiveName.Format("ClassPointer<%s>", restrict->TypeName.GetChars()); else mDescriptiveName = "ClassPointer"; } //========================================================================== // // PClassPointer :: IsMatch // //========================================================================== bool PClassPointer::IsMatch(intptr_t id1, intptr_t id2) const { const PType *pointat = (const PType *)id1; const PClass *classat = (const PClass *)id2; assert(pointat->IsKindOf(RUNTIME_CLASS(PClass))); return classat == ClassRestriction; } //========================================================================== // // PClassPointer :: GetTypeIDs // //========================================================================== void PClassPointer::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { assert(PointedType == RUNTIME_CLASS(PClass)); id1 = (intptr_t)PointedType; id2 = (intptr_t)ClassRestriction; } //========================================================================== // // NewClassPointer // // Returns a PClassPointer for the restricted type. // //========================================================================== PClassPointer *NewClassPointer(PClass *restrict) { size_t bucket; PType *ptype = TypeTable.FindType(RUNTIME_CLASS(PClassPointer), (intptr_t)RUNTIME_CLASS(PClass), (intptr_t)restrict, &bucket); if (ptype == NULL) { ptype = new PClassPointer(restrict); TypeTable.AddType(ptype, RUNTIME_CLASS(PClassPointer), (intptr_t)RUNTIME_CLASS(PClass), (intptr_t)restrict, bucket); } return static_cast(ptype); } /* PEnum ******************************************************************/ IMPLEMENT_CLASS(PEnum, false, true) IMPLEMENT_POINTERS_START(PEnum) IMPLEMENT_POINTER(ValueType) IMPLEMENT_POINTERS_END //========================================================================== // // PEnum - Default Constructor // //========================================================================== PEnum::PEnum() : ValueType(NULL) { mDescriptiveName = "Enum"; } //========================================================================== // // PEnum - Parameterized Constructor // //========================================================================== PEnum::PEnum(FName name, PTypeBase *outer) : PNamedType(name, outer), ValueType(NULL) { mDescriptiveName.Format("Enum<%s>", name.GetChars()); } //========================================================================== // // NewEnum // // Returns a PEnum for the given name and container, making sure not to // create duplicates. // //========================================================================== PEnum *NewEnum(FName name, PTypeBase *outer) { size_t bucket; PType *etype = TypeTable.FindType(RUNTIME_CLASS(PEnum), (intptr_t)outer, (intptr_t)name, &bucket); if (etype == NULL) { etype = new PEnum(name, outer); TypeTable.AddType(etype, RUNTIME_CLASS(PEnum), (intptr_t)outer, (intptr_t)name, bucket); } return static_cast(etype); } /* PArray *****************************************************************/ IMPLEMENT_CLASS(PArray, false, true) IMPLEMENT_POINTERS_START(PArray) IMPLEMENT_POINTER(ElementType) IMPLEMENT_POINTERS_END //========================================================================== // // PArray - Default Constructor // //========================================================================== PArray::PArray() : ElementType(NULL), ElementCount(0) { mDescriptiveName = "Array"; } //========================================================================== // // PArray - Parameterized Constructor // //========================================================================== PArray::PArray(PType *etype, unsigned int ecount) : ElementType(etype), ElementCount(ecount) { mDescriptiveName.Format("Array<%s>[%d]", etype->DescriptiveName(), ecount); Align = etype->Align; // Since we are concatenating elements together, the element size should // also be padded to the nearest alignment. ElementSize = (etype->Size + (etype->Align - 1)) & ~(etype->Align - 1); Size = ElementSize * ecount; } //========================================================================== // // PArray :: IsMatch // //========================================================================== bool PArray::IsMatch(intptr_t id1, intptr_t id2) const { const PType *elemtype = (const PType *)id1; unsigned int count = (unsigned int)(intptr_t)id2; return elemtype == ElementType && count == ElementCount; } //========================================================================== // // PArray :: GetTypeIDs // //========================================================================== void PArray::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)ElementType; id2 = ElementCount; } //========================================================================== // // PArray :: WriteValue // //========================================================================== void PArray::WriteValue(FSerializer &ar, const char *key,const void *addr) const { if (ar.BeginArray(key)) { const BYTE *addrb = (const BYTE *)addr; for (unsigned i = 0; i < ElementCount; ++i) { ElementType->WriteValue(ar, nullptr, addrb); addrb += ElementSize; } ar.EndArray(); } } //========================================================================== // // PArray :: ReadValue // //========================================================================== bool PArray::ReadValue(FSerializer &ar, const char *key, void *addr) const { if (ar.BeginArray(key)) { bool readsomething = false; unsigned count = ar.ArraySize(); unsigned loop = MIN(count, ElementCount); BYTE *addrb = (BYTE *)addr; for(unsigned i=0;iReadValue(ar, nullptr, addrb); addrb += ElementSize; } if (loop < count) { DPrintf(DMSG_WARNING, "Array on disk (%u) is bigger than in memory (%u)\n", count, ElementCount); } ar.EndArray(); return readsomething; } return false; } //========================================================================== // // PArray :: SetDefaultValue // //========================================================================== void PArray::SetDefaultValue(void *base, unsigned offset, TArray *special) const { for (unsigned i = 0; i < ElementCount; ++i) { ElementType->SetDefaultValue(base, offset + i*ElementSize, special); } } //========================================================================== // // PArray :: SetDefaultValue // //========================================================================== void PArray::SetPointer(void *base, unsigned offset, TArray *special) const { for (unsigned i = 0; i < ElementCount; ++i) { ElementType->SetPointer(base, offset + i*ElementSize, special); } } //========================================================================== // // NewArray // // Returns a PArray for the given type and size, making sure not to create // duplicates. // //========================================================================== PArray *NewArray(PType *type, unsigned int count) { size_t bucket; PType *atype = TypeTable.FindType(RUNTIME_CLASS(PArray), (intptr_t)type, count, &bucket); if (atype == NULL) { atype = new PArray(type, count); TypeTable.AddType(atype, RUNTIME_CLASS(PArray), (intptr_t)type, count, bucket); } return (PArray *)atype; } /* PDynArray **************************************************************/ IMPLEMENT_CLASS(PDynArray, false, true) IMPLEMENT_POINTERS_START(PDynArray) IMPLEMENT_POINTER(ElementType) IMPLEMENT_POINTERS_END //========================================================================== // // PDynArray - Default Constructor // //========================================================================== PDynArray::PDynArray() : ElementType(NULL) { mDescriptiveName = "DynArray"; Size = sizeof(FArray); Align = alignof(FArray); } //========================================================================== // // PDynArray - Parameterized Constructor // //========================================================================== PDynArray::PDynArray(PType *etype) : ElementType(etype) { mDescriptiveName.Format("DynArray<%s>", etype->DescriptiveName()); Size = sizeof(FArray); Align = alignof(FArray); } //========================================================================== // // PDynArray :: IsMatch // //========================================================================== bool PDynArray::IsMatch(intptr_t id1, intptr_t id2) const { assert(id2 == 0); const PType *elemtype = (const PType *)id1; return elemtype == ElementType; } //========================================================================== // // PDynArray :: GetTypeIDs // //========================================================================== void PDynArray::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)ElementType; id2 = 0; } //========================================================================== // // NewDynArray // // Creates a new DynArray of the given type, making sure not to create a // duplicate. // //========================================================================== PDynArray *NewDynArray(PType *type) { size_t bucket; PType *atype = TypeTable.FindType(RUNTIME_CLASS(PDynArray), (intptr_t)type, 0, &bucket); if (atype == NULL) { atype = new PDynArray(type); TypeTable.AddType(atype, RUNTIME_CLASS(PDynArray), (intptr_t)type, 0, bucket); } return (PDynArray *)atype; } /* PMap *******************************************************************/ IMPLEMENT_CLASS(PMap, false, true) IMPLEMENT_POINTERS_START(PMap) IMPLEMENT_POINTER(KeyType) IMPLEMENT_POINTER(ValueType) IMPLEMENT_POINTERS_END //========================================================================== // // PMap - Default Constructor // //========================================================================== PMap::PMap() : KeyType(NULL), ValueType(NULL) { mDescriptiveName = "Map"; Size = sizeof(FMap); Align = alignof(FMap); } //========================================================================== // // PMap - Parameterized Constructor // //========================================================================== PMap::PMap(PType *keytype, PType *valtype) : KeyType(keytype), ValueType(valtype) { mDescriptiveName.Format("Map<%s, %s>", keytype->DescriptiveName(), valtype->DescriptiveName()); Size = sizeof(FMap); Align = alignof(FMap); } //========================================================================== // // PMap :: IsMatch // //========================================================================== bool PMap::IsMatch(intptr_t id1, intptr_t id2) const { const PType *keyty = (const PType *)id1; const PType *valty = (const PType *)id2; return keyty == KeyType && valty == ValueType; } //========================================================================== // // PMap :: GetTypeIDs // //========================================================================== void PMap::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)KeyType; id2 = (intptr_t)ValueType; } //========================================================================== // // NewMap // // Returns a PMap for the given key and value types, ensuring not to create // duplicates. // //========================================================================== PMap *NewMap(PType *keytype, PType *valuetype) { size_t bucket; PType *maptype = TypeTable.FindType(RUNTIME_CLASS(PMap), (intptr_t)keytype, (intptr_t)valuetype, &bucket); if (maptype == NULL) { maptype = new PMap(keytype, valuetype); TypeTable.AddType(maptype, RUNTIME_CLASS(PMap), (intptr_t)keytype, (intptr_t)valuetype, bucket); } return (PMap *)maptype; } /* PStruct ****************************************************************/ IMPLEMENT_CLASS(PStruct, false, false) //========================================================================== // // PStruct - Default Constructor // //========================================================================== PStruct::PStruct() { mDescriptiveName = "Struct"; Size = 0; } //========================================================================== // // PStruct - Parameterized Constructor // //========================================================================== PStruct::PStruct(FName name, PTypeBase *outer) : PNamedType(name, outer) { mDescriptiveName.Format("Struct<%s>", name.GetChars()); Size = 0; HasNativeFields = false; } //========================================================================== // // PStruct :: SetDefaultValue // //========================================================================== void PStruct::SetDefaultValue(void *base, unsigned offset, TArray *special) const { for (const PField *field : Fields) { if (!(field->Flags & VARF_Transient)) { field->Type->SetDefaultValue(base, unsigned(offset + field->Offset), special); } } } //========================================================================== // // PStruct :: SetPointer // //========================================================================== void PStruct::SetPointer(void *base, unsigned offset, TArray *special) const { for (const PField *field : Fields) { if (!(field->Flags & VARF_Transient)) { field->Type->SetPointer(base, unsigned(offset + field->Offset), special); } } } //========================================================================== // // PStruct :: WriteValue // //========================================================================== void PStruct::WriteValue(FSerializer &ar, const char *key,const void *addr) const { if (ar.BeginObject(key)) { WriteFields(ar, addr, Fields); ar.EndObject(); } } //========================================================================== // // PStruct :: ReadValue // //========================================================================== bool PStruct::ReadValue(FSerializer &ar, const char *key, void *addr) const { if (ar.BeginObject(key)) { bool ret = ReadFields(ar, addr); ar.EndObject(); return ret; } return false; } //========================================================================== // // PStruct :: WriteFields STATIC // //========================================================================== void PStruct::WriteFields(FSerializer &ar, const void *addr, const TArray &fields) { for (unsigned i = 0; i < fields.Size(); ++i) { const PField *field = fields[i]; // Skip fields without or with native serialization if (!(field->Flags & VARF_Transient)) { field->Type->WriteValue(ar, field->SymbolName.GetChars(), (const BYTE *)addr + field->Offset); } } } //========================================================================== // // PStruct :: ReadFields // //========================================================================== bool PStruct::ReadFields(FSerializer &ar, void *addr) const { bool readsomething = false; bool foundsomething = false; const char *label; while ((label = ar.GetKey())) { foundsomething = true; const PSymbol *sym = Symbols.FindSymbol(FName(label, true), true); if (sym == NULL) { DPrintf(DMSG_ERROR, "Cannot find field %s in %s\n", label, TypeName.GetChars()); } else if (!sym->IsKindOf(RUNTIME_CLASS(PField))) { DPrintf(DMSG_ERROR, "Symbol %s in %s is not a field\n", label, TypeName.GetChars()); } else { readsomething |= static_cast(sym)->Type->ReadValue(ar, nullptr, (BYTE *)addr + static_cast(sym)->Offset); } } return readsomething || !foundsomething; } //========================================================================== // // PStruct :: AddField // // Appends a new field to the end of a struct. Returns either the new field // or NULL if a symbol by that name already exists. // //========================================================================== PField *PStruct::AddField(FName name, PType *type, DWORD flags) { PField *field = new PField(name, type, flags); // The new field is added to the end of this struct, alignment permitting. field->Offset = (Size + (type->Align - 1)) & ~(type->Align - 1); // Enlarge this struct to enclose the new field. Size = unsigned(field->Offset + type->Size); // This struct's alignment is the same as the largest alignment of any of // its fields. Align = MAX(Align, type->Align); if (Symbols.AddSymbol(field) == NULL) { // name is already in use delete field; return NULL; } Fields.Push(field); return field; } //========================================================================== // // PStruct :: AddField // // Appends a new native field to the struct. Returns either the new field // or NULL if a symbol by that name already exists. // //========================================================================== PField *PStruct::AddNativeField(FName name, PType *type, size_t address, DWORD flags, int bitvalue) { PField *field = new PField(name, type, flags|VARF_Native|VARF_Transient, address, bitvalue); if (Symbols.AddSymbol(field) == nullptr) { // name is already in use field->Destroy(); return nullptr; } Fields.Push(field); HasNativeFields = true; return field; } //========================================================================== // // PStruct :: PropagateMark // //========================================================================== size_t PStruct::PropagateMark() { GC::MarkArray(Fields); return Fields.Size() * sizeof(void*) + Super::PropagateMark(); } //========================================================================== // // NewStruct // Returns a PStruct for the given name and container, making sure not to // create duplicates. // //========================================================================== PStruct *NewStruct(FName name, PTypeBase *outer) { size_t bucket; PType *stype = TypeTable.FindType(RUNTIME_CLASS(PStruct), (intptr_t)outer, (intptr_t)name, &bucket); if (stype == NULL) { stype = new PStruct(name, outer); TypeTable.AddType(stype, RUNTIME_CLASS(PStruct), (intptr_t)outer, (intptr_t)name, bucket); } return static_cast(stype); } /* PNativeStruct ****************************************************************/ IMPLEMENT_CLASS(PNativeStruct, false, false) //========================================================================== // // PNativeStruct - Parameterized Constructor // //========================================================================== PNativeStruct::PNativeStruct(FName name) : PStruct(name, nullptr) { mDescriptiveName.Format("NativeStruct<%s>", name.GetChars()); Size = 0; HasNativeFields = true; } //========================================================================== // // NewNativeStruct // Returns a PNativeStruct for the given name and container, making sure not to // create duplicates. // //========================================================================== PNativeStruct *NewNativeStruct(FName name, PTypeBase *outer) { size_t bucket; PType *stype = TypeTable.FindType(RUNTIME_CLASS(PNativeStruct), (intptr_t)outer, (intptr_t)name, &bucket); if (stype == NULL) { stype = new PNativeStruct(name); TypeTable.AddType(stype, RUNTIME_CLASS(PNativeStruct), (intptr_t)outer, (intptr_t)name, bucket); } return static_cast(stype); } /* PField *****************************************************************/ IMPLEMENT_CLASS(PField, false, false) //========================================================================== // // PField - Default Constructor // //========================================================================== PField::PField() : PSymbol(NAME_None), Offset(0), Type(NULL), Flags(0) { } PField::PField(FName name, PType *type, DWORD flags, size_t offset, int bitvalue) : PSymbol(name), Offset(offset), Type(type), Flags(flags) { if (bitvalue != 0) { BitValue = 0; unsigned val = bitvalue; while ((val >>= 1)) BitValue++; if (type->IsA(RUNTIME_CLASS(PInt)) && unsigned(BitValue) < 8u * type->Size) { // map to the single bytes in the actual variable. The internal bit instructions operate on 8 bit values. #ifndef __BIG_ENDIAN__ Offset += BitValue / 8; #else Offset += type->Size - 1 - BitValue / 8; #endif BitValue &= 7; Type = TypeBool; } else { // Just abort. Bit fields should only be defined internally. I_Error("Trying to create an invalid bit field element: %s", name.GetChars()); } } else BitValue = -1; } /* PPrototype *************************************************************/ IMPLEMENT_CLASS(PPrototype, false, false) //========================================================================== // // PPrototype - Default Constructor // //========================================================================== PPrototype::PPrototype() { } //========================================================================== // // PPrototype - Parameterized Constructor // //========================================================================== PPrototype::PPrototype(const TArray &rettypes, const TArray &argtypes) : ArgumentTypes(argtypes), ReturnTypes(rettypes) { } //========================================================================== // // PPrototype :: IsMatch // //========================================================================== bool PPrototype::IsMatch(intptr_t id1, intptr_t id2) const { const TArray *args = (const TArray *)id1; const TArray *rets = (const TArray *)id2; return *args == ArgumentTypes && *rets == ReturnTypes; } //========================================================================== // // PPrototype :: GetTypeIDs // //========================================================================== void PPrototype::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)&ArgumentTypes; id2 = (intptr_t)&ReturnTypes; } //========================================================================== // // PPrototype :: PropagateMark // //========================================================================== size_t PPrototype::PropagateMark() { GC::MarkArray(ArgumentTypes); GC::MarkArray(ReturnTypes); return (ArgumentTypes.Size() + ReturnTypes.Size()) * sizeof(void*) + Super::PropagateMark(); } //========================================================================== // // NewPrototype // // Returns a PPrototype for the given return and argument types, making sure // not to create duplicates. // //========================================================================== PPrototype *NewPrototype(const TArray &rettypes, const TArray &argtypes) { size_t bucket; PType *proto = TypeTable.FindType(RUNTIME_CLASS(PPrototype), (intptr_t)&argtypes, (intptr_t)&rettypes, &bucket); if (proto == NULL) { proto = new PPrototype(rettypes, argtypes); TypeTable.AddType(proto, RUNTIME_CLASS(PPrototype), (intptr_t)&argtypes, (intptr_t)&rettypes, bucket); } return static_cast(proto); } /* PFunction **************************************************************/ IMPLEMENT_CLASS(PFunction, false, false) //========================================================================== // // PFunction :: PropagataMark // //========================================================================== size_t PFunction::PropagateMark() { for (unsigned i = 0; i < Variants.Size(); ++i) { GC::Mark(Variants[i].Proto); GC::Mark(Variants[i].Implementation); } return Variants.Size() * sizeof(Variants[0]) + Super::PropagateMark(); } //========================================================================== // // PFunction :: AddVariant // // Adds a new variant for this function. Does not check if a matching // variant already exists. // //========================================================================== unsigned PFunction::AddVariant(PPrototype *proto, TArray &argflags, TArray &argnames, VMFunction *impl, int flags, int useflags) { Variant variant; // I do not think we really want to deal with overloading here... assert(Variants.Size() == 0); variant.Flags = flags; variant.UseFlags = useflags; variant.Proto = proto; variant.ArgFlags = std::move(argflags); variant.ArgNames = std::move(argnames); variant.Implementation = impl; if (impl != nullptr) impl->Proto = proto; // SelfClass can differ from OwningClass, but this is variant-dependent. // Unlike the owner there can be cases where different variants can have different SelfClasses. // (Of course only if this ever gets enabled...) if (flags & VARF_Method) { assert(proto->ArgumentTypes.Size() > 0); auto selftypeptr = dyn_cast(proto->ArgumentTypes[0]); assert(selftypeptr != nullptr); variant.SelfClass = dyn_cast(selftypeptr->PointedType); assert(variant.SelfClass != nullptr); } else { variant.SelfClass = nullptr; } return Variants.Push(variant); } /* PClass *****************************************************************/ IMPLEMENT_CLASS(PClass, false, true) IMPLEMENT_POINTERS_START(PClass) IMPLEMENT_POINTER(ParentClass) IMPLEMENT_POINTERS_END //========================================================================== // // PClass :: WriteValue // // Similar to PStruct's version, except it also needs to traverse parent // classes. // //========================================================================== static void RecurseWriteFields(const PClass *type, FSerializer &ar, const void *addr) { if (type != NULL) { RecurseWriteFields(type->ParentClass, ar, addr); // Don't write this part if it has no non-transient variables for (unsigned i = 0; i < type->Fields.Size(); ++i) { if (!(type->Fields[i]->Flags & VARF_Transient)) { // Tag this section with the class it came from in case // a more-derived class has variables that shadow a less- // derived class. Whether or not that is a language feature // that will actually be allowed remains to be seen. FString key; key.Format("class:%s", type->TypeName.GetChars()); if (ar.BeginObject(key.GetChars())) { PStruct::WriteFields(ar, addr, type->Fields); ar.EndObject(); } break; } } } } void PClass::WriteValue(FSerializer &ar, const char *key,const void *addr) const { if (ar.BeginObject(key)) { RecurseWriteFields(this, ar, addr); ar.EndObject(); } } // Same as WriteValue, but does not create a new object in the serializer // This is so that user variables do not contain unnecessary subblocks. void PClass::WriteAllFields(FSerializer &ar, const void *addr) const { RecurseWriteFields(this, ar, addr); } //========================================================================== // // PClass :: ReadValue // //========================================================================== bool PClass::ReadValue(FSerializer &ar, const char *key, void *addr) const { if (ar.BeginObject(key)) { bool ret = ReadAllFields(ar, addr); ar.EndObject(); return ret; } return true; } bool PClass::ReadAllFields(FSerializer &ar, void *addr) const { bool readsomething = false; bool foundsomething = false; const char *key; key = ar.GetKey(); if (strcmp(key, "classtype")) { // this does not represent a DObject Printf(TEXTCOLOR_RED "trying to read user variables but got a non-object (first key is '%s')", key); ar.mErrors++; return false; } while ((key = ar.GetKey())) { if (strncmp(key, "class:", 6)) { // We have read all user variable blocks. break; } foundsomething = true; PClass *type = PClass::FindClass(key + 6); if (type != nullptr) { // Only read it if the type is related to this one. const PClass *parent; for (parent = this; parent != NULL; parent = parent->ParentClass) { if (parent == type) { break; } } if (parent != nullptr) { if (ar.BeginObject(nullptr)) { readsomething |= type->ReadFields(ar, addr); ar.EndObject(); } } else { DPrintf(DMSG_ERROR, "Unknown superclass %s of class %s\n", type->TypeName.GetChars(), TypeName.GetChars()); } } else { DPrintf(DMSG_ERROR, "Unknown superclass %s of class %s\n", key+6, TypeName.GetChars()); } } return readsomething || !foundsomething; } //========================================================================== // // cregcmp // // Sorter to keep built-in types in a deterministic order. (Needed?) // //========================================================================== static int cregcmp (const void *a, const void *b) NO_SANITIZE { const PClass *class1 = *(const PClass **)a; const PClass *class2 = *(const PClass **)b; return strcmp(class1->TypeName, class2->TypeName); } //========================================================================== // // PClass :: StaticInit STATIC // // Creates class metadata for all built-in types. // //========================================================================== void PClass::StaticInit () { atterm (StaticShutdown); StaticBootstrap(); FAutoSegIterator probe(CRegHead, CRegTail); while (*++probe != NULL) { ((ClassReg *)*probe)->RegisterClass (); } // Keep built-in classes in consistant order. I did this before, though // I'm not sure if this is really necessary to maintain any sort of sync. qsort(&AllClasses[0], AllClasses.Size(), sizeof(AllClasses[0]), cregcmp); // Set all symbol table relations here so that they are valid right from the start. for (auto c : AllClasses) { if (c->ParentClass != nullptr) { c->Symbols.SetParentTable(&c->ParentClass->Symbols); } } } //========================================================================== // // PClass :: StaticShutdown STATIC // // Frees FlatPointers belonging to all classes. Only really needed to avoid // memory leak warnings at exit. // //========================================================================== void PClass::StaticShutdown () { TArray uniqueFPs(64); unsigned int i, j; FS_Close(); // this must be done before the classes get deleted. for (i = 0; i < PClass::AllClasses.Size(); ++i) { PClass *type = PClass::AllClasses[i]; PClass::AllClasses[i] = NULL; if (type->FlatPointers != &TheEnd && type->FlatPointers != type->Pointers) { // FlatPointers are shared by many classes, so we must check for // duplicates and only delete those that are unique. for (j = 0; j < uniqueFPs.Size(); ++j) { if (type->FlatPointers == uniqueFPs[j]) { break; } } if (j == uniqueFPs.Size()) { uniqueFPs.Push(const_cast(type->FlatPointers)); } } type->Destroy(); } for (i = 0; i < uniqueFPs.Size(); ++i) { delete[] uniqueFPs[i]; } TypeTable.Clear(); bShutdown = true; AllClasses.Clear(); PClassActor::AllActorClasses.Clear(); FAutoSegIterator probe(CRegHead, CRegTail); while (*++probe != nullptr) { auto cr = ((ClassReg *)*probe); cr->MyClass = nullptr; } } //========================================================================== // // PClass :: StaticBootstrap STATIC // // PClass and PClassClass have intermingling dependencies on their // definitions. To sort this out, we explicitly define them before // proceeding with the RegisterClass loop in StaticInit(). // //========================================================================== void PClass::StaticBootstrap() { PClassClass *clscls = new PClassClass; PClassClass::RegistrationInfo.SetupClass(clscls); PClassClass *cls = new PClassClass; PClass::RegistrationInfo.SetupClass(cls); // The PClassClass constructor initialized these to NULL, because the // PClass metadata had not been created yet. Now it has, so we know what // they should be and can insert them into the type table successfully. clscls->TypeTableType = cls; cls->TypeTableType = cls; clscls->InsertIntoHash(); cls->InsertIntoHash(); // Create parent objects before we go so that these definitions are complete. clscls->ParentClass = PClassType::RegistrationInfo.ParentType->RegisterClass(); cls->ParentClass = PClass::RegistrationInfo.ParentType->RegisterClass(); } //========================================================================== // // PClass Constructor // //========================================================================== PClass::PClass() { Size = sizeof(DObject); ParentClass = nullptr; Pointers = nullptr; FlatPointers = nullptr; HashNext = nullptr; Defaults = nullptr; bRuntimeClass = false; bExported = false; bDecorateClass = false; ConstructNative = nullptr; mDescriptiveName = "Class"; PClass::AllClasses.Push(this); } //========================================================================== // // PClass Destructor // //========================================================================== PClass::~PClass() { if (Defaults != NULL) { M_Free(Defaults); Defaults = NULL; } } //========================================================================== // // ClassReg :: RegisterClass // // Create metadata describing the built-in class this struct is intended // for. // //========================================================================== PClass *ClassReg::RegisterClass() { static ClassReg *const metaclasses[] = { &PClass::RegistrationInfo, &PClassActor::RegistrationInfo, &PClassInventory::RegistrationInfo, &PClassAmmo::RegistrationInfo, &PClassHealth::RegistrationInfo, &PClassPuzzleItem::RegistrationInfo, &PClassWeapon::RegistrationInfo, &PClassPlayerPawn::RegistrationInfo, &PClassType::RegistrationInfo, &PClassClass::RegistrationInfo, &PClassWeaponPiece::RegistrationInfo, &PClassPowerupGiver::RegistrationInfo, }; // Skip classes that have already been registered if (MyClass != NULL) { return MyClass; } // Add type to list PClass *cls; if (MetaClassNum >= countof(metaclasses)) { assert(0 && "Class registry has an invalid meta class identifier"); } if (metaclasses[MetaClassNum]->MyClass == nullptr) { // Make sure the meta class is already registered before registering this one metaclasses[MetaClassNum]->RegisterClass(); } cls = static_cast(metaclasses[MetaClassNum]->MyClass->CreateNew()); SetupClass(cls); cls->InsertIntoHash(); if (ParentType != nullptr) { cls->ParentClass = ParentType->RegisterClass(); } return cls; } //========================================================================== // // ClassReg :: SetupClass // // Copies the class-defining parameters from a ClassReg to the Class object // created for it. // //========================================================================== void ClassReg::SetupClass(PClass *cls) { assert(MyClass == NULL); MyClass = cls; cls->TypeName = FName(Name+1); cls->Size = SizeOf; cls->Pointers = Pointers; cls->ConstructNative = ConstructNative; cls->mDescriptiveName.Format("Class<%s>", cls->TypeName.GetChars()); } //========================================================================== // // PClass :: InsertIntoHash // // Add class to the type table. // //========================================================================== void PClass::InsertIntoHash () { size_t bucket; PType *found; found = TypeTable.FindType(RUNTIME_CLASS(PClass), (intptr_t)Outer, TypeName, &bucket); if (found != NULL) { // This type has already been inserted I_Error("Tried to register class '%s' more than once.\n", TypeName.GetChars()); } else { TypeTable.AddType(this, RUNTIME_CLASS(PClass), (intptr_t)Outer, TypeName, bucket); } } //========================================================================== // // PClass :: FindParentClass // // Finds a parent class that matches the given name, including itself. // //========================================================================== const PClass *PClass::FindParentClass(FName name) const { for (const PClass *type = this; type != NULL; type = type->ParentClass) { if (type->TypeName == name) { return type; } } return NULL; } //========================================================================== // // PClass :: FindClass // // Find a type, passed the name as a name. // //========================================================================== PClass *PClass::FindClass (FName zaname) { if (zaname == NAME_None) { return NULL; } return static_cast(TypeTable.FindType(RUNTIME_CLASS(PClass), /*FIXME:Outer*/0, zaname, NULL)); } //========================================================================== // // PClass :: CreateNew // // Create a new object that this class represents // //========================================================================== DObject *PClass::CreateNew() const { BYTE *mem = (BYTE *)M_Malloc (Size); assert (mem != NULL); // Set this object's defaults before constructing it. if (Defaults != NULL) memcpy (mem, Defaults, Size); else memset (mem, 0, Size); ConstructNative (mem); ((DObject *)mem)->SetClass (const_cast(this)); InitializeSpecials(mem); return (DObject *)mem; } //========================================================================== // // PClass :: InitializeSpecials // // Initialize special fields (e.g. strings) of a newly-created instance. // //========================================================================== void PClass::InitializeSpecials(void *addr) const { // Once we reach a native class, we can stop going up the family tree, // since native classes handle initialization natively. if (!bRuntimeClass) { return; } assert(ParentClass != NULL); ParentClass->InitializeSpecials(addr); for (auto tao : SpecialInits) { tao.first->InitializeValue((BYTE*)addr + tao.second, Defaults == nullptr? nullptr : Defaults + tao.second); } } //========================================================================== // // PClass :: DestroySpecials // // Destroy special fields (e.g. strings) of an instance that is about to be // deleted. // //========================================================================== void PClass::DestroySpecials(void *addr) const { // Once we reach a native class, we can stop going up the family tree, // since native classes handle deinitialization natively. if (!bRuntimeClass) { return; } assert(ParentClass != NULL); ParentClass->DestroySpecials(addr); for (auto tao : SpecialInits) { tao.first->DestroyValue((BYTE *)addr + tao.second); } } //========================================================================== // // PClass :: Derive // // Copies inheritable values into the derived class and other miscellaneous setup. // //========================================================================== void PClass::Derive(PClass *newclass, FName name) { newclass->bRuntimeClass = true; newclass->ParentClass = this; newclass->ConstructNative = ConstructNative; newclass->Symbols.SetParentTable(&this->Symbols); newclass->TypeName = name; newclass->mDescriptiveName.Format("Class<%s>", name.GetChars()); } //========================================================================== // // PClassActor :: InitializeNativeDefaults // //========================================================================== void PClass::InitializeDefaults() { assert(Defaults == NULL); Defaults = (BYTE *)M_Malloc(Size); if (ParentClass->Defaults != NULL) { memcpy(Defaults, ParentClass->Defaults, ParentClass->Size); if (Size > ParentClass->Size) { memset(Defaults + ParentClass->Size, 0, Size - ParentClass->Size); } } else { memset(Defaults, 0, Size); } if (bRuntimeClass) { // Copy parent values from the parent defaults. assert(ParentClass != NULL); ParentClass->InitializeSpecials(Defaults); for (const PField *field : Fields) { if (!(field->Flags & VARF_Native)) { field->Type->SetDefaultValue(Defaults, unsigned(field->Offset), &SpecialInits); } } } } //========================================================================== // // PClass :: DeriveData // // Copies inheritable data to the child class. // //========================================================================== void PClass::DeriveData(PClass *newclass) { } //========================================================================== // // PClass :: CreateDerivedClass // // Create a new class based on an existing class // //========================================================================== PClass *PClass::CreateDerivedClass(FName name, unsigned int size) { assert (size >= Size); PClass *type; bool notnew; size_t bucket; PClass *existclass = static_cast(TypeTable.FindType(RUNTIME_CLASS(PClass), /*FIXME:Outer*/0, name, &bucket)); // This is a placeholder so fill it in if (existclass != nullptr) { if (existclass->Size == TentativeClass) { if (!IsDescendantOf(existclass->ParentClass)) { I_Error("%s must inherit from %s but doesn't.", name.GetChars(), existclass->ParentClass->TypeName.GetChars()); } if (size == TentativeClass) { // see if we can reuse the existing class. This is only possible if the inheritance is identical. Otherwise it needs to be replaced. if (this == existclass->ParentClass) { existclass->ObjectFlags &= OF_Transient; return existclass; } } notnew = true; } else { // a different class with the same name already exists. Let the calling code deal with this. return nullptr; } } else { notnew = false; } // Create a new type object of the same type as us. (We may be a derived class of PClass.) type = static_cast(GetClass()->CreateNew()); Derive(type, name); type->Size = size; if (size != TentativeClass) { type->InitializeDefaults(); type->Virtuals = Virtuals; DeriveData(type); } if (!notnew) { type->InsertIntoHash(); } else { PClassActor::AllActorClasses.Pop(); // remove the newly added class from the list // todo: replace all affected fields for (unsigned i = 0; i < PClassActor::AllActorClasses.Size(); i++) { PClassActor::AllActorClasses[i]->ReplaceClassRef(existclass, type); if (PClassActor::AllActorClasses[i] == existclass) PClassActor::AllActorClasses[i] = static_cast(type); } TypeTable.ReplaceType(type, existclass, bucket); } return type; } //========================================================================== // // PClass :: AddField // //========================================================================== PField *PClass::AddField(FName name, PType *type, DWORD flags) { unsigned oldsize = Size; PField *field = Super::AddField(name, type, flags); // Only initialize the defaults if they have already been created. // For ZScript this is not the case, it will first define all fields before // setting up any defaults for any class. if (field != nullptr && !(flags & VARF_Native) && Defaults != nullptr) { Defaults = (BYTE *)M_Realloc(Defaults, Size); memset(Defaults + oldsize, 0, Size - oldsize); } return field; } //========================================================================== // // PClass :: FindClassTentative // // Like FindClass but creates a placeholder if no class is found. // This will be filled in when the actual class is constructed. // //========================================================================== PClass *PClass::FindClassTentative(FName name) { if (name == NAME_None) { return NULL; } size_t bucket; PType *found = TypeTable.FindType(RUNTIME_CLASS(PClass), /*FIXME:Outer*/0, name, &bucket); if (found != NULL) { return static_cast(found); } PClass *type = static_cast(GetClass()->CreateNew()); DPrintf(DMSG_SPAMMY, "Creating placeholder class %s : %s\n", name.GetChars(), TypeName.GetChars()); Derive(type, name); type->Size = TentativeClass; TypeTable.AddType(type, RUNTIME_CLASS(PClass), (intptr_t)type->Outer, name, bucket); return type; } //========================================================================== // // PClass :: FindVirtualIndex // // Compares a prototype with the existing list of virtual functions // and returns an index if something matching is found. // //========================================================================== int PClass::FindVirtualIndex(FName name, PPrototype *proto) { for (unsigned i = 0; i < Virtuals.Size(); i++) { if (Virtuals[i]->Name == name) { auto vproto = Virtuals[i]->Proto; if (vproto->ReturnTypes.Size() != proto->ReturnTypes.Size() || vproto->ArgumentTypes.Size() != proto->ArgumentTypes.Size()) { continue; // number of parameters does not match, so it's incompatible } bool fail = false; // The first argument is self and will mismatch so just skip it. for (unsigned a = 1; a < proto->ArgumentTypes.Size(); a++) { if (proto->ArgumentTypes[a] != vproto->ArgumentTypes[a]) { fail = true; break; } } if (fail) continue; for (unsigned a = 0; a < proto->ReturnTypes.Size(); a++) { if (proto->ReturnTypes[a] != vproto->ReturnTypes[a]) { fail = true; break; } } if (!fail) return i; } } return -1; } //========================================================================== // // PClass :: BuildFlatPointers // // Create the FlatPointers array, if it doesn't exist already. // It comprises all the Pointers from superclasses plus this class's own // Pointers. If this class does not define any new Pointers, then // FlatPointers will be set to the same array as the super class. // //========================================================================== void PClass::BuildFlatPointers () { if (FlatPointers != NULL) { // Already built: Do nothing. return; } else if (ParentClass == NULL) { // No parent (i.e. DObject: FlatPointers is the same as Pointers. if (Pointers == NULL) { // No pointers: Make FlatPointers a harmless non-NULL. FlatPointers = &TheEnd; } else { FlatPointers = Pointers; } } else { ParentClass->BuildFlatPointers (); TArray ScriptPointers; // Collect all pointers in scripted fields. These are not part of the Pointers list. for (auto field : Fields) { if (!(field->Flags & VARF_Native)) { field->Type->SetPointer(Defaults, unsigned(field->Offset), &ScriptPointers); } } if (Pointers == nullptr && ScriptPointers.Size() == 0) { // No new pointers: Just use the same FlatPointers as the parent. FlatPointers = ParentClass->FlatPointers; } else { // New pointers: Create a new FlatPointers array and add them. int numPointers, numSuperPointers; if (Pointers != nullptr) { // Count pointers defined by this class. for (numPointers = 0; Pointers[numPointers] != ~(size_t)0; numPointers++) { } } else numPointers = 0; // Count pointers defined by superclasses. for (numSuperPointers = 0; ParentClass->FlatPointers[numSuperPointers] != ~(size_t)0; numSuperPointers++) { } // Concatenate them into a new array size_t *flat = new size_t[numPointers + numSuperPointers + ScriptPointers.Size() + 1]; if (numSuperPointers > 0) { memcpy (flat, ParentClass->FlatPointers, sizeof(size_t)*numSuperPointers); } if (numPointers > 0) { memcpy(flat + numSuperPointers, Pointers, sizeof(size_t)*numPointers); } if (ScriptPointers.Size() > 0) { memcpy(flat + numSuperPointers + numPointers, &ScriptPointers[0], sizeof(size_t) * ScriptPointers.Size()); } flat[numSuperPointers + numPointers + ScriptPointers.Size()] = ~(size_t)0; FlatPointers = flat; } } } //========================================================================== // // PClass :: NativeClass // // Finds the native type underlying this class. // //========================================================================== const PClass *PClass::NativeClass() const { const PClass *cls = this; while (cls && cls->bRuntimeClass) cls = cls->ParentClass; return cls; } /* FTypeTable **************************************************************/ //========================================================================== // // FTypeTable :: FindType // //========================================================================== PType *FTypeTable::FindType(PClass *metatype, intptr_t parm1, intptr_t parm2, size_t *bucketnum) { size_t bucket = Hash(metatype, parm1, parm2) % HASH_SIZE; if (bucketnum != NULL) { *bucketnum = bucket; } for (PType *type = TypeHash[bucket]; type != NULL; type = type->HashNext) { if (type->GetClass()->TypeTableType == metatype && type->IsMatch(parm1, parm2)) { return type; } } return NULL; } //========================================================================== // // FTypeTable :: ReplaceType // // Replaces an existing type in the table with a new version of the same // type. For use when redefining actors in DECORATE. Does nothing if the // old version is not in the table. // //========================================================================== void FTypeTable::ReplaceType(PType *newtype, PType *oldtype, size_t bucket) { for (PType **type_p = &TypeHash[bucket]; *type_p != NULL; type_p = &(*type_p)->HashNext) { PType *type = *type_p; if (type == oldtype) { newtype->HashNext = type->HashNext; type->HashNext = NULL; *type_p = newtype; break; } } } //========================================================================== // // FTypeTable :: AddType - Fully Parameterized Version // //========================================================================== void FTypeTable::AddType(PType *type, PClass *metatype, intptr_t parm1, intptr_t parm2, size_t bucket) { #ifdef _DEBUG size_t bucketcheck; assert(metatype == type->GetClass()->TypeTableType && "Metatype does not match passed object"); assert(FindType(metatype, parm1, parm2, &bucketcheck) == NULL && "Type must not be inserted more than once"); assert(bucketcheck == bucket && "Passed bucket was wrong"); #endif type->HashNext = TypeHash[bucket]; TypeHash[bucket] = type; GC::WriteBarrier(type); } //========================================================================== // // FTypeTable :: AddType - Simple Version // //========================================================================== void FTypeTable::AddType(PType *type) { PClass *metatype; intptr_t parm1, parm2; size_t bucket; metatype = type->GetClass()->TypeTableType; type->GetTypeIDs(parm1, parm2); bucket = Hash(metatype, parm1, parm2) % HASH_SIZE; assert(FindType(metatype, parm1, parm2, NULL) == NULL && "Type must not be inserted more than once"); type->HashNext = TypeHash[bucket]; TypeHash[bucket] = type; GC::WriteBarrier(type); } //========================================================================== // // FTypeTable :: Hash STATIC // //========================================================================== size_t FTypeTable::Hash(const PClass *p1, intptr_t p2, intptr_t p3) { size_t i1 = (size_t)p1; // Swap the high and low halves of i1. The compiler should be smart enough // to transform this into a ROR or ROL. i1 = (i1 >> (sizeof(size_t)*4)) | (i1 << (sizeof(size_t)*4)); if (p1 != RUNTIME_CLASS(PPrototype)) { size_t i2 = (size_t)p2; size_t i3 = (size_t)p3; return (~i1 ^ i2) + i3 * 961748927; // i3 is multiplied by a prime } else { // Prototypes need to hash the TArrays at p2 and p3 const TArray *a2 = (const TArray *)p2; const TArray *a3 = (const TArray *)p3; for (unsigned i = 0; i < a2->Size(); ++i) { i1 = (i1 * 961748927) + (size_t)((*a2)[i]); } for (unsigned i = 0; i < a3->Size(); ++i) { i1 = (i1 * 961748927) + (size_t)((*a3)[i]); } return i1; } } //========================================================================== // // FTypeTable :: Mark // // Mark all types in this table for the garbage collector. // //========================================================================== void FTypeTable::Mark() { for (int i = HASH_SIZE - 1; i >= 0; --i) { if (TypeHash[i] != NULL) { GC::Mark(TypeHash[i]); } } } //========================================================================== // // FTypeTable :: Clear // // Removes everything from the table. We let the garbage collector worry // about deleting them. // //========================================================================== void FTypeTable::Clear() { memset(TypeHash, 0, sizeof(TypeHash)); } #include "c_dispatch.h" CCMD(typetable) { DumpTypeTable(); } // Symbol tables ------------------------------------------------------------ IMPLEMENT_CLASS(PTypeBase, true, false); IMPLEMENT_CLASS(PSymbol, true, false); IMPLEMENT_CLASS(PSymbolConst, false, false); IMPLEMENT_CLASS(PSymbolConstNumeric, false, false); IMPLEMENT_CLASS(PSymbolConstString, false, false); IMPLEMENT_CLASS(PSymbolTreeNode, false, false) IMPLEMENT_CLASS(PSymbolType, false, true) IMPLEMENT_POINTERS_START(PSymbolType) IMPLEMENT_POINTER(Type) IMPLEMENT_POINTERS_END IMPLEMENT_CLASS(PSymbolVMFunction, false, true) IMPLEMENT_POINTERS_START(PSymbolVMFunction) IMPLEMENT_POINTER(Function) IMPLEMENT_POINTERS_END //========================================================================== // // // //========================================================================== PSymbol::~PSymbol() { } PSymbolTable::PSymbolTable() : ParentSymbolTable(NULL) { } PSymbolTable::PSymbolTable(PSymbolTable *parent) : ParentSymbolTable(parent) { } PSymbolTable::~PSymbolTable () { ReleaseSymbols(); } size_t PSymbolTable::MarkSymbols() { size_t count = 0; MapType::Iterator it(Symbols); MapType::Pair *pair; while (it.NextPair(pair)) { GC::Mark(pair->Value); count++; } return count * sizeof(*pair); } void PSymbolTable::ReleaseSymbols() { // The GC will take care of deleting the symbols. We just need to // clear our references to them. Symbols.Clear(); } void PSymbolTable::SetParentTable (PSymbolTable *parent) { ParentSymbolTable = parent; } PSymbol *PSymbolTable::FindSymbol (FName symname, bool searchparents) const { PSymbol * const *value = Symbols.CheckKey(symname); if (value == NULL && searchparents && ParentSymbolTable != NULL) { return ParentSymbolTable->FindSymbol(symname, searchparents); } return value != NULL ? *value : NULL; } PSymbol *PSymbolTable::FindSymbolInTable(FName symname, PSymbolTable *&symtable) { PSymbol * const *value = Symbols.CheckKey(symname); if (value == NULL) { if (ParentSymbolTable != NULL) { return ParentSymbolTable->FindSymbolInTable(symname, symtable); } symtable = NULL; return NULL; } symtable = this; return *value; } PSymbol *PSymbolTable::AddSymbol (PSymbol *sym) { // Symbols that already exist are not inserted. if (Symbols.CheckKey(sym->SymbolName) != NULL) { return NULL; } Symbols.Insert(sym->SymbolName, sym); return sym; } PSymbol *PSymbolTable::ReplaceSymbol(PSymbol *newsym) { // If a symbol with a matching name exists, take its place and return it. PSymbol **symslot = Symbols.CheckKey(newsym->SymbolName); if (symslot != NULL) { PSymbol *oldsym = *symslot; *symslot = newsym; return oldsym; } // Else, just insert normally and return NULL since there was no // symbol to replace. Symbols.Insert(newsym->SymbolName, newsym); return NULL; }