/* ** music_fluidsynth_mididevice.cpp ** Provides access to FluidSynth as a generic MIDI device. ** **--------------------------------------------------------------------------- ** Copyright 2010 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifdef HAVE_FLUIDSYNTH // HEADER FILES ------------------------------------------------------------ #include "i_musicinterns.h" #include "templates.h" #include "doomdef.h" #include "m_swap.h" #include "w_wad.h" #include "v_text.h" #include "cmdlib.h" // MACROS ------------------------------------------------------------------ #ifdef DYN_FLUIDSYNTH #ifdef _WIN32 #ifndef _M_X64 #define FLUIDSYNTHLIB1 "fluidsynth.dll" #define FLUIDSYNTHLIB2 "libfluidsynth.dll" #else #define FLUIDSYNTHLIB1 "fluidsynth64.dll" #define FLUIDSYNTHLIB2 "libfluidsynth64.dll" #endif #else #include #define FLUIDSYNTHLIB "libfluidsynth.so.1" #endif #define FLUID_REVERB_DEFAULT_ROOMSIZE 0.2f #define FLUID_REVERB_DEFAULT_DAMP 0.0f #define FLUID_REVERB_DEFAULT_WIDTH 0.5f #define FLUID_REVERB_DEFAULT_LEVEL 0.9f #define FLUID_CHORUS_MOD_SINE 0 #define FLUID_CHORUS_MOD_TRIANGLE 1 #define FLUID_CHORUS_DEFAULT_N 3 #define FLUID_CHORUS_DEFAULT_LEVEL 2.0f #define FLUID_CHORUS_DEFAULT_SPEED 0.3f #define FLUID_CHORUS_DEFAULT_DEPTH 8.0f #define FLUID_CHORUS_DEFAULT_TYPE FLUID_CHORUS_MOD_SINE #endif // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ // PUBLIC DATA DEFINITIONS ------------------------------------------------- CVAR(String, fluid_patchset, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CUSTOM_CVAR(Float, fluid_gain, 0.5, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 0) self = 0; else if (self > 10) self = 10; else if (currSong != NULL) currSong->FluidSettingNum("synth.gain", self); } CUSTOM_CVAR(Bool, fluid_reverb, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (currSong != NULL) currSong->FluidSettingInt("synth.reverb.active", self); } CUSTOM_CVAR(Bool, fluid_chorus, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (currSong != NULL) currSong->FluidSettingInt("synth.chorus.active", self); } CUSTOM_CVAR(Int, fluid_voices, 128, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 16) self = 16; else if (self > 4096) self = 4096; else if (currSong != NULL) currSong->FluidSettingInt("synth.polyphony", self); } CUSTOM_CVAR(Int, fluid_interp, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { // Values are: 0 = FLUID_INTERP_NONE // 1 = FLUID_INTERP_LINEAR // 4 = FLUID_INTERP_4THORDER (the FluidSynth default) // 7 = FLUID_INTERP_7THORDER // (And here I thought it was just a linear list.) // Round undefined values to the nearest valid one. if (self < 0) self = 0; else if (self == 2) self = 1; else if (self == 3 || self == 5) self = 4; else if (self == 6 || self > 7) self = 7; else if (currSong != NULL) currSong->FluidSettingInt("synth.interpolation", self); } CVAR(Int, fluid_samplerate, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // I don't know if this setting even matters for us, since we aren't letting // FluidSynth drives its own output. CUSTOM_CVAR(Int, fluid_threads, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 1) self = 1; else if (self > 256) self = 256; } CUSTOM_CVAR(Float, fluid_reverb_roomsize, 0.61f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 0) self = 0; else if (self > 1.2f) self = 1.2f; else if (currSong != NULL) currSong->FluidSettingInt("z.reverb-changed", 0); } CUSTOM_CVAR(Float, fluid_reverb_damping, 0.23f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 0) self = 0; else if (self > 1) self = 1; else if (currSong != NULL) currSong->FluidSettingInt("z.reverb-changed", 0); } CUSTOM_CVAR(Float, fluid_reverb_width, 0.76f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 0) self = 0; else if (self > 100) self = 100; else if (currSong != NULL) currSong->FluidSettingInt("z.reverb-changed", 0); } CUSTOM_CVAR(Float, fluid_reverb_level, 0.57f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 0) self = 0; else if (self > 1) self = 1; else if (currSong != NULL) currSong->FluidSettingInt("z.reverb-changed", 0); } CUSTOM_CVAR(Int, fluid_chorus_voices, 3, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 0) self = 0; else if (self > 99) self = 99; else if (currSong != NULL) currSong->FluidSettingInt("z.chorus-changed", 0); } CUSTOM_CVAR(Float, fluid_chorus_level, 1.2f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 0) self = 0; else if (self > 1) self = 1; else if (currSong != NULL) currSong->FluidSettingInt("z.chorus-changed", 0); } CUSTOM_CVAR(Float, fluid_chorus_speed, 0.3f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 0.29f) self = 0.29f; else if (self > 5) self = 5; else if (currSong != NULL) currSong->FluidSettingInt("z.chorus-changed", 0); } // depth is in ms and actual maximum depends on the sample rate CUSTOM_CVAR(Float, fluid_chorus_depth, 8, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 0) self = 0; else if (self > 21) self = 21; else if (currSong != NULL) currSong->FluidSettingInt("z.chorus-changed", 0); } CUSTOM_CVAR(Int, fluid_chorus_type, FLUID_CHORUS_DEFAULT_TYPE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self != FLUID_CHORUS_MOD_SINE && self != FLUID_CHORUS_MOD_TRIANGLE) self = FLUID_CHORUS_DEFAULT_TYPE; else if (currSong != NULL) currSong->FluidSettingInt("z.chorus-changed", 0); } // CODE -------------------------------------------------------------------- //========================================================================== // // FluidSynthMIDIDevice Constructor // //========================================================================== FluidSynthMIDIDevice::FluidSynthMIDIDevice(const char *args) { FluidSynth = NULL; FluidSettings = NULL; #ifdef DYN_FLUIDSYNTH if (!LoadFluidSynth()) { return; } #endif FluidSettings = new_fluid_settings(); if (FluidSettings == NULL) { printf("Failed to create FluidSettings.\n"); return; } SampleRate = fluid_samplerate; if (SampleRate < 22050 || SampleRate > 96000) { // Match sample rate to SFX rate SampleRate = clamp((int)GSnd->GetOutputRate(), 22050, 96000); } fluid_settings_setnum(FluidSettings, "synth.sample-rate", SampleRate); fluid_settings_setnum(FluidSettings, "synth.gain", fluid_gain); fluid_settings_setint(FluidSettings, "synth.reverb.active", fluid_reverb); fluid_settings_setint(FluidSettings, "synth.chorus.active", fluid_chorus); fluid_settings_setint(FluidSettings, "synth.polyphony", fluid_voices); fluid_settings_setint(FluidSettings, "synth.cpu-cores", fluid_threads); FluidSynth = new_fluid_synth(FluidSettings); if (FluidSynth == NULL) { Printf("Failed to create FluidSynth.\n"); return; } fluid_synth_set_interp_method(FluidSynth, -1, fluid_interp); fluid_synth_set_reverb(FluidSynth, fluid_reverb_roomsize, fluid_reverb_damping, fluid_reverb_width, fluid_reverb_level); fluid_synth_set_chorus(FluidSynth, fluid_chorus_voices, fluid_chorus_level, fluid_chorus_speed, fluid_chorus_depth, fluid_chorus_type); // try loading a patch set that got specified with $mididevice. int res = 0; if (args != NULL && *args != 0) { res = LoadPatchSets(args); } if (res == 0 && 0 == LoadPatchSets(fluid_patchset)) { #ifdef __unix__ // This is the standard location on Ubuntu. if (0 == LoadPatchSets("/usr/share/sounds/sf2/FluidR3_GS.sf2:/usr/share/sounds/sf2/FluidR3_GM.sf2")) { #endif #ifdef _WIN32 // On Windows, look for the 4 megabyte patch set installed by Creative's drivers as a default. char sysdir[MAX_PATH+sizeof("\\CT4MGM.SF2")]; UINT filepart; if (0 != (filepart = GetSystemDirectoryA(sysdir, MAX_PATH))) { strcat(sysdir, "\\CT4MGM.SF2"); if (0 == LoadPatchSets(sysdir)) { // Try again with CT2MGM.SF2 sysdir[filepart + 3] = '2'; if (0 == LoadPatchSets(sysdir)) { #endif Printf("Failed to load any MIDI patches.\n"); delete_fluid_synth(FluidSynth); FluidSynth = NULL; #ifdef _WIN32 } } } #endif #ifdef __unix__ } #endif } } //========================================================================== // // FluidSynthMIDIDevice Destructor // //========================================================================== FluidSynthMIDIDevice::~FluidSynthMIDIDevice() { Close(); if (FluidSynth != NULL) { delete_fluid_synth(FluidSynth); } if (FluidSettings != NULL) { delete_fluid_settings(FluidSettings); } #ifdef DYN_FLUIDSYNTH UnloadFluidSynth(); #endif } //========================================================================== // // FluidSynthMIDIDevice :: Open // // Returns 0 on success. // //========================================================================== int FluidSynthMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata) { if (FluidSynth == NULL) { return 2; } int ret = OpenStream(4, 0, callback, userdata); if (ret == 0) { fluid_synth_system_reset(FluidSynth); } return ret; } //========================================================================== // // FluidSynthMIDIDevice :: HandleEvent // // Translates a MIDI event into FluidSynth calls. // //========================================================================== void FluidSynthMIDIDevice::HandleEvent(int status, int parm1, int parm2) { int command = status & 0xF0; int channel = status & 0x0F; switch (command) { case MIDI_NOTEOFF: fluid_synth_noteoff(FluidSynth, channel, parm1); break; case MIDI_NOTEON: fluid_synth_noteon(FluidSynth, channel, parm1, parm2); break; case MIDI_POLYPRESS: break; case MIDI_CTRLCHANGE: fluid_synth_cc(FluidSynth, channel, parm1, parm2); break; case MIDI_PRGMCHANGE: fluid_synth_program_change(FluidSynth, channel, parm1); break; case MIDI_CHANPRESS: fluid_synth_channel_pressure(FluidSynth, channel, parm1); break; case MIDI_PITCHBEND: fluid_synth_pitch_bend(FluidSynth, channel, (parm1 & 0x7f) | ((parm2 & 0x7f) << 7)); break; } } //========================================================================== // // FluidSynthMIDIDevice :: HandleLongEvent // // Handle SysEx messages. // //========================================================================== void FluidSynthMIDIDevice::HandleLongEvent(const BYTE *data, int len) { if (len > 1 && (data[0] == 0xF0 || data[0] == 0xF7)) { fluid_synth_sysex(FluidSynth, (const char *)data + 1, len - 1, NULL, NULL, NULL, 0); } } //========================================================================== // // FluidSynthMIDIDevice :: ComputeOutput // //========================================================================== void FluidSynthMIDIDevice::ComputeOutput(float *buffer, int len) { fluid_synth_write_float(FluidSynth, len, buffer, 0, 2, buffer, 1, 2); } //========================================================================== // // FluidSynthMIDIDevice :: LoadPatchSets // // Loads a delimiter-separated list of patch sets. This delimiter matches // that of the PATH environment variable. On Windows, it is ';'. On other // systems, it is ':'. Returns the number of patch sets loaded. // //========================================================================== int FluidSynthMIDIDevice::LoadPatchSets(const char *patches) { int count; char *wpatches = strdup(patches); char *tok; #ifdef _WIN32 const char *const delim = ";"; #else const char *const delim = ":"; #endif if (wpatches == NULL) { return 0; } tok = strtok(wpatches, delim); count = 0; while (tok != NULL) { FString path; #ifdef _WIN32 // If the path does not contain any path separators, automatically // prepend $PROGDIR to the path. if (strcspn(tok, ":/\\") == strlen(tok)) { path << "$PROGDIR/" << tok; path = NicePath(path); } else #endif { path = NicePath(tok); } if (FLUID_FAILED != fluid_synth_sfload(FluidSynth, path, count == 0)) { DPrintf(DMSG_NOTIFY, "Loaded patch set %s.\n", tok); count++; } else { DPrintf(DMSG_ERROR, "Failed to load patch set %s.\n", tok); } tok = strtok(NULL, delim); } free(wpatches); return count; } //========================================================================== // // FluidSynthMIDIDevice :: FluidSettingInt // // Changes an integer setting. // //========================================================================== void FluidSynthMIDIDevice::FluidSettingInt(const char *setting, int value) { if (FluidSynth == NULL || FluidSettings == NULL) { return; } if (strcmp(setting, "synth.interpolation") == 0) { if (FLUID_OK != fluid_synth_set_interp_method(FluidSynth, -1, value)) { Printf("Setting interpolation method %d failed.\n", value); } } else if (strcmp(setting, "synth.polyphony") == 0) { if (FLUID_OK != fluid_synth_set_polyphony(FluidSynth, value)) { Printf("Setting polyphony to %d failed.\n", value); } } else if (strcmp(setting, "z.reverb-changed") == 0) { fluid_synth_set_reverb(FluidSynth, fluid_reverb_roomsize, fluid_reverb_damping, fluid_reverb_width, fluid_reverb_level); } else if (strcmp(setting, "z.chorus-changed") == 0) { fluid_synth_set_chorus(FluidSynth, fluid_chorus_voices, fluid_chorus_level, fluid_chorus_speed, fluid_chorus_depth, fluid_chorus_type); } else if (0 == fluid_settings_setint(FluidSettings, setting, value)) { Printf("Failed to set %s to %d.\n", setting, value); } // fluid_settings_setint succeeded; update these settings in the running synth, too else if (strcmp(setting, "synth.reverb.active") == 0) { fluid_synth_set_reverb_on(FluidSynth, value); } else if (strcmp(setting, "synth.chorus.active") == 0) { fluid_synth_set_chorus_on(FluidSynth, value); } } //========================================================================== // // FluidSynthMIDIDevice :: FluidSettingNum // // Changes a numeric setting. // //========================================================================== void FluidSynthMIDIDevice::FluidSettingNum(const char *setting, double value) { if (FluidSettings != NULL) { if (0 == fluid_settings_setnum(FluidSettings, setting, value)) { Printf("Failed to set %s to %g.\n", setting, value); } } } //========================================================================== // // FluidSynthMIDIDevice :: FluidSettingStr // // Changes a string setting. // //========================================================================== void FluidSynthMIDIDevice::FluidSettingStr(const char *setting, const char *value) { if (FluidSettings != NULL) { if (0 == fluid_settings_setstr(FluidSettings, setting, value)) { Printf("Failed to set %s to %s.\n", setting, value); } } } //========================================================================== // // FluidSynthMIDIDevice :: GetStats // //========================================================================== FString FluidSynthMIDIDevice::GetStats() { if (FluidSynth == NULL || FluidSettings == NULL) { return "FluidSynth is invalid"; } FString out; CritSec.Enter(); int polyphony = fluid_synth_get_polyphony(FluidSynth); int voices = fluid_synth_get_active_voice_count(FluidSynth); double load = fluid_synth_get_cpu_load(FluidSynth); char *chorus, *reverb; int maxpoly; fluid_settings_getstr(FluidSettings, "synth.chorus.active", &chorus); fluid_settings_getstr(FluidSettings, "synth.reverb.active", &reverb); fluid_settings_getint(FluidSettings, "synth.polyphony", &maxpoly); CritSec.Leave(); out.Format("Voices: " TEXTCOLOR_YELLOW "%3d" TEXTCOLOR_NORMAL "/" TEXTCOLOR_ORANGE "%3d" TEXTCOLOR_NORMAL "(" TEXTCOLOR_RED "%3d" TEXTCOLOR_NORMAL ")" TEXTCOLOR_YELLOW "%6.2f" TEXTCOLOR_NORMAL "%% CPU " "Reverb: " TEXTCOLOR_YELLOW "%3s" TEXTCOLOR_NORMAL " Chorus: " TEXTCOLOR_YELLOW "%3s", voices, polyphony, maxpoly, load, reverb, chorus); return out; } #ifdef DYN_FLUIDSYNTH struct LibFunc { void **FuncPointer; const char *FuncName; }; //========================================================================== // // FluidSynthMIDIDevice :: LoadFluidSynth // // Returns true if the FluidSynth library was successfully loaded. // //========================================================================== bool FluidSynthMIDIDevice::LoadFluidSynth() { LibFunc imports[] = { { (void **)&new_fluid_settings, "new_fluid_settings" }, { (void **)&new_fluid_synth, "new_fluid_synth" }, { (void **)&delete_fluid_synth, "delete_fluid_synth" }, { (void **)&delete_fluid_settings, "delete_fluid_settings" }, { (void **)&fluid_settings_setnum, "fluid_settings_setnum" }, { (void **)&fluid_settings_setstr, "fluid_settings_setstr" }, { (void **)&fluid_settings_setint, "fluid_settings_setint" }, { (void **)&fluid_settings_getstr, "fluid_settings_getstr" }, { (void **)&fluid_settings_getint, "fluid_settings_getint" }, { (void **)&fluid_synth_set_reverb_on, "fluid_synth_set_reverb_on" }, { (void **)&fluid_synth_set_chorus_on, "fluid_synth_set_chorus_on" }, { (void **)&fluid_synth_set_interp_method, "fluid_synth_set_interp_method" }, { (void **)&fluid_synth_set_polyphony, "fluid_synth_set_polyphony" }, { (void **)&fluid_synth_get_polyphony, "fluid_synth_get_polyphony" }, { (void **)&fluid_synth_get_active_voice_count, "fluid_synth_get_active_voice_count" }, { (void **)&fluid_synth_get_cpu_load, "fluid_synth_get_cpu_load" }, { (void **)&fluid_synth_system_reset, "fluid_synth_system_reset" }, { (void **)&fluid_synth_noteon, "fluid_synth_noteon" }, { (void **)&fluid_synth_noteoff, "fluid_synth_noteoff" }, { (void **)&fluid_synth_cc, "fluid_synth_cc" }, { (void **)&fluid_synth_program_change, "fluid_synth_program_change" }, { (void **)&fluid_synth_channel_pressure, "fluid_synth_channel_pressure" }, { (void **)&fluid_synth_pitch_bend, "fluid_synth_pitch_bend" }, { (void **)&fluid_synth_write_float, "fluid_synth_write_float" }, { (void **)&fluid_synth_sfload, "fluid_synth_sfload" }, { (void **)&fluid_synth_set_reverb, "fluid_synth_set_reverb" }, { (void **)&fluid_synth_set_chorus, "fluid_synth_set_chorus" }, { (void **)&fluid_synth_sysex, "fluid_synth_sysex" }, }; int fail = 0; const char *libname; #ifdef _WIN32 FluidSynthDLL = LoadLibrary((libname = FLUIDSYNTHLIB1)); if (FluidSynthDLL == NULL) { FluidSynthDLL = LoadLibrary((libname = FLUIDSYNTHLIB2)); if (FluidSynthDLL == NULL) { Printf(TEXTCOLOR_RED"Could not load " FLUIDSYNTHLIB1 " or " FLUIDSYNTHLIB2 "\n"); return false; } } #else FluidSynthSO = dlopen((libname = FLUIDSYNTHLIB), RTLD_LAZY); if (FluidSynthSO == NULL) { Printf(TEXTCOLOR_RED"Could not load " FLUIDSYNTHLIB ": %s\n", dlerror()); return false; } #endif for (size_t i = 0; i < countof(imports); ++i) { #ifdef _WIN32 FARPROC proc = GetProcAddress(FluidSynthDLL, imports[i].FuncName); #else void *proc = dlsym(FluidSynthSO, imports[i].FuncName); #endif if (proc == NULL) { Printf(TEXTCOLOR_RED"Failed to find %s in %s\n", imports[i].FuncName, libname); fail++; } *imports[i].FuncPointer = (void *)proc; } if (fail == 0) { return true; } else { #ifdef _WIN32 FreeLibrary(FluidSynthDLL); FluidSynthDLL = NULL; #else dlclose(FluidSynthSO); FluidSynthSO = NULL; #endif return false; } } //========================================================================== // // FluidSynthMIDIDevice :: UnloadFluidSynth // //========================================================================== void FluidSynthMIDIDevice::UnloadFluidSynth() { #ifdef _WIN32 if (FluidSynthDLL != NULL) { FreeLibrary(FluidSynthDLL); FluidSynthDLL = NULL; } #else if (FluidSynthSO != NULL) { dlclose(FluidSynthSO); FluidSynthSO = NULL; } #endif } #endif #endif