#pragma once #include "menu.h" #include "savegamemanager.h" void M_StartControlPanel (bool makeSound, bool scaleoverride = false); struct FNewGameStartup { const char *PlayerClass; int Episode; int Skill; }; extern FNewGameStartup NewGameStartupInfo; void M_StartupEpisodeMenu(FNewGameStartup *gs); void M_StartupSkillMenu(FNewGameStartup *gs); void M_CreateGameMenus(); void SetDefaultMenuColors(); class FSavegameManager : public FSavegameManagerBase { void PerformSaveGame(const char *fn, const char *sgdesc) override; void PerformLoadGame(const char *fn, bool) override; FString ExtractSaveComment(FSerializer &arc) override; FString BuildSaveName(const char* prefix, int slot) override; void ReadSaveStrings() override; }; extern FSavegameManager savegameManager;