# Microsoft Developer Studio Project File - Name="FLAC" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=FLAC - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "FLAC.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "FLAC.mak" CFG="FLAC - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "FLAC - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "FLAC - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "FLAC - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /ZI /W3 /Od /D "WIN32" /D "_DEBUG" /D "_LIB" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__SSE_OS" /D "FLAC__USE_3DNOW" /D "_MBCS" /Gm PRECOMP_VC7_TOBEREMOVED /GZ /c /GX # ADD CPP /nologo /MTd /ZI /W3 /Od /D "WIN32" /D "_DEBUG" /D "_LIB" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__SSE_OS" /D "FLAC__USE_3DNOW" /D "_MBCS" /Gm PRECOMP_VC7_TOBEREMOVED /GZ /c /GX # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE RSC /l 1033 # ADD RSC /l 1033 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"Debug\FLAC.lib" # ADD LIB32 /nologo /out:"Debug\FLAC.lib" !ELSEIF "$(CFG)" == "FLAC - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /Zi /W3 /O2 /Ob1 /Oy /D "WIN32" /D "NDEBUG" /D "_LIB" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__SSE_OS" /D "FLAC__USE_3DNOW" /D "_MBCS" /GF /Gy PRECOMP_VC7_TOBEREMOVED /c /GX # ADD CPP /nologo /MT /Zi /W3 /O2 /Ob1 /Oy /D "WIN32" /D "NDEBUG" /D "_LIB" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__SSE_OS" /D "FLAC__USE_3DNOW" /D "_MBCS" /GF /Gy PRECOMP_VC7_TOBEREMOVED /c /GX # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE RSC /l 1033 # ADD RSC /l 1033 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"Release\FLAC.lib" # ADD LIB32 /nologo /out:"Release\FLAC.lib" !ENDIF # Begin Target # Name "FLAC - Win32 Debug" # Name "FLAC - Win32 Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;def;odl;idl;hpj;bat;asm" # Begin Source File SOURCE=bitbuffer.c # End Source File # Begin Source File SOURCE=bitmath.c # End Source File # Begin Source File SOURCE=cpu.c # End Source File # Begin Source File SOURCE=crc.c # End Source File # Begin Source File SOURCE=fixed.c # End Source File # Begin Source File SOURCE=format.c # End Source File # Begin Source File SOURCE=lpc.c # End Source File # Begin Source File SOURCE=stream_decoder.c # End Source File # Begin Source File SOURCE=stream_decoder_pp.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;inc" # Begin Group "Protected" # PROP Default_Filter "" # Begin Source File SOURCE=protected\stream_decoder.h # End Source File # End Group # Begin Group "Private" # PROP Default_Filter "" # Begin Source File SOURCE=private\bitbuffer.h # End Source File # Begin Source File SOURCE=private\bitmath.h # End Source File # Begin Source File SOURCE=private\cpu.h # End Source File # Begin Source File SOURCE=private\crc.h # End Source File # Begin Source File SOURCE=private\fixed.h # End Source File # Begin Source File SOURCE=private\format.h # End Source File # Begin Source File SOURCE=private\lpc.h # End Source File # End Group # Begin Group "FLAC" # PROP Default_Filter "" # Begin Source File SOURCE=FLAC\assert.h # End Source File # Begin Source File SOURCE=FLAC\export.h # End Source File # Begin Source File SOURCE=FLAC\format.h # End Source File # Begin Source File SOURCE=FLAC\ordinals.h # End Source File # Begin Source File SOURCE=FLAC\stream_decoder.h # End Source File # End Group # Begin Group "FLAC++" # PROP Default_Filter "" # Begin Source File SOURCE=FLAC++\decoder.h # End Source File # Begin Source File SOURCE=FLAC++\export.h # End Source File # End Group # End Group # Begin Group "IA32 Files" # PROP Default_Filter "" # Begin Source File SOURCE=ia32\cpu_asm.nasm !IF "$(CFG)" == "FLAC - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Assembling $(InputPath)... SOURCE="$(InputPath)" BuildCmds= \ nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath) \ "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "FLAC - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Assembling $(InputPath)... SOURCE="$(InputPath)" BuildCmds= \ nasmw -o $(IntDir)\$(InputName).obj -d OBJ_FORMAT_win32 -f win32 $(InputPath) \ "$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=ia32\fixed_asm.nasm !IF "$(CFG)" == "FLAC - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Assembling $(InputPath)... 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