/* ** optionmenu.cpp ** Handler class for the option menus and associated items ** **--------------------------------------------------------------------------- ** Copyright 2010-2017 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "v_video.h" #include "v_font.h" #include "cmdlib.h" #include "gstrings.h" #include "g_level.h" #include "gi.h" #include "v_palette.h" #include "d_gui.h" #include "d_event.h" #include "c_dispatch.h" #include "c_console.h" #include "c_cvars.h" #include "c_bind.h" #include "gameconfigfile.h" #include "menu/menu.h" //============================================================================= // // // //============================================================================= void DOptionMenuDescriptor::CalcIndent() { // calculate the menu indent int widest = 0, thiswidth; for (unsigned i = 0; i < mItems.Size(); i++) { thiswidth = mItems[i]->GetIndent(); if (thiswidth > widest) widest = thiswidth; } mIndent = widest + 4; } DEFINE_ACTION_FUNCTION(DOptionMenuDescriptor, CalcIndent) { PARAM_SELF_PROLOGUE(DOptionMenuDescriptor); self->CalcIndent(); return 0; } //============================================================================= // // // //============================================================================= DMenuItemBase *DOptionMenuDescriptor::GetItem(FName name) { for(unsigned i=0;iGetAction(NULL); if (nm == name) return mItems[i]; } return NULL; }