# CMake project definition file. project(libgme) include (CheckCXXCompilerFlag) # When version is changed, also change the one in gme/gme.h to match set(GME_VERSION 0.6.2 CACHE INTERNAL "libgme Version") # 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't. # Of course, 2.4 might work, in which case you're welcome to drop # down the requirement, but I can't test that. cmake_minimum_required(VERSION 2.6 FATAL_ERROR) # I don't plan on debugging this, so make it a release build. if( NOT CMAKE_BUILD_TYPE MATCHES "Release" ) set( CMAKE_BUILD_TYPE "RelWithDebInfo" ) endif() if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra" ) if( NOT PROFILE ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fomit-frame-pointer" ) endif() check_cxx_compiler_flag( -Wno-array-bounds HAVE_NO_ARRAY_BOUNDS ) if( HAVE_NO_ARRAY_BOUNDS ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-array-bounds" ) endif() endif() #[ZDoom] Disable most of bogus and annoying MSVC warnings if( MSVC ) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4101 /wd4800 /wd4702 /wd4706 /wd4805 /wd4310 /wd4244 /wd4456 /wd4459 /wd4146 /wd4127 /wd4458 /wd4267 /wd4804") endif() # Enable fast flag for GME set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ZD_FASTMATH_FLAG}" ) # Default emulators to build (all of them! ;) # [ZDoom] No options, enable all of them by default. #if (NOT DEFINED USE_GME_AY) SET(USE_GME_AY 1 CACHE BOOL "Enable support for Spectrum ZX music emulation") #endif() #if (NOT DEFINED USE_GME_GBS) SET(USE_GME_GBS 1 CACHE BOOL "Enable support for Game Boy music emulation") #endif() #if (NOT DEFINED USE_GME_GYM) SET(USE_GME_GYM 1 CACHE BOOL "Enable Sega MegaDrive/Genesis music emulation") #endif() #if (NOT DEFINED USE_GME_HES) SET(USE_GME_HES 1 CACHE BOOL "Enable PC Engine/TurboGrafx-16 music emulation") #endif() #if (NOT DEFINED USE_GME_KSS) SET(USE_GME_KSS 1 CACHE BOOL "Enable MSX or other Z80 systems music emulation") #endif() #if (NOT DEFINED USE_GME_NSF) SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation") #endif() #if (NOT DEFINED USE_GME_NSFE) SET(USE_GME_NSFE 1 CACHE BOOL "Enable NES NSFE and NSF music emulation") #endif() #if (NOT DEFINED USE_GME_SAP) SET(USE_GME_SAP 1 CACHE BOOL "Enable Atari SAP music emulation") #endif() #if (NOT DEFINED USE_GME_SPC) SET(USE_GME_SPC 1 CACHE BOOL "Enable SNES SPC music emulation") #endif() #if (NOT DEFINED USE_GME_VGM) SET(USE_GME_VGM 1 CACHE BOOL "Enable Sega VGM/VGZ music emulation") #endif() #if (NOT DEFINED GME_YM2612_EMU) SET(GME_YM2612_EMU "Nuked" CACHE STRING "Which YM2612 emulator to use: \"Nuked\" (LGPLv2.1+), \"MAME\" (GPLv2+), or \"GENS\" (LGPLv2.1+)") #endif() #if (USE_GME_NSFE AND NOT USE_GME_NSF) #MESSAGE(" -- NSFE support requires NSF, enabling NSF support. --") SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation" FORCE) #endif() # [ZDoom] Set always to OFF. set(BUILD_SHARED_LIBS OFF) set(ENABLE_UBSAN OFF) # Check for GCC/Clang "visibility" support. if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -W -Wextra") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") # Assume we have visibility support on any compiler that supports C++11 add_definitions (-DLIBGME_VISIBILITY) set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -fvisibility-inlines-hidden") # Try to protect against undefined behavior from signed integer overflow # This has caused miscompilation of code already and there are other # potential uses; see https://bitbucket.org/mpyne/game-music-emu/issues/18/ set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fwrapv") if (NOT DEFINED LIBGME_SWITCH_FALLTHROUGH) check_cxx_compiler_flag (-Wimplicit-fallthrough __LIBGME_SWITCH_FALLTHROUGH_WARNINGS) set (LIBGME_SWITCH_FALLTHROUGH ${__LIBGME_SWITCH_FALLTHROUGH_WARNINGS} CACHE BOOL "Set if the compiler will complain about implicit switch fallthrough" ) endif() if (ENABLE_UBSAN) # GCC needs -static-libubsan if (NOT BUILD_SHARED_LIBS AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -static-libubsan") else() set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined") endif() endif() endif () if(LIBGME_SWITCH_FALLTHROUGH) # Avoid warning spam about switch fallthroughs, which are numerous in # the codebase. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wimplicit-fallthrough=0") endif() # Shared library defined here add_subdirectory(gme) # EXCLUDE_FROM_ALL adds build rules but keeps it out of default build # [ZDoom] Not needed. if( FALSE ) add_subdirectory(player EXCLUDE_FROM_ALL) add_subdirectory(demo EXCLUDE_FROM_ALL) endif()