/* ** r_drawt.cpp ** Faster column drawers for modern processors ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** These functions stretch columns into a temporary buffer and then ** map them to the screen. On modern machines, this is faster than drawing ** them directly to the screen. ** ** Will I be able to even understand any of this if I come back to it later? ** Let's hope so. :-) */ #include "templates.h" #include "doomtype.h" #include "doomdef.h" #include "r_defs.h" #include "r_draw.h" #include "r_main.h" #include "r_things.h" #include "v_video.h" namespace swrenderer { // I should have commented this stuff better. // // dc_temp is the buffer R_DrawColumnHoriz writes into. // dc_tspans points into it. // dc_ctspan points into dc_tspans. // horizspan also points into dc_tspans. // dc_ctspan is advanced while drawing into dc_temp. // horizspan is advanced up to dc_ctspan when drawing from dc_temp to the screen. BYTE dc_tempbuff[MAXHEIGHT*4]; BYTE *dc_temp; unsigned int dc_tspans[4][MAXHEIGHT]; unsigned int *dc_ctspan[4]; unsigned int *horizspan[4]; #ifdef X86_ASM extern "C" void R_SetupShadedCol(); extern "C" void R_SetupAddCol(); extern "C" void R_SetupAddClampCol(); #endif // Copies one span at hx to the screen at sx. void rt_copy1col (int hx, int sx, int yl, int yh) { BYTE *source; BYTE *dest; int count; int pitch; count = yh-yl; if (count < 0) return; count++; dest = ylookup[yl] + sx + dc_destorg; source = &dc_temp[yl*4 + hx]; pitch = dc_pitch; if (count & 1) { *dest = *source; source += 4; dest += pitch; } if (count & 2) { dest[0] = source[0]; dest[pitch] = source[4]; source += 8; dest += pitch*2; } if (!(count >>= 2)) return; do { dest[0] = source[0]; dest[pitch] = source[4]; dest[pitch*2] = source[8]; dest[pitch*3] = source[12]; source += 16; dest += pitch*4; } while (--count); } // Copies all four spans to the screen starting at sx. void rt_copy4cols (int sx, int yl, int yh) { int *source; int *dest; int count; int pitch; count = yh-yl; if (count < 0) return; count++; dest = (int *)(ylookup[yl] + sx + dc_destorg); source = (int *)(&dc_temp[yl*4]); pitch = dc_pitch/sizeof(int); if (count & 1) { *dest = *source; source += 4/sizeof(int); dest += pitch; } if (!(count >>= 1)) return; do { dest[0] = source[0]; dest[pitch] = source[4/sizeof(int)]; source += 8/sizeof(int); dest += pitch*2; } while (--count); } // Maps one span at hx to the screen at sx. void rt_map1col (int hx, int sx, int yl, int yh) { BYTE *colormap; BYTE *source; BYTE *dest; int count; int pitch; count = yh-yl; if (count < 0) return; count++; colormap = dc_colormap; dest = ylookup[yl] + sx + dc_destorg; source = &dc_temp[yl*4 + hx]; pitch = dc_pitch; if (count & 1) { *dest = colormap[*source]; source += 4; dest += pitch; } if (!(count >>= 1)) return; do { dest[0] = colormap[source[0]]; dest[pitch] = colormap[source[4]]; source += 8; dest += pitch*2; } while (--count); } // Maps all four spans to the screen starting at sx. void rt_map4cols (int sx, int yl, int yh) { BYTE *colormap; BYTE *source; BYTE *dest; int count; int pitch; count = yh-yl; if (count < 0) return; count++; colormap = dc_colormap; dest = ylookup[yl] + sx + dc_destorg; source = &dc_temp[yl*4]; pitch = dc_pitch; if (count & 1) { dest[0] = colormap[source[0]]; dest[1] = colormap[source[1]]; dest[2] = colormap[source[2]]; dest[3] = colormap[source[3]]; source += 4; dest += pitch; } if (!(count >>= 1)) return; do { dest[0] = colormap[source[0]]; dest[1] = colormap[source[1]]; dest[2] = colormap[source[2]]; dest[3] = colormap[source[3]]; dest[pitch] = colormap[source[4]]; dest[pitch+1] = colormap[source[5]]; dest[pitch+2] = colormap[source[6]]; dest[pitch+3] = colormap[source[7]]; source += 8; dest += pitch*2; } while (--count); } void rt_Translate1col(const BYTE *translation, int hx, int yl, int yh) { int count = yh - yl + 1; BYTE *source = &dc_temp[yl*4 + hx]; // Things we do to hit the compiler's optimizer with a clue bat: // 1. Parallelism is explicitly spelled out by using a separate // C instruction for each assembly instruction. GCC lets me // have four temporaries, but VC++ spills to the stack with // more than two. Two is probably optimal, anyway. // 2. The results of the translation lookups are explicitly // stored in byte-sized variables. This causes the VC++ code // to use byte mov instructions in most cases; for apparently // random reasons, it will use movzx for some places. GCC // ignores this and uses movzx always. // Do 8 rows at a time. for (int count8 = count >> 3; count8; --count8) { int c0, c1; BYTE b0, b1; c0 = source[0]; c1 = source[4]; b0 = translation[c0]; b1 = translation[c1]; source[0] = b0; source[4] = b1; c0 = source[8]; c1 = source[12]; b0 = translation[c0]; b1 = translation[c1]; source[8] = b0; source[12] = b1; c0 = source[16]; c1 = source[20]; b0 = translation[c0]; b1 = translation[c1]; source[16] = b0; source[20] = b1; c0 = source[24]; c1 = source[28]; b0 = translation[c0]; b1 = translation[c1]; source[24] = b0; source[28] = b1; source += 32; } // Finish by doing 1 row at a time. for (count &= 7; count; --count, source += 4) { source[0] = translation[source[0]]; } } void rt_Translate4cols(const BYTE *translation, int yl, int yh) { int count = yh - yl + 1; BYTE *source = &dc_temp[yl*4]; int c0, c1; BYTE b0, b1; // Do 2 rows at a time. for (int count8 = count >> 1; count8; --count8) { c0 = source[0]; c1 = source[1]; b0 = translation[c0]; b1 = translation[c1]; source[0] = b0; source[1] = b1; c0 = source[2]; c1 = source[3]; b0 = translation[c0]; b1 = translation[c1]; source[2] = b0; source[3] = b1; c0 = source[4]; c1 = source[5]; b0 = translation[c0]; b1 = translation[c1]; source[4] = b0; source[5] = b1; c0 = source[6]; c1 = source[7]; b0 = translation[c0]; b1 = translation[c1]; source[6] = b0; source[7] = b1; source += 8; } // Do the final row if count was odd. if (count & 1) { c0 = source[0]; c1 = source[1]; b0 = translation[c0]; b1 = translation[c1]; source[0] = b0; source[1] = b1; c0 = source[2]; c1 = source[3]; b0 = translation[c0]; b1 = translation[c1]; source[2] = b0; source[3] = b1; } } // Translates one span at hx to the screen at sx. void rt_tlate1col_c (int hx, int sx, int yl, int yh) { rt_Translate1col(dc_translation, hx, yl, yh); rt_map1col(hx, sx, yl, yh); } // Translates all four spans to the screen starting at sx. void rt_tlate4cols_c (int sx, int yl, int yh) { rt_Translate4cols(dc_translation, yl, yh); rt_map4cols(sx, yl, yh); } // Adds one span at hx to the screen at sx without clamping. void rt_add1col_c (int hx, int sx, int yl, int yh) { BYTE *colormap; BYTE *source; BYTE *dest; int count; int pitch; count = yh-yl; if (count < 0) return; count++; DWORD *fg2rgb = dc_srcblend; DWORD *bg2rgb = dc_destblend; dest = ylookup[yl] + sx + dc_destorg; source = &dc_temp[yl*4 + hx]; pitch = dc_pitch; colormap = dc_colormap; do { DWORD fg = colormap[*source]; DWORD bg = *dest; fg = fg2rgb[fg]; bg = bg2rgb[bg]; fg = (fg+bg) | 0x1f07c1f; *dest = RGB32k.All[fg & (fg>>15)]; source += 4; dest += pitch; } while (--count); } // Adds all four spans to the screen starting at sx without clamping. void rt_add4cols_c (int sx, int yl, int yh) { BYTE *colormap; BYTE *source; BYTE *dest; int count; int pitch; count = yh-yl; if (count < 0) return; count++; DWORD *fg2rgb = dc_srcblend; DWORD *bg2rgb = dc_destblend; dest = ylookup[yl] + sx + dc_destorg; source = &dc_temp[yl*4]; pitch = dc_pitch; colormap = dc_colormap; do { DWORD fg = colormap[source[0]]; DWORD bg = dest[0]; fg = fg2rgb[fg]; bg = bg2rgb[bg]; fg = (fg+bg) | 0x1f07c1f; dest[0] = RGB32k.All[fg & (fg>>15)]; fg = colormap[source[1]]; bg = dest[1]; fg = fg2rgb[fg]; bg = bg2rgb[bg]; fg = (fg+bg) | 0x1f07c1f; dest[1] = RGB32k.All[fg & (fg>>15)]; fg = colormap[source[2]]; bg = dest[2]; fg = fg2rgb[fg]; bg = bg2rgb[bg]; fg = (fg+bg) | 0x1f07c1f; dest[2] = RGB32k.All[fg & (fg>>15)]; fg = colormap[source[3]]; bg = dest[3]; fg = fg2rgb[fg]; bg = bg2rgb[bg]; fg = (fg+bg) | 0x1f07c1f; dest[3] = RGB32k.All[fg & (fg>>15)]; source += 4; dest += pitch; } while (--count); } // Translates and adds one span at hx to the screen at sx without clamping. void rt_tlateadd1col_c (int hx, int sx, int yl, int yh) { rt_Translate1col(dc_translation, hx, yl, yh); rt_add1col(hx, sx, yl, yh); } // Translates and adds all four spans to the screen starting at sx without clamping. void rt_tlateadd4cols_c (int sx, int yl, int yh) { rt_Translate4cols(dc_translation, yl, yh); rt_add4cols(sx, yl, yh); } // Shades one span at hx to the screen at sx. void rt_shaded1col_c (int hx, int sx, int yl, int yh) { DWORD *fgstart; BYTE *colormap; BYTE *source; BYTE *dest; int count; int pitch; count = yh-yl; if (count < 0) return; count++; fgstart = &Col2RGB8[0][dc_color]; colormap = dc_colormap; dest = ylookup[yl] + sx + dc_destorg; source = &dc_temp[yl*4 + hx]; pitch = dc_pitch; do { DWORD val = colormap[*source]; DWORD fg = fgstart[val<<8]; val = (Col2RGB8[64-val][*dest] + fg) | 0x1f07c1f; *dest = RGB32k.All[val & (val>>15)]; source += 4; dest += pitch; } while (--count); } // Shades all four spans to the screen starting at sx. void rt_shaded4cols_c (int sx, int yl, int yh) { DWORD *fgstart; BYTE *colormap; BYTE *source; BYTE *dest; int count; int pitch; count = yh-yl; if (count < 0) return; count++; fgstart = &Col2RGB8[0][dc_color]; colormap = dc_colormap; dest = ylookup[yl] + sx + dc_destorg; source = &dc_temp[yl*4]; pitch = dc_pitch; do { DWORD val; val = colormap[source[0]]; val = (Col2RGB8[64-val][dest[0]] + fgstart[val<<8]) | 0x1f07c1f; dest[0] = RGB32k.All[val & (val>>15)]; val = colormap[source[1]]; val = (Col2RGB8[64-val][dest[1]] + fgstart[val<<8]) | 0x1f07c1f; dest[1] = RGB32k.All[val & (val>>15)]; val = colormap[source[2]]; val = (Col2RGB8[64-val][dest[2]] + fgstart[val<<8]) | 0x1f07c1f; dest[2] = RGB32k.All[val & (val>>15)]; val = colormap[source[3]]; val = (Col2RGB8[64-val][dest[3]] + fgstart[val<<8]) | 0x1f07c1f; dest[3] = RGB32k.All[val & (val>>15)]; source += 4; dest += pitch; } while (--count); } // Adds one span at hx to the screen at sx with clamping. void rt_addclamp1col_c (int hx, int sx, int yl, int yh) { BYTE *colormap; BYTE *source; BYTE *dest; int count; int pitch; count = yh-yl; if (count < 0) return; count++; DWORD *fg2rgb = dc_srcblend; DWORD *bg2rgb = dc_destblend; dest = ylookup[yl] + sx + dc_destorg; source = &dc_temp[yl*4 + hx]; pitch = dc_pitch; colormap = dc_colormap; do { DWORD a = fg2rgb[colormap[*source]] + bg2rgb[*dest]; DWORD b = a; a |= 0x01f07c1f; b &= 0x40100400; a &= 0x3fffffff; b = b - (b >> 5); a |= b; *dest = RGB32k.All[(a>>15) & a]; source += 4; dest += pitch; } while (--count); } // Adds all four spans to the screen starting at sx with clamping. void rt_addclamp4cols_c (int sx, int yl, int yh) { BYTE *colormap; BYTE *source; BYTE *dest; int count; int pitch; count = yh-yl; if (count < 0) return; count++; dest = ylookup[yl] + sx + dc_destorg; source = &dc_temp[yl*4]; pitch = dc_pitch; colormap = dc_colormap; DWORD *fg2rgb = dc_srcblend; DWORD *bg2rgb = dc_destblend; do { DWORD a = fg2rgb[colormap[source[0]]] + bg2rgb[dest[0]]; DWORD b = a; a |= 0x01f07c1f; b &= 0x40100400; a &= 0x3fffffff; b = b - (b >> 5); a |= b; dest[0] = RGB32k.All[(a>>15) & a]; a = fg2rgb[colormap[source[1]]] + bg2rgb[dest[1]]; b = a; a |= 0x01f07c1f; b &= 0x40100400; a &= 0x3fffffff; b = b - (b >> 5); a |= b; dest[1] = RGB32k.All[(a>>15) & a]; a = fg2rgb[colormap[source[2]]] + bg2rgb[dest[2]]; b = a; a |= 0x01f07c1f; b &= 0x40100400; a &= 0x3fffffff; b = b - (b >> 5); a |= b; dest[2] = RGB32k.All[(a>>15) & a]; a = fg2rgb[colormap[source[3]]] + bg2rgb[dest[3]]; b = a; a |= 0x01f07c1f; b &= 0x40100400; a &= 0x3fffffff; b = b - (b >> 5); a |= b; dest[3] = RGB32k.All[(a>>15) & a]; source += 4; dest += pitch; } while (--count); } // Translates and adds one span at hx to the screen at sx with clamping. void rt_tlateaddclamp1col_c (int hx, int sx, int yl, int yh) { rt_Translate1col(dc_translation, hx, yl, yh); rt_addclamp1col(hx, sx, yl, yh); } // Translates and adds all four spans to the screen starting at sx with clamping. void rt_tlateaddclamp4cols_c (int sx, int yl, int yh) { rt_Translate4cols(dc_translation, yl, yh); rt_addclamp4cols(sx, yl, yh); } // Subtracts one span at hx to the screen at sx with clamping. void rt_subclamp1col_c (int hx, int sx, int yl, int yh) { BYTE *colormap; BYTE *source; BYTE *dest; int count; int pitch; count = yh-yl; if (count < 0) return; count++; DWORD *fg2rgb = dc_srcblend; DWORD *bg2rgb = dc_destblend; dest = ylookup[yl] + sx + dc_destorg; source = &dc_temp[yl*4 + hx]; pitch = dc_pitch; colormap = dc_colormap; do { DWORD a = (fg2rgb[colormap[*source]] | 0x40100400) - bg2rgb[*dest]; DWORD b = a; b &= 0x40100400; b = b - (b >> 5); a &= b; a |= 0x01f07c1f; *dest = RGB32k.All[(a>>15) & a]; source += 4; dest += pitch; } while (--count); } // Subtracts all four spans to the screen starting at sx with clamping. void rt_subclamp4cols_c (int sx, int yl, int yh) { BYTE *colormap; BYTE *source; BYTE *dest; int count; int pitch; count = yh-yl; if (count < 0) return; count++; DWORD *fg2rgb = dc_srcblend; DWORD *bg2rgb = dc_destblend; dest = ylookup[yl] + sx + dc_destorg; source = &dc_temp[yl*4]; pitch = dc_pitch; colormap = dc_colormap; do { DWORD a = (fg2rgb[colormap[source[0]]] | 0x40100400) - bg2rgb[dest[0]]; DWORD b = a; b &= 0x40100400; b = b - (b >> 5); a &= b; a |= 0x01f07c1f; dest[0] = RGB32k.All[(a>>15) & a]; a = (fg2rgb[colormap[source[1]]] | 0x40100400) - bg2rgb[dest[1]]; b = a; b &= 0x40100400; b = b - (b >> 5); a &= b; a |= 0x01f07c1f; dest[1] = RGB32k.All[(a>>15) & a]; a = (fg2rgb[colormap[source[2]]] | 0x40100400) - bg2rgb[dest[2]]; b = a; b &= 0x40100400; b = b - (b >> 5); a &= b; a |= 0x01f07c1f; dest[2] = RGB32k.All[(a>>15) & a]; a = (fg2rgb[colormap[source[3]]] | 0x40100400) - bg2rgb[dest[3]]; b = a; b &= 0x40100400; b = b - (b >> 5); a &= b; a |= 0x01f07c1f; dest[3] = RGB32k.All[(a>>15) & a]; source += 4; dest += pitch; } while (--count); } // Translates and subtracts one span at hx to the screen at sx with clamping. void rt_tlatesubclamp1col_c (int hx, int sx, int yl, int yh) { rt_Translate1col(dc_translation, hx, yl, yh); rt_subclamp1col(hx, sx, yl, yh); } // Translates and subtracts all four spans to the screen starting at sx with clamping. void rt_tlatesubclamp4cols_c (int sx, int yl, int yh) { rt_Translate4cols(dc_translation, yl, yh); rt_subclamp4cols(sx, yl, yh); } // Subtracts one span at hx from the screen at sx with clamping. void rt_revsubclamp1col_c (int hx, int sx, int yl, int yh) { BYTE *colormap; BYTE *source; BYTE *dest; int count; int pitch; count = yh-yl; if (count < 0) return; count++; DWORD *fg2rgb = dc_srcblend; DWORD *bg2rgb = dc_destblend; dest = ylookup[yl] + sx + dc_destorg; source = &dc_temp[yl*4 + hx]; pitch = dc_pitch; colormap = dc_colormap; do { DWORD a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[*source]]; DWORD b = a; b &= 0x40100400; b = b - (b >> 5); a &= b; a |= 0x01f07c1f; *dest = RGB32k.All[(a>>15) & a]; source += 4; dest += pitch; } while (--count); } // Subtracts all four spans from the screen starting at sx with clamping. void rt_revsubclamp4cols_c (int sx, int yl, int yh) { BYTE *colormap; BYTE *source; BYTE *dest; int count; int pitch; count = yh-yl; if (count < 0) return; count++; DWORD *fg2rgb = dc_srcblend; DWORD *bg2rgb = dc_destblend; dest = ylookup[yl] + sx + dc_destorg; source = &dc_temp[yl*4]; pitch = dc_pitch; colormap = dc_colormap; do { DWORD a = (bg2rgb[dest[0]] | 0x40100400) - fg2rgb[colormap[source[0]]]; DWORD b = a; b &= 0x40100400; b = b - (b >> 5); a &= b; a |= 0x01f07c1f; dest[0] = RGB32k.All[(a>>15) & a]; a = (bg2rgb[dest[1]] | 0x40100400) - fg2rgb[colormap[source[1]]]; b = a; b &= 0x40100400; b = b - (b >> 5); a &= b; a |= 0x01f07c1f; dest[1] = RGB32k.All[(a>>15) & a]; a = (bg2rgb[dest[2]] | 0x40100400) - fg2rgb[colormap[source[2]]]; b = a; b &= 0x40100400; b = b - (b >> 5); a &= b; a |= 0x01f07c1f; dest[2] = RGB32k.All[(a>>15) & a]; a = (bg2rgb[dest[3]] | 0x40100400) - fg2rgb[colormap[source[3]]]; b = a; b &= 0x40100400; b = b - (b >> 5); a &= b; a |= 0x01f07c1f; dest[3] = RGB32k.All[(a>>15) & a]; source += 4; dest += pitch; } while (--count); } // Translates and subtracts one span at hx from the screen at sx with clamping. void rt_tlaterevsubclamp1col_c (int hx, int sx, int yl, int yh) { rt_Translate1col(dc_translation, hx, yl, yh); rt_revsubclamp1col(hx, sx, yl, yh); } // Translates and subtracts all four spans from the screen starting at sx with clamping. void rt_tlaterevsubclamp4cols_c (int sx, int yl, int yh) { rt_Translate4cols(dc_translation, yl, yh); rt_revsubclamp4cols(sx, yl, yh); } // Reorder the posts so that they get drawn top-to-bottom instead of bottom-to-top. void rt_flip_posts() { unsigned int *front = horizspan[dc_x & 3]; unsigned int *back = dc_ctspan[dc_x & 3] - 2; while (front < back) { swapvalues(front[0], back[0]); swapvalues(front[1], back[1]); front += 2; back -= 2; } } // Copies all spans in all four columns to the screen starting at sx. // sx should be dword-aligned. void rt_draw4cols (int sx) { int x, bad; unsigned int maxtop, minbot, minnexttop; // Place a dummy "span" in each column. These don't get // drawn. They're just here to avoid special cases in the // max/min calculations below. for (x = 0; x < 4; ++x) { dc_ctspan[x][0] = screen->GetHeight()+1; dc_ctspan[x][1] = screen->GetHeight(); } #ifdef X86_ASM if (!r_swtruecolor) { // Setup assembly routines for changed colormaps or other parameters. if (hcolfunc_post4 == rt_shaded4cols) { R_SetupShadedCol(); } else if (hcolfunc_post4 == rt_addclamp4cols || hcolfunc_post4 == rt_tlateaddclamp4cols) { R_SetupAddClampCol(); } else if (hcolfunc_post4 == rt_add4cols || hcolfunc_post4 == rt_tlateadd4cols) { R_SetupAddCol(); } } #endif for (;;) { // If a column is out of spans, mark it as such bad = 0; minnexttop = 0xffffffff; for (x = 0; x < 4; ++x) { if (horizspan[x] >= dc_ctspan[x]) { bad |= 1 << x; } else if ((horizspan[x]+2)[0] < minnexttop) { minnexttop = (horizspan[x]+2)[0]; } } // Once all columns are out of spans, we're done if (bad == 15) { return; } // Find the largest shared area for the spans in each column maxtop = MAX (MAX (horizspan[0][0], horizspan[1][0]), MAX (horizspan[2][0], horizspan[3][0])); minbot = MIN (MIN (horizspan[0][1], horizspan[1][1]), MIN (horizspan[2][1], horizspan[3][1])); // If there is no shared area with these spans, draw each span // individually and advance to the next spans until we reach a shared area. // However, only draw spans down to the highest span in the next set of // spans. If we allow the entire height of a span to be drawn, it could // prevent any more shared areas from being drawn in these four columns. // // Example: Suppose we have the following arrangement: // A CD // A CD // B D // B D // aB D // aBcD // aBcD // aBc // // If we draw the entire height of the spans, we end up drawing this first: // A CD // A CD // B D // B D // B D // B D // B D // B D // B // // This leaves only the "a" and "c" columns to be drawn, and they are not // part of a shared area, but if we can include B and D with them, we can // get a shared area. So we cut off everything in the first set just // above the "a" column and end up drawing this first: // A CD // A CD // B D // B D // // Then the next time through, we have the following arrangement with an // easily shared area to draw: // aB D // aBcD // aBcD // aBc if (bad != 0 || maxtop > minbot) { int drawcount = 0; for (x = 0; x < 4; ++x) { if (!(bad & 1)) { if (horizspan[x][1] < minnexttop) { hcolfunc_post1 (x, sx+x, horizspan[x][0], horizspan[x][1]); horizspan[x] += 2; drawcount++; } else if (minnexttop > horizspan[x][0]) { hcolfunc_post1 (x, sx+x, horizspan[x][0], minnexttop-1); horizspan[x][0] = minnexttop; drawcount++; } } bad >>= 1; } // Drawcount *should* always be non-zero. The reality is that some situations // can make this not true. Unfortunately, I'm not sure what those situations are. if (drawcount == 0) { return; } continue; } // Draw any span fragments above the shared area. for (x = 0; x < 4; ++x) { if (maxtop > horizspan[x][0]) { hcolfunc_post1 (x, sx+x, horizspan[x][0], maxtop-1); } } // Draw the shared area. hcolfunc_post4 (sx, maxtop, minbot); // For each column, if part of the span is past the shared area, // set its top to just below the shared area. Otherwise, advance // to the next span in that column. for (x = 0; x < 4; ++x) { if (minbot < horizspan[x][1]) { horizspan[x][0] = minbot+1; } else { horizspan[x] += 2; } } } } // Before each pass through a rendering loop that uses these routines, // call this function to set up the span pointers. void rt_initcols_pal (BYTE *buff) { int y; dc_temp = buff == NULL ? dc_tempbuff : buff; for (y = 3; y >= 0; y--) horizspan[y] = dc_ctspan[y] = &dc_tspans[y][0]; } void rt_span_coverage_pal(int x, int start, int stop) { unsigned int **tspan = &dc_ctspan[x & 3]; (*tspan)[0] = start; (*tspan)[1] = stop; *tspan += 2; } // Stretches a column into a temporary buffer which is later // drawn to the screen along with up to three other columns. void R_DrawColumnHorizP_C (void) { int count = dc_count; BYTE *dest; fixed_t fracstep; fixed_t frac; if (count <= 0) return; { int x = dc_x & 3; unsigned int **span; span = &dc_ctspan[x]; (*span)[0] = dc_yl; (*span)[1] = dc_yh; *span += 2; dest = &dc_temp[x + 4*dc_yl]; } fracstep = dc_iscale; frac = dc_texturefrac; { const BYTE *source = dc_source; if (count & 1) { *dest = source[frac>>FRACBITS]; dest += 4; frac += fracstep; } if (count & 2) { dest[0] = source[frac>>FRACBITS]; frac += fracstep; dest[4] = source[frac>>FRACBITS]; frac += fracstep; dest += 8; } if (count & 4) { dest[0] = source[frac>>FRACBITS]; frac += fracstep; dest[4] = source[frac>>FRACBITS]; frac += fracstep; dest[8] = source[frac>>FRACBITS]; frac += fracstep; dest[12]= source[frac>>FRACBITS]; frac += fracstep; dest += 16; } count >>= 3; if (!count) return; do { dest[0] = source[frac>>FRACBITS]; frac += fracstep; dest[4] = source[frac>>FRACBITS]; frac += fracstep; dest[8] = source[frac>>FRACBITS]; frac += fracstep; dest[12]= source[frac>>FRACBITS]; frac += fracstep; dest[16]= source[frac>>FRACBITS]; frac += fracstep; dest[20]= source[frac>>FRACBITS]; frac += fracstep; dest[24]= source[frac>>FRACBITS]; frac += fracstep; dest[28]= source[frac>>FRACBITS]; frac += fracstep; dest += 32; } while (--count); } } // [RH] Just fills a column with a given color void R_FillColumnHorizP_C (void) { int count = dc_count; BYTE color = dc_color; BYTE *dest; if (count <= 0) return; { int x = dc_x & 3; unsigned int **span = &dc_ctspan[x]; (*span)[0] = dc_yl; (*span)[1] = dc_yh; *span += 2; dest = &dc_temp[x + 4*dc_yl]; } if (count & 1) { *dest = color; dest += 4; } if (!(count >>= 1)) return; do { dest[0] = color; dest[4] = color; dest += 8; } while (--count); } }