// Winged Statue (no skull) ------------------------------------------------- ACTOR ZWingedStatueNoSkull : SwitchingDecoration 9011 { Game Hexen Radius 10 Height 62 +SOLID States { Spawn: STWN A -1 Stop Active: STWN B -1 Stop } } // Gem pedestal ------------------------------------------------------------- ACTOR ZGemPedestal : SwitchingDecoration 9012 { Game Hexen Radius 10 Height 40 +SOLID States { Spawn: GMPD A -1 Stop Active: GMPD B -1 Stop } } // Tree (destructible) ------------------------------------------------------ ACTOR TreeDestructible 8062 { Game Hexen Health 70 Radius 15 Height 180 DeathHeight 24 Mass 0x7fffffff PainSound "TreeExplode" DeathSound "TreeBreak" +SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH States { Spawn: TRDT A -1 Stop Death: TRDT B 5 TRDT C 5 A_Scream TRDT DEF 5 TRDT G -1 Stop Burn: TRDT H 5 Bright A_Pain TRDT IJKL 5 Bright TRDT M 5 Bright A_Explode(10, 128) TRDT N 5 Bright TRDT OP 5 TRDT Q -1 Stop } } // Twined torch ------------------------------------------------------------- ACTOR ZTwinedTorch : SwitchableDecoration 116 { Game Hexen Radius 10 Height 64 +SOLID States { Active: TWTR A 0 Bright A_PlaySound("Ignite") Spawn: TWTR ABCDEFGH 4 Bright Loop Inactive: TWTR I -1 Stop } } ACTOR ZTwinedTorchUnlit : ZTwinedTorch 117 { Game Hexen States { Spawn: Goto Super::Inactive } } // Wall torch --------------------------------------------------------------- ACTOR ZWallTorch : SwitchableDecoration 54 { Game Hexen +NOBLOCKMAP +NOGRAVITY +FIXMAPTHINGPOS Radius 6.5 States { Active: WLTR A 0 Bright A_PlaySound("Ignite") Spawn: WLTR ABCDEFGH 5 Bright Loop Inactive: WLTR I -1 Stop } } ACTOR ZWallTorchUnlit : ZWallTorch 55 { Game Hexen States { Spawn: Goto Super::Inactive } } // Shrub1 ------------------------------------------------------------------- ACTOR ZShrub1 8101 { Game Hexen Radius 8 Height 24 Health 20 Mass 0x7fffffff +SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH DeathSound "TreeExplode" States { Spawn: SHB1 A -1 Stop Burn: SHB1 B 7 Bright SHB1 C 6 Bright A_Scream SHB1 D 5 Bright Stop } } // Shrub2 ------------------------------------------------------------------- ACTOR ZShrub2 8102 { Game Hexen Radius 16 Height 40 Health 20 Mass 0x7fffffff +SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH DeathSound "TreeExplode" States { Spawn: SHB2 A -1 Stop Burn: SHB2 B 7 Bright SHB2 C 6 Bright A_Scream SHB2 D 5 Bright A_Explode(30, 64) SHB2 E 5 Bright Stop } } // Fire Bull ---------------------------------------------------------------- ACTOR ZFireBull : SwitchableDecoration 8042 { Game Hexen Radius 20 Height 80 +SOLID States { Active: FBUL I 4 Bright A_PlaySound("Ignite") FBUL J 4 Bright Spawn: FBUL ABCDEFG 4 Bright Loop Inactive: FBUL JI 4 Bright FBUL H -1 Stop } } ACTOR ZFireBullUnlit : ZFireBull 8043 { Game Hexen States { Spawn: Goto Super::Inactive+2 } } // "Christmas" Tree --------------------------------------------------------- ACTOR ZXmasTree 8068 { Game Hexen Radius 11 Height 130 Health 20 Mass 0x7fffffff +SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH DeathSound "TreeExplode" States { Spawn: XMAS A -1 Stop Burn: XMAS B 6 Bright XMAS C 6 Bright A_Scream XMAS D 5 Bright XMAS E 5 Bright A_Explode(30, 64) XMAS F 5 Bright XMAS G 4 Bright XMAS H 5 XMAS I 4 A_NoBlocking XMAS J 4 XMAS K -1 Stop } } // Cauldron ----------------------------------------------------------------- ACTOR ZCauldron : SwitchableDecoration 8069 { Game Hexen Radius 12 Height 26 +SOLID States { Active: CDRN B 0 Bright A_PlaySound("Ignite") Spawn: CDRN BCDEFGH 4 Bright Loop Inactive: CDRN A -1 Stop } } ACTOR ZCauldronUnlit : ZCauldron 8070 { Game Hexen States { Spawn: Goto Super::Inactive } } // Water Drip --------------------------------------------------------------- ACTOR HWaterDrip { Game Hexen SpawnID 95 +MISSILE +LOWGRAVITY +NOTELEPORT Mass 1 DeathSound "Drip" States { Spawn: HWAT A -1 Stop } }