// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once namespace swrenderer { class RenderThread; /* portal structure, this is used in r_ code in order to store drawsegs with portals (and mirrors) */ struct PortalDrawseg { PortalDrawseg(RenderThread *thread, line_t *linedef, int x1, int x2, const short *topclip, const short *bottomclip); line_t* src = nullptr; // source line (the one drawn) this doesn't change over render loops line_t* dst = nullptr; // destination line (the one that the portal is linked with, equals 'src' for mirrors) int x1 = 0; // drawseg x1 int x2 = 0; // drawseg x2 int len = 0; short *ceilingclip = nullptr; short *floorclip = nullptr; bool mirror = false; // true if this is a mirror (src should equal dst) }; }