// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include "swrenderer/segments/r_portalsegment.h" #include namespace swrenderer { class RenderThread; struct VisiblePlane; class RenderPortal { public: RenderPortal(RenderThread *thread); void SetMainPortal(); void CopyStackedViewParameters(); void RenderPlanePortals(); void RenderLinePortals(); void AddLinePortal(line_t *linedef, int x1, int x2, const short *topclip, const short *bottomclip); RenderThread *Thread = nullptr; int WindowLeft = 0; int WindowRight = 0; uint16_t MirrorFlags = 0; PortalDrawseg* CurrentPortal = nullptr; int CurrentPortalUniq = 0; bool CurrentPortalInSkybox = false; // These are copies of the main parameters used when drawing stacked sectors. // When you change the main parameters, you should copy them here too *unless* // you are changing them to draw a stacked sector. Otherwise, stacked sectors // won't draw in skyboxes properly. int stacked_extralight = 0; double stacked_visibility = 0.0; DVector3 stacked_viewpos; DRotator stacked_angle; int numskyboxes = 0; // For ADD_STAT(skyboxes) void SetInSkyBox(FSectorPortal *portal) { SectorPortalsInSkyBox.insert(portal); } void ClearInSkyBox(FSectorPortal *portal) { SectorPortalsInSkyBox.erase(portal); } bool InSkyBox(FSectorPortal *portal) const { return SectorPortalsInSkyBox.find(portal) != SectorPortalsInSkyBox.end(); } private: void RenderLinePortal(PortalDrawseg* pds, int depth); void RenderLinePortalHighlight(PortalDrawseg* pds); TArray viewposStack; TArray visplaneStack; TArray WallPortals; std::set SectorPortalsInSkyBox; // Instead of portal->mFlags & PORTSF_INSKYBOX }; }