// This turns the helper things for creating lightmaps in SVE into actual light sources

class SVELight : PointLight
{
	override void BeginPlay()
	{
		Super.BeginPlay();
		if (!bSpawnCeiling) AddZ(height);
	}
}

class SVELight7958 : SVELight
{
	Default
	{
		+SPAWNCEILING
		+DYNAMICLIGHT.ATTENUATE
		Height 6;
		Args 255,255,224,128;
	}
}

class SVELight7959 : SVELight
{
	Default
	{
		+DYNAMICLIGHT.ATTENUATE
		Height 6;
		Args 255,255,224,128;
	}
}

class SVELight7960 : SVELight
{
	Default
	{
		+SPAWNCEILING
		+DYNAMICLIGHT.ATTENUATE
		Height 6;
		Args 255,255,64,100;
	}
}

class SVELight7961 : SVELight
{
	Default
	{
		+DYNAMICLIGHT.ATTENUATE
		Height 6;
		Args 255,255,64,100;
	}
}

class SVELight7962 : SVELight
{
	Default
	{
		+DYNAMICLIGHT.ATTENUATE
		Height 8;
		Args 255,64,16,128;
	}
}

// 7963 has intentionally been omitted

class SVELight7964 : SVELight
{
	Default
	{
		+SPAWNCEILING
		+DYNAMICLIGHT.ATTENUATE
		Height 64;
		Args 200,200,170,160;
	}
}

class SVELight7965 : SVELight
{
	Default
	{
		+DYNAMICLIGHT.ATTENUATE
		Height 64;
		Args 200,200,170,160;
	}
}

class SVELight7971 : SVELight
{
	Default
	{
		+DYNAMICLIGHT.ATTENUATE
		Height 80;
		Args 248,248,224,144;
	}
}

class SVELight7972 : SVELight
{
	Default
	{
		+SPAWNCEILING
		+DYNAMICLIGHT.ATTENUATE
		Height 24;
		Args 168,175,255,128;
	}
}

class SVELight7973 : SVELight
{
	Default
	{
		+DYNAMICLIGHT.ATTENUATE
		Height 80;
		Args 112,112,112,100;
	}
}

class SVELight7974 : SVELight
{
	Default
	{
		+DYNAMICLIGHT.ATTENUATE
		Height 80;
		Args 100,100,90,100;
	}
}