#ifndef T_FS_H #define T_FS_H // global FS interface struct MapData; class AActor; void T_PreprocessScripts(FLevelLocals *Level); void T_LoadScripts(FLevelLocals *Level, MapData * map); void T_AddSpawnedThing(FLevelLocals *Level, AActor * ); bool T_RunScript(FLevelLocals *l, int snum, AActor * t_trigger); #endif