//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1999-2016 Randy Heit // Copyright 2002-2016 Christoph Oelckers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // // DESCRIPTION: // Base class for effects on sectors. // [RH] Created this class hierarchy. // //----------------------------------------------------------------------------- #include "dsectoreffect.h" #include "p_local.h" #include "g_levellocals.h" #include "p_3dmidtex.h" #include "r_data/r_interpolate.h" #include "serializer.h" #include "doomstat.h" #include "vm.h" IMPLEMENT_CLASS(DSectorEffect, false, false) DSectorEffect::DSectorEffect () : DThinker(STAT_SECTOREFFECT) { m_Sector = NULL; } void DSectorEffect::OnDestroy() { if (m_Sector) { if (m_Sector->floordata == this) { m_Sector->floordata = NULL; } if (m_Sector->ceilingdata == this) { m_Sector->ceilingdata = NULL; } if (m_Sector->lightingdata == this) { m_Sector->lightingdata = NULL; } } Super::OnDestroy(); } DSectorEffect::DSectorEffect (sector_t *sector) : DThinker(STAT_SECTOREFFECT) { m_Sector = sector; } void DSectorEffect::Serialize(FSerializer &arc) { Super::Serialize (arc); arc("sector", m_Sector); } DEFINE_FIELD(DSectorEffect, m_Sector) DEFINE_ACTION_FUNCTION(DSectorEffect, GetSector) { PARAM_SELF_PROLOGUE(DSectorEffect); ACTION_RETURN_POINTER(self->GetSector()); } IMPLEMENT_CLASS(DMover, true, true) IMPLEMENT_POINTERS_START(DMover) IMPLEMENT_POINTER(interpolation) IMPLEMENT_POINTERS_END DMover::DMover (sector_t *sector) : DSectorEffect (sector) { interpolation = NULL; } void DMover::OnDestroy() { StopInterpolation(); Super::OnDestroy(); } void DMover::Serialize(FSerializer &arc) { Super::Serialize (arc); arc("interpolation", interpolation); } void DMover::StopInterpolation(bool force) { if (interpolation != NULL) { interpolation->DelRef(force); interpolation = NULL; } } IMPLEMENT_CLASS(DMovingFloor, true, false) DMovingFloor::DMovingFloor (sector_t *sector) : DMover (sector) { sector->floordata = this; interpolation = sector->SetInterpolation(sector_t::FloorMove, true); } IMPLEMENT_CLASS(DMovingCeiling, true, false) DMovingCeiling::DMovingCeiling (sector_t *sector, bool interpolate) : DMover (sector) { sector->ceilingdata = this; if (interpolate) interpolation = sector->SetInterpolation(sector_t::CeilingMove, true); } bool sector_t::MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed, bool instant) { if (!P_Scroll3dMidtex(this, crush, move, !!floorOrCeiling, instant) && resetfailed) { P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling, instant); return false; } if (!P_MoveLinkedSectors(this, crush, move, !!floorOrCeiling, instant) && resetfailed) { P_MoveLinkedSectors(this, crush, -move, !!floorOrCeiling, instant); P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling, instant); return false; } return true; } // // Move a plane (floor or ceiling) and check for crushing // [RH] Crush specifies the actual amount of crushing damage inflictable. // (Use -1 to prevent it from trying to crush) // dest is the desired d value for the plane // EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush, bool instant) { bool flag; double lastpos; double movedest; double move; //double destheight; //jff 02/04/98 used to keep floors/ceilings // from moving thru each other lastpos = floorplane.fD(); switch (direction) { case -1: // DOWN movedest = floorplane.GetChangedHeight(-speed); if (movedest >= dest) { move = floorplane.HeightDiff(lastpos, dest); if (!MoveAttached(crush, move, 0, true, instant)) return EMoveResult::crushed; floorplane.setD(dest); flag = P_ChangeSector(this, crush, move, 0, false, instant); if (flag) { floorplane.setD(lastpos); P_ChangeSector(this, crush, -move, 0, true, instant); MoveAttached(crush, -move, 0, false, instant); } else { ChangePlaneTexZ(sector_t::floor, move); AdjustFloorClip(); } return EMoveResult::pastdest; } else { if (!MoveAttached(crush, -speed, 0, true, instant)) return EMoveResult::crushed; floorplane.setD(movedest); flag = P_ChangeSector(this, crush, -speed, 0, false, instant); if (flag) { floorplane.setD(lastpos); P_ChangeSector(this, crush, speed, 0, true, instant); MoveAttached(crush, speed, 0, false, instant); return EMoveResult::crushed; } else { ChangePlaneTexZ(sector_t::floor, floorplane.HeightDiff(lastpos)); AdjustFloorClip(); } } break; case 1: // UP // jff 02/04/98 keep floor from moving thru ceilings // [RH] not so easy with arbitrary planes //destheight = (dest < ceilingheight) ? dest : ceilingheight; if (!ceilingplane.isSlope() && !floorplane.isSlope() && !PortalIsLinked(sector_t::ceiling) && (!(i_compatflags2 & COMPATF2_FLOORMOVE) && -dest > ceilingplane.fD())) { dest = -ceilingplane.fD(); } movedest = floorplane.GetChangedHeight(speed); if (movedest <= dest) { move = floorplane.HeightDiff(lastpos, dest); if (!MoveAttached(crush, move, 0, true, instant)) return EMoveResult::crushed; floorplane.setD(dest); flag = P_ChangeSector(this, crush, move, 0, false, instant); if (flag) { floorplane.setD(lastpos); P_ChangeSector(this, crush, -move, 0, true, instant); MoveAttached(crush, -move, 0, false, instant); } else { ChangePlaneTexZ(sector_t::floor, move); AdjustFloorClip(); } return EMoveResult::pastdest; } else { if (!MoveAttached(crush, speed, 0, true, instant)) return EMoveResult::crushed; floorplane.setD(movedest); // COULD GET CRUSHED flag = P_ChangeSector(this, crush, speed, 0, false, instant); if (flag) { if (crush >= 0 && !hexencrush) { ChangePlaneTexZ(sector_t::floor, floorplane.HeightDiff(lastpos)); AdjustFloorClip(); return EMoveResult::crushed; } floorplane.setD(lastpos); P_ChangeSector(this, crush, -speed, 0, true, instant); MoveAttached(crush, -speed, 0, false, instant); return EMoveResult::crushed; } ChangePlaneTexZ(sector_t::floor, floorplane.HeightDiff(lastpos)); AdjustFloorClip(); } break; } return EMoveResult::ok; } DEFINE_ACTION_FUNCTION(_Sector, MoveFloor) { PARAM_SELF_STRUCT_PROLOGUE(sector_t); PARAM_FLOAT(speed); PARAM_FLOAT(dest); PARAM_INT(crush); PARAM_INT(dir); PARAM_BOOL(hex); PARAM_BOOL(inst); ACTION_RETURN_INT((int)self->MoveFloor(speed, dest, crush, dir, hex, inst)); } EMoveResult sector_t::MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush) { bool flag; double lastpos; double movedest; double move; //double destheight; //jff 02/04/98 used to keep floors/ceilings // from moving thru each other lastpos = ceilingplane.fD(); switch (direction) { case -1: // DOWN // jff 02/04/98 keep ceiling from moving thru floors // [RH] not so easy with arbitrary planes //destheight = (dest > floorheight) ? dest : floorheight; if (!ceilingplane.isSlope() && !floorplane.isSlope() && !PortalIsLinked(sector_t::floor) && (!(i_compatflags2 & COMPATF2_FLOORMOVE) && dest < -floorplane.fD())) { dest = -floorplane.fD(); } movedest = ceilingplane.GetChangedHeight (-speed); if (movedest <= dest) { move = ceilingplane.HeightDiff (lastpos, dest); if (!MoveAttached(crush, move, 1, true)) return EMoveResult::crushed; ceilingplane.setD(dest); flag = P_ChangeSector (this, crush, move, 1, false); if (flag) { ceilingplane.setD(lastpos); P_ChangeSector (this, crush, -move, 1, true); MoveAttached(crush, -move, 1, false); } else { ChangePlaneTexZ(sector_t::ceiling, move); } return EMoveResult::pastdest; } else { if (!MoveAttached(crush, -speed, 1, true)) return EMoveResult::crushed; ceilingplane.setD(movedest); // COULD GET CRUSHED flag = P_ChangeSector (this, crush, -speed, 1, false); if (flag) { if (crush >= 0 && !hexencrush) { ChangePlaneTexZ(sector_t::ceiling, ceilingplane.HeightDiff (lastpos)); return EMoveResult::crushed; } ceilingplane.setD(lastpos); P_ChangeSector (this, crush, speed, 1, true); MoveAttached(crush, speed, 1, false); return EMoveResult::crushed; } ChangePlaneTexZ(sector_t::ceiling, ceilingplane.HeightDiff (lastpos)); } break; case 1: // UP movedest = ceilingplane.GetChangedHeight (speed); if (movedest >= dest) { move = ceilingplane.HeightDiff (lastpos, dest); if (!MoveAttached(crush, move, 1, true)) return EMoveResult::crushed; ceilingplane.setD(dest); flag = P_ChangeSector (this, crush, move, 1, false); if (flag) { ceilingplane.setD(lastpos); P_ChangeSector (this, crush, move, 1, true); MoveAttached(crush, move, 1, false); } else { ChangePlaneTexZ(sector_t::ceiling, move); } return EMoveResult::pastdest; } else { if (!MoveAttached(crush, speed, 1, true)) return EMoveResult::crushed; ceilingplane.setD(movedest); flag = P_ChangeSector (this, crush, speed, 1, false); if (flag) { ceilingplane.setD(lastpos); P_ChangeSector (this, crush, -speed, 1, true); MoveAttached(crush, -speed, 1, false); return EMoveResult::crushed; } ChangePlaneTexZ(sector_t::ceiling, ceilingplane.HeightDiff (lastpos)); } break; } return EMoveResult::ok; } DEFINE_ACTION_FUNCTION(_Sector, MoveCeiling) { PARAM_SELF_STRUCT_PROLOGUE(sector_t); PARAM_FLOAT(speed); PARAM_FLOAT(dest); PARAM_INT(crush); PARAM_INT(dir); PARAM_BOOL(hex); ACTION_RETURN_INT((int)self->MoveCeiling(speed, dest, crush, dir, hex)); }