//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1999-2016 Randy Heit // Copyright 2002-2016 Christoph Oelckers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // // DESCRIPTION: // Put all global state variables here. // //----------------------------------------------------------------------------- #include "stringtable.h" #include "doomstat.h" #include "i_system.h" #include "g_level.h" #include "g_levellocals.h" int SaveVersion; // Localizable strings FStringTable GStrings; // Game speed EGameSpeed GameSpeed = SPEED_Normal; // Show developer messages if true. CVAR (Int, developer, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // [RH] Feature control cvars CVAR (Bool, var_friction, true, CVAR_SERVERINFO); CVAR (Bool, alwaysapplydmflags, false, CVAR_SERVERINFO); CUSTOM_CVAR (Float, teamdamage, 0.f, CVAR_SERVERINFO) { level.teamdamage = self; } CUSTOM_CVAR (String, language, "auto", CVAR_ARCHIVE) { SetLanguageIDs (); GStrings.LoadStrings (false); if (level.info != NULL) level.LevelName = level.info->LookupLevelName(); } // [RH] Network arbitrator int Net_Arbitrator = 0; int NextSkill = -1; int SinglePlayerClass[MAXPLAYERS]; bool ToggleFullscreen; FString LumpFilterIWAD;