//----------------------------------------------------------------------------- // // Copyright 2016 Magnus Norddahl // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // #pragma once #include "r_line.h" namespace swrenderer { class FarClipLine : VisibleSegmentRenderer { public: FarClipLine(RenderThread *thread); void Render(seg_t *line, subsector_t *subsector, VisiblePlane *linefloorplane, VisiblePlane *lineceilingplane, Fake3DOpaque opaque3dfloor); RenderThread *Thread = nullptr; private: bool RenderWallSegment(int x1, int x2) override; void ClipSegmentTopBottom(int x1, int x2); void MarkCeilingPlane(int x1, int x2); void MarkFloorPlane(int x1, int x2); subsector_t *mSubsector; sector_t *mFrontSector; seg_t *mLineSegment; VisiblePlane *mFloorPlane; VisiblePlane *mCeilingPlane; Fake3DOpaque m3DFloor; double mFrontCeilingZ1; double mFrontCeilingZ2; double mFrontFloorZ1; double mFrontFloorZ2; FWallCoords WallC; bool mPrepped; ProjectedWallLine walltop; ProjectedWallLine wallbottom; }; }