#include "actor.h" #include "s_sound.h" #include "p_local.h" #include "p_enemy.h" #include "a_action.h" #include "thingdef/thingdef.h" DEFINE_ACTION_FUNCTION(AActor, A_BspiAttack) { if (!self->target) return; A_FaceTarget (self); // launch a missile P_SpawnMissile (self, self->target, PClass::FindClass("ArachnotronPlasma")); } DEFINE_ACTION_FUNCTION(AActor, A_BabyMetal) { S_Sound (self, CHAN_BODY, "baby/walk", 1, ATTN_IDLE); A_Chase (self); }