gameinfo { titlepage = "TITLEPIC" creditpage = "CREDIT" titlemusic = "$MUSIC_DM2TTL" titletime = 11 advisorytime = 0 pagetime = 5 chatsound = "misc/chat" finalemusic = "$MUSIC_READ_M" finaleflat = "SLIME16" finalepage = "CREDIT" infopage = "HELP", "CREDIT" quitsound = "menu/quit2" borderflat = "GRNROCK" border = DoomBorder telefogheight = 0 defkickback = 100 skyflatname = "F_SKY1" translator = "xlat/doom.txt" mapinfo = "mapinfo/doom2.txt" defaultbloodcolor = "68 00 00" defaultbloodparticlecolor = "ff 00 00" backpacktype = "Backpack" armoricons = "ARM1A0", 0.5, "ARM2A0" statusbar = "sbarinfo/doom.txt" intermissionmusic = "$MUSIC_DM2INT" intermissioncounter = true weaponslot = 1, "Fist", "Chainsaw" weaponslot = 2, "Pistol" weaponslot = 3, "Shotgun", "SuperShotgun" weaponslot = 4, "Chaingun" weaponslot = 5, "RocketLauncher" weaponslot = 6, "PlasmaRifle" weaponslot = 7, "BFG9000" dimcolor = "ff d7 00" dimamount = 0.2 definventorymaxamount = 25 defaultrespawntime = 12 defaultdropstyle = 1 endoom = "ENDOOM" } skill baby { AutoUseHealth AmmoFactor = 2 DamageFactor = 0.5 EasyBossBrain SpawnFilter = Baby PicName = "M_JKILL" Key = "i" } skill easy { EasyBossBrain SpawnFilter = Easy PicName = "M_ROUGH" Key = "h" } skill normal { SpawnFilter = Normal PicName = "M_HURT" Key = "h" DefaultSkill } skill hard { SpawnFilter = Hard PicName = "M_ULTRA" Key = "u" } skill nightmare { AmmoFactor = 2 FastMonsters DisableCheats RespawnTime = 12 SpawnFilter = Nightmare PicName = "M_NMARE" MustConfirm Key = "n" }