#include #include #include "doomtype.h" #include "c_dispatch.h" #include "doomdef.h" #include "doomstat.h" #include "m_argv.h" #include "i_input.h" #include "v_video.h" #include "d_main.h" #include "d_event.h" #include "d_gui.h" #include "c_console.h" #include "c_cvars.h" #include "i_system.h" #include "dikeys.h" #include "templates.h" #include "s_sound.h" static void I_CheckGUICapture (); static void I_CheckNativeMouse (); static bool GUICapture; static bool NativeMouse = true; extern int paused; CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, sdl_nokeyrepeat, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Bool, use_joystick, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) EXTERN_CVAR (Bool, fullscreen) extern int WaitingForKey, chatmodeon; extern constate_e ConsoleState; static BYTE KeySymToDIK[SDLK_LAST], DownState[SDLK_LAST]; static WORD DIKToKeySym[256] = { 0, SDLK_ESCAPE, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', SDLK_BACKSPACE, SDLK_TAB, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', SDLK_RETURN, SDLK_LCTRL, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', SDLK_SEMICOLON, '\'', '`', SDLK_LSHIFT, '\\', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', SDLK_RSHIFT, SDLK_KP_MULTIPLY, SDLK_LALT, ' ', SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_NUMLOCK, SDLK_SCROLLOCK, SDLK_KP7, SDLK_KP8, SDLK_KP9, SDLK_KP_MINUS, SDLK_KP4, SDLK_KP5, SDLK_KP6, SDLK_KP_PLUS, SDLK_KP1, SDLK_KP2, SDLK_KP3, SDLK_KP0, SDLK_KP_PERIOD, 0, 0, 0, SDLK_F11, SDLK_F12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDLK_F13, SDLK_F14, SDLK_F15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDLK_KP_EQUALS, 0, 0, 0, SDLK_AT, SDLK_COLON, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDLK_KP_ENTER, SDLK_RCTRL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDLK_KP_DIVIDE, 0, SDLK_SYSREQ, SDLK_RALT, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, SDLK_PAUSE, 0, SDLK_HOME, SDLK_UP, SDLK_PAGEUP, 0, SDLK_LEFT, 0, SDLK_RIGHT, 0, SDLK_END, SDLK_DOWN, SDLK_PAGEDOWN, SDLK_INSERT, SDLK_DELETE, 0, 0, 0, 0, 0, 0, 0, SDLK_LSUPER, SDLK_RSUPER, SDLK_MENU, SDLK_POWER, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; static void FlushDIKState (int low=0, int high=NUM_KEYS-1) { } static void InitKeySymMap () { for (int i = 0; i < 256; ++i) { KeySymToDIK[DIKToKeySym[i]] = i; } KeySymToDIK[0] = 0; KeySymToDIK[SDLK_RSHIFT] = DIK_LSHIFT; KeySymToDIK[SDLK_RCTRL] = DIK_LCONTROL; KeySymToDIK[SDLK_RALT] = DIK_LMENU; // Depending on your Linux flavor, you may get SDLK_PRINT or SDLK_SYSREQ KeySymToDIK[SDLK_PRINT] = DIK_SYSRQ; } static void I_CheckGUICapture () { bool wantCapt; bool repeat; int oldrepeat, interval; SDL_GetKeyRepeat(&oldrepeat, &interval); if (menuactive == MENU_Off) { wantCapt = ConsoleState == c_down || ConsoleState == c_falling || chatmodeon; } else { wantCapt = (menuactive == MENU_On || menuactive == MENU_OnNoPause); } if (wantCapt != GUICapture) { GUICapture = wantCapt; if (wantCapt) { FlushDIKState (); memset (DownState, 0, sizeof(DownState)); repeat = !sdl_nokeyrepeat; SDL_EnableUNICODE (1); } else { repeat = false; SDL_EnableUNICODE (0); } } if (wantCapt) { repeat = !sdl_nokeyrepeat; } else { repeat = false; } if (repeat != (oldrepeat != 0)) { if (repeat) { SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); } else { SDL_EnableKeyRepeat (0, 0); } } } static void CenterMouse () { SDL_WarpMouse (screen->GetWidth()/2, screen->GetHeight()/2); SDL_PumpEvents (); SDL_GetRelativeMouseState (NULL, NULL); } static void PostMouseMove (int x, int y) { static int lastx = 0, lasty = 0; event_t ev = { 0 }; if (m_filter) { ev.x = (x + lastx) / 2; ev.y = (y + lasty) / 2; } else { ev.x = x; ev.y = y; } lastx = x; lasty = y; if (ev.x | ev.y) { ev.type = EV_Mouse; D_PostEvent (&ev); } } static void MouseRead () { int x, y; if (NativeMouse) { return; } SDL_GetRelativeMouseState (&x, &y); if (!m_noprescale) { x *= 3; y *= 2; } if (x | y) { CenterMouse (); PostMouseMove (x, -y); } } static void WheelMoved(event_t *event) { if (GUICapture) { if (event->type != EV_KeyUp) { SDLMod mod = SDL_GetModState(); event->type = EV_GUI_Event; event->subtype = event->data1 == KEY_MWHEELUP ? EV_GUI_WheelUp : EV_GUI_WheelDown; event->data1 = 0; event->data3 = ((mod & KMOD_SHIFT) ? GKM_SHIFT : 0) | ((mod & KMOD_CTRL) ? GKM_CTRL : 0) | ((mod & KMOD_ALT) ? GKM_ALT : 0); D_PostEvent(event); } } else { D_PostEvent(event); } } CUSTOM_CVAR(Int, mouse_capturemode, 1, CVAR_GLOBALCONFIG|CVAR_ARCHIVE) { if (self < 0) self = 0; else if (self > 2) self = 2; } static bool inGame() { switch (mouse_capturemode) { default: case 0: return gamestate == GS_LEVEL; case 1: return gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_FINALE; case 2: return true; } } static void I_CheckNativeMouse () { bool focus = (SDL_GetAppState() & (SDL_APPINPUTFOCUS|SDL_APPACTIVE)) == (SDL_APPINPUTFOCUS|SDL_APPACTIVE); bool fs = (SDL_GetVideoSurface ()->flags & SDL_FULLSCREEN) != 0; bool wantNative = !focus || !use_mouse || (!fs && (GUICapture || paused || demoplayback || !inGame())); if (wantNative != NativeMouse) { NativeMouse = wantNative; if (wantNative) { SDL_ShowCursor (1); SDL_WM_GrabInput (SDL_GRAB_OFF); FlushDIKState (KEY_MOUSE1, KEY_MOUSE8); } else { SDL_ShowCursor (0); SDL_WM_GrabInput (SDL_GRAB_ON); CenterMouse (); } } } void MessagePump (const SDL_Event &sev) { static int lastx = 0, lasty = 0; int x, y; event_t event = { 0, }; switch (sev.type) { case SDL_QUIT: exit (0); case SDL_ACTIVEEVENT: if (sev.active.state == SDL_APPINPUTFOCUS) { if (sev.active.gain == 0) { // kill focus FlushDIKState (); } S_SetSoundPaused(sev.active.gain); } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if (!GUICapture || sev.button.button == 4 || sev.button.button == 5) { event.type = sev.type == SDL_MOUSEBUTTONDOWN ? EV_KeyDown : EV_KeyUp; /* These button mappings work with my Gentoo system using the * evdev driver and a Logitech MX510 mouse. Whether or not they * carry over to other Linux systems, I have no idea, but I sure * hope so. (Though buttons 11 and 12 are kind of useless, since * they also trigger buttons 4 and 5.) */ switch (sev.button.button) { case 1: event.data1 = KEY_MOUSE1; break; case 2: event.data1 = KEY_MOUSE3; break; case 3: event.data1 = KEY_MOUSE2; break; case 4: event.data1 = KEY_MWHEELUP; break; case 5: event.data1 = KEY_MWHEELDOWN; break; case 6: event.data1 = KEY_MOUSE4; break; /* dunno; not generated by my mouse */ case 7: event.data1 = KEY_MOUSE5; break; /* ditto */ case 8: event.data1 = KEY_MOUSE4; break; case 9: event.data1 = KEY_MOUSE5; break; case 10: event.data1 = KEY_MOUSE6; break; case 11: event.data1 = KEY_MOUSE7; break; case 12: event.data1 = KEY_MOUSE8; break; default: printf("SDL mouse button %s %d\n", sev.type == SDL_MOUSEBUTTONDOWN ? "down" : "up", sev.button.button); break; } if (event.data1 != 0) { //DIKState[ActiveDIKState][event.data1] = (event.type == EV_KeyDown); if (event.data1 == KEY_MWHEELUP || event.data1 == KEY_MWHEELDOWN) { WheelMoved(&event); } else { D_PostEvent(&event); } } } else if (sev.button.button >= 1 && sev.button.button <= 3) { event.type = EV_GUI_Event; event.subtype = sev.type == SDL_MOUSEBUTTONDOWN ? EV_GUI_LButtonDown : EV_GUI_LButtonUp; event.subtype += (sev.button.button - 1) * 3; D_PostEvent(&event); } break; case SDL_KEYDOWN: case SDL_KEYUP: if (sev.key.keysym.sym >= SDLK_LAST) break; if (!GUICapture) { event.type = sev.type == SDL_KEYDOWN ? EV_KeyDown : EV_KeyUp; event.data1 = KeySymToDIK[sev.key.keysym.sym]; if (event.data1) { if (sev.key.keysym.sym < 256) { event.data2 = sev.key.keysym.sym; } D_PostEvent (&event); } } else { event.type = EV_GUI_Event; event.subtype = sev.type == SDL_KEYDOWN ? EV_GUI_KeyDown : EV_GUI_KeyUp; event.data3 = ((sev.key.keysym.mod & KMOD_SHIFT) ? GKM_SHIFT : 0) | ((sev.key.keysym.mod & KMOD_CTRL) ? GKM_CTRL : 0) | ((sev.key.keysym.mod & KMOD_ALT) ? GKM_ALT : 0); if (sev.key.keysym.sym < SDLK_LAST) { if (event.subtype == EV_GUI_KeyDown) { if (DownState[sev.key.keysym.sym]) { event.subtype = EV_GUI_KeyRepeat; } DownState[sev.key.keysym.sym] = 1; } else { DownState[sev.key.keysym.sym] = 0; } } switch (sev.key.keysym.sym) { case SDLK_KP_ENTER: event.data1 = GK_RETURN; break; case SDLK_PAGEUP: event.data1 = GK_PGUP; break; case SDLK_PAGEDOWN: event.data1 = GK_PGDN; break; case SDLK_END: event.data1 = GK_END; break; case SDLK_HOME: event.data1 = GK_HOME; break; case SDLK_LEFT: event.data1 = GK_LEFT; break; case SDLK_RIGHT: event.data1 = GK_RIGHT; break; case SDLK_UP: event.data1 = GK_UP; break; case SDLK_DOWN: event.data1 = GK_DOWN; break; case SDLK_DELETE: event.data1 = GK_DEL; break; case SDLK_ESCAPE: event.data1 = GK_ESCAPE; break; case SDLK_F1: event.data1 = GK_F1; break; case SDLK_F2: event.data1 = GK_F2; break; case SDLK_F3: event.data1 = GK_F3; break; case SDLK_F4: event.data1 = GK_F4; break; case SDLK_F5: event.data1 = GK_F5; break; case SDLK_F6: event.data1 = GK_F6; break; case SDLK_F7: event.data1 = GK_F7; break; case SDLK_F8: event.data1 = GK_F8; break; case SDLK_F9: event.data1 = GK_F9; break; case SDLK_F10: event.data1 = GK_F10; break; case SDLK_F11: event.data1 = GK_F11; break; case SDLK_F12: event.data1 = GK_F12; break; default: if (sev.key.keysym.sym < 256) { event.data1 = sev.key.keysym.sym; } break; } event.data2 = sev.key.keysym.unicode & 0xff; if (event.data1 < 128) { event.data1 = toupper(event.data1); D_PostEvent (&event); } if (!iscntrl(event.data2) && event.subtype != EV_GUI_KeyUp) { event.subtype = EV_GUI_Char; event.data1 = event.data2; event.data2 = sev.key.keysym.mod & KMOD_ALT; event.data3 = 0; D_PostEvent (&event); } } } } void I_GetEvent () { SDL_Event sev; while (SDL_PollEvent (&sev)) { MessagePump (sev); } if (use_mouse) { MouseRead (); } } void I_StartTic () { I_CheckGUICapture (); I_CheckNativeMouse (); I_GetEvent (); } void I_StartFrame () { if (KeySymToDIK[SDLK_BACKSPACE] == 0) { InitKeySymMap (); } } void I_GetAxes(float axes[NUM_JOYAXIS]) { for (int i = 0; i < NUM_JOYAXIS; ++i) { axes[i] = 0; } }