#ifdef _WIN32 #include "i_musicinterns.h" #include "templates.h" #include "doomdef.h" #include "m_swap.h" extern DWORD midivolume; extern UINT mididevice; EXTERN_CVAR (Float, snd_midivolume) static const BYTE CtrlTranslate[15] = { 0, // program change 0, // bank select 1, // modulation pot 7, // volume 10, // pan pot 11, // expression pot 91, // reverb depth 93, // chorus depth 64, // sustain pedal 67, // soft pedal 120, // all sounds off 123, // all notes off 126, // mono 127, // poly 121, // reset all controllers }; MUSSong2::MUSSong2 (FILE *file, char * musiccache, int len) : MidiOut (0), PlayerThread (0), PauseEvent (0), ExitEvent (0), VolumeChangeEvent (0), MusBuffer (0), MusHeader (0) { MusHeader = (MUSHeader *)new BYTE[len]; if (file != NULL) { if (fread (MusHeader, 1, len, file) != (size_t)len) return; } else { memcpy(MusHeader, musiccache, len); } // Do some validation of the MUS file if (MusHeader->Magic != MAKE_ID('M','U','S','\x1a')) return; if (LittleShort(MusHeader->NumChans) > 15) return; ExitEvent = CreateEvent (NULL, FALSE, FALSE, NULL); if (ExitEvent == NULL) { Printf (PRINT_BOLD, "Could not create exit event for MIDI playback\n"); return; } VolumeChangeEvent = CreateEvent (NULL, FALSE, FALSE, NULL); if (VolumeChangeEvent == NULL) { Printf (PRINT_BOLD, "Could not create volume event for MIDI playback\n"); return; } PauseEvent = CreateEvent (NULL, FALSE, FALSE, NULL); if (PauseEvent == NULL) { Printf (PRINT_BOLD, "Could not create pause event for MIDI playback\n"); } MusBuffer = (BYTE *)MusHeader + LittleShort(MusHeader->SongStart); MaxMusP = MIN (LittleShort(MusHeader->SongLen), len - LittleShort(MusHeader->SongStart)); MusP = 0; } MUSSong2::~MUSSong2 () { Stop (); if (PauseEvent != NULL) { CloseHandle (PauseEvent); } if (ExitEvent != NULL) { CloseHandle (ExitEvent); } if (VolumeChangeEvent != NULL) { CloseHandle (VolumeChangeEvent); } if (MusHeader != 0) { delete[] ((BYTE *)MusHeader); } } bool MUSSong2::IsMIDI () const { return true; } bool MUSSong2::IsValid () const { return MusBuffer != 0; } void MUSSong2::Play (bool looping) { DWORD tid; m_Status = STATE_Stopped; m_Looping = looping; if (MMSYSERR_NOERROR != midiOutOpen (&MidiOut, mididevice, 0, 0, CALLBACK_NULL)) { Printf (PRINT_BOLD, "Could not open MIDI out device\n"); return; } // Try two different methods for setting the stream to full volume. // Unfortunately, this isn't as reliable as it once was, which is a pity. // The real volume selection is done by setting the volume controller for // each channel. Because every General MIDI-compliant device must support // this controller, it is the most reliable means of setting the volume. VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume (MidiOut, &SavedVolume)); if (VolumeWorks) { VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume (MidiOut, 0xffffffff)); } else { // Send the standard SysEx message for full master volume BYTE volmess[] = { 0xf0, 0x7f, 0x7f, 0x04, 0x01, 0x7f, 0x7f, 0xf7 }; MIDIHDR hdr = { (LPSTR)volmess, sizeof(volmess), }; if (MMSYSERR_NOERROR == midiOutPrepareHeader (MidiOut, &hdr, sizeof(hdr))) { midiOutLongMsg (MidiOut, &hdr, sizeof(hdr)); while (MIDIERR_STILLPLAYING == midiOutUnprepareHeader (MidiOut, &hdr, sizeof(hdr))) { Sleep (10); } } } snd_midivolume.Callback(); // set volume to current music's properties PlayerThread = CreateThread (NULL, 0, PlayerProc, this, 0, &tid); if (PlayerThread == NULL) { if (VolumeWorks) { midiOutSetVolume (MidiOut, SavedVolume); } midiOutClose (MidiOut); MidiOut = NULL; } m_Status = STATE_Playing; } void MUSSong2::Pause () { if (m_Status == STATE_Playing) { SetEvent (PauseEvent); m_Status = STATE_Paused; } } void MUSSong2::Resume () { if (m_Status == STATE_Paused) { SetEvent (PauseEvent); m_Status = STATE_Playing; } } void MUSSong2::Stop () { if (PlayerThread) { SetEvent (ExitEvent); WaitForSingleObject (PlayerThread, INFINITE); CloseHandle (PlayerThread); PlayerThread = NULL; } if (MidiOut) { midiOutReset (MidiOut); if (VolumeWorks) { midiOutSetVolume (MidiOut, SavedVolume); } midiOutClose (MidiOut); MidiOut = NULL; } } bool MUSSong2::IsPlaying () { return m_Status != STATE_Stopped; } void MUSSong2::SetVolume (float volume) { SetEvent (VolumeChangeEvent); } DWORD WINAPI MUSSong2::PlayerProc (LPVOID lpParameter) { MUSSong2 *song = (MUSSong2 *)lpParameter; HANDLE events[2] = { song->ExitEvent, song->PauseEvent }; bool waited; int i; SetThreadPriority (GetCurrentThread (), THREAD_PRIORITY_TIME_CRITICAL); for (i = 0; i < 16; ++i) { song->LastVelocity[i] = 64; song->ChannelVolumes[i] = 127; } song->OutputVolume (midivolume & 0xffff); do { waited = false; song->MusP = 0; while (song->SendCommand () == SEND_WAIT) { DWORD time = 0; BYTE t; do { t = song->MusBuffer[song->MusP++]; time = (time << 7) | (t & 127); } while (t & 128); waited = true; // Wait for the exit or pause event or the next note switch (WaitForMultipleObjects (2, events, FALSE, time * 1000 / 140)) { case WAIT_OBJECT_0: song->m_Status = STATE_Stopped; return 0; case WAIT_OBJECT_0+1: // Go paused song->OutputVolume (0); // Wait for the exit or pause event if (WAIT_OBJECT_0 == WaitForMultipleObjects (2, events, FALSE, INFINITE)) { song->m_Status = STATE_Stopped; return 0; } song->OutputVolume (midivolume & 0xffff); } // Check if the volume needs changing if (WAIT_OBJECT_0 == WaitForSingleObject (song->VolumeChangeEvent, 0)) { song->OutputVolume (midivolume & 0xffff); } } } while (waited && song->m_Looping); song->m_Status = STATE_Stopped; return 0; } void MUSSong2::OutputVolume (DWORD volume) { for (int i = 0; i < 16; ++i) { BYTE courseVol = (BYTE)(((ChannelVolumes[i]+1) * volume) >> 16); midiOutShortMsg (MidiOut, i | MIDI_CTRLCHANGE | (7<<8) | (courseVol<<16)); } } int MUSSong2::SendCommand () { BYTE event = 0; if (MusP >= MaxMusP) return SEND_DONE; while (MusP < MaxMusP && (event & 0x70) != MUS_SCOREEND) { BYTE mid1, mid2; BYTE channel; BYTE t = 0, status; event = MusBuffer[MusP++]; if ((event & 0x70) != MUS_SCOREEND) { t = MusBuffer[MusP++]; } channel = event & 15; // Map MUS channels to MIDI channels if (channel == 15) { channel = 9; } else if (channel >= 9) { channel = channel + 1; } status = channel; switch (event & 0x70) { case MUS_NOTEOFF: status |= MIDI_NOTEOFF; mid1 = t; mid2 = 64; break; case MUS_NOTEON: status |= MIDI_NOTEON; mid1 = t & 127; if (t & 128) { LastVelocity[channel] = MusBuffer[MusP++];; } mid2 = LastVelocity[channel]; break; case MUS_PITCHBEND: status |= MIDI_PITCHBEND; mid1 = (t & 1) << 6; mid2 = (t >> 1) & 127; break; case MUS_SYSEVENT: status |= MIDI_CTRLCHANGE; mid1 = CtrlTranslate[t]; mid2 = t == 12 ? LittleShort(MusHeader->NumChans) : 0; break; case MUS_CTRLCHANGE: if (t == 0) { // program change status |= MIDI_PRGMCHANGE; mid1 = MusBuffer[MusP++]; mid2 = 0; } else { status |= MIDI_CTRLCHANGE; mid1 = CtrlTranslate[t]; mid2 = MusBuffer[MusP++]; // Some devices don't support master volume // (e.g. the Audigy's software MIDI synth--but not its two hardware ones), // so assume none of them do and scale channel volumes manually. if (mid1 == 7) { ChannelVolumes[channel] = mid2; mid2 = (BYTE)(((mid2 + 1) * (midivolume & 0xffff)) >> 16); } } break; case MUS_SCOREEND: default: return SEND_DONE; break; } if (MMSYSERR_NOERROR != midiOutShortMsg (MidiOut, status | (mid1 << 8) | (mid2 << 16))) { return SEND_DONE; } if (event & 128) { return SEND_WAIT; } } return SEND_DONE; } #endif