/* ** memarena.cpp ** Implements memory arenas. ** **--------------------------------------------------------------------------- ** Copyright 2010 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** A memory arena is used for efficient allocation of many small objects that ** will all be freed at once. Note that since individual destructors are not ** called, you must not use an arena to allocate any objects that use a ** destructor, either explicitly or implicitly (because they have members ** with destructors). */ #include "doomtype.h" #include "m_alloc.h" #include "memarena.h" #include "c_dispatch.h" #include "zstring.h" #define BLOCK_SIZE (10*1024) struct FMemArena::Block { Block *NextBlock; void *Limit; // End of this block void *Avail; // Start of free space in this block void Reset(); void *Alloc(size_t size); }; //========================================================================== // // RoundPointer // // Rounds a pointer up to a pointer-sized boundary. // //========================================================================== static inline void *RoundPointer(void *ptr) { return (void *)(((size_t)ptr + sizeof(void*) - 1) & ~(sizeof(void*) - 1)); } //========================================================================== // // FMemArena Constructor // //========================================================================== FMemArena::FMemArena() { TopBlock = NULL; FreeBlocks = NULL; } //========================================================================== // // FMemArena Destructor // //========================================================================== FMemArena::~FMemArena() { FreeAllBlocks(); } //========================================================================== // // FMemArena :: Alloc // //========================================================================== void *FMemArena::Alloc(size_t size) { Block *block; for (block = TopBlock; block != NULL; block = block->NextBlock) { void *res = block->Alloc(size); if (res != NULL) { return res; } } block = AddBlock(size); return block->Alloc(size); } //========================================================================== // // FMemArena :: FreeAll // // Moves all blocks to the free list. No system-level deallocation occurs. // //========================================================================== void FMemArena::FreeAll() { for (Block *next, *block = TopBlock; block != NULL; block = next) { next = block->NextBlock; block->Reset(); block->NextBlock = FreeBlocks; FreeBlocks = block; } TopBlock = NULL; } //========================================================================== // // FMemArena :: FreeAllBlocks // // Frees all blocks used by this arena. // //========================================================================== void FMemArena::FreeAllBlocks() { FreeBlockChain(TopBlock); FreeBlockChain(FreeBlocks); } //========================================================================== // // FMemArena :: FreeBlockChain // // Frees a chain of blocks. // //========================================================================== void FMemArena::FreeBlockChain(Block *&top) { for (Block *next, *block = top; block != NULL; block = next) { next = block->NextBlock; M_Free(block); } top = NULL; } //========================================================================== // // FMemArena :: AddBlock // // Allocates a block large enough to hold at least bytes and adds it // to the TopBlock chain. // //========================================================================== FMemArena::Block *FMemArena::AddBlock(size_t size) { Block *mem, **last; size += sizeof(Block); // Account for header size // Search for a free block to use for (last = &FreeBlocks, mem = FreeBlocks; mem != NULL; last = &mem->NextBlock, mem = mem->NextBlock) { if ((BYTE *)mem->Limit - (BYTE *)mem >= (ptrdiff_t)size) { *last = mem->NextBlock; break; } } if (mem == NULL) { // Allocate a new block if (size < BLOCK_SIZE) { size = BLOCK_SIZE; } else { // Stick some free space at the end so we can use this block for // other things. size += BLOCK_SIZE/2; } mem = (Block *)M_Malloc(size); mem->Limit = (BYTE *)mem + size; } mem->Reset(); mem->NextBlock = TopBlock; TopBlock = mem; return mem; } //========================================================================== // // FMemArena :: Block :: Reset // // Resets this block's Avail pointer. // //========================================================================== void FMemArena::Block::Reset() { Avail = RoundPointer(this + sizeof(*this)); } //========================================================================== // // FMemArena :: Block :: Alloc // // Allocates memory from the block if it has space. Returns NULL if not. // //========================================================================== void *FMemArena::Block::Alloc(size_t size) { if ((char *)Avail + size > Limit) { return NULL; } void *res = Avail; Avail = RoundPointer((char *)Avail + size); return res; } //========================================================================== // // FSharedStringArena Constructor // //========================================================================== FSharedStringArena::FSharedStringArena() { memset(Buckets, 0, sizeof(Buckets)); } //========================================================================== // // FSharedStringArena Destructor // //========================================================================== FSharedStringArena::~FSharedStringArena() { FreeAll(); // FMemArena destructor will free the blocks. } //========================================================================== // // FSharedStringArena :: Alloc // // Allocates a new string and initializes it with the passed string. This // version takes an FString as a parameter, so it won't need to allocate any // memory for the string text if it already exists in the arena. // //========================================================================== FString *FSharedStringArena::Alloc(const FString &source) { unsigned int hash; Node *strnode; strnode = FindString(source, source.Len(), hash); if (strnode == NULL) { strnode = (Node *)FMemArena::Alloc(sizeof(Node)); ::new(&strnode->String) FString(source); strnode->Hash = hash; hash %= countof(Buckets); strnode->Next = Buckets[hash]; Buckets[hash] = strnode; } return &strnode->String; } //========================================================================== // // FSharedStringArena :: Alloc // //========================================================================== FString *FSharedStringArena::Alloc(const char *source) { return Alloc(source, strlen(source)); } //========================================================================== // // FSharedStringArena :: Alloc // //========================================================================== FString *FSharedStringArena::Alloc(const char *source, size_t strlen) { unsigned int hash; Node *strnode; strnode = FindString(source, strlen, hash); if (strnode == NULL) { strnode = (Node *)FMemArena::Alloc(sizeof(Node)); ::new(&strnode->String) FString(source, strlen); strnode->Hash = hash; hash %= countof(Buckets); strnode->Next = Buckets[hash]; Buckets[hash] = strnode; } return &strnode->String; } //========================================================================== // // FSharedStringArena :: FindString // // Finds the string if it's already in the arena. Returns NULL if not. // //========================================================================== FSharedStringArena::Node *FSharedStringArena::FindString(const char *str, size_t strlen, unsigned int &hash) { hash = SuperFastHash(str, strlen); for (Node *node = Buckets[hash % countof(Buckets)]; node != NULL; node = node->Next) { if (node->Hash == hash && node->String.Len() == strlen && memcmp(&node->String[0], str, strlen) == 0) { return node; } } return NULL; } //========================================================================== // // FSharedStringArena :: FreeAll // // In addition to moving all used blocks onto the free list, all FStrings // they contain will have their destructors called. // //========================================================================== void FSharedStringArena::FreeAll() { for (Block *next, *block = TopBlock; block != NULL; block = next) { next = block->NextBlock; void *limit = block->Avail; block->Reset(); for (Node *string = (Node *)block->Avail; string < limit; ++string) { string->~Node(); } block->NextBlock = FreeBlocks; FreeBlocks = block; } memset(Buckets, 0, sizeof(Buckets)); }