// Health bonus ------------------------------------------------------------- class HealthBonus : Health { Default { +COUNTITEM +INVENTORY.ALWAYSPICKUP Inventory.Amount 1; Inventory.MaxAmount 200; Inventory.PickupMessage "$GOTHTHBONUS"; } States { Spawn: BON1 ABCDCB 6; Loop; } } // Stimpack ----------------------------------------------------------------- class Stimpack : Health { Default { Inventory.Amount 10; Inventory.PickupMessage "$GOTSTIM"; } States { Spawn: STIM A -1; Stop; } } // Medikit ----------------------------------------------------------------- class Medikit : Health { Default { Inventory.Amount 25; Inventory.PickupMessage "$GOTMEDIKIT"; Health.LowMessage 25, "$GOTMEDINEED"; } States { Spawn: MEDI A -1; Stop; } }