// MAPINFO for Chex Quest include "mapinfo/common.txt" include "mapinfo/doomitems.txt" gameinfo { titlepage = "TITLEPIC" creditpage = "CREDIT", "HELP1" titlemusic = "$MUSIC_INTRO" titletime = 5 advisorytime = 0 pagetime = 5 chatsound = "misc/chat2" finalemusic = "$MUSIC_VICTOR" finaleflat = "FLOOR4_8" finalepage = "CREDIT", "VICTORY2", "ENDPIC" infopage = "HELP1", "CREDIT" quitsound = "menu/quit1" borderflat = "FLOOR7_2" border = DoomBorder telefogheight = 0 defkickback = 100 skyflatname = "F_SKY1" translator = "xlat/doom.txt" defaultbloodcolor = "3f 7d 39" defaultbloodparticlecolor = "5f af 57" backpacktype = "ZorchPack" armoricons = "ARM1A0", 0.5, "ARM2A0" statusbar = "sbarinfo/doom.txt" intermissionmusic = "$MUSIC_INTER" intermissioncounter = true weaponslot = 1, "Bootspoon", "SuperBootspork" weaponslot = 2, "MiniZorcher" weaponslot = 3, "LargeZorcher", "SuperLargeZorcher" weaponslot = 4, "RapidZorcher" weaponslot = 5, "ZorchPropulsor" weaponslot = 6, "PhasingZorcher" weaponslot = 7, "LAZDevice" dimcolor = "ff d7 00" dimamount = 0.2 definventorymaxamount = 25 defaultrespawntime = 12 defaultdropstyle = 1 dontcrunchcorpses = true endoom = "ENDOOM" drawreadthis = true pickupcolor = "d7 ba 45" quitmessages = "$QUITMSG", "$QUITMSG23", "$QUITMSG24", "$QUITMSG25", "$QUITMSG26", "$QUITMSG27", "$QUITMSG28", "$QUITMSG29" menufontcolor_title = "GREEN" menufontcolor_label = "UNTRANSLATED" menufontcolor_value = "GRAY" menufontcolor_action = "GRAY" menufontcolor_header = "YELLOW" menufontcolor_highlight = "BLUE" menufontcolor_selection = "GOLD" menubackbutton = "M_BACK_H" playerclasses = "ChexPlayer" pausesign = "M_PAUSE" gibfactor = 1 cursorpic = "chexcurs" textscreenx = 10 textscreeny = 10 defaultendsequence = "Inter_Pic1" maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt" statscreen_mapnamefont = "BigFont" statscreen_finishedpatch = "WIF" statscreen_enteringpatch = "WIENTER" } DoomEdNums { 5 = ChexBlueCard 6 = ChexYellowCard 8 = Zorchpack 9 = FlemoidusBipedicus 13 = ChexRedCard 17 = PhasingZorchPack 25 = ChexTallFlower2 28 = ChexTallFlower 30 = ChexCavernStalagmite 31 = ChexSubmergedPlant 32 = ChexCavernColumn 33 = ChexMineCart 34 = ChexChemicalFlask 35 = ChexGasTank 37 = ChexFlagOnPole 41 = ChexChemicalBurner 43 = ChexOrangeTree 44 = ChexSlimeFountain 45 = ChexCivilian1 47 = ChexAppleTree 48 = ChexSpaceship 54 = ChexBananaTree 55 = ChexLightColumn 56 = ChexCivilian2 57 = ChexCivilian3 82 = SuperLargeZorcher 2001 = LargeZorcher 2002 = RapidZorcher 2003 = ZorchPropulsor 2004 = PhasingZorcher 2005 = SuperBootspork 2006 = LAZDevice 2007 = MiniZorchRecharge 2008 = LargeZorchRecharge 2010 = PropulsorZorch 2011 = BowlOfFruit 2012 = BowlOfVegetables 2013 = SuperchargeBreakfast 2014 = GlassOfWater 2015 = SlimeRepellent 2018 = ChexArmor 2019 = SuperChexArmor 2025 = SlimeProofSuit 2026 = ComputerAreaMap 2028 = ChexLandingLight 2046 = PropulsorZorchPack 2047 = PhasingZorch 2048 = MiniZorchPack 2049 = LargeZorchPack 3001 = ArmoredFlemoidusBipedicus 3002 = FlemoidusCycloptisCommonus 3003 = Flembrane 3004 = FlemoidusCommonus 3006 = ChexSoul 5010 = MiniZorcher } skill baby { AutoUseHealth AmmoFactor = 2 DamageFactor = 0.5 EasyBossBrain SpawnFilter = Baby PicName = "M_JKILL" Name = "$CSKILL_BABY" Key = "i" } skill easy { EasyBossBrain SpawnFilter = Easy PicName = "M_ROUGH" Name = "$CSKILL_EASY" Key = "h" } skill normal { SpawnFilter = Normal PicName = "M_HURT" Name = "$CSKILL_NORMAL" Key = "h" } skill hard { SpawnFilter = Hard PicName = "M_ULTRA" Name = "$CSKILL_HARD" Key = "u" } skill nightmare { AmmoFactor = 2 FastMonsters DisableCheats RespawnTime = 12 SpawnFilter = Nightmare PicName = "M_NMARE" MustConfirm = "$CNIGHTMARE" Name = "$CSKILL_NIGHTMARE" Key = "n" } clearepisodes episode e1m1 { picname = "M_EPI1" name = "Chex Quest" key = "k" } defaultmap { sucktime = 1 } map E1M1 lookup "CHUSTR_E1M1" { levelnum = 1 titlepatch = "WILV00" next = "E1M2" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 par = 30 music = "$MUSIC_E1M1" } map E1M2 lookup "CHUSTR_E1M2" { levelnum = 2 titlepatch = "WILV01" next = "E1M3" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 par = 75 music = "$MUSIC_E1M2" } map E1M3 lookup "CHUSTR_E1M3" { levelnum = 3 titlepatch = "WILV02" next = "E1M4" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 par = 120 music = "$MUSIC_E1M3" } map E1M4 lookup "CHUSTR_E1M4" { levelnum = 4 titlepatch = "WILV03" next = "E1M5" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 par = 90 music = "$MUSIC_E1M4" } map E1M5 lookup "CHUSTR_E1M5" { levelnum = 5 titlepatch = "WILV04" next = "EndGame1" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 par = 165 music = "$MUSIC_E1M5" } // Clusters (correspond with same-numbered episode) cluster 1 { flat = "FLOOR4_8" music = "$MUSIC_VICTOR" exittext = lookup, "CE1TEXT" } cluster 2 { flat = "SFLR6_1" music = "$MUSIC_VICTOR" exittext = lookup, "CE2TEXT" } cluster 3 { flat = "MFLR8_4" music = "$MUSIC_VICTOR" exittext = lookup, "CE3TEXT" } cluster 4 { flat = "MFLR8_3" music = "$MUSIC_VICTOR" exittext = lookup, "CE4TEXT" }