ACTOR Templar { Health 300 Painchance 100 Speed 8 Radius 20 Height 60 Mass 500 Monster +NOBLOOD +SEESDAGGERS +NOSPLASHALERT MaxdropoffHeight 32 MinMissileChance 200 SeeSound "templar/sight" PainSound "templar/pain" DeathSound "templar/death" ActiveSound "templar/active" CrushPainSound "misc/pcrush" Tag "$TAG_TEMPLAR" HitObituary "$OB_TEMPLARHIT" Obituary "$OB_TEMPLAR" DropItem "EnergyPod" action native A_TemplarAttack(); States { Spawn: PGRD A 5 A_Look2 Loop PGRD B 10 Loop PGRD C 10 Loop PGRD B 10 A_Wander Loop See: PGRD AABBCCDD 3 A_Chase Loop Melee: PGRD E 8 A_FaceTarget PGRD F 8 A_CustomMeleeAttack(random[ReaverMelee](1,8)*3, "reaver/blade") Goto See Missile: PGRD G 8 BRIGHT A_FaceTarget PGRD H 8 BRIGHT A_TemplarAttack Goto See Pain: PGRD A 2 PGRD A 2 A_Pain Goto See Death: PGRD I 4 A_TossGib PGRD J 4 A_Scream PGRD K 4 A_TossGib PGRD L 4 A_NoBlocking PGRD MN 4 PGRD O 4 A_TossGib PGRD "PQRSTUVWXYZ[" 4 PGRD "\" -1 Stop } }