// Fire Ball ---------------------------------------------------------------- ACTOR FireBall { Speed 2 Radius 8 Height 8 Damage 4 DamageType Fire +NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE +NOTELEPORT RenderStyle Add DeathSound "Fireball" States { Spawn: FBL1 AB 4 Bright Loop Death: XPL1 ABCDEF 4 Bright Stop } } // Arrow -------------------------------------------------------------------- ACTOR Arrow { Speed 6 Radius 8 Height 4 Damage 4 +NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE +NOTELEPORT States { Spawn: ARRW A -1 Stop Death: ARRW A 1 Stop } } // Dart --------------------------------------------------------------------- ACTOR Dart { Speed 6 Radius 8 Height 4 Damage 2 +NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE +NOTELEPORT States { Spawn: DART A -1 Stop Death: DART A 1 Stop } } // Poison Dart -------------------------------------------------------------- ACTOR PoisonDart : Dart { PoisonDamage 20 } // Ripper Ball -------------------------------------------------------------- ACTOR RipperBall { Speed 6 Radius 8 Damage 2 +NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE +NOTELEPORT +RIPPER States { Spawn: RIPP ABC 3 Loop Death: CFCF Q 4 Bright CFCF R 3 Bright CFCF S 4 Bright CFCF T 3 Bright CFCF U 4 Bright CFCF V 3 Bright CFCF W 4 Bright CFCF X 3 Bright CFCF Y 4 Bright CFCF Z 3 Bright Stop } } // Projectile Blade --------------------------------------------------------- ACTOR ProjectileBlade { Speed 6 Radius 6 Height 6 Damage 3 +NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE +NOTELEPORT States { Spawn: BLAD A -1 Stop Death: BLAD A 1 Stop } }