// The Cleric's Serpent Staff ----------------------------------------------- ACTOR CWeapStaff : ClericWeapon { Weapon.SelectionOrder 1600 Weapon.AmmoUse1 1 Weapon.AmmoGive1 25 Weapon.KickBack 150 Weapon.YAdjust 10 Weapon.AmmoType1 "Mana1" Inventory.PickupMessage "$TXT_WEAPON_C2" Obituary "$OB_MPCWEAPSTAFFM" Tag "$TAG_CWEAPSTAFF" action native A_CStaffInitBlink(); action native A_CStaffCheckBlink(); action native A_CStaffCheck(); action native A_CStaffAttack(); States { Spawn: WCSS A -1 Stop Select: CSSF C 1 A_Raise Loop Deselect: CSSF B 3 CSSF C 4 CSSF C 1 A_Lower Wait Ready: CSSF C 4 CSSF B 3 A_CStaffInitBlink CSSF AAAAAAA 1 A_WeaponReady CSSF A 1 A_CStaffCheckBlink Goto Ready + 2 Fire: CSSF A 1 Offset (0, 45) A_CStaffCheck CSSF J 1 Offset (0, 50) A_CStaffAttack CSSF J 2 Offset (0, 50) CSSF J 2 Offset (0, 45) CSSF A 2 Offset (0, 40) CSSF A 2 Offset (0, 36) Goto Ready + 2 Blink: CSSF BBBCCCCCBBB 1 A_WeaponReady Goto Ready + 2 Drain: CSSF K 10 Offset (0, 36) Goto Ready + 2 } } // Serpent Staff Missile ---------------------------------------------------- ACTOR CStaffMissile native { Speed 22 Radius 12 Height 10 Damage 5 RenderStyle Add Projectile DeathSound "ClericCStaffExplode" Obituary "$OB_MPCWEAPSTAFFR" States { Spawn: CSSF DDEE 1 Bright A_CStaffMissileSlither Loop Death: CSSF FG 4 Bright CSSF HI 3 Bright Stop } } // Serpent Staff Puff ------------------------------------------------------- ACTOR CStaffPuff { +NOBLOCKMAP +NOGRAVITY +PUFFONACTORS RenderStyle Translucent Alpha 0.6 SeeSound "ClericCStaffHitThing" States { Spawn: FHFX STUVW 4 Stop } }