// //--------------------------------------------------------------------------- // // Copyright(C) 2017 Rachael Alexanderson // All rights reserved. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //-------------------------------------------------------------------------- // /* ** r_vanillatrans.cpp ** Figures out whether to turn off transparency for certain native game objects ** **/ #include "templates.h" #include "c_cvars.h" #include "w_wad.h" #ifdef _DEBUG #include "c_dispatch.h" #endif bool r_UseVanillaTransparency; CVAR (Int, r_vanillatrans, 0, CVAR_ARCHIVE) namespace { bool firstTime = true; bool foundDehacked = false; bool foundDecorate = false; bool foundZScript = false; } #ifdef _DEBUG CCMD (debug_checklumps) { Printf("firstTime: %d\n", firstTime); Printf("foundDehacked: %d\n", foundDehacked); Printf("foundDecorate: %d\n", foundDecorate); Printf("foundZScript: %d\n", foundZScript); } #endif void UpdateVanillaTransparency() { firstTime = true; } bool UseVanillaTransparency() { if (firstTime) { int lastlump = 0; Wads.FindLump("ZSCRIPT", &lastlump); // ignore first ZScript if (Wads.FindLump("ZSCRIPT", &lastlump) == -1) // no loaded ZScript { lastlump = 0; foundDehacked = Wads.FindLump("DEHACKED", &lastlump) != -1; lastlump = 0; foundDecorate = Wads.FindLump("DECORATE", &lastlump) != -1; foundZScript = false; } else { foundZScript = true; foundDehacked = false; foundDecorate = false; } firstTime = false; } switch (r_vanillatrans) { case 0: return false; case 1: return true; default: if (foundDehacked) return true; if (foundDecorate) return false; return r_vanillatrans == 3; } }