/* #include "info.h" #include "a_pickups.h" #include "a_artifacts.h" #include "gstrings.h" #include "p_local.h" #include "s_sound.h" #include "ravenshared.h" #include "thingdef/thingdef.h" #include "g_level.h" */ void A_Summon (AActor *); // Dark Servant Artifact ---------------------------------------------------- class AArtiDarkServant : public AInventory { DECLARE_CLASS (AArtiDarkServant, AInventory) public: bool Use (bool pickup); }; IMPLEMENT_CLASS (AArtiDarkServant) //============================================================================ // // Activate the summoning artifact // //============================================================================ bool AArtiDarkServant::Use (bool pickup) { AActor *mo = P_SpawnPlayerMissile (Owner, PClass::FindActor("SummoningDoll")); if (mo) { mo->target = Owner; mo->tracer = Owner; mo->Vel.Z = 5; } return true; } //============================================================================ // // A_Summon // //============================================================================ DEFINE_ACTION_FUNCTION(AActor, A_Summon) { PARAM_ACTION_PROLOGUE; AMinotaurFriend *mo; mo = Spawn(self->Pos(), ALLOW_REPLACE); if (mo) { if (P_TestMobjLocation(mo) == false || !self->tracer) { // Didn't fit - change back to artifact mo->Destroy(); AActor *arti = Spawn(self->Pos(), ALLOW_REPLACE); if (arti) arti->flags |= MF_DROPPED; return 0; } mo->StartTime = level.maptime; if (self->tracer->flags & MF_CORPSE) { // Master dead mo->tracer = NULL; // No master } else { mo->tracer = self->tracer; // Pointer to master AInventory *power = Spawn(); power->CallTryPickup(self->tracer); mo->SetFriendPlayer(self->tracer->player); } // Make smoke puff Spawn("MinotaurSmoke", self->Pos(), ALLOW_REPLACE); S_Sound(self, CHAN_VOICE, mo->ActiveSound, 1, ATTN_NORM); } return 0; }