// Centaur ------------------------------------------------------------------ ACTOR Centaur { Health 200 Painchance 135 Speed 13 Height 64 Mass 120 Monster +FLOORCLIP +TELESTOMP +SHIELDREFLECT SeeSound "CentaurSight" AttackSound "CentaurAttack" PainSound "CentaurPain" DeathSound "CentaurDeath" ActiveSound "CentaurActive" HowlSound "PuppyBeat" Obituary "$OB_CENTAUR" DamageFactor "Electric", 3 States { Spawn: CENT AB 10 A_Look Loop See: CENT ABCD 4 A_Chase Loop Pain: CENT G 6 A_Pain CENT G 6 A_SetReflectiveInvulnerable CENT EEE 15 A_CentaurDefend CENT E 1 A_UnsetReflectiveInvulnerable Goto See Melee: CENT H 5 A_FaceTarget CENT I 4 A_FaceTarget CENT J 7 A_CustomMeleeAttack(random[CentaurAttack](3,9)) Goto See Death: CENT K 4 CENT L 4 A_Scream CENT MN 4 CENT O 4 A_NoBlocking CENT PQ 4 CENT R 4 A_QueueCorpse CENT S 4 CENT T -1 Stop XDeath: CTXD A 4 CTXD B 4 A_NoBlocking CTXD C 0 A_SpawnItemEx("CentaurSword", 0, 0, 45, 1 + random[CentaurDrop](-128,127)*0.03125, 1 + random[CentaurDrop](-128,127)*0.03125, 8 + random[CentaurDrop](0,255)*0.015625, 270) CTXD C 4 A_SpawnItemEx("CentaurShield", 0, 0, 45, 1 + random[CentaurDrop](-128,127)*0.03125, 1 + random[CentaurDrop](-128,127)*0.03125, 8 + random[CentaurDrop](0,255)*0.015625, 90) CTXD D 3 A_Scream CTXD E 4 A_QueueCorpse CTXD F 3 CTXD G 4 CTXD H 3 CTXD I 4 CTXD J 3 CTXD K -1 Ice: CENT U 5 A_FreezeDeath CENT U 1 A_FreezeDeathChunks Wait } } // Centaur Leader ----------------------------------------------------------- ACTOR CentaurLeader : Centaur { Health 250 PainChance 96 Speed 10 Obituary "$OB_SLAUGHTAUR" HitObituary "$OB_SLAUGHTAURHIT" States { Missile: CENT E 10 A_FaceTarget CENT F 8 Bright A_CustomMissile("CentaurFX", 45, 0, 0, CMF_AIMOFFSET) CENT E 10 A_FaceTarget CENT F 8 Bright A_CustomMissile("CentaurFX", 45, 0, 0, CMF_AIMOFFSET) Goto See } } // Mashed centaur ----------------------------------------------------------- // // The mashed centaur is only placed through ACS. Nowhere in the game source // is it ever referenced. ACTOR CentaurMash : Centaur { +NOBLOOD +BLASTED -TELESTOMP +NOICEDEATH RenderStyle Translucent Alpha 0.4 States { Death: XDeath: Ice: Stop } } // Centaur projectile ------------------------------------------------------- ACTOR CentaurFX { Speed 20 Damage 4 Projectile +SPAWNSOUNDSOURCE RenderStyle Add SeeSound "CentaurLeaderAttack" DeathSound "CentaurMissileExplode" States { Spawn: CTFX A -1 Bright Stop Death: CTFX B 4 Bright CTFX C 3 Bright CTFX D 4 Bright CTFX E 3 Bright CTFX F 2 Bright Stop } } // Centaur shield (debris) -------------------------------------------------- ACTOR CentaurShield { +DROPOFF +CORPSE +NOTELEPORT States { Spawn: CTDP ABCDEF 3 Goto Spawn+2 Crash: CTDP G 4 CTDP H 4 A_QueueCorpse CTDP I 4 CTDP J -1 Stop } } // Centaur sword (debris) --------------------------------------------------- ACTOR CentaurSword { +DROPOFF +CORPSE +NOTELEPORT States { Spawn: CTDP KLMNOPQ 3 Goto Spawn+2 Crash: CTDP R 4 CTDP S 4 A_QueueCorpse CTDP T -1 Stop } }