// Scriptable marine ------------------------------------------------------- ACTOR ScriptedMarine 9100 native { Game Doom SpawnID 151 Health 100 Radius 16 Height 56 Mass 100 Speed 8 Painchance 160 MONSTER -COUNTKILL Translation 0 Damage 100 DeathSound "*death" PainSound "*pain50" action native A_M_Refire (bool ignoremissile=false); action native A_M_CheckAttack (); action native A_MarineChase (); action native A_MarineLook (); action native A_MarineNoise (); action native A_M_Punch (int force); action native A_M_SawRefire (); action native A_M_FirePistol (bool accurate); action native A_M_FireShotgun (); action native A_M_FireShotgun2 (); action native A_M_FireCGun(bool accurate); action native A_M_FireMissile (); action native A_M_FirePlasma (); action native A_M_FireRailgun (); action native A_M_BFGsound (); action native A_M_FireBFG (); States { Spawn: PLAY A 4 A_MarineLook PLAY A 4 A_MarineNoise Loop Idle: PLAY A 4 A_MarineLook PLAY A 4 A_MarineNoise PLAY A 4 A_MarineLook PLAY B 4 A_MarineNoise PLAY B 4 A_MarineLook PLAY B 4 A_MarineNoise Loop See: PLAY ABCD 4 A_MarineChase Loop Melee.Fist: PLAY E 4 A_FaceTarget PLAY E 4 A_M_Punch(1) PLAY A 9 PLAY A 0 A_M_Refire(1) Loop PLAY A 5 A_FaceTarget Goto See Melee.Berserk: PLAY E 4 A_FaceTarget PLAY E 4 A_M_Punch(10) PLAY A 9 PLAY A 0 A_M_Refire(1) Loop PLAY A 5 A_FaceTarget Goto See Melee.Chainsaw: PLAY E 4 A_MarineNoise PLAY E 4 A_M_Saw PLAY E 0 A_M_SawRefire goto Melee.Chainsaw+1 PLAY A 0 Goto See Missile: Missile.None: PLAY E 12 A_FaceTarget Goto Idle PLAY F 6 BRIGHT Loop Missile.Pistol: PLAY E 4 A_FaceTarget PLAY F 6 BRIGHT A_M_FirePistol(1) PLAY A 4 A_FaceTarget PLAY A 0 A_M_Refire PLAY A 5 Goto See Fireloop.Pistol: PLAY F 6 BRIGHT A_M_FirePistol(0) PLAY A 4 A_FaceTarget PLAY A 0 A_M_Refire Goto Fireloop.Pistol PLAY A 5 Goto See Missile.Shotgun: PLAY E 3 A_M_CheckAttack PLAY F 7 BRIGHT A_M_FireShotgun Goto See Missile.SSG: PLAY E 3 A_M_CheckAttack PLAY F 7 BRIGHT A_M_FireShotgun2 Goto See Missile.Chaingun: PLAY E 4 A_FaceTarget PLAY FF 4 BRIGHT A_M_FireCGun(1) PLAY FF 4 BRIGHT A_M_FireCGun(0) PLAY A 0 A_M_Refire Goto Missile.Chaingun+3 PLAY A 0 Goto See Missile.Rocket: PLAY E 8 PLAY F 6 BRIGHT A_M_FireMissile PLAY E 6 PLAY A 0 A_M_Refire Loop PLAY A 0 Goto See Missile.Plasma: PLAY E 2 A_FaceTarget PLAY E 0 A_FaceTarget PLAY F 3 BRIGHT A_M_FirePlasma PLAY A 0 A_M_Refire Goto Missile.Plasma+1 PLAY A 0 Goto See Missile.Railgun: PLAY E 4 A_M_CheckAttack PLAY F 6 BRIGHT A_M_FireRailgun Goto See Missile.BFG: PLAY E 5 A_M_BFGSound PLAY EEEEE 5 A_FaceTarget PLAY F 6 BRIGHT A_M_FireBFG PLAY A 4 A_FaceTarget PLAY A 0 A_M_Refire Loop PLAY A 0 Goto See SkipAttack: PLAY A 1 Goto See Pain: PLAY G 4 PLAY G 4 A_Pain Goto Idle Death: PLAY H 10 PLAY I 10 A_Scream PLAY J 10 A_NoBlocking PLAY KLM 10 PLAY N -1 Stop XDeath: PLAY O 5 PLAY P 5 A_XScream PLAY Q 5 A_NoBlocking PLAY RSTUV 5 PLAY W -1 Stop Raise: PLAY MLKJIH 5 Goto See } } //--------------------------------------------------------------------------- ACTOR MarineFist : ScriptedMarine 9101 { Game Doom States { Melee: Goto Super::Melee.Fist Missile: Stop } } //--------------------------------------------------------------------------- ACTOR MarineBerserk : MarineFist 9102 { Game Doom States { Melee: Goto Super::Melee.Berserk Missile: Stop } } //--------------------------------------------------------------------------- ACTOR MarineChainsaw : ScriptedMarine 9103 { Game Doom States { Melee: Goto Super::Melee.Chainsaw Missile: Stop } } //--------------------------------------------------------------------------- ACTOR MarinePistol : ScriptedMarine 9104 { Game Doom States { Missile: Goto Super::Missile.Pistol } } //--------------------------------------------------------------------------- ACTOR MarineShotgun : ScriptedMarine 9105 { Game Doom States { Missile: Goto Super::Missile.Shotgun } } //--------------------------------------------------------------------------- ACTOR MarineSSG : ScriptedMarine 9106 { Game Doom States { Missile: Goto Super::Missile.SSG } } //--------------------------------------------------------------------------- ACTOR MarineChaingun : ScriptedMarine 9107 { Game Doom States { Missile: Goto Super::Missile.Chaingun } } //--------------------------------------------------------------------------- ACTOR MarineRocket : MarineFist 9108 { Game Doom States { Missile: Goto Super::Missile.Rocket } } //--------------------------------------------------------------------------- ACTOR MarinePlasma : ScriptedMarine 9109 { Game Doom States { Missile: Goto Super::Missile.Plasma } } //--------------------------------------------------------------------------- ACTOR MarineRailgun : ScriptedMarine 9110 { Game Doom States { Missile: Goto Super::Missile.Railgun } } //--------------------------------------------------------------------------- ACTOR MarineBFG : ScriptedMarine 9111 { Game Doom States { Missile: Goto Super::Missile.BFG } }