class Spark : Actor { default { +NOSECTOR +NOBLOCKMAP +NOGRAVITY +DONTSPLASH } override void Activate (Actor activator) { Super.Activate (activator); DrawSplash (args[0] ? args[0] : 32, Angle, 1); A_PlaySound ("world/spark", CHAN_AUTO, 1, false, ATTN_STATIC); } }