// Doom Doors --------------------------------- :DoorOpenNormal play doors/dr1_open nostopcutoff end :DoorCloseNormal play doors/dr1_clos nostopcutoff end :DoorOpenBlazing play doors/dr2_open nostopcutoff end :DoorCloseBlazing play doors/dr2_clos nostopcutoff end [DoorNormal 0 DoorOpenNormal 1 DoorCloseNormal 2 DoorOpenBlazing 3 DoorCloseBlazing ] // Heretic Doors ------------------------------ :HereticDoorOpen play doors/dr1_open nostopcutoff end :HereticDoorClose play doors/dr1_open stopsound doors/dr1_clos end [HereticDoor 0 HereticDoorOpen 1 HereticDoorClose 2 HereticDoorOpen 3 HereticDoorClose ] // Strife Doors ------------------------------- :DoorOpenStone play doors/stone_open nostopcutoff end :DoorCloseStone play doors/stone_close nostopcutoff end :DoorOpenLargeMetal play doors/large_metal_open nostopcutoff end :DoorCloseLargeMetal play doors/large_metal_close nostopcutoff end :DoorOpenSmallMetal play doors/small_metal_open nostopcutoff end :DoorCloseSmallMetal play doors/small_metal_close nostopcutoff end :DoorOpenLargeWood play doors/large_wood_open nostopcutoff end :DoorCloseLargeWood play doors/large_wood_close nostopcutoff end :DoorOpenSmallWood play doors/small_wood_open nostopcutoff end :DoorCloseSmallWood play doors/small_wood_close nostopcutoff end :DoorOpenAirlock play doors/airlock_open nostopcutoff end :DoorCloseAirlock play doors/airlock_close nostopcutoff end :DoorOpenChain play doors/chain_open nostopcutoff end :DoorCloseChain play doors/chain_close nostopcutoff end [DoorStone 0 DoorOpenStone 1 DoorCloseStone 2 DoorOpenBlazing 3 DoorCloseBlazing ] [DoorLargeMetal 0 DoorOpenLargeMetal 1 DoorCloseLargeMetal 2 DoorOpenBlazing 3 DoorCloseBlazing ] [DoorSmallMetal 0 DoorOpenSmallMetal 1 DoorCloseSmallMetal 2 DoorOpenBlazing 3 DoorCloseBlazing ] [DoorLargeWood 0 DoorOpenLargeWood 1 DoorCloseLargeWood 2 DoorOpenBlazing 3 DoorCloseBlazing ] [DoorSmallWood 0 DoorOpenSmallWood 1 DoorCloseSmallWood 2 DoorOpenBlazing 3 DoorCloseBlazing ] [DoorAirlock 0 DoorOpenAirlock 1 DoorCloseAirlock 2 DoorOpenBlazing 3 DoorCloseBlazing ] [DoorChain 0 DoorOpenChain 1 DoorCloseChain 2 DoorOpenBlazing 3 DoorCloseBlazing ] // Not Doors ---------------------------------- :CeilingNormal playrepeat plats/pt1_mid end :CeilingSemiSilent stopsound plats/pt1_stop end :Floor playrepeat plats/pt1_mid stopsound plats/pt1_stop end :Platform playuntildone plats/pt1_strt stopsound plats/pt1_stop end :Silence end // Heretic Ambience --------------------------- :HereticAmbience // Heretic waits 10 seconds after level load before it starts // playing any sounds. delayonce 350 volumerand 0 50 attenuation none randomsequence delayrand 210 465 restart end // To be 100% correct, these sequences shouldn't actually wait for // the last sound to stop playing, but I thought it would be nice // to make them stand-alone so you don't always have to play them // from inside HereticAmbience. :AFX_Scream environment 0 slot HereticAmbience playuntildone world/amb1 end :AFX_Squish environment 1 slot HereticAmbience playuntildone world/amb2 end :AFX_Drops environment 2 slot HereticAmbience play world/amb3 delayrand 16 47 play world/amb7 delayrand 16 47 play world/amb3 delayrand 16 47 play world/amb7 delayrand 16 47 play world/amb3 delayrand 16 47 play world/amb7 delayrand 16 47 end :AFX_SlowFootsteps environment 3 slot HereticAmbience playtime world/amb4 15 volumerel -2.36 playtime world/amb11 15 volumerel -2.36 playtime world/amb4 15 volumerel -2.36 playtime world/amb11 15 volumerel -2.36 playtime world/amb4 15 volumerel -2.36 playtime world/amb11 15 volumerel -2.36 playtime world/amb4 15 volumerel -2.36 playuntildone world/amb11 end :AFX_Heartbeat environment 4 slot HereticAmbience playtime world/amb5 35 playtime world/amb5 35 playtime world/amb5 35 playuntildone world/amb5 end :AFX_Bells environment 5 slot HereticAmbience playtime world/amb6 17 volumerel -6.3 playtime world/amb6 17 volumerel -6.3 playtime world/amb6 17 volumerel -6.3 playuntildone world/amb6 end :AFX_Growl environment 6 slot HereticAmbience playuntildone world/amb12 end :AFX_Magic environment 7 slot HereticAmbience playuntildone world/amb8 end :AFX_Laughter environment 8 slot HereticAmbience playtime world/amb9 16 volumerel -3.15 playtime world/amb9 16 volumerel -3.15 playtime world/amb9 16 volumerel -3.15 playtime world/amb10 16 volumerel -3.15 playtime world/amb10 16 volumerel -3.15 playuntildone world/amb10 end :AFX_FastFootsteps environment 9 slot HereticAmbience playtime world/amb4 8 volumerel -2.36 playtime world/amb11 8 volumerel -2.36 playtime world/amb4 8 volumerel -2.36 playtime world/amb11 8 volumerel -2.36 playtime world/amb4 8 volumerel -2.36 playtime world/amb11 8 volumerel -2.36 playtime world/amb4 8 volumerel -2.36 playuntildone world/amb11 end