/* ** music_midi_midiout.cpp ** Code to let ZDoom play HMI MIDI music through the MIDI streaming API. ** **--------------------------------------------------------------------------- ** Copyright 2010 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include "i_musicinterns.h" #include "templates.h" #include "doomdef.h" #include "m_swap.h" // MACROS ------------------------------------------------------------------ #define SONG_MAGIC "HMI-MIDISONG" #define TRACK_MAGIC "HMI-MIDITRACK" // Used by SendCommand to check for unexpected end-of-track conditions. #define CHECK_FINISHED \ if (track->TrackP >= track->MaxTrackP) \ { \ track->Finished = true; \ return events; \ } // In song header #define TRACK_COUNT_OFFSET 0xE4 #define TRACK_DIR_PTR_OFFSET 0xE8 // In track header #define TRACK_DATA_PTR_OFFSET 0x57 #define TRACK_DESIGNATION_OFFSET 0x99 #define NUM_DESIGNATIONS 8 // MIDI device types for designation #define HMI_DEV_GM 0xA000 // Generic General MIDI (not a real device) #define HMI_DEV_MPU401 0xA001 // MPU-401, Roland Sound Canvas, Ensoniq SoundScape, Rolad RAP-10 #define HMI_DEV_OPL2 0xA002 // SoundBlaster (Pro), ESS AudioDrive #define HMI_DEV_MT32 0xA004 // MT-32 #define HMI_DEV_SBAWE32 0xA008 // SoundBlaster AWE32 #define HMI_DEV_OPL3 0xA009 // SoundBlaster 16, Microsoft Sound System, Pro Audio Spectrum 16 #define HMI_DEV_GUS 0xA00A // Gravis UltraSound, Gravis UltraSound Max/Ace // Data accessors, since this data is highly likely to be unaligned. #if defined(_M_IX86) || defined(_M_X64) || defined(__i386__) inline int GetShort(const BYTE *foo) { return *(const short *)foo; } inline int GetInt(const BYTE *foo) { return *(const int *)foo; } #else inline int GetShort(const BYTE *foo) { return short(foo[0] | (foo[1] << 8)); } inline int GetInt(const BYTE *foo) { return int(foo[0] | (foo[1] << 8) | (foo[2] << 16) | (foo[3] << 24)); } #endif // TYPES ------------------------------------------------------------------- struct HMISong::TrackInfo { const BYTE *TrackBegin; size_t TrackP; size_t MaxTrackP; DWORD Delay; DWORD PlayedTime; WORD Designation[NUM_DESIGNATIONS]; bool Enabled; bool Finished; BYTE RunningStatus; DWORD ReadVarLen (); }; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern char MIDI_EventLengths[7]; extern char MIDI_CommonLengths[15]; // PRIVATE DATA DEFINITIONS ------------------------------------------------ // PUBLIC DATA DEFINITIONS ------------------------------------------------- // CODE -------------------------------------------------------------------- //========================================================================== // // HMISong Constructor // // Buffers the file and does some validation of the HMI header. // //========================================================================== HMISong::HMISong (FILE *file, BYTE *musiccache, int len, EMIDIDevice type) : MIDIStreamer(type), MusHeader(0), Tracks(0) { int p; int i; #ifdef _WIN32 if (ExitEvent == NULL) { return; } #endif if (len < 0x100) { // Way too small to be HMI. return; } MusHeader = new BYTE[len]; SongLen = len; if (file != NULL) { if (fread(MusHeader, 1, len, file) != (size_t)len) return; } else { memcpy(MusHeader, musiccache, len); } // Do some validation of the MIDI file if (memcmp(MusHeader, SONG_MAGIC, 12) != 0) return; NumTracks = GetShort(MusHeader + TRACK_COUNT_OFFSET); if (NumTracks <= 0) { return; } // The division is the number of pulses per quarter note (PPQN). Division = 60; Tracks = new TrackInfo[NumTracks + 1]; int track_dir = GetInt(MusHeader + TRACK_DIR_PTR_OFFSET); // Gather information about each track for (i = 0, p = 0; i < NumTracks; ++i) { int start = GetInt(MusHeader + track_dir + i*4); int tracklen, datastart; if (start > len - TRACK_DESIGNATION_OFFSET - 4) { // Track is incomplete. continue; } // BTW, HMI does not actually check the track header. if (memcmp(MusHeader + start, TRACK_MAGIC, 13) != 0) { continue; } // The track ends where the next one begins. If this is the // last track, then it ends at the end of the file. if (i == NumTracks - 1) { tracklen = len - start; } else { tracklen = GetInt(MusHeader + track_dir + i*4 + 4) - start; } // Clamp incomplete tracks to the end of the file. tracklen = MIN(tracklen, len - start); if (tracklen <= 0) { continue; } // Offset to actual MIDI events. datastart = GetInt(MusHeader + start + TRACK_DATA_PTR_OFFSET); tracklen -= datastart; if (tracklen <= 0) { continue; } // Store track information Tracks[p].TrackBegin = MusHeader + start + datastart; Tracks[p].TrackP = 0; Tracks[p].MaxTrackP = tracklen; // Retrieve track designations. We can't check them yet, since we have not yet // connected to the MIDI device. for (int ii = 0; ii < NUM_DESIGNATIONS; ++ii) { Tracks[p].Designation[ii] = GetShort(MusHeader + start + TRACK_DESIGNATION_OFFSET + ii*2); } p++; } // In case there were fewer actual chunks in the file than the // header specified, update NumTracks with the current value of p. NumTracks = p; if (NumTracks == 0) { // No tracks, so nothing to play return; } } //========================================================================== // // HMISong Destructor // //========================================================================== HMISong::~HMISong () { if (Tracks != NULL) { delete[] Tracks; } if (MusHeader != NULL) { delete[] MusHeader; } } //========================================================================== // // HMISong :: CheckCaps // // Check track designations and disable tracks that have not been // designated for the device we will be playing on. // //========================================================================== void HMISong::CheckCaps(int tech) { // What's the equivalent HMI device for our technology? if (tech == MOD_FMSYNTH) { tech = HMI_DEV_OPL3; } else if (tech == MOD_MIDIPORT) { tech = HMI_DEV_MPU401; } else { // Good enough? Or should we just say we're GM. tech = HMI_DEV_SBAWE32; } for (int i = 0; i < NumTracks; ++i) { Tracks[i].Enabled = false; // Track designations are stored in a 0-terminated array. for (int j = 0; j < NUM_DESIGNATIONS && Tracks[i].Designation[j] != 0; ++j) { if (Tracks[i].Designation[j] == tech) { Tracks[i].Enabled = true; } // If a track is designated for device 0xA000, it will be played by a MIDI // driver for device types 0xA000, 0xA001, and 0xA008. Why this does not // include the GUS, I do not know. else if (Tracks[i].Designation[j] == HMI_DEV_GM) { Tracks[i].Enabled = (tech == HMI_DEV_MPU401 || tech == HMI_DEV_SBAWE32); } // If a track is designated for device 0xA002, it will be played by a MIDI // driver for device types 0xA002 or 0xA009. else if (Tracks[i].Designation[j] == HMI_DEV_OPL2) { Tracks[i].Enabled = (tech == HMI_DEV_OPL3); } // Any other designation must match the specific MIDI driver device number. // (Which we handled first above.) if (Tracks[i].Enabled) { // This track's been enabled, so we can stop checking other designations. break; } } } } //========================================================================== // // HMISong :: DoInitialSetup // // Sets the starting channel volumes. // //========================================================================== void HMISong :: DoInitialSetup() { for (int i = 0; i < 16; ++i) { ChannelVolumes[i] = 100; } } //========================================================================== // // HMISong :: DoRestart // // Rewinds every track. // //========================================================================== void HMISong :: DoRestart() { int i; // Set initial state. FakeTrack = &Tracks[NumTracks]; NoteOffs.Clear(); for (i = 0; i <= NumTracks; ++i) { Tracks[i].TrackP = 0; Tracks[i].Finished = false; Tracks[i].RunningStatus = 0; Tracks[i].PlayedTime = 0; } ProcessInitialMetaEvents (); for (i = 0; i < NumTracks; ++i) { Tracks[i].Delay = Tracks[i].ReadVarLen(); } Tracks[i].Delay = 0; // for the FakeTrack Tracks[i].Enabled = true; TrackDue = Tracks; TrackDue = FindNextDue(); } //========================================================================== // // HMISong :: CheckDone // //========================================================================== bool HMISong::CheckDone() { return TrackDue == NULL; } //========================================================================== // // HMISong :: MakeEvents // // Copies MIDI events from the file and puts them into a MIDI stream // buffer. Returns the new position in the buffer. // //========================================================================== DWORD *HMISong::MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time) { DWORD *start_events; DWORD tot_time = 0; DWORD time = 0; DWORD delay; start_events = events; while (TrackDue && events < max_event_p && tot_time <= max_time) { // It's possible that this tick may be nothing but meta-events and // not generate any real events. Repeat this until we actually // get some output so we don't send an empty buffer to the MIDI // device. do { delay = TrackDue->Delay; time += delay; // Advance time for all tracks by the amount needed for the one up next. tot_time += delay * Tempo / Division; AdvanceTracks(delay); // Play all events for this tick. do { DWORD *new_events = SendCommand(events, TrackDue, time); TrackDue = FindNextDue(); if (new_events != events) { time = 0; } events = new_events; } while (TrackDue && TrackDue->Delay == 0 && events < max_event_p); } while (start_events == events && TrackDue); time = 0; } return events; } //========================================================================== // // HMISong :: AdvanceTracks // // Advaces time for all tracks by the specified amount. // //========================================================================== void HMISong::AdvanceTracks(DWORD time) { for (int i = 0; i <= NumTracks; ++i) { if (Tracks[i].Enabled && !Tracks[i].Finished) { Tracks[i].Delay -= time; Tracks[i].PlayedTime += time; } } NoteOffs.AdvanceTime(time); } //========================================================================== // // HMISong :: SendCommand // // Places a single MIDIEVENT in the event buffer. // //========================================================================== DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay) { DWORD len; BYTE event, data1 = 0, data2 = 0; // If the next event comes from the fake track, pop an entry off the note-off queue. if (track == FakeTrack) { AutoNoteOff off; NoteOffs.Pop(off); events[0] = delay; events[1] = 0; events[2] = MIDI_NOTEON | off.Channel | (off.Key << 8); return events + 3; } CHECK_FINISHED event = track->TrackBegin[track->TrackP++]; CHECK_FINISHED if (event != MIDI_SYSEX && event != MIDI_META && event != MIDI_SYSEXEND && event != 0xFe) { // Normal short message if ((event & 0xF0) == 0xF0) { if (MIDI_CommonLengths[event & 15] > 0) { data1 = track->TrackBegin[track->TrackP++]; if (MIDI_CommonLengths[event & 15] > 1) { data2 = track->TrackBegin[track->TrackP++]; } } } else if ((event & 0x80) == 0) { data1 = event; event = track->RunningStatus; } else { track->RunningStatus = event; data1 = track->TrackBegin[track->TrackP++]; } CHECK_FINISHED if (MIDI_EventLengths[(event&0x70)>>4] == 2) { data2 = track->TrackBegin[track->TrackP++]; } // Monitor channel volume controller changes. if ((event & 0x70) == (MIDI_CTRLCHANGE & 0x70) && data1 == 7) { data2 = VolumeControllerChange(event & 15, data2); } events[0] = delay; events[1] = 0; if (event != MIDI_META) { events[2] = event | (data1<<8) | (data2<<16); } else { events[2] = MEVT_NOP; } events += 3; if ((event & 0x70) == (MIDI_NOTEON & 0x70)) { // HMI note on events include the time until an implied note off event. NoteOffs.AddNoteOff(track->ReadVarLen(), event & 0x0F, data1); } } else { // Skip SysEx events just because I don't want to bother with them. // The old MIDI player ignored them too, so this won't break // anything that played before. if (event == MIDI_SYSEX || event == MIDI_SYSEXEND) { len = track->ReadVarLen (); track->TrackP += len; } else if (event == MIDI_META) { // It's a meta-event event = track->TrackBegin[track->TrackP++]; CHECK_FINISHED len = track->ReadVarLen (); CHECK_FINISHED if (track->TrackP + len <= track->MaxTrackP) { switch (event) { case MIDI_META_EOT: track->Finished = true; break; case MIDI_META_TEMPO: Tempo = (track->TrackBegin[track->TrackP+0]<<16) | (track->TrackBegin[track->TrackP+1]<<8) | (track->TrackBegin[track->TrackP+2]); events[0] = delay; events[1] = 0; events[2] = (MEVT_TEMPO << 24) | Tempo; events += 3; break; } track->TrackP += len; if (track->TrackP == track->MaxTrackP) { track->Finished = true; } } else { track->Finished = true; } } else if (event == 0xFE) { // Skip unknown HMI events. event = track->TrackBegin[track->TrackP++]; CHECK_FINISHED if (event == 0x13 || event == 0x15) { track->TrackP += 6; } else if (event == 0x12 || event == 0x14) { track->TrackP += 2; } else if (event == 0x10) { track->TrackP += 2; CHECK_FINISHED track->TrackP += track->TrackBegin[track->TrackP] + 5; CHECK_FINISHED } else { // No idea. track->Finished = true; } } } if (!track->Finished) { track->Delay = track->ReadVarLen(); } return events; } //========================================================================== // // HMISong :: ProcessInitialMetaEvents // // Handle all the meta events at the start of each track. // //========================================================================== void HMISong::ProcessInitialMetaEvents () { TrackInfo *track; int i; BYTE event; DWORD len; for (i = 0; i < NumTracks; ++i) { track = &Tracks[i]; while (!track->Finished && track->TrackP < track->MaxTrackP - 4 && track->TrackBegin[track->TrackP] == 0 && track->TrackBegin[track->TrackP+1] == 0xFF) { event = track->TrackBegin[track->TrackP+2]; track->TrackP += 3; len = track->ReadVarLen (); if (track->TrackP + len <= track->MaxTrackP) { switch (event) { case MIDI_META_EOT: track->Finished = true; break; case MIDI_META_TEMPO: SetTempo( (track->TrackBegin[track->TrackP+0]<<16) | (track->TrackBegin[track->TrackP+1]<<8) | (track->TrackBegin[track->TrackP+2]) ); break; } } track->TrackP += len; } if (track->TrackP >= track->MaxTrackP - 4) { track->Finished = true; } } } //========================================================================== // // HMISong :: TrackInfo :: ReadVarLen // // Reads a variable-length SMF number. // //========================================================================== DWORD HMISong::TrackInfo::ReadVarLen () { DWORD time = 0, t = 0x80; while ((t & 0x80) && TrackP < MaxTrackP) { t = TrackBegin[TrackP++]; time = (time << 7) | (t & 127); } return time; } //========================================================================== // // HMISong :: NoteOffQueue :: AddNoteOff // //========================================================================== void HMISong::NoteOffQueue::AddNoteOff(DWORD delay, BYTE channel, BYTE key) { unsigned int i = Reserve(1); while (i > 0 && (*this)[Parent(i)].Delay > delay) { (*this)[i] = (*this)[Parent(i)]; i = Parent(i); } (*this)[i].Delay = delay; (*this)[i].Channel = channel; (*this)[i].Key = key; } //========================================================================== // // HMISong :: NoteOffQueue :: Pop // //========================================================================== bool HMISong::NoteOffQueue::Pop(AutoNoteOff &item) { item = (*this)[0]; if (TArray::Pop((*this)[0])) { Heapify(); return true; } return false; } //========================================================================== // // HMISong :: NoteOffQueue :: AdvanceTime // //========================================================================== void HMISong::NoteOffQueue::AdvanceTime(DWORD time) { // Because the time is decreasing by the same amount for every entry, // the heap property is maintained. for (unsigned int i = 0; i < Size(); ++i) { assert((*this)[i].Delay >= time); (*this)[i].Delay -= time; } } //========================================================================== // // HMISong :: NoteOffQueue :: Heapify // //========================================================================== void HMISong::NoteOffQueue::Heapify() { unsigned int i = 0; for (;;) { unsigned int l = Left(i); unsigned int r = Right(i); unsigned int smallest = i; if (l < Size() && (*this)[l].Delay < (*this)[i].Delay) { smallest = l; } if (r < Size() && (*this)[r].Delay < (*this)[smallest].Delay) { smallest = r; } if (smallest == i) { break; } swapvalues((*this)[i], (*this)[smallest]); i = smallest; } } //========================================================================== // // HMISong :: FindNextDue // // Scans every track for the next event to play. Returns NULL if all events // have been consumed. // //========================================================================== HMISong::TrackInfo *HMISong::FindNextDue () { TrackInfo *track; DWORD best; int i; if (TrackDue != FakeTrack && !TrackDue->Finished && TrackDue->Delay == 0) { return TrackDue; } // Check regular tracks. track = NULL; best = 0xFFFFFFFF; for (i = 0; i < NumTracks; ++i) { if (Tracks[i].Enabled && !Tracks[i].Finished && Tracks[i].Delay < best) { best = Tracks[i].Delay; track = &Tracks[i]; } } // Check automatic note-offs. if (NoteOffs.Size() != 0 && NoteOffs[0].Delay <= best) { FakeTrack->Delay = NoteOffs[0].Delay; return FakeTrack; } return track; } //========================================================================== // // HMISong :: SetTempo // // Sets the tempo from a track's initial meta events. // //========================================================================== void HMISong::SetTempo(int new_tempo) { if (0 == MIDI->SetTempo(new_tempo)) { Tempo = new_tempo; } } //========================================================================== // // HMISong :: GetOPLDumper // //========================================================================== MusInfo *HMISong::GetOPLDumper(const char *filename) { return new HMISong(this, filename, MIDI_OPL); } //========================================================================== // // HMISong :: GetWaveDumper // //========================================================================== MusInfo *HMISong::GetWaveDumper(const char *filename, int rate) { return new HMISong(this, filename, MIDI_GUS); } //========================================================================== // // HMISong File Dumping Constructor // //========================================================================== HMISong::HMISong(const HMISong *original, const char *filename, EMIDIDevice type) : MIDIStreamer(filename, type) { SongLen = original->SongLen; MusHeader = new BYTE[original->SongLen]; memcpy(MusHeader, original->MusHeader, original->SongLen); NumTracks = original->NumTracks; Division = original->Division; Tempo = InitialTempo = original->InitialTempo; Tracks = new TrackInfo[NumTracks]; for (int i = 0; i < NumTracks; ++i) { TrackInfo *newtrack = &Tracks[i]; const TrackInfo *oldtrack = &original->Tracks[i]; newtrack->TrackBegin = MusHeader + (oldtrack->TrackBegin - original->MusHeader); newtrack->TrackP = 0; newtrack->MaxTrackP = oldtrack->MaxTrackP; } }