include "xlat/base.txt" sector bitmask 0xc000 clear; sector bitmask 0x3fe0 <<= 3; sector 1 = dLight_Flicker; sector 2 = dLight_StrobeFast; sector 3 = dLight_StrobeSlow; sector 4 = dLight_Strobe_Hurt; sector 5 = dDamage_Hellslime; sector 7 = dDamage_Nukage; sector 8 = dLight_Glow; sector 9 = SECRET_MASK nobitmask; sector 10 = dSector_DoorCloseIn30; sector 11 = dDamage_End; sector 12 = dLight_StrobeSlowSync; sector 13 = dLight_StrobeFastSync; sector 14 = dSector_DoorRaiseIn5Mins; sector 15 = dFriction_Low; sector 16 = dDamage_SuperHellslime; sector 17 = dLight_FireFlicker; sector 18 = dDamage_LavaWimpy; sector 19 = dDamage_LavaHefty; sector 20 = dScroll_EastLavaDamage; sector 21 = Light_Phased; sector 22 = LightSequenceStart; sector 23 = LightSequenceSpecial1; sector 24 = LightSequenceSpecial2; lineflag 0 = ML_BLOCKING; lineflag 1 = ML_BLOCKMONSTERS; lineflag 2 = ML_TWOSIDED; lineflag 3 = ML_DONTPEGTOP; lineflag 4 = ML_DONTPEGBOTTOM; lineflag 5 = ML_SECRET; lineflag 6 = ML_SOUNDBLOCK; lineflag 7 = ML_DONTDRAW; lineflag 8 = ML_MAPPED; lineflag 9 = ML_PASSTHROUGH; lineflag 10 = ML_3DMIDTEX; lineflag 11 & (ML_BLOCKING|ML_BLOCKMONSTERS|ML_TWOSIDED|ML_DONTPEGTOP|ML_DONTPEGBOTTOM|ML_SECRET|ML_SOUNDBLOCK|ML_DONTDRAW|ML_MAPPED); lineflag 12 = ML_BLOCKLANDMONSTERS; lineflag 13 = ML_BLOCK_PLAYERS;