//----------------------------------------------------------------------------- // // Copyright 1994-1996 Raven Software // Copyright 1999-2016 Randy Heit // Copyright 2002-2018 Christoph Oelckers // Copyright 2005-2008 Martin Howe // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // extend class Actor { virtual Actor, int, int MorphedDeath() { return null, 0, 0; } // [MC] Called when an actor morphs, on both the previous form (!current) and present form (current). virtual void PreMorph(Actor mo, bool current) {} virtual void PostMorph(Actor mo, bool current) {} virtual void PreUnmorph(Actor mo, bool current) {} virtual void PostUnmorph(Actor mo, bool current) {} //=========================================================================== // // Main entry point // //=========================================================================== virtual bool Morph(Actor activator, class playerclass, class monsterclass, int duration = 0, int style = 0, class morphflash = null, classunmorphflash = null) { if (player != null && player.mo != null && playerclass != null) { return player.mo.MorphPlayer(activator? activator.player : null, playerclass, duration, style, morphflash, unmorphflash); } else { return MorphMonster(monsterclass, duration, style, morphflash, unmorphflash); } } //=========================================================================== // // Action function variant whose arguments differ from the generic one. // //=========================================================================== bool A_Morph(class type, int duration = 0, int style = 0, class morphflash = null, classunmorphflash = null) { if (self.player != null) { let playerclass = (class)(type); if (playerclass && self.player.mo != null) return player.mo.MorphPlayer(self.player, playerclass, duration, style, morphflash, unmorphflash); } else { return MorphMonster(type, duration, style, morphflash, unmorphflash); } return false; } //=========================================================================== // // Main entry point // //=========================================================================== virtual bool UnMorph(Actor activator, int flags, bool force) { if (player) { return player.mo.UndoPlayerMorph(activator? activator.player : null, flags, force); } else { let morphed = MorphedMonster(self); if (morphed) return morphed.UndoMonsterMorph(force); } return false; } //--------------------------------------------------------------------------- // // FUNC P_MorphMonster // // Returns true if the monster gets turned into a chicken/pig. // //--------------------------------------------------------------------------- virtual bool MorphMonster (Class spawntype, int duration, int style, Class enter_flash, Class exit_flash) { if (player || spawntype == NULL || bDontMorph || !bIsMonster || !(spawntype is 'MorphedMonster')) { return false; } let morphed = MorphedMonster(Spawn (spawntype, Pos, NO_REPLACE)); // [MC] Notify that we're just about to start the transfer. PreMorph(morphed, false); // False: No longer the current. morphed.PreMorph(self, true); // True: Becoming this actor. Substitute (morphed); if ((style & MRF_TRANSFERTRANSLATION) && !morphed.bDontTranslate) { morphed.Translation = Translation; } morphed.ChangeTid(tid); ChangeTid(0); morphed.Angle = Angle; morphed.UnmorphedMe = self; morphed.Alpha = Alpha; morphed.RenderStyle = RenderStyle; morphed.Score = Score; morphed.UnmorphTime = level.time + ((duration) ? duration : DEFMORPHTICS) + random[morphmonst](); morphed.MorphStyle = style; morphed.MorphExitFlash = (exit_flash) ? exit_flash : (class)("TeleportFog"); morphed.FlagsSave = bSolid * 2 + bShootable * 4 + bInvisible * 0x40; // The factors are for savegame compatibility morphed.special = special; morphed.args[0] = args[0]; morphed.args[1] = args[1]; morphed.args[2] = args[2]; morphed.args[3] = args[3]; morphed.args[4] = args[4]; morphed.CopyFriendliness (self, true); morphed.bShadow |= bShadow; morphed.bGhost |= bGhost; special = 0; bSolid = false; bShootable = false; bUnmorphed = true; bInvisible = true; let eflash = Spawn(enter_flash ? enter_flash : (class)("TeleportFog"), Pos + (0, 0, gameinfo.TELEFOGHEIGHT), ALLOW_REPLACE); if (eflash) eflash.target = morphed; PostMorph(morphed, false); morphed.PostMorph(self, true); return true; } }