"Castle Alcove" 30 0 { Environment 20 EnvironmentDiffusion 0.890 RoomHF -600 RoomLF -2000 DecayTime 1.640 DecayHFRatio 0.870 DecayLFRatio 0.310 Reflections -100 ReflectionsDelay 0.007 Reverb -500 ReverbDelay 0.034 EchoTime 0.138 EchoDepth 0.080 HFReference 5168.600 LFReference 139.500 bDecayHFLimit true bEchoTimeScale true } "Castle Courtyard" 30 1 { Environment 20 EnvironmentDiffusion 0.420 Room -1100 RoomHF -700 RoomLF -900 DecayTime 2.130 DecayHFRatio 0.610 DecayLFRatio 0.230 Reflections -2300 ReflectionsDelay 0.112 Reverb -1500 ReverbDelay 0.036 EchoDepth 0.370 AirAbsorptionHF 0.000 bDecayHFLimit true bEchoTimeScale true } "Castle Cupboard" 30 2 { Environment 20 EnvironmentDiffusion 0.890 RoomHF -1100 RoomLF -2000 DecayTime 0.670 DecayHFRatio 0.870 DecayLFRatio 0.310 Reflections 300 ReflectionsDelay 0.010 Reverb 300 ReverbDelay 0.007 EchoTime 0.138 EchoDepth 0.080 HFReference 5168.600 LFReference 139.500 bDecayHFLimit true bEchoTimeScale true } "Castle Hall" 30 3 { Environment 20 EnvironmentDiffusion 0.810 RoomHF -1100 RoomLF -1500 DecayTime 3.140 DecayHFRatio 0.790 DecayLFRatio 0.620 Reflections -1300 ReflectionsDelay 0.056 Reverb -500 ReverbDelay 0.024 HFReference 5168.600 LFReference 139.500 bDecayHFLimit true bEchoTimeScale true } "Castle Large Room" 30 4 { Environment 20 EnvironmentDiffusion 0.820 RoomHF -1100 RoomLF -1800 DecayTime 2.530 DecayHFRatio 0.830 DecayLFRatio 0.500 Reflections -900 ReflectionsDelay 0.034 Reverb -400 ReverbDelay 0.016 EchoTime 0.185 EchoDepth 0.070 HFReference 5168.600 LFReference 139.500 bDecayHFLimit true bEchoTimeScale true } "Castle Long Passage" 30 5 { Environment 20 EnvironmentDiffusion 0.890 RoomHF -800 RoomLF -2000 DecayTime 3.420 DecayHFRatio 0.830 DecayLFRatio 0.310 Reflections -200 ReflectionsDelay 0.007 Reverb -600 ReverbDelay 0.023 EchoTime 0.138 EchoDepth 0.080 HFReference 5168.600 LFReference 139.500 bDecayHFLimit true bEchoTimeScale true } "Castle Medium Room" 30 6 { Environment 20 EnvironmentDiffusion 0.930 RoomHF -1100 RoomLF -2000 DecayTime 2.040 DecayHFRatio 0.830 DecayLFRatio 0.460 Reflections -300 ReflectionsDelay 0.022 Reverb -200 ReverbDelay 0.011 EchoTime 0.155 EchoDepth 0.030 HFReference 5168.600 LFReference 139.500 bDecayHFLimit true bEchoTimeScale true } "Castle Short Passage" 30 7 { Environment 20 EnvironmentDiffusion 0.890 RoomHF -1000 RoomLF -2000 DecayTime 2.320 DecayHFRatio 0.830 DecayLFRatio 0.310 Reflections -100 ReflectionsDelay 0.007 Reverb -500 ReverbDelay 0.023 EchoTime 0.138 EchoDepth 0.080 HFReference 5168.600 LFReference 139.500 bDecayHFLimit true bEchoTimeScale true } "Castle Small Room" 30 8 { Environment 20 EnvironmentDiffusion 0.890 Room -1100 RoomHF -800 RoomLF -2000 DecayTime 1.220 DecayHFRatio 0.830 DecayLFRatio 0.310 Reflections -100 ReflectionsDelay 0.022 Reverb 0 ReverbDelay 0.011 EchoTime 0.138 EchoDepth 0.080 HFReference 5168.600 LFReference 139.500 bDecayHFLimit true bEchoTimeScale true } "Chapel" 31 0 { Environment 7 EnvironmentDiffusion 0.840 DecayTime 4.620 DecayHFRatio 0.640 DecayLFRatio 1.230 Reflections -700 ReflectionsDelay 0.032 Reverb -800 ReverbDelay 0.049 ModulationDepth 0.110 bEchoTimeScale true } "City Abandoned" 32 0 { Environment 16 EnvironmentSize 3.000 EnvironmentDiffusion 0.690 Room -1100 RoomHF -200 RoomLF -100 DecayTime 3.280 DecayHFRatio 1.170 DecayLFRatio 0.910 Reflections -1400 ReflectionsDelay 0.044 Reverb -2400 ReverbDelay 0.024 EchoDepth 0.200 bEchoTimeScale true } "City Library" 32 1 { Environment 16 EnvironmentSize 80.300 EnvironmentDiffusion 0.820 Room -1100 RoomHF -1100 RoomLF -2100 DecayTime 2.760 DecayHFRatio 0.890 DecayLFRatio 0.410 Reflections -1100 ReflectionsDelay 0.029 Reverb -500 ReverbDelay 0.020 EchoTime 0.130 EchoDepth 0.170 HFReference 2854.400 LFReference 107.500 bEchoTimeScale true } "City Museum" 32 2 { Environment 16 EnvironmentSize 80.300 EnvironmentDiffusion 0.820 Room -1100 RoomHF -1500 RoomLF -1500 DecayTime 3.280 DecayHFRatio 1.400 DecayLFRatio 0.570 Reflections -1600 ReflectionsDelay 0.039 Reverb -600 ReverbDelay 0.034 EchoTime 0.130 EchoDepth 0.170 AirAbsorptionHF 0.000 HFReference 2854.400 LFReference 107.500 bEchoTimeScale true } "City Streets" 32 3 { Environment 16 EnvironmentSize 3.000 EnvironmentDiffusion 0.780 Room -1100 RoomHF -300 RoomLF -100 DecayTime 1.790 DecayHFRatio 1.120 DecayLFRatio 0.910 Reflections -1700 ReflectionsDelay 0.046 Reverb -2800 ReverbDelay 0.028 EchoDepth 0.200 AirAbsorptionHF 0.000 bEchoTimeScale true } "City Subway" 32 4 { Environment 16 EnvironmentSize 3.000 EnvironmentDiffusion 0.740 Room -1100 RoomHF -300 RoomLF -100 DecayTime 3.010 DecayHFRatio 1.230 DecayLFRatio 0.910 Reflections -700 ReflectionsDelay 0.046 Reverb -1000 ReverbDelay 0.028 EchoTime 0.125 EchoDepth 0.210 AirAbsorptionHF 0.000 bEchoTimeScale true } "City Underpass" 32 5 { Environment 16 EnvironmentSize 3.000 EnvironmentDiffusion 0.820 Room -1500 RoomHF -700 RoomLF -100 DecayTime 3.570 DecayHFRatio 1.120 DecayLFRatio 0.910 Reflections -1500 ReflectionsDelay 0.059 Reverb -1100 ReverbDelay 0.037 EchoDepth 0.140 AirAbsorptionHF 0.000 bEchoTimeScale true } "Dome Saint Paul" 33 0 { Environment 0 EnvironmentSize 50.300 EnvironmentDiffusion 0.870 Room -1000 RoomHF -900 RoomLF -1300 DecayTime 10.480 DecayHFRatio 0.190 DecayLFRatio 0.100 Reflections -1500 ReflectionsDelay 0.090 Reverb -500 ReverbDelay 0.042 EchoDepth 0.120 HFReference 2854.400 LFReference 20.000 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Dome Tomb" 33 1 { Environment 0 EnvironmentSize 51.800 EnvironmentDiffusion 0.790 Room -1000 RoomHF -900 RoomLF -1300 DecayTime 4.180 DecayHFRatio 0.210 DecayLFRatio 0.100 Reflections -825 ReflectionsDelay 0.030 Reverb -125 ReverbDelay 0.022 EchoTime 0.177 EchoDepth 0.190 HFReference 2854.400 LFReference 20.000 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Driving Commentator" 34 0 { Environment 0 EnvironmentSize 3.000 Room -900 RoomHF -500 RoomLF -600 DecayTime 2.420 DecayHFRatio 0.880 DecayLFRatio 0.680 Reflections -1400 ReflectionsDelay 0.093 Reverb -1200 ReverbDelay 0.017 EchoDepth 1.000 AirAbsorptionHF 0.000 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Driving Empty Grandstand" 34 1 { Environment 0 EnvironmentSize 8.300 Room -700 RoomHF 0 RoomLF -200 DecayTime 4.620 DecayHFRatio 1.750 DecayLFRatio 1.400 Reflections -1363 ReflectionsDelay 0.090 Reverb -1900 ReverbDelay 0.049 HFReference 10420.200 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Driving Full Grandstand" 34 2 { Environment 0 EnvironmentSize 8.300 Room -1100 RoomHF -1100 RoomLF -400 DecayTime 3.010 DecayHFRatio 1.370 DecayLFRatio 1.280 Reflections -900 ReflectionsDelay 0.090 Reverb -1700 ReverbDelay 0.049 HFReference 10420.200 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Driving In-Car Luxury" 34 3 { Environment 0 EnvironmentSize 1.600 Room -800 RoomHF -2000 RoomLF -600 DecayTime 0.130 DecayHFRatio 0.410 DecayLFRatio 0.460 Reflections -200 ReflectionsDelay 0.010 Reverb 300 ReverbDelay 0.010 AirAbsorptionHF 0.000 HFReference 10268.200 LFReference 251.000 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Driving In-Car Pit Garage" 34 6 { Environment 0 EnvironmentSize 1.900 EnvironmentDiffusion 0.590 Room -1400 RoomHF -300 RoomLF -500 DecayTime 1.720 DecayHFRatio 0.930 DecayLFRatio 0.870 Reflections -500 ReflectionsDelay 0.000 Reverb 0 ReverbDelay 0.016 EchoDepth 0.110 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Driving In-Car Racer" 34 4 { Environment 0 EnvironmentSize 1.100 EnvironmentDiffusion 0.800 Room -700 RoomHF 0 RoomLF -200 DecayTime 0.170 DecayHFRatio 2.000 DecayLFRatio 0.410 Reflections 500 Reverb -500 ReverbDelay 0.015 AirAbsorptionHF 0.000 HFReference 10268.200 LFReference 251.000 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Driving In-Car Sports" 34 5 { Environment 0 EnvironmentSize 1.100 EnvironmentDiffusion 0.800 Room -900 RoomHF -400 DecayTime 0.170 DecayHFRatio 0.750 DecayLFRatio 0.410 Reflections 500 Reverb -600 ReverbDelay 0.000 AirAbsorptionHF 0.000 HFReference 10268.200 LFReference 251.000 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Driving Tunnel" 34 7 { Environment 0 EnvironmentSize 3.100 EnvironmentDiffusion 0.810 Room -900 RoomHF -800 RoomLF -100 DecayTime 3.420 DecayHFRatio 0.940 DecayLFRatio 1.310 Reflections -300 ReflectionsDelay 0.051 Reverb -500 ReverbDelay 0.047 EchoTime 0.214 EchoDepth 0.050 AirAbsorptionHF 0.000 LFReference 155.300 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Dusty Room" 35 0 { Environment 2 EnvironmentSize 1.800 EnvironmentDiffusion 0.560 Room -1100 RoomHF -200 RoomLF -300 DecayTime 1.790 DecayHFRatio 0.380 DecayLFRatio 0.210 Reflections -600 Reverb 200 ReverbDelay 0.006 EchoTime 0.202 EchoDepth 0.050 AirAbsorptionHF -3.000 HFReference 13046.000 LFReference 163.300 bEchoTimeScale true } "Factory Alcove" 36 0 { Environment 2 EnvironmentSize 1.800 EnvironmentDiffusion 0.590 Room -1200 RoomHF -200 RoomLF -600 DecayTime 3.140 DecayHFRatio 0.650 DecayLFRatio 1.310 Reflections 300 ReflectionsDelay 0.010 Reverb -1200 ReverbDelay 0.038 EchoTime 0.114 EchoDepth 0.100 AirAbsorptionHF 0.000 HFReference 3762.600 LFReference 362.500 bEchoTimeScale true } "Factory Courtyard" 36 1 { Environment 2 EnvironmentSize 1.700 EnvironmentDiffusion 0.570 RoomHF -1000 RoomLF -400 DecayTime 2.320 DecayHFRatio 0.290 DecayLFRatio 0.560 Reflections -2400 ReflectionsDelay 0.090 Reverb -2000 ReverbDelay 0.039 EchoDepth 0.290 AirAbsorptionHF 0.000 HFReference 3762.600 LFReference 362.500 bEchoTimeScale true } "Factory Cupboard" 36 2 { Environment 2 EnvironmentSize 1.700 EnvironmentDiffusion 0.630 Room -1200 RoomHF -200 RoomLF -600 DecayTime 0.490 DecayHFRatio 0.650 DecayLFRatio 1.310 Reflections 200 ReflectionsDelay 0.010 Reverb 200 ReverbDelay 0.032 EchoTime 0.107 EchoDepth 0.070 AirAbsorptionHF 0.000 HFReference 3762.600 LFReference 362.500 bEchoTimeScale true } "Factory Hall" 36 3 { Environment 2 EnvironmentDiffusion 0.750 RoomHF -300 RoomLF -400 DecayTime 7.430 DecayHFRatio 0.510 DecayLFRatio 1.310 Reflections -2400 ReflectionsDelay 0.073 Reverb -500 ReverbDelay 0.027 EchoDepth 0.070 AirAbsorptionHF 0.000 HFReference 3762.600 LFReference 362.500 bEchoTimeScale true } "Factory Large Room" 36 4 { Environment 2 EnvironmentDiffusion 0.750 Room -1200 RoomHF -300 RoomLF -400 DecayTime 4.420 DecayHFRatio 0.510 DecayLFRatio 1.310 Reflections -1500 ReflectionsDelay 0.039 Reverb -600 ReverbDelay 0.023 EchoTime 0.231 EchoDepth 0.070 AirAbsorptionHF 0.000 HFReference 3762.600 LFReference 362.500 bEchoTimeScale true } "Factory Long Passage" 36 5 { Environment 2 EnvironmentSize 1.800 EnvironmentDiffusion 0.640 Room -1200 RoomHF -200 RoomLF -600 DecayTime 4.059 DecayHFRatio 0.650 DecayLFRatio 1.310 Reflections 0 ReflectionsDelay 0.020 Reverb -900 ReverbDelay 0.037 EchoTime 0.135 EchoDepth 0.230 AirAbsorptionHF 0.000 HFReference 3762.600 LFReference 362.500 bEchoTimeScale true } "Factory Medium Room" 36 6 { Environment 2 EnvironmentDiffusion 0.820 Room -1200 RoomHF -200 RoomLF -600 DecayTime 2.760 DecayHFRatio 0.650 DecayLFRatio 1.310 Reflections 0 ReflectionsDelay 0.022 Reverb -400 ReverbDelay 0.023 EchoTime 0.174 EchoDepth 0.070 AirAbsorptionHF 0.000 HFReference 3762.600 LFReference 362.500 bEchoTimeScale true } "Factory Short Passage" 36 7 { Environment 2 EnvironmentSize 1.800 EnvironmentDiffusion 0.640 Room -1200 RoomHF -200 RoomLF -600 DecayTime 2.530 DecayHFRatio 0.650 DecayLFRatio 1.310 Reflections 0 ReflectionsDelay 0.010 Reverb -600 ReverbDelay 0.038 EchoTime 0.135 EchoDepth 0.230 AirAbsorptionHF 0.000 HFReference 3762.600 LFReference 362.500 bEchoTimeScale true } "Factory Small Room" 36 8 { Environment 2 EnvironmentSize 1.800 EnvironmentDiffusion 0.820 Room -1200 RoomHF -200 RoomLF -600 DecayTime 1.720 DecayHFRatio 0.650 DecayLFRatio 1.310 Reflections -300 ReflectionsDelay 0.010 Reverb -200 ReverbDelay 0.024 EchoTime 0.119 EchoDepth 0.070 AirAbsorptionHF 0.000 HFReference 3762.600 LFReference 362.500 bEchoTimeScale true } "Ice Palace Alcove" 37 0 { Environment 21 EnvironmentSize 2.700 EnvironmentDiffusion 0.840 RoomHF -500 RoomLF -1100 DecayTime 2.760 DecayHFRatio 1.460 DecayLFRatio 0.280 Reflections 100 ReflectionsDelay 0.010 Reverb -1200 ReverbDelay 0.030 EchoTime 0.161 EchoDepth 0.090 AirAbsorptionHF 0.000 HFReference 12428.500 LFReference 99.600 bEchoTimeScale true } "Ice Palace Courtyard" 37 1 { Environment 21 EnvironmentSize 2.900 EnvironmentDiffusion 0.590 RoomHF -1100 RoomLF -1000 DecayTime 2.040 DecayHFRatio 1.200 DecayLFRatio 0.380 Reflections -2000 ReflectionsDelay 0.073 Reverb -2200 ReverbDelay 0.043 EchoTime 0.235 EchoDepth 0.480 AirAbsorptionHF 0.000 HFReference 12428.500 LFReference 99.600 bEchoTimeScale true } "Ice Palace Cupboard" 37 2 { Environment 21 EnvironmentSize 2.700 EnvironmentDiffusion 0.830 RoomHF -600 RoomLF -1300 DecayTime 0.760 DecayHFRatio 1.530 DecayLFRatio 0.260 Reflections 100 ReflectionsDelay 0.012 Reverb 100 ReverbDelay 0.016 EchoTime 0.143 EchoDepth 0.080 AirAbsorptionHF 0.000 HFReference 12428.500 LFReference 99.600 bEchoTimeScale true } "Ice Palace Hall" 37 3 { Environment 21 EnvironmentSize 2.900 EnvironmentDiffusion 0.760 RoomHF -700 RoomLF -500 DecayTime 5.490 DecayHFRatio 1.530 DecayLFRatio 0.380 Reflections -1900 ReflectionsDelay 0.054 Reverb -1400 ReverbDelay 0.052 EchoTime 0.226 EchoDepth 0.110 AirAbsorptionHF 0.000 HFReference 12428.500 LFReference 99.600 bEchoTimeScale true } "Ice Palace Large Room" 37 4 { Environment 21 EnvironmentSize 2.900 EnvironmentDiffusion 0.810 RoomHF -500 RoomLF -700 DecayTime 3.140 DecayHFRatio 1.530 DecayLFRatio 0.320 Reflections -1200 ReflectionsDelay 0.039 Reverb -1300 ReverbDelay 0.027 EchoTime 0.214 EchoDepth 0.110 AirAbsorptionHF 0.000 HFReference 12428.500 LFReference 99.600 bEchoTimeScale true } "Ice Palace Long Passage" 37 5 { Environment 21 EnvironmentSize 2.700 EnvironmentDiffusion 0.770 RoomHF -500 RoomLF -800 DecayTime 3.010 DecayHFRatio 1.460 DecayLFRatio 0.280 Reflections -200 ReflectionsDelay 0.012 Reverb -800 ReverbDelay 0.025 EchoTime 0.186 EchoDepth 0.040 AirAbsorptionHF 0.000 HFReference 12428.500 LFReference 99.600 bEchoTimeScale true } "Ice Palace Medium Room" 37 6 { Environment 21 EnvironmentSize 2.700 EnvironmentDiffusion 0.870 RoomHF -500 RoomLF -700 DecayTime 2.220 DecayHFRatio 1.530 DecayLFRatio 0.320 Reflections -800 ReflectionsDelay 0.039 Reverb -1200 ReverbDelay 0.027 EchoTime 0.186 EchoDepth 0.120 AirAbsorptionHF 0.000 HFReference 12428.500 LFReference 99.600 bEchoTimeScale true } "Ice Palace Short Passage" 37 7 { Environment 21 EnvironmentSize 2.700 EnvironmentDiffusion 0.750 RoomHF -500 RoomLF -1100 DecayTime 1.790 DecayHFRatio 1.460 DecayLFRatio 0.280 Reflections -600 ReflectionsDelay 0.010 Reverb -700 ReverbDelay 0.019 EchoTime 0.177 EchoDepth 0.090 AirAbsorptionHF 0.000 HFReference 12428.500 LFReference 99.600 bEchoTimeScale true } "Ice Palace Small Room" 37 8 { Environment 21 EnvironmentSize 2.700 EnvironmentDiffusion 0.840 RoomHF -500 RoomLF -1100 DecayTime 1.510 DecayHFRatio 1.530 DecayLFRatio 0.270 Reflections -100 ReflectionsDelay 0.010 Reverb -900 ReverbDelay 0.011 EchoTime 0.164 EchoDepth 0.140 AirAbsorptionHF 0.000 HFReference 12428.500 LFReference 99.600 bEchoTimeScale true } "Mood Heaven" 38 0 { Environment 0 EnvironmentSize 19.600 EnvironmentDiffusion 0.940 Room -1000 RoomHF -200 RoomLF -700 DecayTime 5.040 DecayHFRatio 1.120 DecayLFRatio 0.560 Reflections -1230 ReflectionsDelay 0.020 Reverb -200 ReverbDelay 0.029 EchoDepth 0.080 ModulationTime 2.742 ModulationDepth 0.050 AirAbsorptionHF -2.000 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Mood Hell" 38 1 { Environment 0 EnvironmentSize 100.000 EnvironmentDiffusion 0.570 Room -1000 RoomHF -900 RoomLF -700 DecayTime 3.570 DecayHFRatio 0.490 DecayLFRatio 2.000 Reflections -10000 ReflectionsDelay 0.020 Reverb 100 ReverbDelay 0.030 EchoTime 0.110 EchoDepth 0.040 ModulationTime 2.109 ModulationDepth 0.520 LFReference 139.500 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Mood Memory" 38 2 { Environment 0 EnvironmentSize 8.000 EnvironmentDiffusion 0.850 Room -1000 RoomHF -400 RoomLF -900 DecayTime 4.059 DecayHFRatio 0.820 DecayLFRatio 0.560 Reflections -2800 ReflectionsDelay 0.000 Reverb -500 ReverbDelay 0.000 ModulationTime 0.474 ModulationDepth 0.450 AirAbsorptionHF -2.000 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Outdoors Backyard" 39 0 { Environment 0 EnvironmentSize 80.300 EnvironmentDiffusion 0.450 Room -1100 RoomHF -1200 RoomLF -600 DecayTime 1.120 DecayHFRatio 0.340 DecayLFRatio 0.460 Reflections -1100 ReflectionsDelay 0.049 Reverb -1300 ReverbDelay 0.023 EchoTime 0.218 EchoDepth 0.340 HFReference 4399.100 LFReference 242.900 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Outdoors Creek" 39 1 { Environment 0 EnvironmentSize 80.300 EnvironmentDiffusion 0.350 Room -1100 RoomHF -1500 RoomLF -600 DecayTime 2.130 DecayHFRatio 0.210 DecayLFRatio 0.460 Reflections -1700 ReflectionsDelay 0.115 Reverb -1100 ReverbDelay 0.031 EchoTime 0.218 EchoDepth 0.340 HFReference 4399.100 LFReference 242.900 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Outdoors Deep Canyon" 39 2 { Environment 0 EnvironmentSize 80.300 EnvironmentDiffusion 0.740 Room -1100 RoomHF -1500 RoomLF -400 DecayTime 3.890 DecayHFRatio 0.210 DecayLFRatio 0.460 Reflections -2000 ReflectionsDelay 0.193 Reverb -1100 ReverbDelay 0.019 EchoDepth 1.000 HFReference 4399.100 LFReference 242.900 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Outdoors Rolling Plains" 39 3 { Environment 0 EnvironmentSize 80.300 EnvironmentDiffusion 0.740 Room -1100 RoomHF -3900 RoomLF -400 DecayTime 2.130 DecayHFRatio 0.210 DecayLFRatio 0.460 Reflections -2000 ReflectionsDelay 0.300 Reverb -1500 ReverbDelay 0.019 EchoDepth 1.000 HFReference 4399.100 LFReference 242.900 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Outdoors Valley" 39 4 { Environment 0 EnvironmentSize 80.300 EnvironmentDiffusion 0.280 Room -1100 RoomHF -3100 RoomLF -1600 DecayTime 2.880 DecayHFRatio 0.260 DecayLFRatio 0.350 Reflections -3200 ReflectionsDelay 0.163 Reverb -1000 ReverbDelay 0.100 EchoDepth 0.340 AirAbsorptionHF 0.000 HFReference 2854.400 LFReference 107.500 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Pipe Large" 40 0 { Environment 21 EnvironmentSize 50.300 EnvironmentDiffusion 1.000 RoomHF -900 RoomLF -1300 DecayTime 8.450 DecayHFRatio 0.100 DecayLFRatio 0.100 Reflections -800 ReflectionsDelay 0.046 Reverb 0 ReverbDelay 0.032 HFReference 2854.400 LFReference 20.000 bEchoTimeScale true } "Pipe Long Thin" 40 1 { Environment 21 EnvironmentSize 1.600 EnvironmentDiffusion 0.910 Room -1200 RoomHF -700 RoomLF -1100 DecayTime 9.210 DecayHFRatio 0.180 DecayLFRatio 0.100 Reflections -300 ReflectionsDelay 0.010 Reverb -1000 ReverbDelay 0.022 HFReference 2854.400 LFReference 20.000 bEchoTimeScale true } "Pipe Resonant" 40 2 { Environment 21 EnvironmentSize 1.300 EnvironmentDiffusion 0.910 Room -1200 RoomHF -700 RoomLF -1100 DecayTime 6.810 DecayHFRatio 0.180 DecayLFRatio 0.100 Reflections -300 ReflectionsDelay 0.010 Reverb -700 ReverbDelay 0.022 HFReference 2854.400 LFReference 20.000 bEchoTimeScale true } "Pipe Small" 40 3 { Environment 21 EnvironmentSize 50.300 EnvironmentDiffusion 1.000 RoomHF -900 RoomLF -1300 DecayTime 5.040 DecayHFRatio 0.100 DecayLFRatio 0.100 Reflections -600 ReflectionsDelay 0.032 Reverb 400 ReverbDelay 0.015 HFReference 2854.400 LFReference 20.000 bEchoTimeScale true } "Prefab Caravan" 41 0 { Environment 0 EnvironmentSize 8.300 Room -1000 RoomHF -2100 RoomLF -1800 DecayTime 0.430 DecayHFRatio 1.500 Reflections 0 ReflectionsDelay 0.012 Reverb 400 ReverbDelay 0.012 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Prefab Outhouse" 41 1 { Environment 0 EnvironmentSize 80.300 EnvironmentDiffusion 0.820 Room -1100 RoomHF -1900 RoomLF -1600 DecayTime 1.380 DecayHFRatio 0.380 DecayLFRatio 0.350 Reflections -100 ReflectionsDelay 0.024 Reverb -800 ReverbDelay 0.044 EchoTime 0.121 EchoDepth 0.170 AirAbsorptionHF 0.000 HFReference 2854.400 LFReference 107.500 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Prefab Practise Room" 41 2 { Environment 0 EnvironmentSize 1.860 EnvironmentDiffusion 0.870 Room -1000 RoomHF -800 RoomLF -600 DecayTime 1.120 DecayHFRatio 0.560 DecayLFRatio 0.180 Reflections 200 ReflectionsDelay 0.010 Reverb -200 EchoTime 0.095 EchoDepth 0.140 AirAbsorptionHF 0.000 HFReference 7176.900 LFReference 211.200 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Prefab School Room" 41 3 { Environment 0 EnvironmentSize 1.860 EnvironmentDiffusion 0.690 Room -1100 RoomHF -400 RoomLF -600 DecayTime 0.980 DecayHFRatio 0.450 DecayLFRatio 0.180 Reflections 300 ReflectionsDelay 0.017 Reverb 0 ReverbDelay 0.015 EchoTime 0.095 EchoDepth 0.140 AirAbsorptionHF 0.000 HFReference 7176.900 LFReference 211.200 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Prefab Workshop" 41 4 { Environment 0 EnvironmentSize 1.900 Room -1000 RoomHF -1700 RoomLF -800 DecayTime 0.760 Reflections 0 ReflectionsDelay 0.012 Reverb -200 ReverbDelay 0.012 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Small Water Room" 42 0 { Environment 2 EnvironmentSize 36.200 EnvironmentDiffusion 0.700 Room -1200 RoomHF -698 DecayTime 1.510 DecayHFRatio 1.250 DecayLFRatio 1.140 Reflections -100 ReflectionsDelay 0.020 Reverb 200 ReverbDelay 0.030 EchoTime 0.179 EchoDepth 0.150 ModulationTime 0.895 ModulationDepth 0.190 bEchoTimeScale true } "Spacestation Alcove" 43 0 { Environment 0 EnvironmentSize 1.500 EnvironmentDiffusion 0.780 Room -1100 RoomHF -300 RoomLF -100 DecayTime 1.160 DecayHFRatio 0.810 DecayLFRatio 0.550 Reflections 300 Reverb -500 ReverbDelay 0.018 EchoTime 0.192 EchoDepth 0.210 HFReference 3316.100 LFReference 458.200 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Spacestation Cupboard" 43 1 { Environment 0 EnvironmentSize 1.400 EnvironmentDiffusion 0.560 Room -1000 RoomHF -300 RoomLF -100 DecayTime 0.790 DecayHFRatio 0.810 DecayLFRatio 0.550 Reflections 200 Reverb 400 ReverbDelay 0.018 EchoTime 0.181 EchoDepth 0.310 HFReference 3316.100 LFReference 458.200 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Spacestation Hall" 43 2 { Environment 0 EnvironmentSize 1.900 EnvironmentDiffusion 0.870 Room -1000 RoomHF -400 RoomLF -100 DecayTime 7.110 DecayHFRatio 0.380 DecayLFRatio 0.610 Reflections -1500 ReflectionsDelay 0.100 Reverb -1000 ReverbDelay 0.047 EchoDepth 0.250 HFReference 3316.100 LFReference 458.200 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Spacestation Large Room" 43 3 { Environment 0 EnvironmentSize 1.800 EnvironmentDiffusion 0.810 Room -1000 RoomHF -400 RoomLF -100 DecayTime 3.890 DecayHFRatio 0.380 DecayLFRatio 0.610 Reflections -1200 ReflectionsDelay 0.056 Reverb -800 ReverbDelay 0.035 EchoTime 0.233 EchoDepth 0.280 HFReference 3316.100 LFReference 458.200 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Spacestation Long Passage" 43 4 { Environment 0 EnvironmentSize 1.900 EnvironmentDiffusion 0.820 Room -1000 RoomHF -400 RoomLF -100 DecayTime 4.620 DecayHFRatio 0.620 DecayLFRatio 0.550 Reflections 0 ReflectionsDelay 0.012 Reverb -800 ReverbDelay 0.031 EchoDepth 0.230 HFReference 3316.100 LFReference 458.200 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Spacestation Medium Room" 43 5 { Environment 0 EnvironmentSize 1.500 EnvironmentDiffusion 0.750 Room -1000 RoomHF -400 RoomLF -100 DecayTime 3.010 DecayHFRatio 0.500 DecayLFRatio 0.550 Reflections -1000 ReflectionsDelay 0.034 Reverb -700 ReverbDelay 0.035 EchoTime 0.209 EchoDepth 0.310 HFReference 3316.100 LFReference 458.200 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Spacestation Short Passage" 43 6 { Environment 0 EnvironmentSize 1.500 EnvironmentDiffusion 0.870 Room -1000 RoomHF -400 RoomLF -100 DecayTime 3.570 DecayHFRatio 0.500 DecayLFRatio 0.550 Reflections -1000 ReflectionsDelay 0.012 Reverb -600 ReverbDelay 0.016 EchoTime 0.172 EchoDepth 0.200 HFReference 3316.100 LFReference 458.200 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Spacestation Small Room" 43 7 { Environment 0 EnvironmentSize 1.500 EnvironmentDiffusion 0.700 Room -1000 RoomHF -300 RoomLF -100 DecayTime 1.720 DecayHFRatio 0.820 DecayLFRatio 0.550 Reflections -400 Reverb -500 ReverbDelay 0.013 EchoTime 0.188 EchoDepth 0.260 HFReference 3316.100 LFReference 458.200 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Sport Empty Stadium" 44 0 { Environment 0 EnvironmentSize 7.200 Room -1300 RoomHF -700 RoomLF -200 DecayTime 6.260 DecayHFRatio 0.510 DecayLFRatio 1.100 Reflections -2400 ReflectionsDelay 0.183 Reverb -1100 ReverbDelay 0.038 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Sport Full Stadium" 44 1 { Environment 0 EnvironmentSize 7.200 Room -1300 RoomHF -2300 RoomLF -200 DecayTime 5.250 DecayHFRatio 0.170 DecayLFRatio 0.800 Reflections -2000 ReflectionsDelay 0.188 Reverb -1300 ReverbDelay 0.038 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Sport Gymnasium" 44 2 { Environment 0 EnvironmentDiffusion 0.810 Room -1200 RoomHF -700 RoomLF -100 DecayTime 3.140 DecayHFRatio 1.060 DecayLFRatio 1.350 Reflections -800 ReflectionsDelay 0.029 Reverb -700 ReverbDelay 0.045 EchoTime 0.146 EchoDepth 0.140 AirAbsorptionHF 0.000 HFReference 7176.900 LFReference 211.200 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Sport Small Swimming Pool" 44 3 { Environment 0 EnvironmentSize 36.200 EnvironmentDiffusion 0.700 Room -1400 RoomHF -200 RoomLF -100 DecayTime 2.760 DecayHFRatio 1.250 DecayLFRatio 1.140 Reflections -400 ReflectionsDelay 0.020 Reverb -300 ReverbDelay 0.030 EchoTime 0.179 EchoDepth 0.150 ModulationTime 0.895 ModulationDepth 0.190 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Sport Squash Court" 44 4 { Environment 0 EnvironmentDiffusion 0.750 Room -1100 RoomHF -1000 RoomLF -200 DecayTime 2.220 DecayHFRatio 0.910 DecayLFRatio 1.160 Reflections -700 Reverb -300 EchoTime 0.126 EchoDepth 0.190 AirAbsorptionHF 0.000 HFReference 7176.900 LFReference 211.200 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Sport Stadium Tannoy" 44 5 { Environment 0 EnvironmentSize 3.000 EnvironmentDiffusion 0.780 Room -900 RoomHF -500 RoomLF -600 DecayTime 2.530 DecayHFRatio 0.880 DecayLFRatio 0.680 Reflections -1100 ReflectionsDelay 0.230 Reverb -600 ReverbDelay 0.063 EchoDepth 0.200 AirAbsorptionHF 0.000 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Wooden Alcove" 45 0 { Environment 0 Room -1100 RoomHF -1800 RoomLF -1000 DecayTime 1.220 DecayHFRatio 0.620 DecayLFRatio 0.910 Reflections -100 ReflectionsDelay 0.012 Reverb -600 ReverbDelay 0.024 HFReference 4705.000 LFReference 99.600 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Wooden Courtyard" 45 1 { Environment 0 EnvironmentDiffusion 0.650 Room -1700 RoomHF -2200 RoomLF -1000 DecayTime 1.790 DecayHFRatio 0.350 DecayLFRatio 0.790 Reflections -700 ReflectionsDelay 0.063 Reverb -2300 ReverbDelay 0.032 HFReference 4705.000 LFReference 99.600 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Wooden Cupboard" 45 2 { Environment 0 Room -1000 RoomHF -1700 RoomLF -1000 DecayTime 0.560 DecayHFRatio 0.460 DecayLFRatio 0.910 Reflections -100 ReflectionsDelay 0.012 Reverb -100 ReverbDelay 0.028 HFReference 4705.000 LFReference 99.600 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Wooden Hall" 45 3 { Environment 0 Room -1200 RoomHF -2200 RoomLF -1100 DecayTime 1.950 DecayHFRatio 0.300 DecayLFRatio 0.820 Reflections -300 ReflectionsDelay 0.068 Reverb -500 ReverbDelay 0.063 HFReference 4705.000 LFReference 99.600 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Wooden Large Room" 45 4 { Environment 0 Room -1200 RoomHF -2100 RoomLF -1100 DecayTime 1.450 DecayHFRatio 0.330 DecayLFRatio 0.820 Reflections -300 ReflectionsDelay 0.056 Reverb -500 ReverbDelay 0.049 HFReference 4705.000 LFReference 99.600 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Wooden Long Passage" 45 5 { Environment 0 Room -1100 RoomHF -2000 RoomLF -1000 DecayTime 1.790 DecayHFRatio 0.400 DecayLFRatio 0.790 Reflections -200 ReflectionsDelay 0.020 Reverb -1000 ReverbDelay 0.036 HFReference 4705.000 LFReference 99.600 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Wooden Medium Room" 45 6 { Environment 0 Room -1200 RoomHF -2000 RoomLF -1100 DecayTime 1.070 DecayHFRatio 0.420 DecayLFRatio 0.820 Reflections -300 ReflectionsDelay 0.039 Reverb -400 ReverbDelay 0.029 HFReference 4705.000 LFReference 99.600 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Wooden Short Passage" 45 7 { Environment 0 Room -1100 RoomHF -1800 RoomLF -1000 DecayTime 1.450 DecayHFRatio 0.500 DecayLFRatio 0.870 Reflections -300 ReflectionsDelay 0.012 Reverb -700 ReverbDelay 0.024 HFReference 4705.000 LFReference 99.600 Diffusion 100.000 Density 100.000 bEchoTimeScale true } "Wooden Small Room" 45 8 { Environment 0 Room -1200 RoomHF -1900 RoomLF -1000 DecayTime 0.790 DecayHFRatio 0.320 DecayLFRatio 0.870 Reflections -200 ReflectionsDelay 0.032 Reverb -300 ReverbDelay 0.029 HFReference 4705.000 LFReference 99.600 Diffusion 100.000 Density 100.000 bEchoTimeScale true }