// The Mage's Frost Cone ---------------------------------------------------- class MWeapFrost : MageWeapon { Default { +BLOODSPLATTER Weapon.SelectionOrder 1700; Weapon.AmmoUse1 3; Weapon.AmmoGive1 25; Weapon.KickBack 150; Weapon.YAdjust 20; Weapon.AmmoType1 "Mana1"; Inventory.PickupMessage "$TXT_WEAPON_M2"; Obituary "$OB_MPMWEAPFROST"; Tag "$TAG_MWEAPFROST"; } action native void A_FireConePL1(); States { Spawn: WMCS ABC 8 Bright; Loop; Select: CONE A 1 A_Raise; Loop; Deselect: CONE A 1 A_Lower; Loop; Ready: CONE A 1 A_WeaponReady; Loop; Fire: CONE B 3; CONE C 4; Hold: CONE D 3; CONE E 5; CONE F 3 A_FireConePL1; CONE G 3; CONE A 9; CONE A 10 A_ReFire; Goto Ready; } } // Frost Missile ------------------------------------------------------------ class FrostMissile : Actor native { Default { Speed 25; Radius 13; Height 8; Damage 1; DamageType "Ice"; Projectile; DeathSound "MageShardsExplode"; Obituary "$OB_MPMWEAPFROST"; } native void A_ShedShard(); States { Spawn: SHRD A 2 Bright; SHRD A 3 Bright A_ShedShard; SHRD B 3 Bright; SHRD C 3 Bright; Loop; Death: SHEX ABCDE 5 Bright; Stop; } } // Ice Shard ---------------------------------------------------------------- class IceShard : FrostMissile { Default { DamageType "Ice"; -ACTIVATEIMPACT -ACTIVATEPCROSS } States { Spawn: SHRD ABC 3 Bright; Loop; } }