#ifndef __GL_CLIPPER #define __GL_CLIPPER #include "doomtype.h" #include "xs_Float.h" #include "r_utility.h" class ClipNode { friend class Clipper; friend class ClipNodesFreer; ClipNode *prev, *next; angle_t start, end; static ClipNode * freelist; bool operator== (const ClipNode &other) { return other.start == start && other.end == end; } void Free() { next=freelist; freelist=this; } static ClipNode * GetNew() { if (freelist) { ClipNode * p=freelist; freelist=p->next; return p; } else return new ClipNode; } static ClipNode * NewRange(angle_t start, angle_t end) { ClipNode * c=GetNew(); c->start=start; c->end=end; c->next=c->prev=NULL; return c; } }; class Clipper { ClipNode * clipnodes; ClipNode * cliphead; ClipNode * silhouette; // will be preserved even when RemoveClipRange is called bool blocked; static angle_t AngleToPseudo(angle_t ang); bool IsRangeVisible(angle_t startangle, angle_t endangle); void RemoveRange(ClipNode * cn); void AddClipRange(angle_t startangle, angle_t endangle); void RemoveClipRange(angle_t startangle, angle_t endangle); void DoRemoveClipRange(angle_t start, angle_t end); public: static int anglecache; Clipper() { blocked = false; clipnodes=cliphead=NULL; } ~Clipper(); void Clear(); void SetSilhouette(); bool SafeCheckRange(angle_t startAngle, angle_t endAngle) { if(startAngle > endAngle) { return (IsRangeVisible(startAngle, ANGLE_MAX) || IsRangeVisible(0, endAngle)); } return IsRangeVisible(startAngle, endAngle); } void SafeAddClipRange(angle_t startangle, angle_t endangle) { if(startangle > endangle) { // The range has to added in two parts. AddClipRange(startangle, ANGLE_MAX); AddClipRange(0, endangle); } else { // Add the range as usual. AddClipRange(startangle, endangle); } } void SafeAddClipRangeRealAngles(angle_t startangle, angle_t endangle) { SafeAddClipRange(AngleToPseudo(startangle), AngleToPseudo(endangle)); } void SafeRemoveClipRange(angle_t startangle, angle_t endangle) { if(startangle > endangle) { // The range has to added in two parts. RemoveClipRange(startangle, ANGLE_MAX); RemoveClipRange(0, endangle); } else { // Add the range as usual. RemoveClipRange(startangle, endangle); } } void SafeRemoveClipRangeRealAngles(angle_t startangle, angle_t endangle) { SafeRemoveClipRange(AngleToPseudo(startangle), AngleToPseudo(endangle)); } void SetBlocked(bool on) { blocked = on; } bool IsBlocked() const { return blocked; } bool CheckBox(const float *bspcoord); }; extern Clipper clipper; angle_t R_PointToPseudoAngle(double x, double y); void R_SetView(); // Used to speed up angle calculations during clipping inline angle_t vertex_t::GetClipAngle() { return angletime == Clipper::anglecache? viewangle : (angletime = Clipper::anglecache, viewangle = R_PointToPseudoAngle(p.X, p.Y)); } #endif