#include "i_musicinterns.h" void StreamSong::Play (bool looping) { m_Status = STATE_Stopped; m_Looping = looping; if (m_Stream->Play (m_Looping, 1)) { m_Status = STATE_Playing; } } void StreamSong::Pause () { if (m_Status == STATE_Playing && m_Stream != NULL) { if (m_Stream->SetPaused (true)) m_Status = STATE_Paused; } } void StreamSong::Resume () { if (m_Status == STATE_Paused && m_Stream != NULL) { if (m_Stream->SetPaused (false)) m_Status = STATE_Playing; } } void StreamSong::Stop () { if (m_Status != STATE_Stopped && m_Stream) { m_Stream->Stop (); } m_Status = STATE_Stopped; } StreamSong::~StreamSong () { Stop (); if (m_Stream != NULL) { delete m_Stream; m_Stream = NULL; } } StreamSong::StreamSong (const char *filename_or_data, int offset, int len) { m_Stream = GSnd->OpenStream (filename_or_data, SoundStream::Loop, offset, len); } bool StreamSong::IsPlaying () { if (m_Status != STATE_Stopped) { if (m_Stream->IsEnded()) { Stop(); return false; } return true; } return false; } // // StreamSong :: SetPosition // // Sets the current order number for a MOD-type song, or the position in ms // for anything else. bool StreamSong::SetPosition(int order) { if (m_Stream != NULL) { return m_Stream->SetPosition(order); } else { return false; } } FString StreamSong::GetStats() { if (m_Stream != NULL) { return m_Stream->GetStats(); } return "No song loaded\n"; }