// Super map ---------------------------------------------------------------- ACTOR SuperMap : MapRevealer { Game Heretic SpawnID 137 +COUNTITEM +INVENTORY.ALWAYSPICKUP +FLOATBOB Inventory.MaxAmount 0 Inventory.PickupMessage "$TXT_ITEMSUPERMAP" States { Spawn: SPMP A -1 Stop } } // Invisibility ------------------------------------------------------------- ACTOR ArtiInvisibility : PowerupGiver { Game Heretic SpawnID 135 +COUNTITEM +FLOATBOB +INVENTORY.PICKUPFLASH RenderStyle Translucent Alpha 0.4 Inventory.RespawnTics 4230 Inventory.Icon ARTIINVS Powerup.Type Ghost Inventory.PickupMessage "$TXT_ARTIINVISIBILITY" Tag "$TAG_ARTIINVISIBILITY" States { Spawn: INVS A 350 Bright Loop } } // Tome of power ------------------------------------------------------------ ACTOR ArtiTomeOfPower : PowerupGiver native { Game Heretic SpawnID 134 +COUNTITEM +FLOATBOB +INVENTORY.PICKUPFLASH Inventory.Icon "ARTIPWBK" Powerup.Type Weaponlevel2 Inventory.PickupMessage "$TXT_ARTITOMEOFPOWER" Tag "$TAG_ARTITOMEOFPOWER" States { Spawn: PWBK A 350 Loop } } // Time bomb ---------------------------------------------------------------- ACTOR ActivatedTimeBomb { +NOGRAVITY RenderStyle Translucent Alpha 0.4 DeathSound "misc/timebomb" action native A_Timebomb(); States { Spawn: FBMB ABCD 10 FBMB E 6 A_Scream XPL1 A 4 BRIGHT A_Timebomb XPL1 BCDEF 4 BRIGHT Stop } } ACTOR ArtiTimeBomb : Inventory native { Game Heretic SpawnID 72 +COUNTITEM +FLOATBOB +INVENTORY.PICKUPFLASH +INVENTORY.INVBAR +INVENTORY.FANCYPICKUPSOUND Inventory.Icon "ARTIFBMB" Inventory.PickupSound "misc/p_pkup" Inventory.PickupMessage "$TXT_ARTIFIREBOMB" Tag "$TAG_ARTIFIREBOMB" Inventory.DefMaxAmount States { Spawn: FBMB E 350 Loop } }