//=========================================================================== // // Revenant // //=========================================================================== ACTOR Revenant { Game Doom SpawnID 20 Health 300 Radius 20 Height 56 Mass 500 Speed 10 PainChance 100 Monster MeleeThreshold 196 +MISSILEMORE +FLOORCLIP SeeSound "skeleton/sight" PainSound "skeleton/pain" DeathSound "skeleton/death" ActiveSound "skeleton/active" MeleeSound "skeleton/melee" HitObituary "$OB_UNDEADHIT" Obituary "$OB_UNDEAD" States { Spawn: SKEL AB 10 A_Look Loop See: SKEL AABBCCDDEEFF 2 A_Chase Loop Melee: SKEL G 1 A_FaceTarget SKEL G 6 A_SkelWhoosh SKEL H 6 A_FaceTarget SKEL I 6 A_SkelFist Goto See Missile: SKEL J 0 BRIGHT A_FaceTarget SKEL J 10 BRIGHT A_FaceTarget SKEL K 10 A_SkelMissile SKEL K 10 A_FaceTarget Goto See Pain: SKEL L 5 SKEL L 5 A_Pain Goto See Death: SKEL LM 7 SKEL N 7 A_Scream SKEL O 7 A_NoBlocking SKEL P 7 SKEL Q -1 Stop Raise: SKEL Q 5 SKEL PONML 5 Goto See } } //=========================================================================== // // Revenant Tracer // //=========================================================================== ACTOR RevenantTracer { Game Doom SpawnID 53 Radius 11 Height 8 Speed 10 Damage 10 Projectile +SEEKERMISSILE +RANDOMIZE SeeSound "skeleton/attack" DeathSound "skeleton/tracex" RenderStyle Add States { Spawn: FATB AB 2 BRIGHT A_Tracer Loop Death: FBXP A 8 BRIGHT FBXP B 6 BRIGHT FBXP C 4 BRIGHT Stop } } //=========================================================================== // // Revenant Tracer Smoke // //=========================================================================== ACTOR RevenantTracerSmoke { +NOBLOCKMAP +NOGRAVITY +NOTELEPORT RenderStyle Translucent Alpha 0.5 States { Spawn: PUFF ABABC 4 Stop } }