//=========================================================================== // // Zombie man // //=========================================================================== ACTOR ZombieMan { Game Doom SpawnID 4 Health 20 Radius 20 Height 56 Speed 8 PainChance 200 Monster +FLOORCLIP SeeSound "grunt/sight" AttackSound "grunt/attack" PainSound "grunt/pain" DeathSound "grunt/death" ActiveSound "grunt/active" Obituary "$OB_ZOMBIE" DropItem "Clip" States { Spawn: POSS AB 10 A_Look Loop See: POSS AABBCCDD 4 A_Chase Loop Missile: POSS E 10 A_FaceTarget POSS F 8 A_PosAttack POSS E 8 Goto See Pain: POSS G 3 POSS G 3 A_Pain Goto See Death: POSS H 5 POSS I 5 A_Scream POSS J 5 A_NoBlocking POSS K 5 POSS L -1 Stop XDeath: POSS M 5 POSS N 5 A_XScream POSS O 5 A_NoBlocking POSS PQRST 5 POSS U -1 Stop Raise: POSS K 5 POSS JIH 5 Goto See } } //=========================================================================== // // Sergeant / Shotgun guy // //=========================================================================== ACTOR ShotgunGuy { Game Doom SpawnID 1 Health 30 Radius 20 Height 56 Mass 100 Speed 8 PainChance 170 Monster +FLOORCLIP SeeSound "shotguy/sight" AttackSound "shotguy/attack" PainSound "shotguy/pain" DeathSound "shotguy/death" ActiveSound "shotguy/active" Obituary "$OB_SHOTGUY" DropItem "Shotgun" States { Spawn: SPOS AB 10 A_Look Loop See: SPOS AABBCCDD 3 A_Chase Loop Missile: SPOS E 10 A_FaceTarget SPOS F 10 BRIGHT A_SposAttackUseAtkSound SPOS E 10 Goto See Pain: SPOS G 3 SPOS G 3 A_Pain Goto See Death: SPOS H 5 SPOS I 5 A_Scream SPOS J 5 A_NoBlocking SPOS K 5 SPOS L -1 Stop XDeath: SPOS M 5 SPOS N 5 A_XScream SPOS O 5 A_NoBlocking SPOS PQRST 5 SPOS U -1 Stop Raise: SPOS L 5 SPOS KJIH 5 Goto See } } //=========================================================================== // // Chaingunner // //=========================================================================== ACTOR ChaingunGuy { Game Doom SpawnID 2 Health 70 Radius 20 Height 56 Mass 100 Speed 8 PainChance 170 Monster +FLOORCLIP SeeSound "chainguy/sight" PainSound "chainguy/pain" DeathSound "chainguy/death" ActiveSound "chainguy/active" AttackSound "chainguy/attack" Obituary "$OB_CHAINGUY" Dropitem "Chaingun" States { Spawn: CPOS AB 10 A_Look Loop See: CPOS AABBCCDD 3 A_Chase Loop Missile: CPOS E 10 A_FaceTarget CPOS FE 4 BRIGHT A_CPosAttack CPOS F 1 A_CPosRefire Goto Missile+1 Pain: CPOS G 3 CPOS G 3 A_Pain Goto See Death: CPOS H 5 CPOS I 5 A_Scream CPOS J 5 A_NoBlocking CPOS KLM 5 CPOS N -1 Stop XDeath: CPOS O 5 CPOS P 5 A_XScream CPOS Q 5 A_NoBlocking CPOS RS 5 CPOS T -1 Stop Raise: CPOS N 5 CPOS MLKJIH 5 Goto See } } //=========================================================================== // // SS Nazi // //=========================================================================== ACTOR WolfensteinSS { Game Doom SpawnID 116 Health 50 Radius 20 Height 56 Speed 8 PainChance 170 Monster +FLOORCLIP SeeSound "wolfss/sight" PainSound "wolfss/pain" DeathSound "wolfss/death" ActiveSound "wolfss/active" AttackSound "wolfss/attack" Obituary "$OB_WOLFSS" Dropitem "Clip" States { Spawn: SSWV AB 10 A_Look Loop See: SSWV AABBCCDD 3 A_Chase Loop Missile: SSWV E 10 A_FaceTarget SSWV F 10 A_FaceTarget SSWV G 4 BRIGHT A_CPosAttack SSWV F 6 A_FaceTarget SSWV G 4 BRIGHT A_CPosAttack SSWV F 1 A_CPosRefire Goto Missile+1 Pain: SSWV H 3 SSWV H 3 A_Pain Goto See Death: SSWV I 5 SSWV J 5 A_Scream SSWV K 5 A_NoBlocking SSWV L 5 SSWV M -1 Stop XDeath: SSWV N 5 SSWV O 5 A_XScream SSWV P 5 A_NoBlocking SSWV QRSTU 5 SSWV V -1 Stop Raise: SSWV M 5 SSWV LKJI 5 Goto See } }