//=========================================================================== // // Mancubus // //=========================================================================== ACTOR Fatso { Game Doom SpawnID 112 Health 600 Radius 48 Height 64 Mass 1000 Speed 8 PainChance 80 Monster +FLOORCLIP +BOSSDEATH SeeSound "fatso/sight" PainSound "fatso/pain" DeathSound "fatso/death" ActiveSound "fatso/active" Obituary "$OB_FATSO" States { Spawn: FATT AB 15 A_Look Loop See: FATT AABBCCDDEEFF 4 A_Chase Loop Missile: FATT G 20 A_FatRaise FATT H 10 BRIGHT A_FatAttack1 FATT IG 5 FATT H 10 BRIGHT A_FatAttack2 FATT IG 5 FATT H 10 BRIGHT A_FatAttack3 FATT IG 5 Goto See Pain: FATT J 3 FATT J 3 A_Pain Goto See Death: FATT K 6 FATT L 6 A_Scream FATT M 6 A_NoBlocking FATT NOPQRS 6 FATT T -1 A_BossDeath Stop Raise: FATT R 5 FATT QPONMLK 5 Goto See } } //=========================================================================== // // Mancubus fireball // //=========================================================================== ACTOR FatShot { Game Doom SpawnID 153 Radius 6 Height 8 Speed 20 Damage 8 Projectile +RANDOMIZE RenderStyle Add Alpha 1 SeeSound "fatso/attack" DeathSound "fatso/shotx" States { Spawn: MANF AB 4 BRIGHT Loop Death: MISL B 8 BRIGHT MISL C 6 BRIGHT MISL D 4 BRIGHT Stop } }