//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1999-2016 Randy Heit // Copyright 2016 Magnus Norddahl // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // #pragma once #include "swrenderer/segments/r_drawsegment.h" namespace swrenderer { class RenderThread; class RenderDrawSegment { public: RenderDrawSegment(RenderThread *thread); void Render(DrawSegment *ds, int x1, int x2, Fake3DTranslucent clip3DFloor); RenderThread *Thread = nullptr; private: bool RenderWall(DrawSegment *ds, int x1, int x2, SpriteDrawerArgs &columndrawerargs, bool visible); void ClipMidtex(int x1, int x2); void RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, double clipTop, double clipBottom, FSoftwareTexture *rw_pic); void RenderFakeWallRange(DrawSegment *ds, int x1, int x2); void GetMaskedWallTopBottom(DrawSegment *ds, double &top, double &bot); sector_t *frontsector = nullptr; sector_t *backsector = nullptr; seg_t *curline = nullptr; Fake3DTranslucent m3DFloor; FWallCoords WallC; FWallTmapVals WallT; ProjectedWallLight mLight; fixed_t rw_offset = 0; ProjectedWallLine wallupper; ProjectedWallLine walllower; }; }