/* #include "actor.h" #include "info.h" #include "m_random.h" #include "p_local.h" #include "p_enemy.h" #include "gstrings.h" #include "a_action.h" #include "thingdef/thingdef.h" */ static FRandom pr_sargattack ("SargAttack"); DEFINE_ACTION_FUNCTION(AActor, A_SargAttack) { PARAM_ACTION_PROLOGUE; if (!self->target) return 0; A_FaceTarget (self); if (self->CheckMeleeRange ()) { int damage = ((pr_sargattack()%10)+1)*4; int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); P_TraceBleed (newdam > 0 ? newdam : damage, self->target, self); } return 0; }