#include "ssa_float_ptr.h" #include "ssa_scope.h" #include "r_compiler/llvm_include.h" SSAFloatPtr::SSAFloatPtr() : v(0) { } SSAFloatPtr::SSAFloatPtr(llvm::Value *v) : v(v) { } llvm::Type *SSAFloatPtr::llvm_type() { return llvm::Type::getFloatPtrTy(SSAScope::context()); } SSAFloatPtr SSAFloatPtr::operator[](SSAInt index) const { return SSAFloatPtr::from_llvm(SSAScope::builder().CreateGEP(v, index.v, SSAScope::hint())); } SSAFloat SSAFloatPtr::load() const { return SSAFloat::from_llvm(SSAScope::builder().CreateLoad(v, false, SSAScope::hint())); } SSAVec4f SSAFloatPtr::load_vec4f() const { llvm::PointerType *m4xfloattypeptr = llvm::VectorType::get(llvm::Type::getFloatTy(SSAScope::context()), 4)->getPointerTo(); return SSAVec4f::from_llvm(SSAScope::builder().CreateLoad(SSAScope::builder().CreateBitCast(v, m4xfloattypeptr, SSAScope::hint()), false, SSAScope::hint())); } SSAVec4f SSAFloatPtr::load_unaligned_vec4f() const { llvm::PointerType *m4xfloattypeptr = llvm::VectorType::get(llvm::Type::getFloatTy(SSAScope::context()), 4)->getPointerTo(); return SSAVec4f::from_llvm(SSAScope::builder().Insert(new llvm::LoadInst(SSAScope::builder().CreateBitCast(v, m4xfloattypeptr, SSAScope::hint()), SSAScope::hint(), false, 4), SSAScope::hint())); } void SSAFloatPtr::store(const SSAFloat &new_value) { SSAScope::builder().CreateStore(new_value.v, v, false); } void SSAFloatPtr::store_vec4f(const SSAVec4f &new_value) { llvm::PointerType *m4xfloattypeptr = llvm::VectorType::get(llvm::Type::getFloatTy(SSAScope::context()), 4)->getPointerTo(); SSAScope::builder().CreateStore(new_value.v, SSAScope::builder().CreateBitCast(v, m4xfloattypeptr, SSAScope::hint())); } void SSAFloatPtr::store_unaligned_vec4f(const SSAVec4f &new_value) { llvm::PointerType *m4xfloattypeptr = llvm::VectorType::get(llvm::Type::getFloatTy(SSAScope::context()), 4)->getPointerTo(); SSAScope::builder().CreateAlignedStore(new_value.v, SSAScope::builder().CreateBitCast(v, m4xfloattypeptr, SSAScope::hint()), 4); }