// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #include #include #include #include "p_lnspec.h" #include "templates.h" #include "doomdef.h" #include "m_swap.h" #include "i_system.h" #include "w_wad.h" #include "g_levellocals.h" #include "p_maputl.h" #include "swrenderer/things/r_visiblesprite.h" #include "swrenderer/things/r_voxel.h" #include "swrenderer/things/r_particle.h" #include "swrenderer/things/r_sprite.h" #include "swrenderer/things/r_wallsprite.h" #include "swrenderer/things/r_playersprite.h" #include "swrenderer/segments/r_drawsegment.h" #include "swrenderer/scene/r_portal.h" #include "swrenderer/plane/r_visibleplane.h" #include "swrenderer/r_memory.h" namespace swrenderer { }