/* TiMidity++ -- MIDI to WAVE converter and player Copyright (C) 1999-2002 Masanao Izumo Copyright (C) 1995 Tuukka Toivonen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * REVERB EFFECT FOR TIMIDITY++-1.X (Version 0.06e 1999/1/28) * * Copyright (C) 1997,1998,1999 Masaki Kiryu * (http://w3mb.kcom.ne.jp/~mkiryu/) * * reverb.c -- main reverb engine. * */ #include #include #include "timidity.h" #include "tables.h" #include "common.h" #include "reverb.h" #include "optcode.h" namespace TimidityPlus { #define SYS_EFFECT_PRE_LPF const double reverb_predelay_factor = 1.0; const double freeverb_scaleroom = 0.28; const double freeverb_offsetroom = 0.7; #define MASTER_CHORUS_LEVEL 1.7 #define MASTER_DELAY_LEVEL 3.25 /* */ /* Dry Signal */ /* */ void Reverb::set_dry_signal(int32_t *buf, int32_t n) { int32_t i; int32_t *dbuf = direct_buffer; for(i = n - 1; i >= 0; i--) { dbuf[i] += buf[i]; } } void Reverb::set_dry_signal_xg(int32_t *sbuffer, int32_t n, int32_t level) { int32_t i; int32_t count = n; if(!level) {return;} double send_level = (double)level / 127.0; for(i = 0; i < count; i++) { direct_buffer[i] += int32_t(sbuffer[i] * send_level); } } void Reverb::mix_dry_signal(int32_t *buf, int32_t n) { memcpy(buf, direct_buffer, sizeof(int32_t) * n); memset(direct_buffer, 0, sizeof(int32_t) * n); } /* */ /* Effect Utilities */ /* */ static int isprime(int val) { int i; if (val == 2) {return 1;} if (val & 1) { for (i = 3; i < (int)sqrt((double)val) + 1; i += 2) { if ((val % i) == 0) {return 0;} } return 1; /* prime */ } else { return 0; } /* even */ } /*! delay */ void Reverb::free_delay(simple_delay *delay) { if(delay->buf != NULL) { free(delay->buf); delay->buf = NULL; } } void Reverb::set_delay(simple_delay *delay, int32_t size) { if(size < 1) {size = 1;} free_delay(delay); delay->buf = (int32_t *)safe_malloc(sizeof(int32_t) * size); if(delay->buf == NULL) {return;} delay->index = 0; delay->size = size; memset(delay->buf, 0, sizeof(int32_t) * delay->size); } void Reverb::do_delay(int32_t *stream, int32_t *buf, int32_t size, int32_t *index) { int32_t output; output = buf[*index]; buf[*index] = *stream; if (++*index >= size) {*index = 0;} *stream = output; } /*! LFO (low frequency oscillator) */ void Reverb::init_lfo(lfo *lfo, double freq, int type, double phase) { int32_t i, cycle, diff; lfo->count = 0; lfo->freq = freq; if (lfo->freq < 0.05) {lfo->freq = 0.05;} cycle = (double)playback_rate / lfo->freq; if (cycle < 1) {cycle = 1;} lfo->cycle = cycle; lfo->icycle = TIM_FSCALE((SINE_CYCLE_LENGTH - 1) / (double)cycle, 24) - 0.5; diff = SINE_CYCLE_LENGTH * phase / 360.0; if(lfo->type != type) { /* generate LFO waveform */ switch(type) { case LFO_SINE: for(i = 0; i < SINE_CYCLE_LENGTH; i++) lfo->buf[i] = TIM_FSCALE((lookup_sine(i + diff) + 1.0) / 2.0, 16); break; case LFO_TRIANGULAR: for(i = 0; i < SINE_CYCLE_LENGTH; i++) lfo->buf[i] = TIM_FSCALE((lookup_triangular(i + diff) + 1.0) / 2.0, 16); break; default: for(i = 0; i < SINE_CYCLE_LENGTH; i++) {lfo->buf[i] = TIM_FSCALE(0.5, 16);} break; } } lfo->type = type; } /* returned value is between 0 and (1 << 16) */ int32_t Reverb::do_lfo(lfo *lfo) { int32_t val; val = lfo->buf[imuldiv24(lfo->count, lfo->icycle)]; if(++lfo->count == lfo->cycle) {lfo->count = 0;} return val; } void Reverb::do_mod_delay(int32_t *stream, int32_t *buf, int32_t size, int32_t *rindex, int32_t *windex, int32_t ndelay, int32_t depth, int32_t lfoval, int32_t *hist) { int32_t t1, t2; if (++*windex == size) {*windex = 0;} t1 = buf[*rindex]; t2 = imuldiv24(lfoval, depth); *rindex = *windex - ndelay - (t2 >> 8); if (*rindex < 0) {*rindex += size;} t2 = 0xFF - (t2 & 0xFF); *hist = t1 + imuldiv8(buf[*rindex] - *hist, t2); buf[*windex] = *stream; *stream = *hist; } /*! modulated allpass filter with allpass interpolation (for Plate Reverberator,...) */ void Reverb::free_mod_allpass(mod_allpass *delay) { if(delay->buf != NULL) { free(delay->buf); delay->buf = NULL; } } void Reverb::set_mod_allpass(mod_allpass *delay, int32_t ndelay, int32_t depth, double feedback) { int32_t size = ndelay + depth + 1; free_mod_allpass(delay); delay->buf = (int32_t *)safe_malloc(sizeof(int32_t) * size); if(delay->buf == NULL) {return;} delay->rindex = 0; delay->windex = 0; delay->hist = 0; delay->ndelay = ndelay; delay->depth = depth; delay->size = size; delay->feedback = feedback; delay->feedbacki = TIM_FSCALE(feedback, 24); memset(delay->buf, 0, sizeof(int32_t) * delay->size); } void Reverb::do_mod_allpass(int32_t *stream, int32_t *buf, int32_t size, int32_t *rindex, int32_t *windex, int32_t ndelay, int32_t depth, int32_t lfoval, int32_t *hist, int32_t feedback) { int t1, t2, t3; if (++*windex == size) {*windex = 0;} t3 = *stream + imuldiv24(*hist, feedback); t1 = buf[*rindex]; t2 = imuldiv24(lfoval, depth); *rindex = *windex - ndelay - (t2 >> 8); if (*rindex < 0) {*rindex += size;} t2 = 0xFF - (t2 & 0xFF); *hist = t1 + imuldiv8(buf[*rindex] - *hist, t2); buf[*windex] = t3; *stream = *hist - imuldiv24(t3, feedback); } /* allpass filter */ void Reverb::free_allpass(allpass *allpass) { if(allpass->buf != NULL) { free(allpass->buf); allpass->buf = NULL; } } void Reverb::set_allpass(allpass *allpass, int32_t size, double feedback) { if(allpass->buf != NULL) { free(allpass->buf); allpass->buf = NULL; } allpass->buf = (int32_t *)safe_malloc(sizeof(int32_t) * size); if(allpass->buf == NULL) {return;} allpass->index = 0; allpass->size = size; allpass->feedback = feedback; allpass->feedbacki = TIM_FSCALE(feedback, 24); memset(allpass->buf, 0, sizeof(int32_t) * allpass->size); } void Reverb::do_allpass(int32_t *stream, int32_t *buf, int32_t size, int32_t *index, int32_t feedback) { int32_t bufout, output; bufout = buf[*index]; output = *stream - imuldiv24(bufout, feedback); buf[*index] = output; if (++*index >= size) {*index = 0;} *stream = bufout + imuldiv24(output, feedback); } void Reverb::init_filter_moog(filter_moog *svf) { svf->b0 = svf->b1 = svf->b2 = svf->b3 = svf->b4 = 0; } /*! calculate Moog VCF coefficients */ void Reverb::calc_filter_moog(filter_moog *svf) { double res, fr, p, q, f; if (svf->freq > playback_rate / 2) {svf->freq = playback_rate / 2;} else if(svf->freq < 20) {svf->freq = 20;} if(svf->freq != svf->last_freq || svf->res_dB != svf->last_res_dB) { if(svf->last_freq == 0) {init_filter_moog(svf);} svf->last_freq = svf->freq, svf->last_res_dB = svf->res_dB; res = pow(10, (svf->res_dB - 96) / 20); fr = 2.0 * (double)svf->freq / (double)playback_rate; q = 1.0 - fr; p = fr + 0.8 * fr * q; f = p + p - 1.0; q = res * (1.0 + 0.5 * q * (1.0 - q + 5.6 * q * q)); svf->f = TIM_FSCALE(f, 24); svf->p = TIM_FSCALE(p, 24); svf->q = TIM_FSCALE(q, 24); } } void Reverb::do_filter_moog(int32_t *stream, int32_t *high, int32_t f, int32_t p, int32_t q, int32_t *b0, int32_t *b1, int32_t *b2, int32_t *b3, int32_t *b4) { int32_t t1, t2, t3, tb0 = *b0, tb1 = *b1, tb2 = *b2, tb3 = *b3, tb4 = *b4; t3 = *stream - imuldiv24(q, tb4); t1 = tb1; tb1 = imuldiv24(t3 + tb0, p) - imuldiv24(tb1, f); t2 = tb2; tb2 = imuldiv24(tb1 + t1, p) - imuldiv24(tb2, f); t1 = tb3; tb3 = imuldiv24(tb2 + t2, p) - imuldiv24(tb3, f); *stream = tb4 = imuldiv24(tb3 + t1, p) - imuldiv24(tb4, f); tb0 = t3; *stream = tb4; *high = t3 - tb4; *b0 = tb0, *b1 = tb1, *b2 = tb2, *b3 = tb3, *b4 = tb4; } void Reverb::init_filter_moog_dist(filter_moog_dist *svf) { svf->b0 = svf->b1 = svf->b2 = svf->b3 = svf->b4 = 0.0; } /*! calculate Moog VCF coefficients */ void Reverb::calc_filter_moog_dist(filter_moog_dist *svf) { double res, fr, p, q, f; if (svf->freq > playback_rate / 2) {svf->freq = playback_rate / 2;} else if (svf->freq < 20) {svf->freq = 20;} if (svf->freq != svf->last_freq || svf->res_dB != svf->last_res_dB || svf->dist != svf->last_dist) { if (svf->last_freq == 0) {init_filter_moog_dist(svf);} svf->last_freq = svf->freq, svf->last_res_dB = svf->res_dB, svf->last_dist = svf->dist; res = pow(10.0, (svf->res_dB - 96.0) / 20.0); fr = 2.0 * (double)svf->freq / (double)playback_rate; q = 1.0 - fr; p = fr + 0.8 * fr * q; f = p + p - 1.0; q = res * (1.0 + 0.5 * q * (1.0 - q + 5.6 * q * q)); svf->f = f; svf->p = p; svf->q = q; svf->d = 1.0 + svf->dist; } } void Reverb::do_filter_moog_dist(double *stream, double *high, double *band, double f, double p, double q, double d, double *b0, double *b1, double *b2, double *b3, double *b4) { double t1, t2, in, tb0 = *b0, tb1 = *b1, tb2 = *b2, tb3 = *b3, tb4 = *b4; in = *stream; in -= q * tb4; t1 = tb1; tb1 = (in + tb0) * p - tb1 * f; t2 = tb2; tb2 = (tb1 + t1) * p - tb2 * f; t1 = tb3; tb3 = (tb2 + t2) * p - tb3 * f; tb4 = (tb3 + t1) * p - tb4 * f; tb4 *= d; tb4 = tb4 - tb4 * tb4 * tb4 * 0.166667; tb0 = in; *stream = tb4; *high = in - tb4; *band = 3.0 * (tb3 - tb4); *b0 = tb0, *b1 = tb1, *b2 = tb2, *b3 = tb3, *b4 = tb4; } void Reverb::do_filter_moog_dist_band(double *stream, double f, double p, double q, double d, double *b0, double *b1, double *b2, double *b3, double *b4) { double t1, t2, in, tb0 = *b0, tb1 = *b1, tb2 = *b2, tb3 = *b3, tb4 = *b4; in = *stream; in -= q * tb4; t1 = tb1; tb1 = (in + tb0) * p - tb1 * f; t2 = tb2; tb2 = (tb1 + t1) * p - tb2 * f; t1 = tb3; tb3 = (tb2 + t2) * p - tb3 * f; tb4 = (tb3 + t1) * p - tb4 * f; tb4 *= d; tb4 = tb4 - tb4 * tb4 * tb4 * 0.166667; tb0 = in; *stream = 3.0 * (tb3 - tb4); *b0 = tb0, *b1 = tb1, *b2 = tb2, *b3 = tb3, *b4 = tb4; } void Reverb::init_filter_lpf18(filter_lpf18 *p) { p->ay1 = p->ay2 = p->aout = p->lastin = 0; } /*! calculate LPF18 coefficients */ void Reverb::calc_filter_lpf18(filter_lpf18 *p) { double kfcn, kp, kp1, kp1h, kres, value; if(p->freq != p->last_freq || p->dist != p->last_dist || p->res != p->last_res) { if(p->last_freq == 0) {init_filter_lpf18(p);} p->last_freq = p->freq, p->last_dist = p->dist, p->last_res = p->res; kfcn = 2.0 * (double)p->freq / (double)playback_rate; kp = ((-2.7528 * kfcn + 3.0429) * kfcn + 1.718) * kfcn - 0.9984; kp1 = kp + 1.0; kp1h = 0.5 * kp1; kres = p->res * (((-2.7079 * kp1 + 10.963) * kp1 - 14.934) * kp1 + 8.4974); value = 1.0 + (p->dist * (1.5 + 2.0 * kres * (1.0 - kfcn))); p->kp = kp, p->kp1h = kp1h, p->kres = kres, p->value = value; } } void Reverb::do_filter_lpf18(double *stream, double *ay1, double *ay2, double *aout, double *lastin, double kres, double value, double kp, double kp1h) { double ax1, ay11, ay31; ax1 = *lastin; ay11 = *ay1; ay31 = *ay2; *lastin = *stream - tanh(kres * *aout); *ay1 = kp1h * (*lastin + ax1) - kp * *ay1; *ay2 = kp1h * (*ay1 + ay11) - kp * *ay2; *aout = kp1h * (*ay2 + ay31) - kp * *aout; *stream = tanh(*aout * value); } #define WS_AMP_MAX ((int32_t) 0x0fffffff) #define WS_AMP_MIN ((int32_t)-0x0fffffff) void Reverb::do_hard_clipping(int32_t *stream, int32_t d) { int32_t x; x = imuldiv24(*stream, d); x = (x > WS_AMP_MAX) ? WS_AMP_MAX : (x < WS_AMP_MIN) ? WS_AMP_MIN : x; *stream = x; } void Reverb::do_soft_clipping1(int32_t *stream, int32_t d) { int32_t x, ai = TIM_FSCALE(1.5, 24), bi = TIM_FSCALE(0.5, 24); x = imuldiv24(*stream, d); x = (x > WS_AMP_MAX) ? WS_AMP_MAX : (x < WS_AMP_MIN) ? WS_AMP_MIN : x; x = imuldiv24(x, ai) - imuldiv24(imuldiv28(imuldiv28(x, x), x), bi); *stream = x; } void Reverb::do_soft_clipping2(int32_t *stream, int32_t d) { int32_t x; x = imuldiv24(*stream, d); x = (x > WS_AMP_MAX) ? WS_AMP_MAX : (x < WS_AMP_MIN) ? WS_AMP_MIN : x; x = signlong(x) * ((abs(x) << 1) - imuldiv28(x, x)); *stream = x; } /*! 1st order lowpass filter */ void Reverb::init_filter_lowpass1(filter_lowpass1 *p) { if (p->a > 1.0) {p->a = 1.0;} p->x1l = p->x1r = 0; p->ai = TIM_FSCALE(p->a, 24); p->iai = TIM_FSCALE(1.0 - p->a, 24); } void Reverb::do_filter_lowpass1(int32_t *stream, int32_t *x1, int32_t a, int32_t ia) { *stream = *x1 = imuldiv24(*x1, ia) + imuldiv24(*stream, a); } void Reverb::do_filter_lowpass1_stereo(int32_t *buf, int32_t count, filter_lowpass1 *p) { int32_t i, a = p->ai, ia = p->iai, x1l = p->x1l, x1r = p->x1r; for(i = 0; i < count; i++) { do_filter_lowpass1(&buf[i], &x1l, a, ia); ++i; do_filter_lowpass1(&buf[i], &x1r, a, ia); } p->x1l = x1l, p->x1r = x1r; } void Reverb::init_filter_biquad(filter_biquad *p) { p->x1l = 0, p->x2l = 0, p->y1l = 0, p->y2l = 0, p->x1r = 0, p->x2r = 0, p->y1r = 0, p->y2r = 0; } /*! biquad lowpass filter */ void Reverb::calc_filter_biquad_low(filter_biquad *p) { double a0, a1, a2, b1, b02, omega, sn, cs, alpha; if(p->freq != p->last_freq || p->q != p->last_q) { if (p->last_freq == 0) {init_filter_biquad(p);} p->last_freq = p->freq, p->last_q = p->q; omega = 2.0 * M_PI * (double)p->freq / (double)playback_rate; sn = sin(omega); cs = cos(omega); if (p->q == 0 || p->freq < 0 || p->freq > playback_rate / 2) { p->b02 = TIM_FSCALE(1.0, 24); p->a1 = p->a2 = p->b1 = 0; return; } else {alpha = sn / (2.0 * p->q);} a0 = 1.0 / (1.0 + alpha); b02 = ((1.0 - cs) / 2.0) * a0; b1 = (1.0 - cs) * a0; a1 = (-2.0 * cs) * a0; a2 = (1.0 - alpha) * a0; p->b1 = TIM_FSCALE(b1, 24); p->a2 = TIM_FSCALE(a2, 24); p->a1 = TIM_FSCALE(a1, 24); p->b02 = TIM_FSCALE(b02, 24); } } /*! biquad highpass filter */ void Reverb::calc_filter_biquad_high(filter_biquad *p) { double a0, a1, a2, b1, b02, omega, sn, cs, alpha; if(p->freq != p->last_freq || p->q != p->last_q) { if (p->last_freq == 0) {init_filter_biquad(p);} p->last_freq = p->freq, p->last_q = p->q; omega = 2.0 * M_PI * (double)p->freq / (double)playback_rate; sn = sin(omega); cs = cos(omega); if (p->q == 0 || p->freq < 0 || p->freq > playback_rate / 2) { p->b02 = TIM_FSCALE(1.0, 24); p->a1 = p->a2 = p->b1 = 0; return; } else {alpha = sn / (2.0 * p->q);} a0 = 1.0 / (1.0 + alpha); b02 = ((1.0 + cs) / 2.0) * a0; b1 = (-(1.0 + cs)) * a0; a1 = (-2.0 * cs) * a0; a2 = (1.0 - alpha) * a0; p->b1 = TIM_FSCALE(b1, 24); p->a2 = TIM_FSCALE(a2, 24); p->a1 = TIM_FSCALE(a1, 24); p->b02 = TIM_FSCALE(b02, 24); } } void Reverb::do_filter_biquad(int32_t *stream, int32_t a1, int32_t a2, int32_t b1, int32_t b02, int32_t *x1, int32_t *x2, int32_t *y1, int32_t *y2) { int32_t t1; t1 = imuldiv24(*stream + *x2, b02) + imuldiv24(*x1, b1) - imuldiv24(*y1, a1) - imuldiv24(*y2, a2); *x2 = *x1; *x1 = *stream; *y2 = *y1; *y1 = t1; *stream = t1; } void Reverb::init_filter_shelving(filter_shelving *p) { p->x1l = 0, p->x2l = 0, p->y1l = 0, p->y2l = 0, p->x1r = 0, p->x2r = 0, p->y1r = 0, p->y2r = 0; } /*! shelving filter */ void Reverb::calc_filter_shelving_low(filter_shelving *p) { double a0, a1, a2, b0, b1, b2, omega, sn, cs, A, beta; init_filter_shelving(p); A = pow(10, p->gain / 40); omega = 2.0 * M_PI * (double)p->freq / (double)playback_rate; sn = sin(omega); cs = cos(omega); if (p->freq < 0 || p->freq > playback_rate / 2) { p->b0 = TIM_FSCALE(1.0, 24); p->a1 = p->b1 = p->a2 = p->b2 = 0; return; } if (p->q == 0) {beta = sqrt(A + A);} else {beta = sqrt(A) / p->q;} a0 = 1.0 / ((A + 1) + (A - 1) * cs + beta * sn); a1 = 2.0 * ((A - 1) + (A + 1) * cs); a2 = -((A + 1) + (A - 1) * cs - beta * sn); b0 = A * ((A + 1) - (A - 1) * cs + beta * sn); b1 = 2.0 * A * ((A - 1) - (A + 1) * cs); b2 = A * ((A + 1) - (A - 1) * cs - beta * sn); a1 *= a0; a2 *= a0; b1 *= a0; b2 *= a0; b0 *= a0; p->a1 = TIM_FSCALE(a1, 24); p->a2 = TIM_FSCALE(a2, 24); p->b0 = TIM_FSCALE(b0, 24); p->b1 = TIM_FSCALE(b1, 24); p->b2 = TIM_FSCALE(b2, 24); } void Reverb::calc_filter_shelving_high(filter_shelving *p) { double a0, a1, a2, b0, b1, b2, omega, sn, cs, A, beta; init_filter_shelving(p); A = pow(10, p->gain / 40); omega = 2.0 * M_PI * (double)p->freq / (double)playback_rate; sn = sin(omega); cs = cos(omega); if (p->freq < 0 || p->freq > playback_rate / 2) { p->b0 = TIM_FSCALE(1.0, 24); p->a1 = p->b1 = p->a2 = p->b2 = 0; return; } if (p->q == 0) {beta = sqrt(A + A);} else {beta = sqrt(A) / p->q;} a0 = 1.0 / ((A + 1) - (A - 1) * cs + beta * sn); a1 = (-2 * ((A - 1) - (A + 1) * cs)); a2 = -((A + 1) - (A - 1) * cs - beta * sn); b0 = A * ((A + 1) + (A - 1) * cs + beta * sn); b1 = -2 * A * ((A - 1) + (A + 1) * cs); b2 = A * ((A + 1) + (A - 1) * cs - beta * sn); a1 *= a0; a2 *= a0; b0 *= a0; b1 *= a0; b2 *= a0; p->a1 = TIM_FSCALE(a1, 24); p->a2 = TIM_FSCALE(a2, 24); p->b0 = TIM_FSCALE(b0, 24); p->b1 = TIM_FSCALE(b1, 24); p->b2 = TIM_FSCALE(b2, 24); } void Reverb::do_shelving_filter_stereo(int32_t* buf, int32_t count, filter_shelving *p) { int32_t i; int32_t x1l = p->x1l, x2l = p->x2l, y1l = p->y1l, y2l = p->y2l, x1r = p->x1r, x2r = p->x2r, y1r = p->y1r, y2r = p->y2r, yout; int32_t a1 = p->a1, a2 = p->a2, b0 = p->b0, b1 = p->b1, b2 = p->b2; for(i = 0; i < count; i++) { yout = imuldiv24(buf[i], b0) + imuldiv24(x1l, b1) + imuldiv24(x2l, b2) + imuldiv24(y1l, a1) + imuldiv24(y2l, a2); x2l = x1l; x1l = buf[i]; y2l = y1l; y1l = yout; buf[i] = yout; yout = imuldiv24(buf[++i], b0) + imuldiv24(x1r, b1) + imuldiv24(x2r, b2) + imuldiv24(y1r, a1) + imuldiv24(y2r, a2); x2r = x1r; x1r = buf[i]; y2r = y1r; y1r = yout; buf[i] = yout; } p->x1l = x1l, p->x2l = x2l, p->y1l = y1l, p->y2l = y2l, p->x1r = x1r, p->x2r = x2r, p->y1r = y1r, p->y2r = y2r; } void Reverb::init_filter_peaking(filter_peaking *p) { p->x1l = 0, p->x2l = 0, p->y1l = 0, p->y2l = 0, p->x1r = 0, p->x2r = 0, p->y1r = 0, p->y2r = 0; } /*! peaking filter */ void Reverb::calc_filter_peaking(filter_peaking *p) { double a0, ba1, a2, b0, b2, omega, sn, cs, A, alpha; init_filter_peaking(p); A = pow(10, p->gain / 40); omega = 2.0 * M_PI * (double)p->freq / (double)playback_rate; sn = sin(omega); cs = cos(omega); if (p->q == 0 || p->freq < 0 || p->freq > playback_rate / 2) { p->b0 = TIM_FSCALE(1.0, 24); p->ba1 = p->a2 = p->b2 = 0; return; } else {alpha = sn / (2.0 * p->q);} a0 = 1.0 / (1.0 + alpha / A); ba1 = -2.0 * cs; a2 = 1.0 - alpha / A; b0 = 1.0 + alpha * A; b2 = 1.0 - alpha * A; ba1 *= a0; a2 *= a0; b0 *= a0; b2 *= a0; p->ba1 = TIM_FSCALE(ba1, 24); p->a2 = TIM_FSCALE(a2, 24); p->b0 = TIM_FSCALE(b0, 24); p->b2 = TIM_FSCALE(b2, 24); } void Reverb::do_peaking_filter_stereo(int32_t* buf, int32_t count, filter_peaking *p) { int32_t i; int32_t x1l = p->x1l, x2l = p->x2l, y1l = p->y1l, y2l = p->y2l, x1r = p->x1r, x2r = p->x2r, y1r = p->y1r, y2r = p->y2r, yout; int32_t ba1 = p->ba1, a2 = p->a2, b0 = p->b0, b2 = p->b2; for(i = 0; i < count; i++) { yout = imuldiv24(buf[i], b0) + imuldiv24(x1l - y1l, ba1) + imuldiv24(x2l, b2) - imuldiv24(y2l, a2); x2l = x1l; x1l = buf[i]; y2l = y1l; y1l = yout; buf[i] = yout; yout = imuldiv24(buf[++i], b0) + imuldiv24(x1r - y1r, ba1) + imuldiv24(x2r, b2) - imuldiv24(y2r, a2); x2r = x1r; x1r = buf[i]; y2r = y1r; y1r = yout; buf[i] = yout; } p->x1l = x1l, p->x2l = x2l, p->y1l = y1l, p->y2l = y2l, p->x1r = x1r, p->x2r = x2r, p->y1r = y1r, p->y2r = y2r; } void Reverb::init_pink_noise(pink_noise *p) { p->b0 = p->b1 = p->b2 = p->b3 = p->b4 = p->b5 = p->b6 = 0; } float Reverb::get_pink_noise(pink_noise *p) { float b0 = p->b0, b1 = p->b1, b2 = p->b2, b3 = p->b3, b4 = p->b4, b5 = p->b5, b6 = p->b6, pink, white; white = (float)flt_rand() * 2.0 - 1.0; b0 = 0.99886 * b0 + white * 0.0555179; b1 = 0.99332 * b1 + white * 0.0750759; b2 = 0.96900 * b2 + white * 0.1538520; b3 = 0.86650 * b3 + white * 0.3104856; b4 = 0.55000 * b4 + white * 0.5329522; b5 = -0.7616 * b5 - white * 0.0168980; pink = b0 + b1 + b2 + b3 + b4 + b5 + b6 + white * 0.5362; b6 = white * 0.115926; pink *= 0.22f; pink = (pink > 1.0) ? 1.0 : (pink < -1.0) ? -1.0 : pink; p->b0 = b0, p->b1 = b1, p->b2 = b2, p->b3 = b3, p->b4 = b4, p->b5 = b5, p->b6 = b6; return pink; } float Reverb::get_pink_noise_light(pink_noise *p) { float b0 = p->b0, b1 = p->b1, b2 = p->b2, pink, white; white = (float)flt_rand() * 2.0 - 1.0; b0 = 0.99765 * b0 + white * 0.0990460; b1 = 0.96300 * b1 + white * 0.2965164; b2 = 0.57000 * b2 + white * 1.0526913; pink = b0 + b1 + b2 + white * 0.1848; pink *= 0.22f; pink = (pink > 1.0) ? 1.0 : (pink < -1.0) ? -1.0 : pink; p->b0 = b0, p->b1 = b1, p->b2 = b2; return pink; } /* */ /* Standard Reverb Effect */ /* */ #define REV_VAL0 5.3 #define REV_VAL1 10.5 #define REV_VAL2 44.12 #define REV_VAL3 21.0 void Reverb::set_ch_reverb(int32_t *sbuffer, int32_t n, int32_t level) { int32_t i; if(!level) {return;} double send_level = (double)level / 127.0 * REV_INP_LEV; for(i = 0; i < n; i++) { reverb_effect_buffer[i] += int32_t(sbuffer[i] * send_level); } } double Reverb::gs_revchar_to_roomsize(int character) { double rs; switch(character) { case 0: rs = 1.0; break; /* Room 1 */ case 1: rs = 0.94; break; /* Room 2 */ case 2: rs = 0.97; break; /* Room 3 */ case 3: rs = 0.90; break; /* Hall 1 */ case 4: rs = 0.85; break; /* Hall 2 */ default: rs = 1.0; break; /* Plate, Delay, Panning Delay */ } return rs; } double Reverb::gs_revchar_to_level(int character) { double level; switch(character) { case 0: level = 0.744025605; break; /* Room 1 */ case 1: level = 1.224309745; break; /* Room 2 */ case 2: level = 0.858592403; break; /* Room 3 */ case 3: level = 1.0471802; break; /* Hall 1 */ case 4: level = 1.0; break; /* Hall 2 */ case 5: level = 0.865335496; break; /* Plate */ default: level = 1.0; break; /* Delay, Panning Delay */ } return level; } double Reverb::gs_revchar_to_rt(int character) { double rt; switch(character) { case 0: rt = 0.516850262; break; /* Room 1 */ case 1: rt = 1.004226004; break; /* Room 2 */ case 2: rt = 0.691046825; break; /* Room 3 */ case 3: rt = 0.893006004; break; /* Hall 1 */ case 4: rt = 1.0; break; /* Hall 2 */ case 5: rt = 0.538476488; break; /* Plate */ default: rt = 1.0; break; /* Delay, Panning Delay */ } return rt; } void Reverb::init_standard_reverb(InfoStandardReverb *info) { double time; info->ta = info->tb = 0; info->HPFL = info->HPFR = info->LPFL = info->LPFR = info->EPFL = info->EPFR = 0; info->spt0 = info->spt1 = info->spt2 = info->spt3 = 0; time = reverb_time_table[reverb_status_gs.time] * gs_revchar_to_rt(reverb_status_gs.character) / reverb_time_table[64] * 0.8; info->rpt0 = REV_VAL0 * playback_rate / 1000.0 * time; info->rpt1 = REV_VAL1 * playback_rate / 1000.0 * time; info->rpt2 = REV_VAL2 * playback_rate / 1000.0 * time; info->rpt3 = REV_VAL3 * playback_rate / 1000.0 * time; while (!isprime(info->rpt0)) {info->rpt0++;} while (!isprime(info->rpt1)) {info->rpt1++;} while (!isprime(info->rpt2)) {info->rpt2++;} while (!isprime(info->rpt3)) {info->rpt3++;} set_delay(&(info->buf0_L), info->rpt0 + 1); set_delay(&(info->buf0_R), info->rpt0 + 1); set_delay(&(info->buf1_L), info->rpt1 + 1); set_delay(&(info->buf1_R), info->rpt1 + 1); set_delay(&(info->buf2_L), info->rpt2 + 1); set_delay(&(info->buf2_R), info->rpt2 + 1); set_delay(&(info->buf3_L), info->rpt3 + 1); set_delay(&(info->buf3_R), info->rpt3 + 1); info->fbklev = 0.12; info->nmixlev = 0.7; info->cmixlev = 0.9; info->monolev = 0.7; info->hpflev = 0.5; info->lpflev = 0.45; info->lpfinp = 0.55; info->epflev = 0.4; info->epfinp = 0.48; info->width = 0.125; info->wet = 2.0 * (double)reverb_status_gs.level / 127.0 * gs_revchar_to_level(reverb_status_gs.character); info->fbklevi = TIM_FSCALE(info->fbklev, 24); info->nmixlevi = TIM_FSCALE(info->nmixlev, 24); info->cmixlevi = TIM_FSCALE(info->cmixlev, 24); info->monolevi = TIM_FSCALE(info->monolev, 24); info->hpflevi = TIM_FSCALE(info->hpflev, 24); info->lpflevi = TIM_FSCALE(info->lpflev, 24); info->lpfinpi = TIM_FSCALE(info->lpfinp, 24); info->epflevi = TIM_FSCALE(info->epflev, 24); info->epfinpi = TIM_FSCALE(info->epfinp, 24); info->widthi = TIM_FSCALE(info->width, 24); info->weti = TIM_FSCALE(info->wet, 24); } void Reverb::free_standard_reverb(InfoStandardReverb *info) { free_delay(&(info->buf0_L)); free_delay(&(info->buf0_R)); free_delay(&(info->buf1_L)); free_delay(&(info->buf1_R)); free_delay(&(info->buf2_L)); free_delay(&(info->buf2_R)); free_delay(&(info->buf3_L)); free_delay(&(info->buf3_R)); } /*! Standard Reverberator; this implementation is specialized for system effect. */ void Reverb::do_ch_standard_reverb(int32_t *buf, int32_t count, InfoStandardReverb *info) { int32_t i, fixp, s, t; int32_t spt0 = info->spt0, spt1 = info->spt1, spt2 = info->spt2, spt3 = info->spt3, ta = info->ta, tb = info->tb, HPFL = info->HPFL, HPFR = info->HPFR, LPFL = info->LPFL, LPFR = info->LPFR, EPFL = info->EPFL, EPFR = info->EPFR; int32_t *buf0_L = info->buf0_L.buf, *buf0_R = info->buf0_R.buf, *buf1_L = info->buf1_L.buf, *buf1_R = info->buf1_R.buf, *buf2_L = info->buf2_L.buf, *buf2_R = info->buf2_R.buf, *buf3_L = info->buf3_L.buf, *buf3_R = info->buf3_R.buf; double fbklev = info->fbklev, cmixlev = info->cmixlev, hpflev = info->hpflev, lpflev = info->lpflev, lpfinp = info->lpfinp, epflev = info->epflev, epfinp = info->epfinp, width = info->width, rpt0 = info->rpt0, rpt1 = info->rpt1, rpt2 = info->rpt2, rpt3 = info->rpt3, wet = info->wet; if(count == MAGIC_INIT_EFFECT_INFO) { init_standard_reverb(info); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_standard_reverb(info); return; } for (i = 0; i < count; i++) { /* L */ fixp = reverb_effect_buffer[i]; LPFL = LPFL * lpflev + (buf2_L[spt2] + tb) * lpfinp + ta * width; ta = buf3_L[spt3]; s = buf3_L[spt3] = buf0_L[spt0]; buf0_L[spt0] = -LPFL; t = (HPFL + fixp) * hpflev; HPFL = t - fixp; buf2_L[spt2] = (s - fixp * fbklev) * cmixlev; tb = buf1_L[spt1]; buf1_L[spt1] = t; EPFL = EPFL * epflev + ta * epfinp; buf[i] += int32_t((ta + EPFL) * wet); /* R */ fixp = reverb_effect_buffer[++i]; LPFR = LPFR * lpflev + (buf2_R[spt2] + tb) * lpfinp + ta * width; ta = buf3_R[spt3]; s = buf3_R[spt3] = buf0_R[spt0]; buf0_R[spt0] = LPFR; t = (HPFR + fixp) * hpflev; HPFR = t - fixp; buf2_R[spt2] = (s - fixp * fbklev) * cmixlev; tb = buf1_R[spt1]; buf1_R[spt1] = t; EPFR = EPFR * epflev + ta * epfinp; buf[i] += int32_t((ta + EPFR) * wet); if (++spt0 == rpt0) {spt0 = 0;} if (++spt1 == rpt1) {spt1 = 0;} if (++spt2 == rpt2) {spt2 = 0;} if (++spt3 == rpt3) {spt3 = 0;} } memset(reverb_effect_buffer, 0, sizeof(int32_t) * count); info->spt0 = spt0, info->spt1 = spt1, info->spt2 = spt2, info->spt3 = spt3, info->ta = ta, info->tb = tb, info->HPFL = HPFL, info->HPFR = HPFR, info->LPFL = LPFL, info->LPFR = LPFR, info->EPFL = EPFL, info->EPFR = EPFR; } /*! Standard Monoral Reverberator; this implementation is specialized for system effect. */ void Reverb::do_ch_standard_reverb_mono(int32_t *buf, int32_t count, InfoStandardReverb *info) { int32_t i, fixp, s, t; int32_t spt0 = info->spt0, spt1 = info->spt1, spt2 = info->spt2, spt3 = info->spt3, ta = info->ta, tb = info->tb, HPFL = info->HPFL, HPFR = info->HPFR, LPFL = info->LPFL, LPFR = info->LPFR, EPFL = info->EPFL, EPFR = info->EPFR; int32_t *buf0_L = info->buf0_L.buf, *buf0_R = info->buf0_R.buf, *buf1_L = info->buf1_L.buf, *buf1_R = info->buf1_R.buf, *buf2_L = info->buf2_L.buf, *buf2_R = info->buf2_R.buf, *buf3_L = info->buf3_L.buf, *buf3_R = info->buf3_R.buf; double fbklev = info->fbklev, nmixlev = info->nmixlev, monolev = info->monolev, hpflev = info->hpflev, lpflev = info->lpflev, lpfinp = info->lpfinp, epflev = info->epflev, epfinp = info->epfinp, width = info->width, rpt0 = info->rpt0, rpt1 = info->rpt1, rpt2 = info->rpt2, rpt3 = info->rpt3, wet = info->wet; if(count == MAGIC_INIT_EFFECT_INFO) { init_standard_reverb(info); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_standard_reverb(info); return; } for (i = 0; i < count; i++) { /* L */ fixp = buf[i] * monolev; LPFL = LPFL * lpflev + (buf2_L[spt2] + tb) * lpfinp + ta * width; ta = buf3_L[spt3]; s = buf3_L[spt3] = buf0_L[spt0]; buf0_L[spt0] = -LPFL; t = (HPFL + fixp) * hpflev; HPFL = t - fixp; buf2_L[spt2] = (s - fixp * fbklev) * nmixlev; tb = buf1_L[spt1]; buf1_L[spt1] = t; /* R */ LPFR = LPFR * lpflev + (buf2_R[spt2] + tb) * lpfinp + ta * width; ta = buf3_R[spt3]; s = buf3_R[spt3] = buf0_R[spt0]; buf0_R[spt0] = LPFR; t = (HPFR + fixp) * hpflev; HPFR = t - fixp; buf2_R[spt2] = (s - fixp * fbklev) * nmixlev; tb = buf1_R[spt1]; buf1_R[spt1] = t; EPFR = EPFR * epflev + ta * epfinp; buf[i] = (ta + EPFR) * wet + fixp; if (++spt0 == rpt0) {spt0 = 0;} if (++spt1 == rpt1) {spt1 = 0;} if (++spt2 == rpt2) {spt2 = 0;} if (++spt3 == rpt3) {spt3 = 0;} } memset(reverb_effect_buffer, 0, sizeof(int32_t) * count); info->spt0 = spt0, info->spt1 = spt1, info->spt2 = spt2, info->spt3 = spt3, info->ta = ta, info->tb = tb, info->HPFL = HPFL, info->HPFR = HPFR, info->LPFL = LPFL, info->LPFR = LPFR, info->EPFL = EPFL, info->EPFR = EPFR; } /* */ /* Freeverb */ /* */ void Reverb::set_freeverb_allpass(allpass *allpass, int32_t size) { if(allpass->buf != NULL) { free(allpass->buf); allpass->buf = NULL; } allpass->buf = (int32_t *)safe_malloc(sizeof(int32_t) * size); if(allpass->buf == NULL) {return;} allpass->index = 0; allpass->size = size; } void Reverb::init_freeverb_allpass(allpass *allpass) { memset(allpass->buf, 0, sizeof(int32_t) * allpass->size); } void Reverb::set_freeverb_comb(comb *comb, int32_t size) { if(comb->buf != NULL) { free(comb->buf); comb->buf = NULL; } comb->buf = (int32_t *)safe_malloc(sizeof(int32_t) * size); if(comb->buf == NULL) {return;} comb->index = 0; comb->size = size; comb->filterstore = 0; } void Reverb::init_freeverb_comb(comb *comb) { memset(comb->buf, 0, sizeof(int32_t) * comb->size); } #define scalewet 0.06 #define scaledamp 0.4 #define initialroom 0.5 #define initialdamp 0.5 #define initialwet 1 / scalewet #define initialdry 0 #define initialwidth 0.5 #define initialallpassfbk 0.65 #define stereospread 23 static const int combtunings[numcombs] = {1116, 1188, 1277, 1356, 1422, 1491, 1557, 1617}; static const int allpasstunings[numallpasses] = {225, 341, 441, 556}; #define fixedgain 0.025 #define combfbk 3.0 void Reverb::realloc_freeverb_buf(InfoFreeverb *rev) { int i; int32_t tmpL, tmpR; double time, samplerate = playback_rate; time = reverb_time_table[reverb_status_gs.time] * gs_revchar_to_rt(reverb_status_gs.character) * combfbk / (60 * combtunings[numcombs - 1] / (-20 * log10(rev->roomsize1) * 44100.0)); for(i = 0; i < numcombs; i++) { tmpL = combtunings[i] * samplerate * time / 44100.0; tmpR = (combtunings[i] + stereospread) * samplerate * time / 44100.0; if(tmpL < 10) tmpL = 10; if(tmpR < 10) tmpR = 10; while(!isprime(tmpL)) tmpL++; while(!isprime(tmpR)) tmpR++; rev->combL[i].size = tmpL; rev->combR[i].size = tmpR; set_freeverb_comb(&rev->combL[i], rev->combL[i].size); set_freeverb_comb(&rev->combR[i], rev->combR[i].size); } for(i = 0; i < numallpasses; i++) { tmpL = allpasstunings[i] * samplerate * time / 44100.0; tmpR = (allpasstunings[i] + stereospread) * samplerate * time / 44100.0; if(tmpL < 10) tmpL = 10; if(tmpR < 10) tmpR = 10; while(!isprime(tmpL)) tmpL++; while(!isprime(tmpR)) tmpR++; rev->allpassL[i].size = tmpL; rev->allpassR[i].size = tmpR; set_freeverb_allpass(&rev->allpassL[i], rev->allpassL[i].size); set_freeverb_allpass(&rev->allpassR[i], rev->allpassR[i].size); } } void Reverb::update_freeverb(InfoFreeverb *rev) { int i; double allpassfbk = 0.55, rtbase, rt; rev->wet = (double)reverb_status_gs.level / 127.0 * gs_revchar_to_level(reverb_status_gs.character) * fixedgain; rev->roomsize = gs_revchar_to_roomsize(reverb_status_gs.character) * freeverb_scaleroom + freeverb_offsetroom; rev->width = 0.5; rev->wet1 = rev->width / 2.0 + 0.5; rev->wet2 = (1.0 - rev->width) / 2.0; rev->roomsize1 = rev->roomsize; rev->damp1 = rev->damp; realloc_freeverb_buf(rev); rtbase = 1.0 / (44100.0 * reverb_time_table[reverb_status_gs.time] * gs_revchar_to_rt(reverb_status_gs.character)); for(i = 0; i < numcombs; i++) { rt = pow(10.0, -combfbk * (double)combtunings[i] * rtbase); rev->combL[i].feedback = rt; rev->combR[i].feedback = rt; rev->combL[i].damp1 = rev->damp1; rev->combR[i].damp1 = rev->damp1; rev->combL[i].damp2 = 1 - rev->damp1; rev->combR[i].damp2 = 1 - rev->damp1; rev->combL[i].damp1i = TIM_FSCALE(rev->combL[i].damp1, 24); rev->combR[i].damp1i = TIM_FSCALE(rev->combR[i].damp1, 24); rev->combL[i].damp2i = TIM_FSCALE(rev->combL[i].damp2, 24); rev->combR[i].damp2i = TIM_FSCALE(rev->combR[i].damp2, 24); rev->combL[i].feedbacki = TIM_FSCALE(rev->combL[i].feedback, 24); rev->combR[i].feedbacki = TIM_FSCALE(rev->combR[i].feedback, 24); } for(i = 0; i < numallpasses; i++) { rev->allpassL[i].feedback = allpassfbk; rev->allpassR[i].feedback = allpassfbk; rev->allpassL[i].feedbacki = TIM_FSCALE(rev->allpassL[i].feedback, 24); rev->allpassR[i].feedbacki = TIM_FSCALE(rev->allpassR[i].feedback, 24); } rev->wet1i = TIM_FSCALE(rev->wet1, 24); rev->wet2i = TIM_FSCALE(rev->wet2, 24); set_delay(&(rev->pdelay), (int32_t)((double)reverb_status_gs.pre_delay_time * reverb_predelay_factor * playback_rate / 1000.0)); } void Reverb::init_freeverb(InfoFreeverb *rev) { int i; for(i = 0; i < numcombs; i++) { init_freeverb_comb(&rev->combL[i]); init_freeverb_comb(&rev->combR[i]); } for(i = 0; i < numallpasses; i++) { init_freeverb_allpass(&rev->allpassL[i]); init_freeverb_allpass(&rev->allpassR[i]); } } void Reverb::alloc_freeverb_buf(InfoFreeverb *rev) { int i; if(rev->alloc_flag) {return;} for (i = 0; i < numcombs; i++) { set_freeverb_comb(&rev->combL[i], combtunings[i]); set_freeverb_comb(&rev->combR[i], combtunings[i] + stereospread); } for (i = 0; i < numallpasses; i++) { set_freeverb_allpass(&rev->allpassL[i], allpasstunings[i]); set_freeverb_allpass(&rev->allpassR[i], allpasstunings[i] + stereospread); rev->allpassL[i].feedback = initialallpassfbk; rev->allpassR[i].feedback = initialallpassfbk; } rev->wet = initialwet * scalewet; rev->damp = initialdamp * scaledamp; rev->width = initialwidth; rev->roomsize = initialroom * freeverb_scaleroom + freeverb_offsetroom; rev->alloc_flag = 1; } void Reverb::free_freeverb_buf(InfoFreeverb *rev) { int i; for(i = 0; i < numcombs; i++) { if(rev->combL[i].buf != NULL) { free(rev->combL[i].buf); rev->combL[i].buf = NULL; } if(rev->combR[i].buf != NULL) { free(rev->combR[i].buf); rev->combR[i].buf = NULL; } } for(i = 0; i < numallpasses; i++) { if(rev->allpassL[i].buf != NULL) { free(rev->allpassL[i].buf); rev->allpassL[i].buf = NULL; } if(rev->allpassR[i].buf != NULL) { free(rev->allpassR[i].buf); rev->allpassR[i].buf = NULL; } } free_delay(&(rev->pdelay)); } void Reverb::do_freeverb_allpass(int32_t *stream, int32_t *buf, int32_t size, int32_t *index, int32_t feedback) { int32_t bufout, output; bufout = buf[*index]; output = -*stream + bufout; buf[*index] = *stream + imuldiv24(bufout, feedback); if (++*index >= size) {*index = 0;} *stream = output; } void Reverb::do_freeverb_comb(int32_t input, int32_t *stream, int32_t *buf, int32_t size, int32_t *index, int32_t damp1, int32_t damp2, int32_t *fs, int32_t feedback) { int32_t output; output = buf[*index]; *fs = imuldiv24(output, damp2) + imuldiv24(*fs, damp1); buf[*index] = input + imuldiv24(*fs, feedback); if (++*index >= size) {*index = 0;} *stream += output; } void Reverb::do_ch_freeverb(int32_t *buf, int32_t count, InfoFreeverb *rev) { int32_t i, k = 0; int32_t outl, outr, input; comb *combL = rev->combL, *combR = rev->combR; allpass *allpassL = rev->allpassL, *allpassR = rev->allpassR; simple_delay *pdelay = &(rev->pdelay); if(count == MAGIC_INIT_EFFECT_INFO) { alloc_freeverb_buf(rev); update_freeverb(rev); init_freeverb(rev); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_freeverb_buf(rev); return; } for (k = 0; k < count; k+=2) { input = reverb_effect_buffer[k] + reverb_effect_buffer[k + 1]; outl = outr = reverb_effect_buffer[k] = reverb_effect_buffer[k + 1] = 0; do_delay(&input, pdelay->buf, pdelay->size, &pdelay->index); for (i = 0; i < numcombs; i++) { do_freeverb_comb(input, &outl, combL[i].buf, combL[i].size, &combL[i].index, combL[i].damp1i, combL[i].damp2i, &combL[i].filterstore, combL[i].feedbacki); do_freeverb_comb(input, &outr, combR[i].buf, combR[i].size, &combR[i].index, combR[i].damp1i, combR[i].damp2i, &combR[i].filterstore, combR[i].feedbacki); } for (i = 0; i < numallpasses; i++) { do_freeverb_allpass(&outl, allpassL[i].buf, allpassL[i].size, &allpassL[i].index, allpassL[i].feedbacki); do_freeverb_allpass(&outr, allpassR[i].buf, allpassR[i].size, &allpassR[i].index, allpassR[i].feedbacki); } buf[k] += imuldiv24(outl, rev->wet1i) + imuldiv24(outr, rev->wet2i); buf[k + 1] += imuldiv24(outr, rev->wet1i) + imuldiv24(outl, rev->wet2i); } } /* */ /* Reverb: Delay & Panning Delay */ /* */ /*! initialize Reverb: Delay Effect; this implementation is specialized for system effect. */ void Reverb::init_ch_reverb_delay(InfoDelay3 *info) { int32_t x; info->size[0] = (double)reverb_status_gs.time * 3.75 * playback_rate / 1000.0; x = info->size[0] + 1; /* allowance */ set_delay(&(info->delayL), x); set_delay(&(info->delayR), x); info->index[0] = x - info->size[0]; info->level[0] = (double)reverb_status_gs.level * 1.82 / 127.0; info->feedback = sqrt((double)reverb_status_gs.delay_feedback / 127.0) * 0.98; info->leveli[0] = TIM_FSCALE(info->level[0], 24); info->feedbacki = TIM_FSCALE(info->feedback, 24); } void Reverb::free_ch_reverb_delay(InfoDelay3 *info) { free_delay(&(info->delayL)); free_delay(&(info->delayR)); } /*! Reverb: Panning Delay Effect; this implementation is specialized for system effect. */ void Reverb::do_ch_reverb_panning_delay(int32_t *buf, int32_t count, InfoDelay3 *info) { int32_t i, l, r; simple_delay *delayL = &(info->delayL), *delayR = &(info->delayR); int32_t *bufL = delayL->buf, *bufR = delayR->buf; int32_t buf_index = delayL->index, buf_size = delayL->size; int32_t index0 = info->index[0], level0i = info->leveli[0], feedbacki = info->feedbacki; if(count == MAGIC_INIT_EFFECT_INFO) { init_ch_reverb_delay(info); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_ch_reverb_delay(info); return; } for (i = 0; i < count; i++) { bufL[buf_index] = reverb_effect_buffer[i] + imuldiv24(bufR[index0], feedbacki); l = imuldiv24(bufL[index0], level0i); bufR[buf_index] = reverb_effect_buffer[i + 1] + imuldiv24(bufL[index0], feedbacki); r = imuldiv24(bufR[index0], level0i); buf[i] += r; buf[++i] += l; if (++index0 == buf_size) {index0 = 0;} if (++buf_index == buf_size) {buf_index = 0;} } memset(reverb_effect_buffer, 0, sizeof(int32_t) * count); info->index[0] = index0; delayL->index = delayR->index = buf_index; } /*! Reverb: Normal Delay Effect; this implementation is specialized for system effect. */ void Reverb::do_ch_reverb_normal_delay(int32_t *buf, int32_t count, InfoDelay3 *info) { int32_t i; simple_delay *delayL = &(info->delayL), *delayR = &(info->delayR); int32_t *bufL = delayL->buf, *bufR = delayR->buf; int32_t buf_index = delayL->index, buf_size = delayL->size; int32_t index0 = info->index[0], level0i = info->leveli[0], feedbacki = info->feedbacki; if(count == MAGIC_INIT_EFFECT_INFO) { init_ch_reverb_delay(info); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_ch_reverb_delay(info); return; } for (i = 0; i < count; i++) { bufL[buf_index] = reverb_effect_buffer[i] + imuldiv24(bufL[index0], feedbacki); buf[i] += imuldiv24(bufL[index0], level0i); bufR[buf_index] = reverb_effect_buffer[++i] + imuldiv24(bufR[index0], feedbacki); buf[i] += imuldiv24(bufR[index0], level0i); if (++index0 == buf_size) {index0 = 0;} if (++buf_index == buf_size) {buf_index = 0;} } memset(reverb_effect_buffer, 0, sizeof(int32_t) * count); info->index[0] = index0; delayL->index = delayR->index = buf_index; } /* */ /* Plate Reverberator */ /* */ #define PLATE_SAMPLERATE 29761.0 #define PLATE_DECAY 0.50 #define PLATE_DECAY_DIFFUSION1 0.70 #define PLATE_DECAY_DIFFUSION2 0.50 #define PLATE_INPUT_DIFFUSION1 0.750 #define PLATE_INPUT_DIFFUSION2 0.625 #define PLATE_BANDWIDTH 0.9955 #define PLATE_DAMPING 0.0005 #define PLATE_WET 0.25 /*! calculate delay sample in current sample-rate */ int32_t Reverb::get_plate_delay(double delay, double t) { return (int32_t)(delay * playback_rate * t / PLATE_SAMPLERATE); } /*! Plate Reverberator; this implementation is specialized for system effect. */ void Reverb::do_ch_plate_reverb(int32_t *buf, int32_t count, InfoPlateReverb *info) { int32_t i; int32_t x, xd, val, outl, outr, temp1, temp2, temp3; simple_delay *pd = &(info->pd), *od1l = &(info->od1l), *od2l = &(info->od2l), *od3l = &(info->od3l), *od4l = &(info->od4l), *od5l = &(info->od5l), *od6l = &(info->od6l), *od1r = &(info->od1r), *od2r = &(info->od2r), *od3r = &(info->od3r), *od4r = &(info->od4r), *od5r = &(info->od5r), *od7r = &(info->od7r), *od7l = &(info->od7l), *od6r = &(info->od6r), *td1 = &(info->td1), *td2 = &(info->td2), *td1d = &(info->td1d), *td2d = &(info->td2d); allpass *ap1 = &(info->ap1), *ap2 = &(info->ap2), *ap3 = &(info->ap3), *ap4 = &(info->ap4), *ap6 = &(info->ap6), *ap6d = &(info->ap6d); mod_allpass *ap5 = &(info->ap5), *ap5d = &(info->ap5d); lfo *lfo1 = &(info->lfo1), *lfo1d = &(info->lfo1d); filter_lowpass1 *lpf1 = &(info->lpf1), *lpf2 = &(info->lpf2); int32_t t1 = info->t1, t1d = info->t1d; int32_t decayi = info->decayi, ddif1i = info->ddif1i, ddif2i = info->ddif2i, idif1i = info->idif1i, idif2i = info->idif2i; double t; if(count == MAGIC_INIT_EFFECT_INFO) { init_lfo(lfo1, 1.30, LFO_SINE, 0); init_lfo(lfo1d, 1.30, LFO_SINE, 0); t = reverb_time_table[reverb_status_gs.time] / reverb_time_table[64] - 1.0; t = 1.0 + t / 2; set_delay(pd, reverb_status_gs.pre_delay_time * playback_rate / 1000); set_delay(td1, get_plate_delay(4453, t)), set_delay(td1d, get_plate_delay(4217, t)); set_delay(td2, get_plate_delay(3720, t)); set_delay(td2d, get_plate_delay(3163, t)); set_delay(od1l, get_plate_delay(266, t)); set_delay(od2l, get_plate_delay(2974, t)); set_delay(od3l, get_plate_delay(1913, t)); set_delay(od4l, get_plate_delay(1996, t)); set_delay(od5l, get_plate_delay(1990, t)); set_delay(od6l, get_plate_delay(187, t)); set_delay(od7l, get_plate_delay(1066, t)); set_delay(od1r, get_plate_delay(353, t)); set_delay(od2r, get_plate_delay(3627, t)); set_delay(od3r, get_plate_delay(1228, t)); set_delay(od4r, get_plate_delay(2673, t)); set_delay(od5r, get_plate_delay(2111, t)); set_delay(od6r, get_plate_delay(335, t)); set_delay(od7r, get_plate_delay(121, t)); set_allpass(ap1, get_plate_delay(142, t), PLATE_INPUT_DIFFUSION1); set_allpass(ap2, get_plate_delay(107, t), PLATE_INPUT_DIFFUSION1); set_allpass(ap3, get_plate_delay(379, t), PLATE_INPUT_DIFFUSION2); set_allpass(ap4, get_plate_delay(277, t), PLATE_INPUT_DIFFUSION2); set_allpass(ap6, get_plate_delay(1800, t), PLATE_DECAY_DIFFUSION2); set_allpass(ap6d, get_plate_delay(2656, t), PLATE_DECAY_DIFFUSION2); set_mod_allpass(ap5, get_plate_delay(672, t), get_plate_delay(16, t), PLATE_DECAY_DIFFUSION1); set_mod_allpass(ap5d, get_plate_delay(908, t), get_plate_delay(16, t), PLATE_DECAY_DIFFUSION1); lpf1->a = PLATE_BANDWIDTH, lpf2->a = 1.0 - PLATE_DAMPING; init_filter_lowpass1(lpf1); init_filter_lowpass1(lpf2); info->t1 = info->t1d = 0; info->decay = PLATE_DECAY; info->decayi = TIM_FSCALE(info->decay, 24); info->ddif1 = PLATE_DECAY_DIFFUSION1; info->ddif1i = TIM_FSCALE(info->ddif1, 24); info->ddif2 = PLATE_DECAY_DIFFUSION2; info->ddif2i = TIM_FSCALE(info->ddif2, 24); info->idif1 = PLATE_INPUT_DIFFUSION1; info->idif1i = TIM_FSCALE(info->idif1, 24); info->idif2 = PLATE_INPUT_DIFFUSION2; info->idif2i = TIM_FSCALE(info->idif2, 24); info->wet = PLATE_WET * (double)reverb_status_gs.level / 127.0; return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_delay(pd); free_delay(td1); free_delay(td1d); free_delay(td2); free_delay(td2d); free_delay(od1l); free_delay(od2l); free_delay(od3l); free_delay(od4l); free_delay(od5l); free_delay(od6l); free_delay(od7l); free_delay(od1r); free_delay(od2r); free_delay(od3r); free_delay(od4r); free_delay(od5r); free_delay(od6r); free_delay(od7r); free_allpass(ap1); free_allpass(ap2); free_allpass(ap3); free_allpass(ap4); free_allpass(ap6); free_allpass(ap6d); free_mod_allpass(ap5); free_mod_allpass(ap5d); return; } for (i = 0; i < count; i+=2) { outr = outl = 0; x = (reverb_effect_buffer[i] + reverb_effect_buffer[i + 1]) >> 1; reverb_effect_buffer[i] = reverb_effect_buffer[i + 1] = 0; do_delay(&x, pd->buf, pd->size, &pd->index); do_filter_lowpass1(&x, &lpf1->x1l, lpf1->ai, lpf1->iai); do_allpass(&x, ap1->buf, ap1->size, &ap1->index, idif1i); do_allpass(&x, ap2->buf, ap2->size, &ap2->index, idif1i); do_allpass(&x, ap3->buf, ap3->size, &ap3->index, idif2i); do_allpass(&x, ap4->buf, ap4->size, &ap4->index, idif2i); /* tank structure */ xd = x; x += imuldiv24(t1d, decayi); val = do_lfo(lfo1); do_mod_allpass(&x, ap5->buf, ap5->size, &ap5->rindex, &ap5->windex, ap5->ndelay, ap5->depth, val, &ap5->hist, ddif1i); temp1 = temp2 = temp3 = x; /* n_out_1 */ do_delay(&temp1, od5l->buf, od5l->size, &od5l->index); outl -= temp1; /* left output 5 */ do_delay(&temp2, od1r->buf, od1r->size, &od1r->index); outr += temp2; /* right output 1 */ do_delay(&temp3, od2r->buf, od2r->size, &od2r->index); outr += temp3; /* right output 2 */ do_delay(&x, td1->buf, td1->size, &td1->index); do_filter_lowpass1(&x, &lpf2->x1l, lpf2->ai, lpf2->iai); temp1 = temp2 = x; /* n_out_2 */ do_delay(&temp1, od6l->buf, od6l->size, &od6l->index); outl -= temp1; /* left output 6 */ do_delay(&temp2, od3r->buf, od3r->size, &od3r->index); outr -= temp2; /* right output 3 */ x = imuldiv24(x, decayi); do_allpass(&x, ap6->buf, ap6->size, &ap6->index, ddif2i); temp1 = temp2 = x; /* n_out_3 */ do_delay(&temp1, od7l->buf, od7l->size, &od7l->index); outl -= temp1; /* left output 7 */ do_delay(&temp2, od4r->buf, od4r->size, &od4r->index); outr += temp2; /* right output 4 */ do_delay(&x, td2->buf, td2->size, &td2->index); t1 = x; xd += imuldiv24(t1, decayi); val = do_lfo(lfo1d); do_mod_allpass(&x, ap5d->buf, ap5d->size, &ap5d->rindex, &ap5d->windex, ap5d->ndelay, ap5d->depth, val, &ap5d->hist, ddif1i); temp1 = temp2 = temp3 = xd; /* n_out_4 */ do_delay(&temp1, od1l->buf, od1l->size, &od1l->index); outl += temp1; /* left output 1 */ do_delay(&temp2, od2l->buf, od2l->size, &od2l->index); outl += temp2; /* left output 2 */ do_delay(&temp3, od6r->buf, od6r->size, &od6r->index); outr -= temp3; /* right output 6 */ do_delay(&xd, td1d->buf, td1d->size, &td1d->index); do_filter_lowpass1(&xd, &lpf2->x1r, lpf2->ai, lpf2->iai); temp1 = temp2 = xd; /* n_out_5 */ do_delay(&temp1, od3l->buf, od3l->size, &od3l->index); outl -= temp1; /* left output 3 */ do_delay(&temp2, od6r->buf, od6r->size, &od6r->index); outr -= temp2; /* right output 6 */ xd = imuldiv24(xd, decayi); do_allpass(&xd, ap6d->buf, ap6d->size, &ap6d->index, ddif2i); temp1 = temp2 = xd; /* n_out_6 */ do_delay(&temp1, od4l->buf, od4l->size, &od4l->index); outl += temp1; /* left output 4 */ do_delay(&temp2, od7r->buf, od7r->size, &od7r->index); outr -= temp2; /* right output 7 */ do_delay(&xd, td2d->buf, td2d->size, &td2d->index); t1d = xd; buf[i] += outl; buf[i + 1] += outr; } info->t1 = t1, info->t1d = t1d; } /*! initialize Reverb Effect */ void Reverb::init_reverb(void) { init_filter_lowpass1(&(reverb_status_gs.lpf)); /* Only initialize freeverb if stereo output */ /* Old non-freeverb must be initialized for mono reverb not to crash */ if ( (timidity_reverb == 3 || timidity_reverb == 4 || (timidity_reverb < 0 && ! (timidity_reverb & 0x100)))) { switch(reverb_status_gs.character) { /* select reverb algorithm */ case 5: /* Plate Reverb */ do_ch_plate_reverb(NULL, MAGIC_INIT_EFFECT_INFO, &(reverb_status_gs.info_plate_reverb)); REV_INP_LEV = reverb_status_gs.info_plate_reverb.wet; break; case 6: /* Delay */ do_ch_reverb_normal_delay(NULL, MAGIC_INIT_EFFECT_INFO, &(reverb_status_gs.info_reverb_delay)); REV_INP_LEV = 1.0; break; case 7: /* Panning Delay */ do_ch_reverb_panning_delay(NULL, MAGIC_INIT_EFFECT_INFO, &(reverb_status_gs.info_reverb_delay)); REV_INP_LEV = 1.0; break; default: /* Freeverb */ do_ch_freeverb(NULL, MAGIC_INIT_EFFECT_INFO, &(reverb_status_gs.info_freeverb)); REV_INP_LEV = reverb_status_gs.info_freeverb.wet; break; } } else { /* Old Reverb */ do_ch_standard_reverb(NULL, MAGIC_INIT_EFFECT_INFO, &(reverb_status_gs.info_standard_reverb)); REV_INP_LEV = 1.0; } memset(reverb_effect_buffer, 0, reverb_effect_bufsize); memset(direct_buffer, 0, direct_bufsize); } void Reverb::do_ch_reverb(int32_t *buf, int32_t count) { #ifdef SYS_EFFECT_PRE_LPF if ((timidity_reverb == 3 || timidity_reverb == 4 || (timidity_reverb < 0 && ! (timidity_reverb & 0x100))) && reverb_status_gs.pre_lpf) do_filter_lowpass1_stereo(reverb_effect_buffer, count, &(reverb_status_gs.lpf)); #endif /* SYS_EFFECT_PRE_LPF */ if (timidity_reverb == 3 || timidity_reverb == 4 || (timidity_reverb < 0 && ! (timidity_reverb & 0x100))) { switch(reverb_status_gs.character) { /* select reverb algorithm */ case 5: /* Plate Reverb */ do_ch_plate_reverb(buf, count, &(reverb_status_gs.info_plate_reverb)); REV_INP_LEV = reverb_status_gs.info_plate_reverb.wet; break; case 6: /* Delay */ do_ch_reverb_normal_delay(buf, count, &(reverb_status_gs.info_reverb_delay)); REV_INP_LEV = 1.0; break; case 7: /* Panning Delay */ do_ch_reverb_panning_delay(buf, count, &(reverb_status_gs.info_reverb_delay)); REV_INP_LEV = 1.0; break; default: /* Freeverb */ do_ch_freeverb(buf, count, &(reverb_status_gs.info_freeverb)); REV_INP_LEV = reverb_status_gs.info_freeverb.wet; break; } } else { /* Old Reverb */ do_ch_standard_reverb(buf, count, &(reverb_status_gs.info_standard_reverb)); } } /* */ /* Delay Effect */ /* */ void Reverb::init_ch_delay(void) { memset(delay_effect_buffer, 0, sizeof(delay_effect_buffer)); init_filter_lowpass1(&(delay_status_gs.lpf)); do_ch_3tap_delay(NULL, MAGIC_INIT_EFFECT_INFO, &(delay_status_gs.info_delay)); } void Reverb::do_ch_delay(int32_t *buf, int32_t count) { #ifdef SYS_EFFECT_PRE_LPF if ((timidity_reverb == 3 || timidity_reverb == 4 || (timidity_reverb < 0 && ! (timidity_reverb & 0x100))) && delay_status_gs.pre_lpf) do_filter_lowpass1_stereo(delay_effect_buffer, count, &(delay_status_gs.lpf)); #endif /* SYS_EFFECT_PRE_LPF */ switch (delay_status_gs.type) { case 1: do_ch_3tap_delay(buf, count, &(delay_status_gs.info_delay)); break; case 2: do_ch_cross_delay(buf, count, &(delay_status_gs.info_delay)); break; default: do_ch_normal_delay(buf, count, &(delay_status_gs.info_delay)); break; } } void Reverb::set_ch_delay(int32_t *sbuffer, int32_t n, int32_t level) { int32_t i; if(!level) {return;} double send_level = (double)level / 127.0; for(i = 0; i < n; i++) { delay_effect_buffer[i] += int32_t(sbuffer[i] * send_level); } } /*! initialize Delay Effect; this implementation is specialized for system effect. */ void Reverb::init_ch_3tap_delay(InfoDelay3 *info) { int32_t i, x; for (i = 0; i < 3; i++) { info->size[i] = delay_status_gs.sample[i]; } x = info->size[0]; /* find maximum value */ for (i = 1; i < 3; i++) { if (info->size[i] > x) {x = info->size[i];} } x += 1; /* allowance */ set_delay(&(info->delayL), x); set_delay(&(info->delayR), x); for (i = 0; i < 3; i++) { info->index[i] = (x - info->size[i]) % x; /* set start-point */ info->level[i] = delay_status_gs.level_ratio[i] * MASTER_DELAY_LEVEL; info->leveli[i] = TIM_FSCALE(info->level[i], 24); } info->feedback = delay_status_gs.feedback_ratio; info->send_reverb = delay_status_gs.send_reverb_ratio * REV_INP_LEV; info->feedbacki = TIM_FSCALE(info->feedback, 24); info->send_reverbi = TIM_FSCALE(info->send_reverb, 24); } void Reverb::free_ch_3tap_delay(InfoDelay3 *info) { free_delay(&(info->delayL)); free_delay(&(info->delayR)); } /*! 3-Tap Stereo Delay Effect; this implementation is specialized for system effect. */ void Reverb::do_ch_3tap_delay(int32_t *buf, int32_t count, InfoDelay3 *info) { int32_t i, x; simple_delay *delayL = &(info->delayL), *delayR = &(info->delayR); int32_t *bufL = delayL->buf, *bufR = delayR->buf; int32_t buf_index = delayL->index, buf_size = delayL->size; int32_t index0 = info->index[0], index1 = info->index[1], index2 = info->index[2]; int32_t level0i = info->leveli[0], level1i = info->leveli[1], level2i = info->leveli[2], feedbacki = info->feedbacki, send_reverbi = info->send_reverbi; if(count == MAGIC_INIT_EFFECT_INFO) { init_ch_3tap_delay(info); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_ch_3tap_delay(info); return; } for (i = 0; i < count; i++) { bufL[buf_index] = delay_effect_buffer[i] + imuldiv24(bufL[index0], feedbacki); x = imuldiv24(bufL[index0], level0i) + imuldiv24(bufL[index1] + bufR[index1], level1i); buf[i] += x; reverb_effect_buffer[i] += imuldiv24(x, send_reverbi); bufR[buf_index] = delay_effect_buffer[++i] + imuldiv24(bufR[index0], feedbacki); x = imuldiv24(bufR[index0], level0i) + imuldiv24(bufL[index2] + bufR[index2], level2i); buf[i] += x; reverb_effect_buffer[i] += imuldiv24(x, send_reverbi); if (++index0 == buf_size) {index0 = 0;} if (++index1 == buf_size) {index1 = 0;} if (++index2 == buf_size) {index2 = 0;} if (++buf_index == buf_size) {buf_index = 0;} } memset(delay_effect_buffer, 0, sizeof(int32_t) * count); info->index[0] = index0, info->index[1] = index1, info->index[2] = index2; delayL->index = delayR->index = buf_index; } /*! Cross Delay Effect; this implementation is specialized for system effect. */ void Reverb::do_ch_cross_delay(int32_t *buf, int32_t count, InfoDelay3 *info) { int32_t i, l, r; simple_delay *delayL = &(info->delayL), *delayR = &(info->delayR); int32_t *bufL = delayL->buf, *bufR = delayR->buf; int32_t buf_index = delayL->index, buf_size = delayL->size; int32_t index0 = info->index[0], level0i = info->leveli[0], feedbacki = info->feedbacki, send_reverbi = info->send_reverbi; if(count == MAGIC_INIT_EFFECT_INFO) { init_ch_3tap_delay(info); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_ch_3tap_delay(info); return; } for (i = 0; i < count; i++) { bufL[buf_index] = delay_effect_buffer[i] + imuldiv24(bufR[index0], feedbacki); l = imuldiv24(bufL[index0], level0i); bufR[buf_index] = delay_effect_buffer[i + 1] + imuldiv24(bufL[index0], feedbacki); r = imuldiv24(bufR[index0], level0i); buf[i] += r; reverb_effect_buffer[i] += imuldiv24(r, send_reverbi); buf[++i] += l; reverb_effect_buffer[i] += imuldiv24(l, send_reverbi); if (++index0 == buf_size) {index0 = 0;} if (++buf_index == buf_size) {buf_index = 0;} } memset(delay_effect_buffer, 0, sizeof(int32_t) * count); info->index[0] = index0; delayL->index = delayR->index = buf_index; } /*! Normal Delay Effect; this implementation is specialized for system effect. */ void Reverb::do_ch_normal_delay(int32_t *buf, int32_t count, InfoDelay3 *info) { int32_t i, x; simple_delay *delayL = &(info->delayL), *delayR = &(info->delayR); int32_t *bufL = delayL->buf, *bufR = delayR->buf; int32_t buf_index = delayL->index, buf_size = delayL->size; int32_t index0 = info->index[0], level0i = info->leveli[0], feedbacki = info->feedbacki, send_reverbi = info->send_reverbi; if(count == MAGIC_INIT_EFFECT_INFO) { init_ch_3tap_delay(info); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_ch_3tap_delay(info); return; } for (i = 0; i < count; i++) { bufL[buf_index] = delay_effect_buffer[i] + imuldiv24(bufL[index0], feedbacki); x = imuldiv24(bufL[index0], level0i); buf[i] += x; reverb_effect_buffer[i] += imuldiv24(x, send_reverbi); bufR[buf_index] = delay_effect_buffer[++i] + imuldiv24(bufR[index0], feedbacki); x = imuldiv24(bufR[index0], level0i); buf[i] += x; reverb_effect_buffer[i] += imuldiv24(x, send_reverbi); if (++index0 == buf_size) {index0 = 0;} if (++buf_index == buf_size) {buf_index = 0;} } memset(delay_effect_buffer, 0, sizeof(int32_t) * count); info->index[0] = index0; delayL->index = delayR->index = buf_index; } /* */ /* Chorus Effect */ /* */ /*! Stereo Chorus; this implementation is specialized for system effect. */ void Reverb::do_ch_stereo_chorus(int32_t *buf, int32_t count, InfoStereoChorus *info) { int32_t i, output, f0, f1, v0, v1; int32_t *bufL = info->delayL.buf, *bufR = info->delayR.buf, *lfobufL = info->lfoL.buf, *lfobufR = info->lfoR.buf, icycle = info->lfoL.icycle, cycle = info->lfoL.cycle, leveli = info->leveli, feedbacki = info->feedbacki, send_reverbi = info->send_reverbi, send_delayi = info->send_delayi, depth = info->depth, pdelay = info->pdelay, rpt0 = info->rpt0; int32_t wpt0 = info->wpt0, spt0 = info->spt0, spt1 = info->spt1, hist0 = info->hist0, hist1 = info->hist1, lfocnt = info->lfoL.count; if(count == MAGIC_INIT_EFFECT_INFO) { init_lfo(&(info->lfoL), (double)chorus_status_gs.rate * 0.122, LFO_TRIANGULAR, 0); init_lfo(&(info->lfoR), (double)chorus_status_gs.rate * 0.122, LFO_TRIANGULAR, 90); info->pdelay = chorus_delay_time_table[chorus_status_gs.delay] * (double)playback_rate / 1000.0; info->depth = (double)(chorus_status_gs.depth + 1) / 3.2 * (double)playback_rate / 1000.0; info->pdelay -= info->depth / 2; /* NOMINAL_DELAY to delay */ if (info->pdelay < 1) {info->pdelay = 1;} info->rpt0 = info->pdelay + info->depth + 2; /* allowance */ set_delay(&(info->delayL), info->rpt0); set_delay(&(info->delayR), info->rpt0); info->feedback = (double)chorus_status_gs.feedback * 0.763 / 100.0; info->level = (double)chorus_status_gs.level / 127.0 * MASTER_CHORUS_LEVEL; info->send_reverb = (double)chorus_status_gs.send_reverb * 0.787 / 100.0 * REV_INP_LEV; info->send_delay = (double)chorus_status_gs.send_delay * 0.787 / 100.0; info->feedbacki = TIM_FSCALE(info->feedback, 24); info->leveli = TIM_FSCALE(info->level, 24); info->send_reverbi = TIM_FSCALE(info->send_reverb, 24); info->send_delayi = TIM_FSCALE(info->send_delay, 24); info->wpt0 = info->spt0 = info->spt1 = info->hist0 = info->hist1 = 0; return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_delay(&(info->delayL)); free_delay(&(info->delayR)); return; } if (bufL == nullptr) { set_delay(&(info->delayL), info->rpt0); set_delay(&(info->delayR), info->rpt0); bufL = info->delayL.buf; bufR = info->delayR.buf; } /* LFO */ f0 = imuldiv24(lfobufL[imuldiv24(lfocnt, icycle)], depth); spt0 = wpt0 - pdelay - (f0 >> 8); /* integral part of delay */ f0 = 0xFF - (f0 & 0xFF); /* (1 - frac) * 256 */ if(spt0 < 0) {spt0 += rpt0;} f1 = imuldiv24(lfobufR[imuldiv24(lfocnt, icycle)], depth); spt1 = wpt0 - pdelay - (f1 >> 8); /* integral part of delay */ f1 = 0xFF - (f1 & 0xFF); /* (1 - frac) * 256 */ if(spt1 < 0) {spt1 += rpt0;} for(i = 0; i < count; i++) { v0 = bufL[spt0]; v1 = bufR[spt1]; /* LFO */ if(++wpt0 == rpt0) {wpt0 = 0;} f0 = imuldiv24(lfobufL[imuldiv24(lfocnt, icycle)], depth); spt0 = wpt0 - pdelay - (f0 >> 8); /* integral part of delay */ f0 = 0xFF - (f0 & 0xFF); /* (1 - frac) * 256 */ if(spt0 < 0) {spt0 += rpt0;} f1 = imuldiv24(lfobufR[imuldiv24(lfocnt, icycle)], depth); spt1 = wpt0 - pdelay - (f1 >> 8); /* integral part of delay */ f1 = 0xFF - (f1 & 0xFF); /* (1 - frac) * 256 */ if(spt1 < 0) {spt1 += rpt0;} if(++lfocnt == cycle) {lfocnt = 0;} /* left */ /* delay with all-pass interpolation */ output = hist0 = v0 + imuldiv8(bufL[spt0] - hist0, f0); bufL[wpt0] = chorus_effect_buffer[i] + imuldiv24(output, feedbacki); output = imuldiv24(output, leveli); buf[i] += output; /* send to other system effects (it's peculiar to GS) */ reverb_effect_buffer[i] += imuldiv24(output, send_reverbi); delay_effect_buffer[i] += imuldiv24(output, send_delayi); /* right */ /* delay with all-pass interpolation */ output = hist1 = v1 + imuldiv8(bufR[spt1] - hist1, f1); bufR[wpt0] = chorus_effect_buffer[++i] + imuldiv24(output, feedbacki); output = imuldiv24(output, leveli); buf[i] += output; /* send to other system effects (it's peculiar to GS) */ reverb_effect_buffer[i] += imuldiv24(output, send_reverbi); delay_effect_buffer[i] += imuldiv24(output, send_delayi); } memset(chorus_effect_buffer, 0, sizeof(int32_t) * count); info->wpt0 = wpt0, info->spt0 = spt0, info->spt1 = spt1, info->hist0 = hist0, info->hist1 = hist1; info->lfoL.count = info->lfoR.count = lfocnt; } void Reverb::init_ch_chorus(void) { /* clear delay-line of LPF */ init_filter_lowpass1(&(chorus_status_gs.lpf)); do_ch_stereo_chorus(NULL, MAGIC_INIT_EFFECT_INFO, &(chorus_status_gs.info_stereo_chorus)); memset(chorus_effect_buffer, 0, sizeof(chorus_effect_buffer)); } void Reverb::set_ch_chorus(int32_t *sbuffer,int32_t n, int32_t level) { int32_t i; int32_t count = n; if(!level) {return;} double send_level = (double)level / 127.0; for(i = 0; i < count; i++) { chorus_effect_buffer[i] += int32_t(sbuffer[i] * send_level); } } void Reverb::do_ch_chorus(int32_t *buf, int32_t count) { #ifdef SYS_EFFECT_PRE_LPF if ((timidity_reverb == 3 || timidity_reverb == 4 || (timidity_reverb < 0 && ! (timidity_reverb & 0x100))) && chorus_status_gs.pre_lpf) do_filter_lowpass1_stereo(chorus_effect_buffer, count, &(chorus_status_gs.lpf)); #endif /* SYS_EFFECT_PRE_LPF */ do_ch_stereo_chorus(buf, count, &(chorus_status_gs.info_stereo_chorus)); } /* */ /* EQ (Equalizer) */ /* */ void Reverb::init_eq_gs() { memset(eq_buffer, 0, sizeof(eq_buffer)); calc_filter_shelving_low(&(eq_status_gs.lsf)); calc_filter_shelving_high(&(eq_status_gs.hsf)); } void Reverb::do_ch_eq_gs(int32_t* buf, int32_t count) { int32_t i; do_shelving_filter_stereo(eq_buffer, count, &(eq_status_gs.lsf)); do_shelving_filter_stereo(eq_buffer, count, &(eq_status_gs.hsf)); for(i = 0; i < count; i++) { buf[i] += eq_buffer[i]; eq_buffer[i] = 0; } } void Reverb::do_ch_eq_xg(int32_t* buf, int32_t count, struct part_eq_xg *p) { if(p->bass - 0x40 != 0) { do_shelving_filter_stereo(buf, count, &(p->basss)); } if(p->treble - 0x40 != 0) { do_shelving_filter_stereo(buf, count, &(p->trebles)); } } void Reverb::do_multi_eq_xg(int32_t* buf, int32_t count) { if(multi_eq_xg.valid1) { if(multi_eq_xg.shape1) { /* peaking */ do_peaking_filter_stereo(buf, count, &(multi_eq_xg.eq1p)); } else { /* shelving */ do_shelving_filter_stereo(buf, count, &(multi_eq_xg.eq1s)); } } if(multi_eq_xg.valid2) { do_peaking_filter_stereo(buf, count, &(multi_eq_xg.eq2p)); } if(multi_eq_xg.valid3) { do_peaking_filter_stereo(buf, count, &(multi_eq_xg.eq3p)); } if(multi_eq_xg.valid4) { do_peaking_filter_stereo(buf, count, &(multi_eq_xg.eq4p)); } if(multi_eq_xg.valid5) { if(multi_eq_xg.shape5) { /* peaking */ do_peaking_filter_stereo(buf, count, &(multi_eq_xg.eq5p)); } else { /* shelving */ do_shelving_filter_stereo(buf, count, &(multi_eq_xg.eq5s)); } } } void Reverb::set_ch_eq_gs(int32_t *sbuffer, int32_t n) { int32_t i; for(i = 0; i < n; i++) { eq_buffer[i] += sbuffer[i]; } } /* */ /* Insertion and Variation Effect */ /* */ void Reverb::do_insertion_effect_gs(int32_t *buf, int32_t count) { do_effect_list(buf, count, insertion_effect_gs.ef); } void Reverb::do_insertion_effect_xg(int32_t *buf, int32_t count, struct effect_xg_t *st) { do_effect_list(buf, count, st->ef); } void Reverb::do_variation_effect1_xg(int32_t *buf, int32_t count) { int32_t i, x; int32_t send_reverbi = TIM_FSCALE((double)variation_effect_xg[0].send_reverb * (0.787 / 100.0 * REV_INP_LEV), 24), send_chorusi = TIM_FSCALE((double)variation_effect_xg[0].send_chorus * (0.787 / 100.0), 24); if (variation_effect_xg[0].connection == XG_CONN_SYSTEM) { do_effect_list(delay_effect_buffer, count, variation_effect_xg[0].ef); for (i = 0; i < count; i++) { x = delay_effect_buffer[i]; buf[i] += x; reverb_effect_buffer[i] += imuldiv24(x, send_reverbi); chorus_effect_buffer[i] += imuldiv24(x, send_chorusi); } } memset(delay_effect_buffer, 0, sizeof(int32_t) * count); } void Reverb::do_ch_chorus_xg(int32_t *buf, int32_t count) { int32_t i; int32_t send_reverbi = TIM_FSCALE((double)chorus_status_xg.send_reverb * (0.787 / 100.0 * REV_INP_LEV), 24); do_effect_list(chorus_effect_buffer, count, chorus_status_xg.ef); for (i = 0; i < count; i++) { buf[i] += chorus_effect_buffer[i]; reverb_effect_buffer[i] += imuldiv24(chorus_effect_buffer[i], send_reverbi); } memset(chorus_effect_buffer, 0, sizeof(int32_t) * count); } void Reverb::do_ch_reverb_xg(int32_t *buf, int32_t count) { int32_t i; do_effect_list(reverb_effect_buffer, count, reverb_status_xg.ef); for (i = 0; i < count; i++) { buf[i] += reverb_effect_buffer[i]; } memset(reverb_effect_buffer, 0, sizeof(int32_t) * count); } void Reverb::init_ch_effect_xg(void) { memset(reverb_effect_buffer, 0, sizeof(reverb_effect_buffer)); memset(chorus_effect_buffer, 0, sizeof(chorus_effect_buffer)); memset(delay_effect_buffer, 0, sizeof(delay_effect_buffer)); } void Reverb::alloc_effect(EffectList *ef) { int i; ef->engine = NULL; for(i = 0; effect_engine[i].type != -1; i++) { if (effect_engine[i].type == ef->type) { ef->engine = &(effect_engine[i]); break; } } if (ef->engine == NULL) {return;} if (ef->info != NULL) { free(ef->info); ef->info = NULL; } ef->info = safe_malloc(ef->engine->info_size); memset(ef->info, 0, ef->engine->info_size); /* //ctl_cmsg(CMSG_INFO,VERB_NOISY,"Effect Engine: %s", ef->engine->name); */ } /*! allocate new effect item and add it into the tail of effect list. EffectList *efc: pointer to the top of effect list. int8_t type: type of new effect item. void *info: pointer to infomation of new effect item. */ EffectList *Reverb::push_effect(EffectList *efc, int type) { EffectList *eft, *efn; if (type == EFFECT_NONE) {return NULL;} efn = (EffectList *)safe_malloc(sizeof(EffectList)); memset(efn, 0, sizeof(EffectList)); efn->type = type; efn->next_ef = NULL; efn->info = NULL; alloc_effect(efn); if(efc == NULL) { efc = efn; } else { eft = efc; while(eft->next_ef != NULL) { eft = eft->next_ef; } eft->next_ef = efn; } return efc; } /*! process all items of effect list. */ void Reverb::do_effect_list(int32_t *buf, int32_t count, EffectList *ef) { EffectList *efc = ef; if(ef == NULL) {return;} while(efc != NULL && efc->engine->do_effect != NULL) { (this->*(efc->engine->do_effect))(buf, count, efc); efc = efc->next_ef; } } /*! free all items of effect list. */ void Reverb::free_effect_list(EffectList *ef) { EffectList *efc, *efn; efc = ef; if (efc == NULL) {return;} do { efn = efc->next_ef; if(efc->info != NULL) { (this->*(efc->engine->do_effect))(NULL, MAGIC_FREE_EFFECT_INFO, efc); free(efc->info); efc->info = NULL; } efc->engine = NULL; free(efc); efc = NULL; } while ((efc = efn) != NULL); } /*! 2-Band EQ */ void Reverb::do_eq2(int32_t *buf, int32_t count, EffectList *ef) { InfoEQ2 *eq = (InfoEQ2 *)ef->info; if(count == MAGIC_INIT_EFFECT_INFO) { eq->lsf.q = 0; eq->lsf.freq = eq->low_freq; eq->lsf.gain = eq->low_gain; calc_filter_shelving_low(&(eq->lsf)); eq->hsf.q = 0; eq->hsf.freq = eq->high_freq; eq->hsf.gain = eq->high_gain; calc_filter_shelving_high(&(eq->hsf)); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { return; } if(eq->low_gain != 0) { do_shelving_filter_stereo(buf, count, &(eq->lsf)); } if(eq->high_gain != 0) { do_shelving_filter_stereo(buf, count, &(eq->hsf)); } } /*! panning (pan = [0, 127]) */ int32_t Reverb::do_left_panning(int32_t sample, int32_t pan) { return imuldiv8(sample, 256 - pan - pan); } int32_t Reverb::do_right_panning(int32_t sample, int32_t pan) { return imuldiv8(sample, pan + pan); } #define OD_BITS 28 #define OD_MAX_NEG (1.0 / (double)(1L << OD_BITS)) #define OD_DRIVE_GS 4.0 #define OD_LEVEL_GS 0.5 #define STEREO_OD_BITS 27 #define STEREO_OD_MAX_NEG (1.0 / (double)(1L << STEREO_OD_BITS)) #define OVERDRIVE_DIST 4.0 #define OVERDRIVE_RES 0.1 #define OVERDRIVE_LEVEL 1.0 #define OVERDRIVE_OFFSET 0 #define DISTORTION_DIST 40.0 #define DISTORTION_RES 0.2 #define DISTORTION_LEVEL 0.2 #define DISTORTION_OFFSET 0 double Reverb::calc_gs_drive(int val) { return (OD_DRIVE_GS * (double)val / 127.0 + 1.0); } /*! GS 0x0110: Overdrive 1 */ void Reverb::do_overdrive1(int32_t *buf, int32_t count, EffectList *ef) { InfoOverdrive1 *info = (InfoOverdrive1 *)ef->info; filter_moog *svf = &(info->svf); filter_biquad *lpf1 = &(info->lpf1); void (Reverb::*do_amp_sim)(int32_t *, int32_t) = info->amp_sim; int32_t i, input, high, leveli = info->leveli, di = info->di, pan = info->pan, asdi = TIM_FSCALE(1.0, 24); if(count == MAGIC_INIT_EFFECT_INFO) { /* decompositor */ svf->freq = 500; svf->res_dB = 0; calc_filter_moog(svf); init_filter_moog(svf); /* amp simulator */ info->amp_sim = &Reverb::do_dummy_clipping; if (info->amp_sw == 1) { if (info->amp_type <= 3) {info->amp_sim = &Reverb::do_soft_clipping2;} } /* waveshaper */ info->di = TIM_FSCALE(calc_gs_drive(info->drive), 24); info->leveli = TIM_FSCALE(info->level * OD_LEVEL_GS, 24); /* anti-aliasing */ lpf1->freq = 8000.0; lpf1->q = 1.0; calc_filter_biquad_low(lpf1); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { return; } for(i = 0; i < count; i+=2) { input = (buf[i] + buf[i + 1]) >> 1; /* amp simulation */ (this->*do_amp_sim)(&input, asdi); /* decomposition */ do_filter_moog(&input, &high, svf->f, svf->p, svf->q, &svf->b0, &svf->b1, &svf->b2, &svf->b3, &svf->b4); /* waveshaping */ do_soft_clipping1(&high, di); /* anti-aliasing */ do_filter_biquad(&high, lpf1->a1, lpf1->a2, lpf1->b1, lpf1->b02, &lpf1->x1l, &lpf1->x2l, &lpf1->y1l, &lpf1->y2l); /* mixing */ input = imuldiv24(high + input, leveli); buf[i] = do_left_panning(input, pan); buf[i + 1] = do_right_panning(input, pan); } } /*! GS 0x0111: Distortion 1 */ void Reverb::do_distortion1(int32_t *buf, int32_t count, EffectList *ef) { InfoOverdrive1 *info = (InfoOverdrive1 *)ef->info; filter_moog *svf = &(info->svf); filter_biquad *lpf1 = &(info->lpf1); void (Reverb::*do_amp_sim)(int32_t *, int32_t) = info->amp_sim; int32_t i, input, high, leveli = info->leveli, di = info->di, pan = info->pan, asdi = TIM_FSCALE(1.0, 24); if(count == MAGIC_INIT_EFFECT_INFO) { /* decompositor */ svf->freq = 500; svf->res_dB = 0; calc_filter_moog(svf); init_filter_moog(svf); /* amp simulator */ info->amp_sim = &Reverb::do_dummy_clipping; if (info->amp_sw == 1) { if (info->amp_type <= 3) {info->amp_sim = &Reverb::do_soft_clipping2;} } /* waveshaper */ info->di = TIM_FSCALE(calc_gs_drive(info->drive), 24); info->leveli = TIM_FSCALE(info->level * OD_LEVEL_GS, 24); /* anti-aliasing */ lpf1->freq = 8000.0; lpf1->q = 1.0; calc_filter_biquad_low(lpf1); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { return; } for(i = 0; i < count; i+=2) { input = (buf[i] + buf[i + 1]) >> 1; /* amp simulation */ (this->*do_amp_sim)(&input, asdi); /* decomposition */ do_filter_moog(&input, &high, svf->f, svf->p, svf->q, &svf->b0, &svf->b1, &svf->b2, &svf->b3, &svf->b4); /* waveshaping */ do_hard_clipping(&high, di); /* anti-aliasing */ do_filter_biquad(&high, lpf1->a1, lpf1->a2, lpf1->b1, lpf1->b02, &lpf1->x1l, &lpf1->x2l, &lpf1->y1l, &lpf1->y2l); /* mixing */ input = imuldiv24(high + input, leveli); buf[i] = do_left_panning(input, pan); buf[i + 1] = do_right_panning(input, pan); } } /*! GS 0x1103: OD1 / OD2 */ void Reverb::do_dual_od(int32_t *buf, int32_t count, EffectList *ef) { InfoOD1OD2 *info = (InfoOD1OD2 *)ef->info; filter_moog *svfl = &(info->svfl), *svfr = &(info->svfr); filter_biquad *lpf1 = &(info->lpf1); void (Reverb::*do_amp_siml)(int32_t *, int32_t) = info->amp_siml, (Reverb::*do_odl)(int32_t *, int32_t) = info->odl, (Reverb::*do_odr)(int32_t *, int32_t) = info->odr; int32_t i, inputl, inputr, high, levelli = info->levelli, levelri = info->levelri, dli = info->dli, dri = info->dri, panl = info->panl, panr = info->panr, asdi = TIM_FSCALE(1.0, 24); if(count == MAGIC_INIT_EFFECT_INFO) { /* left */ /* decompositor */ svfl->freq = 500; svfl->res_dB = 0; calc_filter_moog(svfl); init_filter_moog(svfl); /* amp simulator */ info->amp_siml = &Reverb::do_dummy_clipping; if (info->amp_swl == 1) { if (info->amp_typel <= 3) {info->amp_siml = &Reverb::do_soft_clipping2;} } /* waveshaper */ if(info->typel == 0) {info->odl = &Reverb::do_soft_clipping1;} else {info->odl = &Reverb::do_hard_clipping;} info->dli = TIM_FSCALE(calc_gs_drive(info->drivel), 24); info->levelli = TIM_FSCALE(info->levell * OD_LEVEL_GS, 24); /* right */ /* decompositor */ svfr->freq = 500; svfr->res_dB = 0; calc_filter_moog(svfr); init_filter_moog(svfr); /* amp simulator */ info->amp_simr = &Reverb::do_dummy_clipping; if (info->amp_swr == 1) { if (info->amp_typer <= 3) {info->amp_simr = &Reverb::do_soft_clipping2;} } /* waveshaper */ if(info->typer == 0) {info->odr = &Reverb::do_soft_clipping1;} else {info->odr = &Reverb::do_hard_clipping;} info->dri = TIM_FSCALE(calc_gs_drive(info->driver), 24); info->levelri = TIM_FSCALE(info->levelr * OD_LEVEL_GS, 24); /* anti-aliasing */ lpf1->freq = 8000.0; lpf1->q = 1.0; calc_filter_biquad_low(lpf1); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { return; } for(i = 0; i < count; i++) { /* left */ inputl = buf[i]; /* amp simulation */ (this->*do_amp_siml)(&inputl, asdi); /* decomposition */ do_filter_moog(&inputl, &high, svfl->f, svfl->p, svfl->q, &svfl->b0, &svfl->b1, &svfl->b2, &svfl->b3, &svfl->b4); /* waveshaping */ (this->*do_odl)(&high, dli); /* anti-aliasing */ do_filter_biquad(&high, lpf1->a1, lpf1->a2, lpf1->b1, lpf1->b02, &lpf1->x1l, &lpf1->x2l, &lpf1->y1l, &lpf1->y2l); inputl = imuldiv24(high + inputl, levelli); /* right */ inputr = buf[++i]; /* amp simulation */ (this->*do_amp_siml)(&inputr, asdi); /* decomposition */ do_filter_moog(&inputr, &high, svfr->f, svfr->p, svfr->q, &svfr->b0, &svfr->b1, &svfr->b2, &svfr->b3, &svfr->b4); /* waveshaping */ (this->*do_odr)(&high, dri); /* anti-aliasing */ do_filter_biquad(&high, lpf1->a1, lpf1->a2, lpf1->b1, lpf1->b02, &lpf1->x1r, &lpf1->x2r, &lpf1->y1r, &lpf1->y2r); inputr = imuldiv24(high + inputr, levelri); /* panning */ buf[i - 1] = do_left_panning(inputl, panl) + do_left_panning(inputr, panr); buf[i] = do_right_panning(inputl, panl) + do_right_panning(inputr, panr); } } #define HEXA_CHORUS_WET_LEVEL 0.2 #define HEXA_CHORUS_DEPTH_DEV (1.0 / (20.0 + 1.0)) #define HEXA_CHORUS_DELAY_DEV (1.0 / (20.0 * 3.0)) /*! GS 0x0140: HEXA-CHORUS */ void Reverb::do_hexa_chorus(int32_t *buf, int32_t count, EffectList *ef) { InfoHexaChorus *info = (InfoHexaChorus *)ef->info; lfo *lfo = &(info->lfo0); simple_delay *buf0 = &(info->buf0); int32_t *ebuf = buf0->buf, size = buf0->size, index = buf0->index; int32_t spt0 = info->spt0, spt1 = info->spt1, spt2 = info->spt2, spt3 = info->spt3, spt4 = info->spt4, spt5 = info->spt5, hist0 = info->hist0, hist1 = info->hist1, hist2 = info->hist2, hist3 = info->hist3, hist4 = info->hist4, hist5 = info->hist5; int32_t dryi = info->dryi, weti = info->weti; int32_t pan0 = info->pan0, pan1 = info->pan1, pan2 = info->pan2, pan3 = info->pan3, pan4 = info->pan4, pan5 = info->pan5; int32_t depth0 = info->depth0, depth1 = info->depth1, depth2 = info->depth2, depth3 = info->depth3, depth4 = info->depth4, depth5 = info->depth5, pdelay0 = info->pdelay0, pdelay1 = info->pdelay1, pdelay2 = info->pdelay2, pdelay3 = info->pdelay3, pdelay4 = info->pdelay4, pdelay5 = info->pdelay5; int32_t i, lfo_val, v0, v1, v2, v3, v4, v5, f0, f1, f2, f3, f4, f5; if(count == MAGIC_INIT_EFFECT_INFO) { set_delay(buf0, (int32_t)(9600.0 * playback_rate / 44100.0)); init_lfo(lfo, lfo->freq, LFO_TRIANGULAR, 0); info->dryi = TIM_FSCALE(info->level * info->dry, 24); info->weti = TIM_FSCALE(info->level * info->wet * HEXA_CHORUS_WET_LEVEL, 24); v0 = info->depth * ((double)info->depth_dev * HEXA_CHORUS_DEPTH_DEV); info->depth0 = info->depth - v0; info->depth1 = info->depth; info->depth2 = info->depth + v0; info->depth3 = info->depth + v0; info->depth4 = info->depth; info->depth5 = info->depth - v0; v0 = info->pdelay * ((double)info->pdelay_dev * HEXA_CHORUS_DELAY_DEV); info->pdelay0 = info->pdelay + v0; info->pdelay1 = info->pdelay + v0 * 2; info->pdelay2 = info->pdelay + v0 * 3; info->pdelay3 = info->pdelay + v0 * 3; info->pdelay4 = info->pdelay + v0 * 2; info->pdelay5 = info->pdelay + v0; /* in this part, validation check may be necessary. */ info->pan0 = 64 - info->pan_dev * 3; info->pan1 = 64 - info->pan_dev * 2; info->pan2 = 64 - info->pan_dev; info->pan3 = 64 + info->pan_dev; info->pan4 = 64 + info->pan_dev * 2; info->pan5 = 64 + info->pan_dev * 3; info->hist0 = info->hist1 = info->hist2 = info->hist3 = info->hist4 = info->hist5 = 0; info->spt0 = info->spt1 = info->spt2 = info->spt3 = info->spt4 = info->spt5 = 0; return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_delay(buf0); return; } /* LFO */ lfo_val = lfo->buf[imuldiv24(lfo->count, lfo->icycle)]; f0 = imuldiv24(lfo_val, depth0); spt0 = index - pdelay0 - (f0 >> 8); /* integral part of delay */ if(spt0 < 0) {spt0 += size;} f1 = imuldiv24(lfo_val, depth1); spt1 = index - pdelay1 - (f1 >> 8); /* integral part of delay */ if(spt1 < 0) {spt1 += size;} f2 = imuldiv24(lfo_val, depth2); spt2 = index - pdelay2 - (f2 >> 8); /* integral part of delay */ if(spt2 < 0) {spt2 += size;} f3 = imuldiv24(lfo_val, depth3); spt3 = index - pdelay3 - (f3 >> 8); /* integral part of delay */ if(spt3 < 0) {spt3 += size;} f4 = imuldiv24(lfo_val, depth4); spt4 = index - pdelay4 - (f4 >> 8); /* integral part of delay */ if(spt4 < 0) {spt4 += size;} f5 = imuldiv24(lfo_val, depth5); spt5 = index - pdelay5 - (f5 >> 8); /* integral part of delay */ if(spt5 < 0) {spt5 += size;} for(i = 0; i < count; i+=2) { v0 = ebuf[spt0], v1 = ebuf[spt1], v2 = ebuf[spt2], v3 = ebuf[spt3], v4 = ebuf[spt4], v5 = ebuf[spt5]; /* LFO */ if(++index == size) {index = 0;} lfo_val = do_lfo(lfo); f0 = imuldiv24(lfo_val, depth0); spt0 = index - pdelay0 - (f0 >> 8); /* integral part of delay */ f0 = 0xFF - (f0 & 0xFF); /* (1 - frac) * 256 */ if(spt0 < 0) {spt0 += size;} f1 = imuldiv24(lfo_val, depth1); spt1 = index - pdelay1 - (f1 >> 8); /* integral part of delay */ f1 = 0xFF - (f1 & 0xFF); /* (1 - frac) * 256 */ if(spt1 < 0) {spt1 += size;} f2 = imuldiv24(lfo_val, depth2); spt2 = index - pdelay2 - (f2 >> 8); /* integral part of delay */ f2 = 0xFF - (f2 & 0xFF); /* (1 - frac) * 256 */ if(spt2 < 0) {spt2 += size;} f3 = imuldiv24(lfo_val, depth3); spt3 = index - pdelay3 - (f3 >> 8); /* integral part of delay */ f3 = 0xFF - (f3 & 0xFF); /* (1 - frac) * 256 */ if(spt3 < 0) {spt3 += size;} f4 = imuldiv24(lfo_val, depth4); spt4 = index - pdelay4 - (f4 >> 8); /* integral part of delay */ f4 = 0xFF - (f4 & 0xFF); /* (1 - frac) * 256 */ if(spt4 < 0) {spt4 += size;} f5 = imuldiv24(lfo_val, depth5); spt5 = index - pdelay5 - (f5 >> 8); /* integral part of delay */ f5 = 0xFF - (f5 & 0xFF); /* (1 - frac) * 256 */ if(spt5 < 0) {spt5 += size;} /* chorus effect */ /* all-pass interpolation */ hist0 = v0 + imuldiv8(ebuf[spt0] - hist0, f0); hist1 = v1 + imuldiv8(ebuf[spt1] - hist1, f1); hist2 = v2 + imuldiv8(ebuf[spt2] - hist2, f2); hist3 = v3 + imuldiv8(ebuf[spt3] - hist3, f3); hist4 = v4 + imuldiv8(ebuf[spt4] - hist4, f4); hist5 = v5 + imuldiv8(ebuf[spt5] - hist5, f5); ebuf[index] = imuldiv24(buf[i] + buf[i + 1], weti); /* mixing */ buf[i] = do_left_panning(hist0, pan0) + do_left_panning(hist1, pan1) + do_left_panning(hist2, pan2) + do_left_panning(hist3, pan3) + do_left_panning(hist4, pan4) + do_left_panning(hist5, pan5) + imuldiv24(buf[i], dryi); buf[i + 1] = do_right_panning(hist0, pan0) + do_right_panning(hist1, pan1) + do_right_panning(hist2, pan2) + do_right_panning(hist3, pan3) + do_right_panning(hist4, pan4) + do_right_panning(hist5, pan5) + imuldiv24(buf[i + 1], dryi); } buf0->size = size, buf0->index = index; info->spt0 = spt0, info->spt1 = spt1, info->spt2 = spt2, info->spt3 = spt3, info->spt4 = spt4, info->spt5 = spt5, info->hist0 = hist0, info->hist1 = hist1, info->hist2 = hist2, info->hist3 = hist3, info->hist4 = hist4, info->hist5 = hist5; } void Reverb::free_effect_xg(struct effect_xg_t *st) { free_effect_list(st->ef); st->ef = NULL; } void Reverb::free_effect_buffers(void) { int i; /* free GM/GS/GM2 effects */ do_ch_standard_reverb(NULL, MAGIC_FREE_EFFECT_INFO, &(reverb_status_gs.info_standard_reverb)); do_ch_freeverb(NULL, MAGIC_FREE_EFFECT_INFO, &(reverb_status_gs.info_freeverb)); do_ch_plate_reverb(NULL, MAGIC_FREE_EFFECT_INFO, &(reverb_status_gs.info_plate_reverb)); do_ch_reverb_normal_delay(NULL, MAGIC_FREE_EFFECT_INFO, &(reverb_status_gs.info_reverb_delay)); do_ch_stereo_chorus(NULL, MAGIC_FREE_EFFECT_INFO, &(chorus_status_gs.info_stereo_chorus)); do_ch_3tap_delay(NULL, MAGIC_FREE_EFFECT_INFO, &(delay_status_gs.info_delay)); free_effect_list(insertion_effect_gs.ef); insertion_effect_gs.ef = NULL; /* free XG effects */ free_effect_xg(&reverb_status_xg); free_effect_xg(&chorus_status_xg); for (i = 0; i < XG_VARIATION_EFFECT_NUM; i++) { free_effect_xg(&variation_effect_xg[i]); } for (i = 0; i < XG_INSERTION_EFFECT_NUM; i++) { free_effect_xg(&insertion_effect_xg[i]); } } int Reverb::clip_int(int val, int min, int max) { return ((val > max) ? max : (val < min) ? min : val); } void Reverb::conv_gs_eq2(struct insertion_effect_gs_t *ieffect, EffectList *ef) { InfoEQ2 *eq = (InfoEQ2 *)ef->info; eq->high_freq = 4000; eq->high_gain = clip_int(ieffect->parameter[16] - 0x40, -12, 12); eq->low_freq = 400; eq->low_gain = clip_int(ieffect->parameter[17] - 0x40, -12, 12); } void Reverb::conv_gs_overdrive1(struct insertion_effect_gs_t *ieffect, EffectList *ef) { InfoOverdrive1 *od = (InfoOverdrive1 *)ef->info; od->drive = ieffect->parameter[0]; od->amp_type = ieffect->parameter[1]; od->amp_sw = ieffect->parameter[2]; od->pan = ieffect->parameter[18]; od->level = (double)ieffect->parameter[19] / 127.0; } void Reverb::conv_gs_dual_od(struct insertion_effect_gs_t *ieffect, EffectList *ef) { InfoOD1OD2 *od = (InfoOD1OD2 *)ef->info; od->typel = ieffect->parameter[0]; od->drivel = ieffect->parameter[1]; od->amp_typel = ieffect->parameter[2]; od->amp_swl = ieffect->parameter[3]; od->typer = ieffect->parameter[5]; od->driver = ieffect->parameter[6]; od->amp_typer = ieffect->parameter[7]; od->amp_swr = ieffect->parameter[8]; od->panl = ieffect->parameter[15]; od->levell = (double)ieffect->parameter[16] / 127.0; od->panr = ieffect->parameter[17]; od->levelr = (double)ieffect->parameter[18] / 127.0; od->level = (double)ieffect->parameter[19] / 127.0; } double Reverb::calc_dry_gs(int val) { return ((double)(127 - val) / 127.0); } double Reverb::calc_wet_gs(int val) { return ((double)val / 127.0); } void Reverb::conv_gs_hexa_chorus(struct insertion_effect_gs_t *ieffect, EffectList *ef) { InfoHexaChorus *info = (InfoHexaChorus *)ef->info; info->level = (double)ieffect->parameter[19] / 127.0; info->pdelay = pre_delay_time_table[ieffect->parameter[0]] * (double)playback_rate / 1000.0; info->depth = (double)(ieffect->parameter[2] + 1) / 3.2 * (double)playback_rate / 1000.0; info->pdelay -= info->depth / 2; if(info->pdelay <= 1) {info->pdelay = 1;} info->lfo0.freq = rate1_table[ieffect->parameter[1]]; info->pdelay_dev = ieffect->parameter[3]; info->depth_dev = ieffect->parameter[4] - 64; info->pan_dev = ieffect->parameter[5]; info->dry = calc_dry_gs(ieffect->parameter[15]); info->wet = calc_wet_gs(ieffect->parameter[15]); } double Reverb::calc_dry_xg(int val, struct effect_xg_t *st) { if (st->connection) {return 0.0;} else {return ((double)(127 - val) / 127.0);} } double Reverb::calc_wet_xg(int val, struct effect_xg_t *st) { switch(st->connection) { case XG_CONN_SYSTEM: return ((double)st->ret / 127.0); case XG_CONN_SYSTEM_CHORUS: return ((double)st->ret / 127.0); case XG_CONN_SYSTEM_REVERB: return ((double)st->ret / 127.0); default: return ((double)val / 127.0); } } /*! 3-Band EQ */ void Reverb::do_eq3(int32_t *buf, int32_t count, EffectList *ef) { InfoEQ3 *eq = (InfoEQ3 *)ef->info; if (count == MAGIC_INIT_EFFECT_INFO) { eq->lsf.q = 0; eq->lsf.freq = eq->low_freq; eq->lsf.gain = eq->low_gain; calc_filter_shelving_low(&(eq->lsf)); eq->hsf.q = 0; eq->hsf.freq = eq->high_freq; eq->hsf.gain = eq->high_gain; calc_filter_shelving_high(&(eq->hsf)); eq->peak.q = 1.0 / eq->mid_width; eq->peak.freq = eq->mid_freq; eq->peak.gain = eq->mid_gain; calc_filter_peaking(&(eq->peak)); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { return; } if (eq->low_gain != 0) { do_shelving_filter_stereo(buf, count, &(eq->lsf)); } if (eq->high_gain != 0) { do_shelving_filter_stereo(buf, count, &(eq->hsf)); } if (eq->mid_gain != 0) { do_peaking_filter_stereo(buf, count, &(eq->peak)); } } /*! Stereo EQ */ void Reverb::do_stereo_eq(int32_t *buf, int32_t count, EffectList *ef) { InfoStereoEQ *eq = (InfoStereoEQ *)ef->info; int32_t i, leveli = eq->leveli; if (count == MAGIC_INIT_EFFECT_INFO) { eq->lsf.q = 0; eq->lsf.freq = eq->low_freq; eq->lsf.gain = eq->low_gain; calc_filter_shelving_low(&(eq->lsf)); eq->hsf.q = 0; eq->hsf.freq = eq->high_freq; eq->hsf.gain = eq->high_gain; calc_filter_shelving_high(&(eq->hsf)); eq->m1.q = eq->m1_q; eq->m1.freq = eq->m1_freq; eq->m1.gain = eq->m1_gain; calc_filter_peaking(&(eq->m1)); eq->m2.q = eq->m2_q; eq->m2.freq = eq->m2_freq; eq->m2.gain = eq->m2_gain; calc_filter_peaking(&(eq->m2)); eq->leveli = TIM_FSCALE(eq->level, 24); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { return; } if (eq->level != 1.0) { for (i = 0; i < count; i++) { buf[i] = imuldiv24(buf[i], leveli); } } if (eq->low_gain != 0) { do_shelving_filter_stereo(buf, count, &(eq->lsf)); } if (eq->high_gain != 0) { do_shelving_filter_stereo(buf, count, &(eq->hsf)); } if (eq->m1_gain != 0) { do_peaking_filter_stereo(buf, count, &(eq->m1)); } if (eq->m2_gain != 0) { do_peaking_filter_stereo(buf, count, &(eq->m2)); } } void Reverb::conv_xg_eq2(struct effect_xg_t *st, EffectList *ef) { InfoEQ2 *info = (InfoEQ2 *)ef->info; info->low_freq = eq_freq_table_xg[clip_int(st->param_lsb[0], 4, 40)]; info->low_gain = clip_int(st->param_lsb[1] - 64, -12, 12); info->high_freq = eq_freq_table_xg[clip_int(st->param_lsb[2], 28, 58)]; info->high_gain = clip_int(st->param_lsb[3] - 64, -12, 12); } void Reverb::conv_xg_eq3(struct effect_xg_t *st, EffectList *ef) { InfoEQ3 *info = (InfoEQ3 *)ef->info; info->low_gain = clip_int(st->param_lsb[0] - 64, -12, 12); info->mid_freq = eq_freq_table_xg[clip_int(st->param_lsb[1], 14, 54)]; info->mid_gain = clip_int(st->param_lsb[2] - 64, -12, 12); info->mid_width = (double)clip_int(st->param_lsb[3], 10, 120) / 10.0; info->high_gain = clip_int(st->param_lsb[4] - 64, -12, 12); info->low_freq = eq_freq_table_xg[clip_int(st->param_lsb[5], 4, 40)]; info->high_freq = eq_freq_table_xg[clip_int(st->param_lsb[6], 28, 58)]; } static const float eq_q_table_gs[] = { 0.5, 1.0, 2.0, 4.0, 9.0, }; void Reverb::conv_gs_stereo_eq(struct insertion_effect_gs_t *st, EffectList *ef) { InfoStereoEQ *info = (InfoStereoEQ *)ef->info; info->low_freq = (st->parameter[0] == 0) ? 200 : 400; info->low_gain = clip_int(st->parameter[1] - 64, -12, 12); info->high_freq = (st->parameter[2] == 0) ? 4000 : 8000; info->high_gain = clip_int(st->parameter[3] - 64, -12, 12); info->m1_freq = eq_freq_table_gs[st->parameter[4]]; info->m1_q = eq_q_table_gs[clip_int(st->parameter[5], 0, 4)]; info->m1_gain = clip_int(st->parameter[6] - 64, -12, 12); info->m2_freq = eq_freq_table_gs[st->parameter[7]]; info->m2_q = eq_q_table_gs[clip_int(st->parameter[8], 0, 4)]; info->m2_gain = clip_int(st->parameter[9] - 64, -12, 12); info->level = (double)st->parameter[19] / 127.0; } void Reverb::conv_xg_chorus_eq3(struct effect_xg_t *st, EffectList *ef) { InfoEQ3 *info = (InfoEQ3 *)ef->info; info->low_freq = eq_freq_table_xg[clip_int(st->param_lsb[5], 4, 40)]; info->low_gain = clip_int(st->param_lsb[6] - 64, -12, 12); info->high_freq = eq_freq_table_xg[clip_int(st->param_lsb[7], 28, 58)]; info->high_gain = clip_int(st->param_lsb[8] - 64, -12, 12); info->mid_freq = eq_freq_table_xg[clip_int(st->param_lsb[10], 14, 54)]; info->mid_gain = clip_int(st->param_lsb[11] - 64, -12, 12); info->mid_width = (double)clip_int(st->param_lsb[12], 10, 120) / 10.0; } void Reverb::conv_xg_chorus(struct effect_xg_t *st, EffectList *ef) { InfoChorus *info = (InfoChorus *)ef->info; info->rate = lfo_freq_table_xg[st->param_lsb[0]]; info->depth_ms = (double)(st->param_lsb[1] + 1) / 3.2 / 2.0; info->feedback = (double)(st->param_lsb[2] - 64) * (0.763 * 2.0 / 100.0); info->pdelay_ms = mod_delay_offset_table_xg[st->param_lsb[3]]; info->dry = calc_dry_xg(st->param_lsb[9], st); info->wet = calc_wet_xg(st->param_lsb[9], st); info->phase_diff = 90.0; } void Reverb::conv_xg_flanger(struct effect_xg_t *st, EffectList *ef) { InfoChorus *info = (InfoChorus *)ef->info; info->rate = lfo_freq_table_xg[st->param_lsb[0]]; info->depth_ms = (double)(st->param_lsb[1] + 1) / 3.2 / 2.0; info->feedback = (double)(st->param_lsb[2] - 64) * (0.763 * 2.0 / 100.0); info->pdelay_ms = mod_delay_offset_table_xg[st->param_lsb[2]]; info->dry = calc_dry_xg(st->param_lsb[9], st); info->wet = calc_wet_xg(st->param_lsb[9], st); info->phase_diff = (double)(clip_int(st->param_lsb[13], 4, 124) - 64) * 3.0; } void Reverb::conv_xg_symphonic(struct effect_xg_t *st, EffectList *ef) { InfoChorus *info = (InfoChorus *)ef->info; info->rate = lfo_freq_table_xg[st->param_lsb[0]]; info->depth_ms = (double)(st->param_lsb[1] + 1) / 3.2 / 2.0; info->feedback = 0.0; info->pdelay_ms = mod_delay_offset_table_xg[st->param_lsb[3]]; info->dry = calc_dry_xg(st->param_lsb[9], st); info->wet = calc_wet_xg(st->param_lsb[9], st); info->phase_diff = 90.0; } void Reverb::do_chorus(int32_t *buf, int32_t count, EffectList *ef) { InfoChorus *info = (InfoChorus *)ef->info; int32_t i, output, f0, f1, v0, v1; int32_t *bufL = info->delayL.buf, *bufR = info->delayR.buf, *lfobufL = info->lfoL.buf, *lfobufR = info->lfoR.buf, icycle = info->lfoL.icycle, cycle = info->lfoL.cycle, dryi = info->dryi, weti = info->weti, feedbacki = info->feedbacki, depth = info->depth, pdelay = info->pdelay, rpt0 = info->rpt0; int32_t wpt0 = info->wpt0, spt0 = info->spt0, spt1 = info->spt1, hist0 = info->hist0, hist1 = info->hist1, lfocnt = info->lfoL.count; if (count == MAGIC_INIT_EFFECT_INFO) { init_lfo(&(info->lfoL), info->rate, LFO_TRIANGULAR, 0); init_lfo(&(info->lfoR), info->rate, LFO_TRIANGULAR, info->phase_diff); info->pdelay = info->pdelay_ms * (double)playback_rate / 1000.0; info->depth = info->depth_ms * (double)playback_rate / 1000.0; info->pdelay -= info->depth / 2; /* NOMINAL_DELAY to delay */ if (info->pdelay < 1) {info->pdelay = 1;} info->rpt0 = info->pdelay + info->depth + 2; /* allowance */ set_delay(&(info->delayL), info->rpt0); set_delay(&(info->delayR), info->rpt0); info->feedbacki = TIM_FSCALE(info->feedback, 24); info->dryi = TIM_FSCALE(info->dry, 24); info->weti = TIM_FSCALE(info->wet, 24); info->wpt0 = info->spt0 = info->spt1 = info->hist0 = info->hist1 = 0; return; } else if (count == MAGIC_FREE_EFFECT_INFO) { free_delay(&(info->delayL)); free_delay(&(info->delayR)); return; } /* LFO */ f0 = imuldiv24(lfobufL[imuldiv24(lfocnt, icycle)], depth); spt0 = wpt0 - pdelay - (f0 >> 8); /* integral part of delay */ f0 = 0xFF - (f0 & 0xFF); /* (1 - frac) * 256 */ if (spt0 < 0) {spt0 += rpt0;} f1 = imuldiv24(lfobufR[imuldiv24(lfocnt, icycle)], depth); spt1 = wpt0 - pdelay - (f1 >> 8); /* integral part of delay */ f1 = 0xFF - (f1 & 0xFF); /* (1 - frac) * 256 */ if (spt1 < 0) {spt1 += rpt0;} for (i = 0; i < count; i++) { v0 = bufL[spt0]; v1 = bufR[spt1]; /* LFO */ if(++wpt0 == rpt0) {wpt0 = 0;} f0 = imuldiv24(lfobufL[imuldiv24(lfocnt, icycle)], depth); spt0 = wpt0 - pdelay - (f0 >> 8); /* integral part of delay */ f0 = 0xFF - (f0 & 0xFF); /* (1 - frac) * 256 */ if(spt0 < 0) {spt0 += rpt0;} f1 = imuldiv24(lfobufR[imuldiv24(lfocnt, icycle)], depth); spt1 = wpt0 - pdelay - (f1 >> 8); /* integral part of delay */ f1 = 0xFF - (f1 & 0xFF); /* (1 - frac) * 256 */ if(spt1 < 0) {spt1 += rpt0;} if(++lfocnt == cycle) {lfocnt = 0;} /* left */ /* delay with all-pass interpolation */ output = hist0 = v0 + imuldiv8(bufL[spt0] - hist0, f0); bufL[wpt0] = buf[i] + imuldiv24(output, feedbacki); buf[i] = imuldiv24(buf[i], dryi) + imuldiv24(output, weti); /* right */ /* delay with all-pass interpolation */ output = hist1 = v1 + imuldiv8(bufR[spt1] - hist1, f1); bufR[wpt0] = buf[++i] + imuldiv24(output, feedbacki); buf[i] = imuldiv24(buf[i], dryi) + imuldiv24(output, weti); } info->wpt0 = wpt0, info->spt0 = spt0, info->spt1 = spt1, info->hist0 = hist0, info->hist1 = hist1; info->lfoL.count = info->lfoR.count = lfocnt; } void Reverb::conv_xg_od_eq3(struct effect_xg_t *st, EffectList *ef) { InfoEQ3 *info = (InfoEQ3 *)ef->info; info->low_freq = eq_freq_table_xg[clip_int(st->param_lsb[1], 4, 40)]; info->low_gain = clip_int(st->param_lsb[2] - 64, -12, 12); info->mid_freq = eq_freq_table_xg[clip_int(st->param_lsb[6], 14, 54)]; info->mid_gain = clip_int(st->param_lsb[7] - 64, -12, 12); info->mid_width = (double)clip_int(st->param_lsb[8], 10, 120) / 10.0; info->high_freq = 0; info->high_gain = 0; } void Reverb::conv_xg_overdrive(struct effect_xg_t *st, EffectList *ef) { InfoStereoOD *info = (InfoStereoOD *)ef->info; info->od = &Reverb::do_soft_clipping1; info->drive = (double)st->param_lsb[0] / 127.0; info->cutoff = eq_freq_table_xg[clip_int(st->param_lsb[3], 34, 60)]; info->level = (double)st->param_lsb[4] / 127.0; info->dry = calc_dry_xg(st->param_lsb[9], st); info->wet = calc_wet_xg(st->param_lsb[9], st); } void Reverb::conv_xg_distortion(struct effect_xg_t *st, EffectList *ef) { InfoStereoOD *info = (InfoStereoOD *)ef->info; info->od = &Reverb::do_hard_clipping; info->drive = (double)st->param_lsb[0] / 127.0; info->cutoff = eq_freq_table_xg[clip_int(st->param_lsb[3], 34, 60)]; info->level = (double)st->param_lsb[4] / 127.0; info->dry = calc_dry_xg(st->param_lsb[9], st); info->wet = calc_wet_xg(st->param_lsb[9], st); } void Reverb::conv_xg_amp_simulator(struct effect_xg_t *st, EffectList *ef) { InfoStereoOD *info = (InfoStereoOD *)ef->info; info->od = &Reverb::do_soft_clipping2; info->drive = (double)st->param_lsb[0] / 127.0; info->cutoff = eq_freq_table_xg[clip_int(st->param_lsb[2], 34, 60)]; info->level = (double)st->param_lsb[3] / 127.0; info->dry = calc_dry_xg(st->param_lsb[9], st); info->wet = calc_wet_xg(st->param_lsb[9], st); } void Reverb::do_stereo_od(int32_t *buf, int32_t count, EffectList *ef) { InfoStereoOD *info = (InfoStereoOD *)ef->info; filter_moog *svfl = &(info->svfl), *svfr = &(info->svfr); filter_biquad *lpf1 = &(info->lpf1); void (Reverb::*do_od)(int32_t *, int32_t) = info->od; int32_t i, inputl, inputr, high, weti = info->weti, dryi = info->dryi, di = info->di; if(count == MAGIC_INIT_EFFECT_INFO) { /* decompositor */ svfl->freq = 500; svfl->res_dB = 0; calc_filter_moog(svfl); init_filter_moog(svfl); svfr->freq = 500; svfr->res_dB = 0; calc_filter_moog(svfr); init_filter_moog(svfr); /* anti-aliasing */ lpf1->freq = info->cutoff; lpf1->q = 1.0; calc_filter_biquad_low(lpf1); info->weti = TIM_FSCALE(info->wet * info->level, 24); info->dryi = TIM_FSCALE(info->dry * info->level, 24); info->di = TIM_FSCALE(calc_gs_drive(info->drive), 24); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { return; } for(i = 0; i < count; i++) { /* left */ inputl = buf[i]; /* decomposition */ do_filter_moog(&inputl, &high, svfl->f, svfl->p, svfl->q, &svfl->b0, &svfl->b1, &svfl->b2, &svfl->b3, &svfl->b4); /* waveshaping */ (this->*do_od)(&high, di); /* anti-aliasing */ do_filter_biquad(&high, lpf1->a1, lpf1->a2, lpf1->b1, lpf1->b02, &lpf1->x1l, &lpf1->x2l, &lpf1->y1l, &lpf1->y2l); buf[i] = imuldiv24(high + inputl, weti) + imuldiv24(buf[i], dryi); /* right */ inputr = buf[++i]; /* decomposition */ do_filter_moog(&inputr, &high, svfr->f, svfr->p, svfr->q, &svfr->b0, &svfr->b1, &svfr->b2, &svfr->b3, &svfr->b4); /* waveshaping */ (this->*do_od)(&high, di); /* anti-aliasing */ do_filter_biquad(&high, lpf1->a1, lpf1->a2, lpf1->b1, lpf1->b02, &lpf1->x1r, &lpf1->x2r, &lpf1->y1r, &lpf1->y2r); buf[i] = imuldiv24(high + inputr, weti) + imuldiv24(buf[i], dryi); } } void Reverb::do_delay_lcr(int32_t *buf, int32_t count, EffectList *ef) { int32_t i, x; InfoDelayLCR *info = (InfoDelayLCR *)ef->info; simple_delay *delayL = &(info->delayL), *delayR = &(info->delayR); filter_lowpass1 *lpf = &(info->lpf); int32_t *bufL = delayL->buf, *bufR = delayR->buf; int32_t buf_index = delayL->index, buf_size = delayL->size; int32_t index0 = info->index[0], index1 = info->index[1], index2 = info->index[2], x1l = lpf->x1l, x1r = lpf->x1r; int32_t cleveli = info->cleveli, feedbacki = info->feedbacki, dryi = info->dryi, weti = info->weti, ai = lpf->ai, iai = lpf->iai; if(count == MAGIC_INIT_EFFECT_INFO) { info->size[0] = info->ldelay * playback_rate / 1000.0; info->size[1] = info->cdelay * playback_rate / 1000.0; info->size[2] = info->rdelay * playback_rate / 1000.0; x = info->fdelay * playback_rate / 1000.0; for (i = 0; i < 3; i++) { if (info->size[i] > x) {info->size[i] = x;} } x += 1; /* allowance */ set_delay(&(info->delayL), x); set_delay(&(info->delayR), x); for (i = 0; i < 3; i++) { /* set start-point */ info->index[i] = x - info->size[i]; } info->feedbacki = TIM_FSCALE(info->feedback, 24); info->cleveli = TIM_FSCALE(info->clevel, 24); info->dryi = TIM_FSCALE(info->dry, 24); info->weti = TIM_FSCALE(info->wet, 24); lpf->a = (1.0 - info->high_damp) * 44100.0 / playback_rate; init_filter_lowpass1(lpf); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_delay(&(info->delayL)); free_delay(&(info->delayR)); return; } for (i = 0; i < count; i++) { x = imuldiv24(bufL[buf_index], feedbacki); do_filter_lowpass1(&x, &x1l, ai, iai); bufL[buf_index] = buf[i] + x; x = bufL[index0] + imuldiv24(bufL[index1], cleveli); buf[i] = imuldiv24(buf[i], dryi) + imuldiv24(x, weti); x = imuldiv24(bufR[buf_index], feedbacki); do_filter_lowpass1(&x, &x1r, ai, iai); bufR[buf_index] = buf[++i] + x; x = bufR[index2] + imuldiv24(bufR[index1], cleveli); buf[i] = imuldiv24(buf[i], dryi) + imuldiv24(x, weti); if (++index0 == buf_size) {index0 = 0;} if (++index1 == buf_size) {index1 = 0;} if (++index2 == buf_size) {index2 = 0;} if (++buf_index == buf_size) {buf_index = 0;} } info->index[0] = index0, info->index[1] = index1, info->index[2] = index2; lpf->x1l = x1l, lpf->x1r = x1r; delayL->index = delayR->index = buf_index; } void Reverb::conv_xg_delay_eq2(struct effect_xg_t *st, EffectList *ef) { InfoEQ2 *info = (InfoEQ2 *)ef->info; info->low_freq = eq_freq_table_xg[clip_int(st->param_lsb[12], 4, 40)]; info->low_gain = clip_int(st->param_lsb[13] - 64, -12, 12); info->high_freq = eq_freq_table_xg[clip_int(st->param_lsb[14], 28, 58)]; info->high_gain = clip_int(st->param_lsb[15] - 64, -12, 12); } void Reverb::conv_xg_delay_lcr(struct effect_xg_t *st, EffectList *ef) { InfoDelayLCR *info = (InfoDelayLCR *)ef->info; info->ldelay = (double)clip_int(st->param_msb[0] * 128 + st->param_lsb[0], 1, 14860) / 10.0; info->rdelay = (double)clip_int(st->param_msb[1] * 128 + st->param_lsb[1], 1, 14860) / 10.0; info->cdelay = (double)clip_int(st->param_msb[2] * 128 + st->param_lsb[2], 1, 14860) / 10.0; info->fdelay = (double)clip_int(st->param_msb[3] * 128 + st->param_lsb[3], 1, 14860) / 10.0; info->feedback = (double)(st->param_lsb[4] - 64) * (0.763 * 2.0 / 100.0); info->clevel = (double)st->param_lsb[5] / 127.0; info->high_damp = (double)clip_int(st->param_lsb[6], 1, 10) / 10.0; info->dry = calc_dry_xg(st->param_lsb[9], st); info->wet = calc_wet_xg(st->param_lsb[9], st); } void Reverb::conv_xg_delay_lr(struct effect_xg_t *st, EffectList *ef) { InfoDelayLR *info = (InfoDelayLR *)ef->info; info->ldelay = (double)clip_int(st->param_msb[0] * 128 + st->param_lsb[0], 1, 14860) / 10.0; info->rdelay = (double)clip_int(st->param_msb[1] * 128 + st->param_lsb[1], 1, 14860) / 10.0; info->fdelay1 = (double)clip_int(st->param_msb[2] * 128 + st->param_lsb[2], 1, 14860) / 10.0; info->fdelay2 = (double)clip_int(st->param_msb[3] * 128 + st->param_lsb[3], 1, 14860) / 10.0; info->feedback = (double)(st->param_lsb[4] - 64) * (0.763 * 2.0 / 100.0); info->high_damp = (double)clip_int(st->param_lsb[5], 1, 10) / 10.0; info->dry = calc_dry_xg(st->param_lsb[9], st); info->wet = calc_wet_xg(st->param_lsb[9], st); } void Reverb::do_delay_lr(int32_t *buf, int32_t count, EffectList *ef) { int32_t i, x; InfoDelayLR *info = (InfoDelayLR *)ef->info; simple_delay *delayL = &(info->delayL), *delayR = &(info->delayR); filter_lowpass1 *lpf = &(info->lpf); int32_t *bufL = delayL->buf, *bufR = delayR->buf; int32_t indexl = delayL->index, sizel = delayL->size, indexr = delayR->index, sizer = delayR->size; int32_t index0 = info->index[0], index1 = info->index[1], x1l = lpf->x1l, x1r = lpf->x1r; int32_t feedbacki = info->feedbacki, dryi = info->dryi, weti = info->weti, ai = lpf->ai, iai = lpf->iai; if(count == MAGIC_INIT_EFFECT_INFO) { info->size[0] = info->ldelay * playback_rate / 1000.0; x = info->fdelay1 * playback_rate / 1000.0; if (info->size[0] > x) {info->size[0] = x;} x++; set_delay(&(info->delayL), x); info->index[0] = x - info->size[0]; info->size[1] = info->rdelay * playback_rate / 1000.0; x = info->fdelay2 * playback_rate / 1000.0; if (info->size[1] > x) {info->size[1] = x;} x++; set_delay(&(info->delayR), x); info->index[1] = x - info->size[1]; info->feedbacki = TIM_FSCALE(info->feedback, 24); info->dryi = TIM_FSCALE(info->dry, 24); info->weti = TIM_FSCALE(info->wet, 24); lpf->a = (1.0 - info->high_damp) * 44100.0 / playback_rate; init_filter_lowpass1(lpf); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_delay(&(info->delayL)); free_delay(&(info->delayR)); return; } for (i = 0; i < count; i++) { x = imuldiv24(bufL[indexl], feedbacki); do_filter_lowpass1(&x, &x1l, ai, iai); bufL[indexl] = buf[i] + x; buf[i] = imuldiv24(buf[i], dryi) + imuldiv24(bufL[index0], weti); x = imuldiv24(bufR[indexr], feedbacki); do_filter_lowpass1(&x, &x1r, ai, iai); bufR[indexr] = buf[++i] + x; buf[i] = imuldiv24(buf[i], dryi) + imuldiv24(bufR[index1], weti); if (++index0 == sizel) {index0 = 0;} if (++index1 == sizer) {index1 = 0;} if (++indexl == sizel) {indexl = 0;} if (++indexr == sizer) {indexr = 0;} } info->index[0] = index0, info->index[1] = index1; lpf->x1l = x1l, lpf->x1r = x1r; delayL->index = indexl, delayR->index = indexr; } void Reverb::conv_xg_echo(struct effect_xg_t *st, EffectList *ef) { InfoEcho *info = (InfoEcho *)ef->info; info->ldelay1 = (double)clip_int(st->param_msb[0] * 128 + st->param_lsb[0], 1, 7430) / 10.0; info->lfeedback = (double)(st->param_lsb[1] - 64) * (0.763 * 2.0 / 100.0); info->rdelay1 = (double)clip_int(st->param_msb[2] * 128 + st->param_lsb[2], 1, 7430) / 10.0; info->rfeedback = (double)(st->param_lsb[3] - 64) * (0.763 * 2.0 / 100.0); info->high_damp = (double)clip_int(st->param_lsb[4], 1, 10) / 10.0; info->ldelay2 = (double)clip_int(st->param_msb[5] * 128 + st->param_lsb[5], 1, 7430) / 10.0; info->rdelay2 = (double)clip_int(st->param_msb[6] * 128 + st->param_lsb[6], 1, 7430) / 10.0; info->level = (double)st->param_lsb[7] / 127.0; info->dry = calc_dry_xg(st->param_lsb[9], st); info->wet = calc_wet_xg(st->param_lsb[9], st); } void Reverb::do_echo(int32_t *buf, int32_t count, EffectList *ef) { int32_t i, x, y; InfoEcho *info = (InfoEcho *)ef->info; simple_delay *delayL = &(info->delayL), *delayR = &(info->delayR); filter_lowpass1 *lpf = &(info->lpf); int32_t *bufL = delayL->buf, *bufR = delayR->buf; int32_t indexl = delayL->index, sizel = delayL->size, indexr = delayR->index, sizer = delayR->size; int32_t index0 = info->index[0], index1 = info->index[1], x1l = lpf->x1l, x1r = lpf->x1r; int32_t lfeedbacki = info->lfeedbacki, rfeedbacki = info->rfeedbacki, leveli = info->leveli, dryi = info->dryi, weti = info->weti, ai = lpf->ai, iai = lpf->iai; if(count == MAGIC_INIT_EFFECT_INFO) { info->size[0] = info->ldelay2 * playback_rate / 1000.0; x = info->ldelay1 * playback_rate / 1000.0; if (info->size[0] > x) {info->size[0] = x;} x++; set_delay(&(info->delayL), x); info->index[0] = x - info->size[0]; info->size[1] = info->rdelay2 * playback_rate / 1000.0; x = info->rdelay1 * playback_rate / 1000.0; if (info->size[1] > x) {info->size[1] = x;} x++; set_delay(&(info->delayR), x); info->index[1] = x - info->size[1]; info->lfeedbacki = TIM_FSCALE(info->lfeedback, 24); info->rfeedbacki = TIM_FSCALE(info->rfeedback, 24); info->leveli = TIM_FSCALE(info->level, 24); info->dryi = TIM_FSCALE(info->dry, 24); info->weti = TIM_FSCALE(info->wet, 24); lpf->a = (1.0 - info->high_damp) * 44100.0 / playback_rate; init_filter_lowpass1(lpf); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_delay(&(info->delayL)); free_delay(&(info->delayR)); return; } for (i = 0; i < count; i++) { y = bufL[indexl] + imuldiv24(bufL[index0], leveli); x = imuldiv24(bufL[indexl], lfeedbacki); do_filter_lowpass1(&x, &x1l, ai, iai); bufL[indexl] = buf[i] + x; buf[i] = imuldiv24(buf[i], dryi) + imuldiv24(y, weti); y = bufR[indexr] + imuldiv24(bufR[index1], leveli); x = imuldiv24(bufR[indexr], rfeedbacki); do_filter_lowpass1(&x, &x1r, ai, iai); bufR[indexr] = buf[++i] + x; buf[i] = imuldiv24(buf[i], dryi) + imuldiv24(y, weti); if (++index0 == sizel) {index0 = 0;} if (++index1 == sizer) {index1 = 0;} if (++indexl == sizel) {indexl = 0;} if (++indexr == sizer) {indexr = 0;} } info->index[0] = index0, info->index[1] = index1; lpf->x1l = x1l, lpf->x1r = x1r; delayL->index = indexl, delayR->index = indexr; } void Reverb::conv_xg_cross_delay(struct effect_xg_t *st, EffectList *ef) { InfoCrossDelay *info = (InfoCrossDelay *)ef->info; info->lrdelay = (double)clip_int(st->param_msb[0] * 128 + st->param_lsb[0], 1, 7430) / 10.0; info->rldelay = (double)clip_int(st->param_msb[1] * 128 + st->param_lsb[1], 1, 7430) / 10.0; info->feedback = (double)(st->param_lsb[2] - 64) * (0.763 * 2.0 / 100.0); info->input_select = st->param_lsb[3]; info->high_damp = (double)clip_int(st->param_lsb[4], 1, 10) / 10.0; info->dry = calc_dry_xg(st->param_lsb[9], st); info->wet = calc_wet_xg(st->param_lsb[9], st); } void Reverb::do_cross_delay(int32_t *buf, int32_t count, EffectList *ef) { int32_t i, lfb, rfb, lout, rout; InfoCrossDelay *info = (InfoCrossDelay *)ef->info; simple_delay *delayL = &(info->delayL), *delayR = &(info->delayR); filter_lowpass1 *lpf = &(info->lpf); int32_t *bufL = delayL->buf, *bufR = delayR->buf; int32_t indexl = delayL->index, sizel = delayL->size, indexr = delayR->index, sizer = delayR->size, x1l = lpf->x1l, x1r = lpf->x1r; int32_t feedbacki = info->feedbacki, dryi = info->dryi, weti = info->weti, ai = lpf->ai, iai = lpf->iai; if(count == MAGIC_INIT_EFFECT_INFO) { set_delay(&(info->delayL), (int32_t)(info->lrdelay * playback_rate / 1000.0)); set_delay(&(info->delayR), (int32_t)(info->rldelay * playback_rate / 1000.0)); info->feedbacki = TIM_FSCALE(info->feedback, 24); info->dryi = TIM_FSCALE(info->dry, 24); info->weti = TIM_FSCALE(info->wet, 24); lpf->a = (1.0 - info->high_damp) * 44100.0 / playback_rate; init_filter_lowpass1(lpf); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { free_delay(&(info->delayL)); free_delay(&(info->delayR)); return; } for (i = 0; i < count; i++) { lfb = imuldiv24(bufL[indexl], feedbacki); do_filter_lowpass1(&lfb, &x1l, ai, iai); lout = imuldiv24(buf[i], dryi) + imuldiv24(bufL[indexl], weti); rfb = imuldiv24(bufR[indexr], feedbacki); do_filter_lowpass1(&rfb, &x1r, ai, iai); rout = imuldiv24(buf[i + 1], dryi) + imuldiv24(bufR[indexr], weti); bufL[indexl] = buf[i] + rfb; buf[i] = lout; bufR[indexr] = buf[++i] + lfb; buf[i] = rout; if (++indexl == sizel) {indexl = 0;} if (++indexr == sizer) {indexr = 0;} } lpf->x1l = x1l, lpf->x1r = x1r; delayL->index = indexl, delayR->index = indexr; } void Reverb::conv_gs_lofi1(struct insertion_effect_gs_t *st, EffectList *ef) { InfoLoFi1 *info = (InfoLoFi1 *)ef->info; info->pre_filter = st->parameter[0]; info->lofi_type = 1 + clip_int(st->parameter[1], 0, 8); info->post_filter = st->parameter[2]; info->dry = calc_dry_gs(st->parameter[15] & 0x7F); info->wet = calc_wet_gs(st->parameter[15] & 0x7F); info->pan = st->parameter[18]; info->level = (st->parameter[19] & 0x7F) / 127.0; } int32_t Reverb::apply_lofi(int32_t input, int32_t bit_mask, int32_t level_shift) { return (input + level_shift) & bit_mask; } void Reverb::do_lofi1(int32_t *buf, int32_t count, EffectList *ef) { int32_t i, x, y; InfoLoFi1 *info = (InfoLoFi1 *)ef->info; int32_t bit_mask = info->bit_mask, dryi = info->dryi, weti = info->weti; const int32_t level_shift = info->level_shift; if(count == MAGIC_INIT_EFFECT_INFO) { info->bit_mask = ~0L << (info->lofi_type * 2); info->level_shift = ~info->bit_mask >> 1; info->dryi = TIM_FSCALE(info->dry * info->level, 24); info->weti = TIM_FSCALE(info->wet * info->level, 24); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { return; } for (i = 0; i < count; i++) { x = buf[i]; y = apply_lofi(x, bit_mask, level_shift); buf[i] = imuldiv24(x, dryi) + imuldiv24(y, weti); x = buf[++i]; y = apply_lofi(x, bit_mask, level_shift); buf[i] = imuldiv24(x, dryi) + imuldiv24(y, weti); } } void Reverb::conv_gs_lofi2(struct insertion_effect_gs_t *st, EffectList *ef) { InfoLoFi2 *info = (InfoLoFi2 *)ef->info; info->lofi_type = 1 + clip_int(st->parameter[0], 0, 5); info->fil_type = clip_int(st->parameter[1], 0, 2); info->fil.freq = cutoff_freq_table_gs[st->parameter[2]]; info->rdetune = st->parameter[3]; info->rnz_lev = (double)st->parameter[4] / 127.0; info->wp_sel = clip_int(st->parameter[5], 0, 1); info->wp_lpf.freq = lpf_table_gs[st->parameter[6]]; info->wp_level = (double)st->parameter[7] / 127.0; info->disc_type = clip_int(st->parameter[8], 0, 3); info->disc_lpf.freq = lpf_table_gs[st->parameter[9]]; info->discnz_lev = (double)st->parameter[10] / 127.0; info->hum_type = clip_int(st->parameter[11], 0, 1); info->hum_lpf.freq = lpf_table_gs[st->parameter[12]]; info->hum_level = (double)st->parameter[13] / 127.0; info->ms = clip_int(st->parameter[14], 0, 1); info->dry = calc_dry_gs(st->parameter[15] & 0x7F); info->wet = calc_wet_gs(st->parameter[15] & 0x7F); info->pan = st->parameter[18]; info->level = (st->parameter[19] & 0x7F) / 127.0; } void Reverb::do_lofi2(int32_t *buf, int32_t count, EffectList *ef) { int32_t i, x, y; InfoLoFi2 *info = (InfoLoFi2 *)ef->info; filter_biquad *fil = &(info->fil); int32_t bit_mask = info->bit_mask, dryi = info->dryi, weti = info->weti; const int32_t level_shift = info->level_shift; if(count == MAGIC_INIT_EFFECT_INFO) { fil->q = 1.0; if (info->fil_type == 1) {calc_filter_biquad_low(fil);} else if (info->fil_type == 2) {calc_filter_biquad_high(fil);} else { fil->freq = -1; /* bypass */ calc_filter_biquad_low(fil); } info->bit_mask = ~0L << (info->lofi_type * 2); info->level_shift = ~info->bit_mask >> 1; info->dryi = TIM_FSCALE(info->dry * info->level, 24); info->weti = TIM_FSCALE(info->wet * info->level, 24); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { return; } for (i = 0; i < count; i++) { x = buf[i]; y = apply_lofi(x, bit_mask, level_shift); do_filter_biquad(&y, fil->a1, fil->a2, fil->b1, fil->b02, &fil->x1l, &fil->x2l, &fil->y1l, &fil->y2l); buf[i] = imuldiv24(x, dryi) + imuldiv24(y, weti); x = buf[++i]; y = apply_lofi(x, bit_mask, level_shift); do_filter_biquad(&y, fil->a1, fil->a2, fil->b1, fil->b02, &fil->x1r, &fil->x2r, &fil->y1r, &fil->y2r); buf[i] = imuldiv24(x, dryi) + imuldiv24(y, weti); } } void Reverb::conv_xg_lofi(struct effect_xg_t *st, EffectList *ef) { InfoLoFi *info = (InfoLoFi *)ef->info; info->srf.freq = lofi_sampling_freq_table_xg[st->param_lsb[0]] / 2.0; info->word_length = st->param_lsb[1]; info->output_gain = clip_int(st->param_lsb[2], 0, 18); info->lpf.freq = eq_freq_table_xg[clip_int(st->param_lsb[3], 10, 80)]; info->filter_type = st->param_lsb[4]; info->lpf.q = (double)clip_int(st->param_lsb[5], 10, 120) / 10.0; info->bit_assign = clip_int(st->param_lsb[6], 0, 6); info->emphasis = st->param_lsb[7]; info->dry = calc_dry_xg(st->param_lsb[9], st); info->wet = calc_wet_xg(st->param_lsb[9], st); } void Reverb::do_lofi(int32_t *buf, int32_t count, EffectList *ef) { int32_t i, x, y; InfoLoFi *info = (InfoLoFi *)ef->info; filter_biquad *lpf = &(info->lpf), *srf = &(info->srf); int32_t bit_mask = info->bit_mask, dryi = info->dryi, weti = info->weti; const int32_t level_shift = info->level_shift; if(count == MAGIC_INIT_EFFECT_INFO) { srf->q = 1.0; calc_filter_biquad_low(srf); calc_filter_biquad_low(lpf); info->bit_mask = ~((1L << (info->bit_assign + 22 - GUARD_BITS)) - 1L); info->level_shift = ~info->bit_mask >> 1; info->dryi = TIM_FSCALE(info->dry * pow(10.0, (double)info->output_gain / 20.0), 24); info->weti = TIM_FSCALE(info->wet * pow(10.0, (double)info->output_gain / 20.0), 24); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { return; } for (i = 0; i < count; i++) { x = buf[i]; y = apply_lofi(x, bit_mask, level_shift); do_filter_biquad(&y, srf->a1, srf->a2, srf->b1, srf->b02, &srf->x1l, &srf->x2l, &srf->y1l, &srf->y2l); do_filter_biquad(&y, lpf->a1, lpf->a2, lpf->b1, lpf->b02, &lpf->x1l, &lpf->x2l, &lpf->y1l, &lpf->y2l); buf[i] = imuldiv24(x, dryi) + imuldiv24(y, weti); x = buf[++i]; y = apply_lofi(x, bit_mask, level_shift); do_filter_biquad(&y, srf->a1, srf->a2, srf->b1, srf->b02, &srf->x1r, &srf->x2r, &srf->y1r, &srf->y2r); do_filter_biquad(&y, lpf->a1, lpf->a2, lpf->b1, lpf->b02, &lpf->x1r, &lpf->x2r, &lpf->y1r, &lpf->y2r); buf[i] = imuldiv24(x, dryi) + imuldiv24(y, weti); } } void Reverb::conv_xg_auto_wah_od(struct effect_xg_t *st, EffectList *ef) { InfoXGAutoWahOD *info = (InfoXGAutoWahOD *)ef->info; info->lpf.freq = eq_freq_table_xg[clip_int(st->param_lsb[13], 34, 80)]; info->level = (double)st->param_lsb[14] / 127.0; } void Reverb::conv_xg_auto_wah_od_eq3(struct effect_xg_t *st, EffectList *ef) { InfoEQ3 *info = (InfoEQ3 *)ef->info; info->low_freq = eq_freq_table_xg[24]; info->low_gain = clip_int(st->param_lsb[11] - 64, -12, 12); info->mid_freq = eq_freq_table_xg[41]; info->mid_gain = clip_int(st->param_lsb[12] - 64, -12, 12); info->mid_width = 1.0; info->high_freq = 0; info->high_gain = 0; } void Reverb::conv_xg_auto_wah_eq2(struct effect_xg_t *st, EffectList *ef) { InfoEQ2 *info = (InfoEQ2 *)ef->info; info->low_freq = eq_freq_table_xg[clip_int(st->param_lsb[5], 4, 40)]; info->low_gain = clip_int(st->param_lsb[6] - 64, -12, 12); info->high_freq = eq_freq_table_xg[clip_int(st->param_lsb[7], 28, 58)]; info->high_gain = clip_int(st->param_lsb[8] - 64, -12, 12); } void Reverb::conv_xg_auto_wah(struct effect_xg_t *st, EffectList *ef) { InfoXGAutoWah *info = (InfoXGAutoWah *)ef->info; info->lfo_freq = lfo_freq_table_xg[st->param_lsb[0]]; info->lfo_depth = st->param_lsb[1]; info->offset_freq = (double)(st->param_lsb[2]) * 3900.0 / 127.0 + 100.0; info->resonance = (double)clip_int(st->param_lsb[3], 10, 120) / 10.0; info->dry = calc_dry_xg(st->param_lsb[9], st); info->wet = calc_wet_xg(st->param_lsb[9], st); info->drive = st->param_lsb[10]; } double Reverb::calc_xg_auto_wah_freq(int32_t lfo_val, double offset_freq, int8_t depth) { double freq; int32_t fine; fine = ((lfo_val - (1L << 15)) * depth) >> 7; /* max: +-2^8 fine */ if (fine >= 0) { freq = offset_freq * bend_fine[fine & 0xff] * bend_coarse[fine >> 8 & 0x7f]; } else { freq = offset_freq / (bend_fine[(-fine) & 0xff] * bend_coarse[(-fine) >> 8 & 0x7f]); } return freq; } #define XG_AUTO_WAH_BITS (32 - GUARD_BITS) #define XG_AUTO_WAH_MAX_NEG (1.0 / (double)(1L << XG_AUTO_WAH_BITS)) void Reverb::do_xg_auto_wah(int32_t *buf, int32_t count, EffectList *ef) { int32_t i, x, y, val; InfoXGAutoWah *info = (InfoXGAutoWah *)ef->info; filter_moog_dist *fil0 = &(info->fil0), *fil1 = &(info->fil1); lfo *lfo = &(info->lfo); int32_t dryi = info->dryi, weti = info->weti, fil_cycle = info->fil_cycle; int8_t lfo_depth = info->lfo_depth; double yf, offset_freq = info->offset_freq; int32_t fil_count = info->fil_count; if(count == MAGIC_INIT_EFFECT_INFO) { init_lfo(lfo, info->lfo_freq, LFO_TRIANGULAR, 0); fil0->res_dB = fil1->res_dB = (info->resonance - 1.0) * 12.0 / 11.0; fil0->dist = fil1->dist = 4.0 * sqrt((double)info->drive / 127.0); val = do_lfo(lfo); fil0->freq = fil1->freq = calc_xg_auto_wah_freq(val, info->offset_freq, info->lfo_depth); calc_filter_moog_dist(fil0); init_filter_moog_dist(fil0); calc_filter_moog_dist(fil1); init_filter_moog_dist(fil1); info->fil_count = 0; info->fil_cycle = (int32_t)(44.0 * playback_rate / 44100.0); info->dryi = TIM_FSCALE(info->dry, 24); info->weti = TIM_FSCALE(info->wet, 24); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { return; } for (i = 0; i < count; i++) { x = y = buf[i]; yf = (double)y * XG_AUTO_WAH_MAX_NEG; do_filter_moog_dist_band(&yf, fil0->f, fil0->p, fil0->q, fil0->d, &fil0->b0, &fil0->b1, &fil0->b2, &fil0->b3, &fil0->b4); y = TIM_FSCALE(yf, XG_AUTO_WAH_BITS); buf[i] = imuldiv24(x, dryi) + imuldiv24(y, weti); x = y = buf[++i]; yf = (double)y * XG_AUTO_WAH_MAX_NEG; do_filter_moog_dist_band(&yf, fil0->f, fil0->p, fil0->q, fil0->d, &fil1->b0, &fil1->b1, &fil1->b2, &fil1->b3, &fil1->b4); y = TIM_FSCALE(yf, XG_AUTO_WAH_BITS); buf[i] = imuldiv24(x, dryi) + imuldiv24(y, weti); val = do_lfo(lfo); if (++fil_count == fil_cycle) { fil_count = 0; fil0->freq = calc_xg_auto_wah_freq(val, offset_freq, lfo_depth); calc_filter_moog_dist(fil0); } } info->fil_count = fil_count; } void Reverb::do_xg_auto_wah_od(int32_t *buf, int32_t count, EffectList *ef) { int32_t i, x; InfoXGAutoWahOD *info = (InfoXGAutoWahOD *)ef->info; filter_biquad *lpf = &(info->lpf); int32_t leveli = info->leveli; if(count == MAGIC_INIT_EFFECT_INFO) { lpf->q = 1.0; calc_filter_biquad_low(lpf); info->leveli = TIM_FSCALE(info->level, 24); return; } else if(count == MAGIC_FREE_EFFECT_INFO) { return; } for (i = 0; i < count; i++) { x = buf[i]; do_filter_biquad(&x, lpf->a1, lpf->a2, lpf->b1, lpf->b02, &lpf->x1l, &lpf->x2l, &lpf->y1l, &lpf->y2l); buf[i] = imuldiv24(x, leveli); x = buf[++i]; do_filter_biquad(&x, lpf->a1, lpf->a2, lpf->b1, lpf->b02, &lpf->x1r, &lpf->x2r, &lpf->y1r, &lpf->y2r); buf[i] = imuldiv24(x, leveli); } } enum { /* width * length * height */ ER_SMALL_ROOM, /* 5m * 5m * 3m */ ER_MEDIUM_ROOM, /* 10m * 10m * 5m */ ER_LARGE_ROOM, /* 12m * 12m * 8m */ ER_MEDIUM_HALL, /* 15m * 20m * 10m */ ER_LARGE_HALL, /* 20m * 40m * 18m */ ER_EOF, }; const struct _EffectEngine Reverb::effect_engine[] = { { EFFECT_NONE, "None", NULL, NULL, NULL, 0,}, { EFFECT_STEREO_EQ, "Stereo-EQ", &Reverb::do_stereo_eq, &Reverb::conv_gs_stereo_eq, NULL, sizeof(InfoStereoEQ),}, { EFFECT_EQ2, "2-Band EQ", &Reverb::do_eq2, &Reverb::conv_gs_eq2, &Reverb::conv_xg_eq2, sizeof(InfoEQ2),}, { EFFECT_EQ3, "3-Band EQ", &Reverb::do_eq3, NULL, &Reverb::conv_xg_eq3, sizeof(InfoEQ3),}, { EFFECT_OVERDRIVE1, "Overdrive", &Reverb::do_overdrive1, &Reverb::conv_gs_overdrive1, NULL, sizeof(InfoOverdrive1),}, { EFFECT_DISTORTION1, "Distortion", &Reverb::do_distortion1, &Reverb::conv_gs_overdrive1, NULL, sizeof(InfoOverdrive1),}, { EFFECT_OD1OD2, "OD1/OD2", &Reverb::do_dual_od, &Reverb::conv_gs_dual_od, NULL, sizeof(InfoOD1OD2),}, { EFFECT_HEXA_CHORUS, "Hexa-Chorus", &Reverb::do_hexa_chorus, &Reverb::conv_gs_hexa_chorus, NULL, sizeof(InfoHexaChorus),}, { EFFECT_CHORUS, "Chorus", &Reverb::do_chorus, NULL, &Reverb::conv_xg_chorus, sizeof(InfoChorus),}, { EFFECT_FLANGER, "Flanger", &Reverb::do_chorus, NULL, &Reverb::conv_xg_flanger, sizeof(InfoChorus),}, { EFFECT_SYMPHONIC, "Symphonic", &Reverb::do_chorus, NULL, &Reverb::conv_xg_symphonic, sizeof(InfoChorus),}, { EFFECT_CHORUS_EQ3, "3-Band EQ (XG Chorus built-in)", &Reverb::do_eq3, NULL, &Reverb::conv_xg_chorus_eq3, sizeof(InfoEQ3),}, { EFFECT_STEREO_OVERDRIVE, "Stereo Overdrive", &Reverb::do_stereo_od, NULL, &Reverb::conv_xg_overdrive, sizeof(InfoStereoOD),}, { EFFECT_STEREO_DISTORTION, "Stereo Distortion", &Reverb::do_stereo_od, NULL, &Reverb::conv_xg_distortion, sizeof(InfoStereoOD),}, { EFFECT_STEREO_AMP_SIMULATOR, "Amp Simulator", &Reverb::do_stereo_od, NULL, &Reverb::conv_xg_amp_simulator, sizeof(InfoStereoOD),}, { EFFECT_OD_EQ3, "2-Band EQ (XG OD built-in)", &Reverb::do_eq3, NULL, &Reverb::conv_xg_od_eq3, sizeof(InfoEQ3),}, { EFFECT_DELAY_LCR, "Delay L,C,R", &Reverb::do_delay_lcr, NULL, &Reverb::conv_xg_delay_lcr, sizeof(InfoDelayLCR),}, { EFFECT_DELAY_LR, "Delay L,R", &Reverb::do_delay_lr, NULL, &Reverb::conv_xg_delay_lr, sizeof(InfoDelayLR),}, { EFFECT_ECHO, "Echo", &Reverb::do_echo, NULL, &Reverb::conv_xg_echo, sizeof(InfoEcho),}, { EFFECT_CROSS_DELAY, "Cross Delay", &Reverb::do_cross_delay, NULL, &Reverb::conv_xg_cross_delay, sizeof(InfoCrossDelay),}, { EFFECT_DELAY_EQ2, "2-Band EQ (XG Delay built-in)", &Reverb::do_eq2, NULL, &Reverb::conv_xg_delay_eq2, sizeof(InfoEQ2),}, { EFFECT_LOFI, "Lo-Fi", &Reverb::do_lofi, NULL, &Reverb::conv_xg_lofi, sizeof(InfoLoFi),}, { EFFECT_LOFI1, "Lo-Fi 1", &Reverb::do_lofi1, &Reverb::conv_gs_lofi1, NULL, sizeof(InfoLoFi1),}, { EFFECT_LOFI2, "Lo-Fi 2", &Reverb::do_lofi2, &Reverb::conv_gs_lofi2, NULL, sizeof(InfoLoFi2),}, { EFFECT_XG_AUTO_WAH, "Auto Wah", &Reverb::do_xg_auto_wah, NULL, &Reverb::conv_xg_auto_wah, sizeof(InfoXGAutoWah),}, { EFFECT_XG_AUTO_WAH_EQ2, "2-Band EQ (Auto Wah built-in)", &Reverb::do_eq2, NULL, &Reverb::conv_xg_auto_wah_eq2, sizeof(InfoEQ2),}, { EFFECT_XG_AUTO_WAH_OD, "OD (Auto Wah built-in)", &Reverb::do_xg_auto_wah_od, NULL, &Reverb::conv_xg_auto_wah_od, sizeof(InfoXGAutoWahOD),}, { EFFECT_XG_AUTO_WAH_OD_EQ3, "2-Band EQ (Auto Wah OD built-in)", &Reverb::do_eq3, NULL, &Reverb::conv_xg_auto_wah_od_eq3, sizeof(InfoEQ3),}, { -1, "EOF", NULL, NULL, NULL, 0, }, }; const struct effect_parameter_xg_t Reverb::effect_parameter_xg[] = { { 0, 0, "NO EFFECT", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, 0, }, { 0x05, 0, "DELAY L,C,R", { 0x1A, 0x0D, 0x27, 0x27, 0, 0, 0, 0, 0, 0,},{ 0x05, 0x03, 0x08, 0x08, 74, 100, 10, 0, 0, 32, 0, 0, 28, 64, 46, 64,}, 9,}, { 0x06, 0, "DELAY L,R", { 0x13, 0x1D, 0x1D, 0x1D, 0, 0, 0, 0, 0, 0,},{ 0x44, 0x26, 0x28, 0x26, 87, 10, 0, 0, 0, 32, 0, 0, 28, 64, 46, 64, },9,}, { 0x07, 0, "ECHO", { 0x0D, 0, 0x0D, 0, 0, 0x0D, 0x0D, 0, 0, 0,},{ 0x24, 80, 0x74, 80, 10, 0x24, 0x74, 0, 0, 40, 0, 0, 28, 64, 46, 64,}, 9,}, { 0x08, 0, "CROSS DELAY", { 0x0D, 0x0D, 0, 0, 0, 0, 0, 0, 0, 0,},{ 0x24, 0x56, 111, 1, 10, 0, 0, 0, 0, 32, 0, 0, 28, 64, 46, 64,}, 9,}, { 0x41, 0, "CHORUS 1", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 6, 54, 77, 106, 0, 28, 64, 46, 64, 64, 46, 64, 10, 0, 0, 0,}, 9,}, { 0x41, 0x01, "CHORUS 2",{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 8, 63, 64, 30, 0, 28, 62, 42, 58, 64, 46, 64, 10, 0, 0, 0,}, 9,}, { 0x41, 0x02, "CHORUS 3",{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 4, 44, 64, 110, 0, 28, 64, 46, 66, 64, 46, 64, 10, 0, 0, 0,}, 9,}, { 0x41, 0x03, "GM CHORUS 1",{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 9, 10, 64, 109, 0, 28, 64, 46, 64, 64, 46, 64, 10, 0, 0, 0,}, 9,}, { 0x41, 0x04, "GM CHORUS 2", {0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 28, 34, 67, 105, 0, 28, 64, 46, 64, 64, 46, 64, 10, 0, 0, 0,}, 9,}, { 0x41, 0x05, "GM CHORUS 3", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 9, 34, 69, 105, 0, 28, 64, 46, 64, 64, 46, 64, 10, 0, 0, 0,}, 9,}, { 0x41, 0x06, "GM CHORUS 4", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 26, 29, 75, 102, 0, 28, 64, 46, 64, 64, 46, 64, 10, 0, 0, 0,}, 9,}, { 0x41, 0x07, "FB CHORUS", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 6, 43, 107, 111, 0, 28, 64, 46, 64, 64, 46, 64, 10, 0, 0, 0,}, 9,}, { 0x41, 0x08, "CHORUS 4", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 9, 32, 69, 104, 0, 28, 64, 46, 64, 64, 46, 64, 10, 0, 1, 0,}, 9,}, { 0x42, 0, "CELESTE 1", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 12, 32, 64, 0, 0, 28, 64, 46, 64, 127, 40, 68, 10, 0, 0, 0,}, 9,}, { 0x42, 0x01, "CELESTE 2", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 28, 18, 90, 2, 0, 28, 62, 42, 60, 84, 40, 68, 10, 0, 0, 0,}, 9,}, { 0x42, 0x02, "CELESTE 3", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 4, 63, 44, 2, 0, 28, 64, 46, 68, 127, 40, 68, 10, 0, 0,0,}, 9,}, { 0x42, 0x08, "CELESTE 4", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 8, 29, 64, 0, 0, 28, 64, 51, 66, 127, 40, 68, 10, 0, 1, 0,}, 9,}, { 0x43, 0, "FLANGER 1", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 14, 14, 104, 2, 0, 28, 64, 46, 64, 96, 40, 64, 10, 4, 0, 0,}, 9, }, { 0x43, 0x01, "FLANGER 2", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 32, 17, 26, 2, 0, 28, 64, 46, 60, 96, 40, 64, 10, 4, 0, 0,}, 9, }, { 0x43, 0x07, "GM FLANGER", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 3, 21, 120, 1, 0, 28, 64, 46, 64, 96, 40, 64, 10, 4, 0, 0,}, 9, }, { 0x43, 0x08, "FLANGER 3", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 4, 109, 109, 2, 0, 28, 64, 46, 64, 127, 40, 64, 10, 4, 0, 0,}, 9, }, { 0x44, 0, "SYMPHONIC", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 12, 25, 16, 0, 0, 28, 64, 46, 64, 127, 46, 64, 10, 0, 0, 0,}, 9,}, { 0x49, 0, "DISTORTION", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 40, 20, 72, 53, 48, 0, 43, 74, 10, 127, 120, 0, 0, 0, 0,0,}, 0,}, { 0x49, 0x08, "STEREO DISTORTION", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 18, 27, 71, 48, 84, 0, 32, 66, 10, 127, 105, 0, 0, 0, 0, 0,}, 0,}, { 0x4A, 0, "OVERDRIVE", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 29, 24, 68, 45, 55, 0, 41, 72, 10, 127, 104, 0, 0, 0, 0, 0,}, 0,}, { 0x4A, 0x08, "STEREO OVERDRIVE", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 10, 24, 69, 46, 105, 0, 41, 66, 10, 127, 104, 0, 0, 0, 0, 0,}, 0,}, { 0x4B, 0, "AMP SIMULATOR", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 39, 1, 48, 55, 0, 0, 0, 0, 0, 127, 112, 0, 0, 0, 0, 0,}, 0,}, { 0x4B, 0x08, "STEREO AMP SIMULATOR", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 16, 2, 46, 119, 0, 0, 0, 0, 0, 127, 106, 0, 0, 0, 0, 0,}, 0,}, { 0x4C, 0, "3-BAND EQ", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 70, 34, 60, 10, 70, 28, 46, 0, 0, 127, 0, 0, 0, 0, 0, 0,}, -1,}, { 0x4D, 0, "2-BAND EQ", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 28, 70, 46, 70, 0, 0, 0, 0, 0, 127, 0, 0, 0, 0, 0, 0,}, -1,}, { 0x4E, 0, "AUTO WAH", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 70, 56, 39, 25, 0, 28, 66, 46, 64, 127, 0, 0, 0, 0, 0, 0,}, 2, }, { 0x4E, 0x01, "AUTO WAH+DISTORTION", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 40, 73, 26, 29, 0, 28, 66, 46, 64, 127, 30, 72, 74, 53, 48, 0,}, 2, }, { 0x4E, 0x02, "AUTO WAH+OVERDRIVE", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 48, 64, 32, 23, 0, 28, 66, 46, 64, 127, 29, 68, 72, 45, 55, 0,}, 2, }, { 0x5E, 0, "LO-FI",{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 2, 60, 6, 54, 5, 10, 1, 1, 0, 127, 0, 0, 0, 0, 1, 0,}, 9, }, { -1, -1, "EOF",{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, 0,}, }; const struct effect_parameter_gs_t Reverb::effect_parameter_gs[] = { { 0, 0, "None", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, 0, 0,}, { 0x01, 0x00, "Stereo-EQ", { 1, 0x45, 1, 0x34, 0x48, 0, 0x48, 0x38, 0, 0x48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127,}, 19, -1,}, { 0x01, 0x10, "Overdrive",{ 48, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x40, 0x40, 0x40, 96,}, 0, 18,}, { 0x01, 0x11, "Distrotion",{ 76, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x40, 0x38, 0x40, 84,}, 0, 18, }, { 0x11, 0x03, "OD1/OD2",{ 0, 48, 1, 1, 0, 1, 76, 3, 1, 0, 0, 0, 0, 0, 0, 0x40, 96, 0x40, 84, 127,}, 1, 6, }, { 0x01, 0x40, "Hexa Chorus",{ 0x18, 0x08, 127, 5, 66, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x40, 0x40, 64, 112,}, 1, 15, }, { 0x01, 0x72, "Lo-Fi 1",{ 2, 6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127, 0x40, 0x40, 64, 127,}, 15, 18, }, { 0x01, 0x73, "Lo-Fi 2",{ 2, 1, 0x20, 0, 64, 1, 127, 0, 0, 127, 0, 0, 127, 0, 1, 127, 0x40, 0x40, 64, 127,}, 3, 15, }, { -1, -1, "EOF",{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, 0, 0,}, }; ////////////////////////////////// from readmidi /*! initialize Delay Effect (GS) */ void Reverb::init_delay_status_gs(void) { struct delay_status_gs_t *p = &delay_status_gs; p->type = 0; p->level = 0x40; p->level_center = 0x7F; p->level_left = 0; p->level_right = 0; p->time_c = 0x61; p->time_l = 0x01; p->time_r = 0x01; p->feedback = 0x50; p->pre_lpf = 0; recompute_delay_status_gs(); } /*! recompute Delay Effect (GS) */ void Reverb::recompute_delay_status_gs(void) { struct delay_status_gs_t *p = &delay_status_gs; p->time_center = delay_time_center_table[p->time_c > 0x73 ? 0x73 : p->time_c]; p->time_ratio_left = (double)p->time_l / 24; p->time_ratio_right = (double)p->time_r / 24; p->sample[0] = p->time_center * playback_rate / 1000.0f; p->sample[1] = p->sample[0] * p->time_ratio_left; p->sample[2] = p->sample[0] * p->time_ratio_right; p->level_ratio[0] = p->level * p->level_center / (127.0f * 127.0f); p->level_ratio[1] = p->level * p->level_left / (127.0f * 127.0f); p->level_ratio[2] = p->level * p->level_right / (127.0f * 127.0f); p->feedback_ratio = (double)(p->feedback - 64) * (0.763f * 2.0f / 100.0f); p->send_reverb_ratio = (double)p->send_reverb * (0.787f / 100.0f); if (p->level_left != 0 || (p->level_right != 0 && p->type == 0)) { p->type = 1; /* it needs 3-tap delay effect. */ } if (p->pre_lpf) { p->lpf.a = 2.0 * ((double)(7 - p->pre_lpf) / 7.0f * 16000.0f + 200.0f) / playback_rate; init_filter_lowpass1(&(p->lpf)); } } /*! Delay Macro (GS) */ void Reverb::set_delay_macro_gs(int macro) { struct delay_status_gs_t *p = &delay_status_gs; if (macro >= 4) { p->type = 2; } /* cross delay */ macro *= 10; p->time_center = delay_time_center_table[delay_macro_presets[macro + 1]]; p->time_ratio_left = (double)delay_macro_presets[macro + 2] / 24; p->time_ratio_right = (double)delay_macro_presets[macro + 3] / 24; p->level_center = delay_macro_presets[macro + 4]; p->level_left = delay_macro_presets[macro + 5]; p->level_right = delay_macro_presets[macro + 6]; p->level = delay_macro_presets[macro + 7]; p->feedback = delay_macro_presets[macro + 8]; } /*! initialize Reverb Effect (GS) */ void Reverb::init_reverb_status_gs(void) { struct reverb_status_gs_t *p = &reverb_status_gs; p->character = 0x04; p->pre_lpf = 0; p->level = 0x40; p->time = 0x40; p->delay_feedback = 0; p->pre_delay_time = 0; recompute_reverb_status_gs(); init_reverb(); } /*! recompute Reverb Effect (GS) */ void Reverb::recompute_reverb_status_gs(void) { struct reverb_status_gs_t *p = &reverb_status_gs; if (p->pre_lpf) { p->lpf.a = 2.0 * ((double)(7 - p->pre_lpf) / 7.0f * 16000.0f + 200.0f) / playback_rate; init_filter_lowpass1(&(p->lpf)); } } /*! Reverb Type (GM2) */ void Reverb::set_reverb_macro_gm2(int macro) { struct reverb_status_gs_t *p = &reverb_status_gs; int type = macro; if (macro == 8) { macro = 5; } macro *= 6; p->character = reverb_macro_presets[macro]; p->pre_lpf = reverb_macro_presets[macro + 1]; p->level = reverb_macro_presets[macro + 2]; p->time = reverb_macro_presets[macro + 3]; p->delay_feedback = reverb_macro_presets[macro + 4]; p->pre_delay_time = reverb_macro_presets[macro + 5]; switch (type) { /* override GS macro's parameter */ case 0: /* Small Room */ p->time = 44; break; case 1: /* Medium Room */ case 8: /* Plate */ p->time = 50; break; case 2: /* Large Room */ p->time = 56; break; case 3: /* Medium Hall */ case 4: /* Large Hall */ p->time = 64; break; } } /*! Reverb Macro (GS) */ void Reverb::set_reverb_macro_gs(int macro) { struct reverb_status_gs_t *p = &reverb_status_gs; macro *= 6; p->character = reverb_macro_presets[macro]; p->pre_lpf = reverb_macro_presets[macro + 1]; p->level = reverb_macro_presets[macro + 2]; p->time = reverb_macro_presets[macro + 3]; p->delay_feedback = reverb_macro_presets[macro + 4]; p->pre_delay_time = reverb_macro_presets[macro + 5]; } /*! initialize Chorus Effect (GS) */ void Reverb::init_chorus_status_gs(void) { struct chorus_status_gs_t *p = &chorus_status_gs; p->macro = 0; p->pre_lpf = 0; p->level = 0x40; p->feedback = 0x08; p->delay = 0x50; p->rate = 0x03; p->depth = 0x13; p->send_reverb = 0; p->send_delay = 0; recompute_chorus_status_gs(); } /*! recompute Chorus Effect (GS) */ void Reverb::recompute_chorus_status_gs() { struct chorus_status_gs_t *p = &chorus_status_gs; if (p->pre_lpf) { p->lpf.a = 2.0 * ((double)(7 - p->pre_lpf) / 7.0f * 16000.0f + 200.0f) / playback_rate; init_filter_lowpass1(&(p->lpf)); } } /*! Chorus Macro (GS), Chorus Type (GM2) */ void Reverb::set_chorus_macro_gs(int macro) { struct chorus_status_gs_t *p = &chorus_status_gs; macro *= 8; p->pre_lpf = chorus_macro_presets[macro]; p->level = chorus_macro_presets[macro + 1]; p->feedback = chorus_macro_presets[macro + 2]; p->delay = chorus_macro_presets[macro + 3]; p->rate = chorus_macro_presets[macro + 4]; p->depth = chorus_macro_presets[macro + 5]; p->send_reverb = chorus_macro_presets[macro + 6]; p->send_delay = chorus_macro_presets[macro + 7]; } /*! initialize EQ (GS) */ void Reverb::init_eq_status_gs(void) { struct eq_status_gs_t *p = &eq_status_gs; p->low_freq = 0; p->low_gain = 0x40; p->high_freq = 0; p->high_gain = 0x40; recompute_eq_status_gs(); } /*! recompute EQ (GS) */ void Reverb::recompute_eq_status_gs(void) { double freq, dbGain; struct eq_status_gs_t *p = &eq_status_gs; /* Lowpass Shelving Filter */ if (p->low_freq == 0) { freq = 200; } else { freq = 400; } dbGain = p->low_gain - 0x40; if (freq < playback_rate / 2) { p->lsf.q = 0; p->lsf.freq = freq; p->lsf.gain = dbGain; calc_filter_shelving_low(&(p->lsf)); } /* Highpass Shelving Filter */ if (p->high_freq == 0) { freq = 3000; } else { freq = 6000; } dbGain = p->high_gain - 0x40; if (freq < playback_rate / 2) { p->hsf.q = 0; p->hsf.freq = freq; p->hsf.gain = dbGain; calc_filter_shelving_high(&(p->hsf)); } } /*! initialize Multi EQ (XG) */ void Reverb::init_multi_eq_xg(void) { multi_eq_xg.valid = 0; set_multi_eq_type_xg(0); recompute_multi_eq_xg(); } /*! set Multi EQ type (XG) */ void Reverb::set_multi_eq_type_xg(int type) { struct multi_eq_xg_t *p = &multi_eq_xg; type *= 20; p->gain1 = multi_eq_block_table_xg[type]; p->freq1 = multi_eq_block_table_xg[type + 1]; p->q1 = multi_eq_block_table_xg[type + 2]; p->shape1 = multi_eq_block_table_xg[type + 3]; p->gain2 = multi_eq_block_table_xg[type + 4]; p->freq2 = multi_eq_block_table_xg[type + 5]; p->q2 = multi_eq_block_table_xg[type + 6]; p->gain3 = multi_eq_block_table_xg[type + 8]; p->freq3 = multi_eq_block_table_xg[type + 9]; p->q3 = multi_eq_block_table_xg[type + 10]; p->gain4 = multi_eq_block_table_xg[type + 12]; p->freq4 = multi_eq_block_table_xg[type + 13]; p->q4 = multi_eq_block_table_xg[type + 14]; p->gain5 = multi_eq_block_table_xg[type + 16]; p->freq5 = multi_eq_block_table_xg[type + 17]; p->q5 = multi_eq_block_table_xg[type + 18]; p->shape5 = multi_eq_block_table_xg[type + 19]; } /*! recompute Multi EQ (XG) */ void Reverb::recompute_multi_eq_xg(void) { struct multi_eq_xg_t *p = &multi_eq_xg; if (p->freq1 != 0 && p->freq1 < 60 && p->gain1 != 0x40) { p->valid1 = 1; if (p->shape1) { /* peaking */ p->eq1p.q = (double)p->q1 / 10.0; p->eq1p.freq = eq_freq_table_xg[p->freq1]; p->eq1p.gain = p->gain1 - 0x40; calc_filter_peaking(&(p->eq1p)); } else { /* shelving */ p->eq1s.q = (double)p->q1 / 10.0; p->eq1s.freq = eq_freq_table_xg[p->freq1]; p->eq1s.gain = p->gain1 - 0x40; calc_filter_shelving_low(&(p->eq1s)); } } else { p->valid1 = 0; } if (p->freq2 != 0 && p->freq2 < 60 && p->gain2 != 0x40) { p->valid2 = 1; p->eq2p.q = (double)p->q2 / 10.0; p->eq2p.freq = eq_freq_table_xg[p->freq2]; p->eq2p.gain = p->gain2 - 0x40; calc_filter_peaking(&(p->eq2p)); } else { p->valid2 = 0; } if (p->freq3 != 0 && p->freq3 < 60 && p->gain3 != 0x40) { p->valid3 = 1; p->eq3p.q = (double)p->q3 / 10.0; p->eq4p.freq = eq_freq_table_xg[p->freq3]; p->eq4p.gain = p->gain3 - 0x40; calc_filter_peaking(&(p->eq3p)); } else { p->valid3 = 0; } if (p->freq4 != 0 && p->freq4 < 60 && p->gain4 != 0x40) { p->valid4 = 1; p->eq4p.q = (double)p->q4 / 10.0; p->eq4p.freq = eq_freq_table_xg[p->freq4]; p->eq4p.gain = p->gain4 - 0x40; calc_filter_peaking(&(p->eq4p)); } else { p->valid4 = 0; } if (p->freq5 != 0 && p->freq5 < 60 && p->gain5 != 0x40) { p->valid5 = 1; if (p->shape5) { /* peaking */ p->eq5p.q = (double)p->q5 / 10.0; p->eq5p.freq = eq_freq_table_xg[p->freq5]; p->eq5p.gain = p->gain5 - 0x40; calc_filter_peaking(&(p->eq5p)); } else { /* shelving */ p->eq5s.q = (double)p->q5 / 10.0; p->eq5s.freq = eq_freq_table_xg[p->freq5]; p->eq5s.gain = p->gain5 - 0x40; calc_filter_shelving_high(&(p->eq5s)); } } else { p->valid5 = 0; } p->valid = p->valid1 || p->valid2 || p->valid3 || p->valid4 || p->valid5; } void Reverb::set_effect_param_xg(struct effect_xg_t *st, int type_msb, int type_lsb) { int i, j; for (i = 0; effect_parameter_xg[i].type_msb != -1 && effect_parameter_xg[i].type_lsb != -1; i++) { if (type_msb == effect_parameter_xg[i].type_msb && type_lsb == effect_parameter_xg[i].type_lsb) { for (j = 0; j < 16; j++) { st->param_lsb[j] = effect_parameter_xg[i].param_lsb[j]; } for (j = 0; j < 10; j++) { st->param_msb[j] = effect_parameter_xg[i].param_msb[j]; } //ctl_cmsg(CMSG_INFO,VERB_NOISY,"XG EFX: %s", effect_parameter_xg[i].name); return; } } if (type_msb != 0) { for (i = 0; effect_parameter_xg[i].type_msb != -1 && effect_parameter_xg[i].type_lsb != -1; i++) { if (type_lsb == effect_parameter_xg[i].type_lsb) { for (j = 0; j < 16; j++) { st->param_lsb[j] = effect_parameter_xg[i].param_lsb[j]; } for (j = 0; j < 10; j++) { st->param_msb[j] = effect_parameter_xg[i].param_msb[j]; } //ctl_cmsg(CMSG_INFO,VERB_NOISY,"XG EFX: %s", effect_parameter_xg[i].name); return; } } } } /*! recompute XG effect parameters. */ void Reverb::recompute_effect_xg(struct effect_xg_t *st) { EffectList *efc = st->ef; if (efc == NULL) { return; } while (efc != NULL && efc->info != NULL) { (this->*(efc->engine->conv_xg))(st, efc); (this->*(efc->engine->do_effect))(NULL, MAGIC_INIT_EFFECT_INFO, efc); efc = efc->next_ef; } } void Reverb::realloc_effect_xg(struct effect_xg_t *st) { int type_msb = st->type_msb, type_lsb = st->type_lsb; free_effect_list(st->ef); st->ef = NULL; st->use_msb = 0; switch (type_msb) { case 0x05: st->use_msb = 1; st->ef = push_effect(st->ef, EFFECT_DELAY_LCR); st->ef = push_effect(st->ef, EFFECT_DELAY_EQ2); break; case 0x06: st->use_msb = 1; st->ef = push_effect(st->ef, EFFECT_DELAY_LR); st->ef = push_effect(st->ef, EFFECT_DELAY_EQ2); break; case 0x07: st->use_msb = 1; st->ef = push_effect(st->ef, EFFECT_ECHO); st->ef = push_effect(st->ef, EFFECT_DELAY_EQ2); break; case 0x08: st->use_msb = 1; st->ef = push_effect(st->ef, EFFECT_CROSS_DELAY); st->ef = push_effect(st->ef, EFFECT_DELAY_EQ2); break; case 0x41: case 0x42: st->ef = push_effect(st->ef, EFFECT_CHORUS); st->ef = push_effect(st->ef, EFFECT_CHORUS_EQ3); break; case 0x43: st->ef = push_effect(st->ef, EFFECT_FLANGER); st->ef = push_effect(st->ef, EFFECT_CHORUS_EQ3); break; case 0x44: st->ef = push_effect(st->ef, EFFECT_SYMPHONIC); st->ef = push_effect(st->ef, EFFECT_CHORUS_EQ3); break; case 0x49: st->ef = push_effect(st->ef, EFFECT_STEREO_DISTORTION); st->ef = push_effect(st->ef, EFFECT_OD_EQ3); break; case 0x4A: st->ef = push_effect(st->ef, EFFECT_STEREO_OVERDRIVE); st->ef = push_effect(st->ef, EFFECT_OD_EQ3); break; case 0x4B: st->ef = push_effect(st->ef, EFFECT_STEREO_AMP_SIMULATOR); break; case 0x4C: st->ef = push_effect(st->ef, EFFECT_EQ3); break; case 0x4D: st->ef = push_effect(st->ef, EFFECT_EQ2); break; case 0x4E: if (type_lsb == 0x01 || type_lsb == 0x02) { st->ef = push_effect(st->ef, EFFECT_XG_AUTO_WAH); st->ef = push_effect(st->ef, EFFECT_XG_AUTO_WAH_EQ2); st->ef = push_effect(st->ef, EFFECT_XG_AUTO_WAH_OD); st->ef = push_effect(st->ef, EFFECT_XG_AUTO_WAH_OD_EQ3); } else { st->ef = push_effect(st->ef, EFFECT_XG_AUTO_WAH); st->ef = push_effect(st->ef, EFFECT_XG_AUTO_WAH_EQ2); } break; case 0x5E: st->ef = push_effect(st->ef, EFFECT_LOFI); break; default: /* Not Supported */ type_msb = type_lsb = 0; break; } set_effect_param_xg(st, type_msb, type_lsb); recompute_effect_xg(st); } void Reverb::init_effect_xg(struct effect_xg_t *st) { int i; free_effect_list(st->ef); st->ef = NULL; st->use_msb = 0; st->type_msb = st->type_lsb = st->connection = st->send_reverb = st->send_chorus = 0; st->part = 0x7f; st->ret = st->pan = st->mw_depth = st->bend_depth = st->cat_depth = st->ac1_depth = st->ac2_depth = st->cbc1_depth = st->cbc2_depth = 0x40; for (i = 0; i < 16; i++) { st->param_lsb[i] = 0; } for (i = 0; i < 10; i++) { st->param_msb[i] = 0; } } /*! initialize XG effect parameters */ void Reverb::init_all_effect_xg(void) { int i; init_effect_xg(&reverb_status_xg); reverb_status_xg.type_msb = 0x01; reverb_status_xg.connection = XG_CONN_SYSTEM_REVERB; realloc_effect_xg(&reverb_status_xg); init_effect_xg(&chorus_status_xg); chorus_status_xg.type_msb = 0x41; chorus_status_xg.connection = XG_CONN_SYSTEM_CHORUS; realloc_effect_xg(&chorus_status_xg); for (i = 0; i < XG_VARIATION_EFFECT_NUM; i++) { init_effect_xg(&variation_effect_xg[i]); variation_effect_xg[i].type_msb = 0x05; realloc_effect_xg(&variation_effect_xg[i]); } for (i = 0; i < XG_INSERTION_EFFECT_NUM; i++) { init_effect_xg(&insertion_effect_xg[i]); insertion_effect_xg[i].type_msb = 0x49; realloc_effect_xg(&insertion_effect_xg[i]); } init_ch_effect_xg(); } /*! initialize GS insertion effect parameters */ void Reverb::init_insertion_effect_gs(void) { int i; struct insertion_effect_gs_t *st = &insertion_effect_gs; free_effect_list(st->ef); st->ef = NULL; for (i = 0; i < 20; i++) { st->parameter[i] = 0; } st->type = 0; st->type_lsb = 0; st->type_msb = 0; st->send_reverb = 0x28; st->send_chorus = 0; st->send_delay = 0; st->control_source1 = 0; st->control_depth1 = 0x40; st->control_source2 = 0; st->control_depth2 = 0x40; st->send_eq_switch = 0x01; } void Reverb::set_effect_param_gs(struct insertion_effect_gs_t *st, int msb, int lsb) { int i, j; for (i = 0; effect_parameter_gs[i].type_msb != -1 && effect_parameter_gs[i].type_lsb != -1; i++) { if (msb == effect_parameter_gs[i].type_msb && lsb == effect_parameter_gs[i].type_lsb) { for (j = 0; j < 20; j++) { st->parameter[j] = effect_parameter_gs[i].param[j]; } //ctl_cmsg(CMSG_INFO,VERB_NOISY,"GS EFX: %s", effect_parameter_gs[i].name); break; } } } /*! recompute GS insertion effect parameters. */ void Reverb::recompute_insertion_effect_gs(void) { struct insertion_effect_gs_t *st = &insertion_effect_gs; EffectList *efc = st->ef; if (st->ef == NULL) { return; } while (efc != NULL && efc->info != NULL) { (this->*(efc->engine->conv_gs))(st, efc); (this->*(efc->engine->do_effect))(NULL, MAGIC_INIT_EFFECT_INFO, efc); efc = efc->next_ef; } } /*! re-allocate GS insertion effect parameters. */ void Reverb::realloc_insertion_effect_gs(void) { struct insertion_effect_gs_t *st = &insertion_effect_gs; int type_msb = st->type_msb, type_lsb = st->type_lsb; free_effect_list(st->ef); st->ef = NULL; switch (type_msb) { case 0x01: switch (type_lsb) { case 0x00: /* Stereo-EQ */ st->ef = push_effect(st->ef, EFFECT_STEREO_EQ); break; case 0x10: /* Overdrive */ st->ef = push_effect(st->ef, EFFECT_EQ2); st->ef = push_effect(st->ef, EFFECT_OVERDRIVE1); break; case 0x11: /* Distortion */ st->ef = push_effect(st->ef, EFFECT_EQ2); st->ef = push_effect(st->ef, EFFECT_DISTORTION1); break; case 0x40: /* Hexa Chorus */ st->ef = push_effect(st->ef, EFFECT_EQ2); st->ef = push_effect(st->ef, EFFECT_HEXA_CHORUS); break; case 0x72: /* Lo-Fi 1 */ st->ef = push_effect(st->ef, EFFECT_EQ2); st->ef = push_effect(st->ef, EFFECT_LOFI1); break; case 0x73: /* Lo-Fi 2 */ st->ef = push_effect(st->ef, EFFECT_EQ2); st->ef = push_effect(st->ef, EFFECT_LOFI2); break; default: break; } break; case 0x11: switch (type_lsb) { case 0x03: /* OD1 / OD2 */ st->ef = push_effect(st->ef, EFFECT_OD1OD2); break; default: break; } break; default: break; } set_effect_param_gs(st, type_msb, type_lsb); recompute_insertion_effect_gs(); } void Reverb::init_effect_status(int play_system_mode) { free_effect_buffers(); init_reverb_status_gs(); init_delay_status_gs(); init_chorus_status_gs(); init_eq_status_gs(); init_insertion_effect_gs(); init_multi_eq_xg(); if (play_system_mode == XG_SYSTEM_MODE) { init_all_effect_xg(); } } ///////////////////////////////////////////////////////////////////// }